global _MG = { AMMOCAB_first_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2941.000, -2609.000, 220.689), Range = 1250, TeamAvailability = 6, }, AMMOCAB_first_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1820.000, -473.000, 59.689), Range = 1250, TagName = "first_ammocabinet", TeamAvailability = 6, }, ATTACK_phase1 = { AimVectors = { [0] = Vec3(0.008, -0.994, 0.113), [1] = Vec3(-0.265, -0.963, 0.060), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-934.810, 1665.982, -34.875), Radius = 32, }, ATTACK_phase1_1 = { AimVectors = { [0] = Vec3(0.051, -0.982, 0.181), [1] = Vec3(-0.163, -0.981, 0.109), [2] = Vec3(0.916, -0.401, 0.015), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1400.273, 725.357, -38.228), Radius = 32, TagName = "phase1", }, ATTACK_phase1_10 = { AimVectors = { [0] = Vec3(-0.421, -0.904, 0.075), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1423.262, -362.977, 148.867), Radius = 32, TagName = "phase1", }, ATTACK_phase1_11 = { AimVectors = { [0] = Vec3(-0.078, 0.996, -0.044), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1375.023, -1348.230, 213.125), Radius = 32, TagName = "phase1", }, ATTACK_phase1_12 = { AimVectors = { [0] = Vec3(-0.676, 0.725, -0.130), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1133.152, -1411.125, 216.328), Radius = 32, TagName = "phase1", }, ATTACK_phase1_13 = { AimVectors = { [0] = Vec3(0.630, -0.775, 0.044), [1] = Vec3(0.996, -0.072, -0.054), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1648.126, 618.012, 39.125), Radius = 32, Stance = "peek", TagName = "phase1", }, ATTACK_phase1_2 = { AimVectors = { [0] = Vec3(-0.325, -0.939, 0.115), [1] = Vec3(-0.970, -0.242, 0.015), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-826.094, 1185.661, -38.420), Radius = 32, Stance = "crouch", TagName = "phase1", }, ATTACK_phase1_3 = { AimVectors = { [0] = Vec3(-0.510, -0.860, 0.010), [1] = Vec3(-0.998, -0.066, -0.010), [2] = Vec3(-0.839, 0.544, -0.017), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-755.354, 651.149, -33.498), Radius = 32, TagName = "phase1", }, ATTACK_phase1_4 = { AimVectors = { [0] = Vec3(0.320, -0.947, 0.029), [1] = Vec3(0.067, -0.996, 0.054), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1592.324, 1676.250, -26.875), Radius = 32, TagName = "phase1", }, ATTACK_phase1_5 = { AimVectors = { [0] = Vec3(-0.019, -0.985, 0.170), [1] = Vec3(0.970, -0.240, 0.040), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1445.600, 191.276, 13.125), Radius = 32, TagName = "phase1", }, ATTACK_phase1_6 = { AimVectors = { [0] = Vec3(-0.992, -0.123, 0.021), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(92.277, 403.803, 3.487), Radius = 32, TagName = "phase1", }, ATTACK_phase1_7 = { AimVectors = { [0] = Vec3(-0.719, -0.680, 0.144), [1] = Vec3(-0.976, -0.198, 0.086), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-566.323, 425.229, -27.124), Radius = 32, TagName = "phase1", }, ATTACK_phase1_8 = { AimVectors = { [0] = Vec3(-0.800, -0.598, -0.050), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-796.098, 13.902, 89.125), Radius = 32, TagName = "phase1", }, ATTACK_phase1_9 = { AimVectors = { [0] = Vec3(-0.752, -0.656, -0.063), [1] = Vec3(-0.934, -0.351, -0.067), [2] = Vec3(-0.395, 0.899, -0.189), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-794.973, -258.346, 209.125), Radius = 32, TagName = "phase1", }, ATTACK_phase2 = { AimVectors = { [0] = Vec3(0.887, -0.455, -0.078), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2282.814, -562.753, 222.125), Radius = 32, }, ATTACK_phase2_1 = { AimVectors = { [0] = Vec3(0.538, -0.838, -0.095), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2110.714, -613.211, 222.125), Radius = 32, TagName = "phase2", }, ATTACK_phase2_10 = { AimVectors = { [0] = Vec3(-0.956, 0.292, 0.024), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-800.966, -943.307, 208.941), Radius = 32, TagName = "phase2", }, ATTACK_phase2_11 = { AimVectors = { [0] = Vec3(-0.987, -0.158, -0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-484.362, -760.670, 210.402), Radius = 32, TagName = "phase2", }, ATTACK_phase2_12 = { AimVectors = { [0] = Vec3(-0.990, -0.141, -0.014), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-623.784, -771.058, 209.125), Radius = 32, TagName = "phase2", }, ATTACK_phase2_2 = { AimVectors = { [0] = Vec3(-0.003, 0.864, -0.503), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1900.388, -1362.130, 503.125), Radius = 32, TagName = "phase2", }, ATTACK_phase2_3 = { AimVectors = { [0] = Vec3(-0.066, -0.996, 0.055), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1915.662, -594.411, 214.186), Radius = 32, Stance = "crouch", TagName = "phase2", }, ATTACK_phase2_4 = { AimVectors = { [0] = Vec3(0.026, 0.973, -0.231), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1414.874, -1371.016, 213.125), Radius = 32, TagName = "phase2", }, ATTACK_phase2_5 = { AimVectors = { [0] = Vec3(-0.385, 0.912, -0.142), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1152.317, -1464.967, 214.293), Radius = 32, TagName = "phase2", }, ATTACK_phase2_6 = { AimVectors = { [0] = Vec3(0.658, -0.752, 0.013), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2233.125, -756.761, 224.593), Radius = 32, TagName = "phase2", }, ATTACK_phase2_7 = { AimVectors = { [0] = Vec3(0.967, -0.256, -0.001), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2181.912, -692.126, 221.763), Radius = 32, TagName = "phase2", }, ATTACK_phase2_8 = { AimVectors = { [0] = Vec3(-0.701, -0.700, 0.135), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-812.069, 54.646, 65.125), Radius = 32, TagName = "phase2", }, ATTACK_phase2_9 = { AimVectors = { [0] = Vec3(-0.764, -0.646, -0.010), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-811.616, -251.865, 209.125), Radius = 32, TagName = "phase2", }, ATTACK_phase3 = { AimVectors = { [0] = Vec3(-0.733, -0.675, -0.091), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2430.985, -635.164, 223.567), Radius = 32, }, ATTACK_phase3_1 = { AimVectors = { [0] = Vec3(-0.123, 0.980, -0.158), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2734.987, -1321.423, 273.125), Radius = 32, TagName = "phase3", }, ATTACK_phase3_10 = { AimVectors = { [0] = Vec3(0.833, 0.552, 0.022), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4408.515, -1605.009, 210.125), Radius = 32, TagName = "phase3", }, ATTACK_phase3_11 = { AimVectors = { [0] = Vec3(-0.531, -0.843, -0.089), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2761.554, -1.677, 256.125), Radius = 32, TagName = "phase3", }, ATTACK_phase3_12 = { AimVectors = { [0] = Vec3(-0.959, 0.097, -0.266), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3510.875, -1448.423, 450.458), Radius = 32, TagName = "phase3", }, ATTACK_phase3_13 = { AimVectors = { [0] = Vec3(0.026, 0.941, -0.338), [1] = Vec3(-0.966, -0.003, -0.259), [2] = Vec3(-0.521, 0.687, -0.506), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3506.497, -1340.863, 450.458), Radius = 32, TagName = "phase3", }, ATTACK_phase3_14 = { AimVectors = { [0] = Vec3(0.246, -0.968, 0.053), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2918.639, 300.332, 256.125), Radius = 32, TagName = "phase3", }, ATTACK_phase3_15 = { AimVectors = { [0] = Vec3(0.043, -0.997, 0.062), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3425.086, 605.266, 209.125), Radius = 32, TagName = "phase3", }, ATTACK_phase3_2 = { AimVectors = { [0] = Vec3(0.895, 0.445, -0.045), [1] = Vec3(0.158, 0.983, -0.093), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2952.871, -1244.006, 273.125), Radius = 32, TagName = "phase3", }, ATTACK_phase3_3 = { AimVectors = { [0] = Vec3(-0.993, -0.097, -0.066), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2503.304, -462.633, 220.505), Radius = 32, TagName = "phase3", }, ATTACK_phase3_4 = { AimVectors = { [0] = Vec3(0.144, -0.990, -0.003), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3511.661, 428.497, 209.125), Radius = 32, TagName = "phase3", }, ATTACK_phase3_5 = { AimVectors = { [0] = Vec3(-0.266, -0.962, -0.062), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3301.896, 181.080, 175.125), Radius = 32, TagName = "phase3", }, ATTACK_phase3_6 = { AimVectors = { [0] = Vec3(0.197, -0.980, 0.009), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3972.281, -534.920, 231.122), Radius = 32, TagName = "phase3", }, ATTACK_phase3_7 = { AimVectors = { [0] = Vec3(0.990, -0.137, -0.039), [1] = Vec3(0.220, -0.976, 0.009), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3889.269, -620.826, 225.565), Radius = 32, TagName = "phase3", }, ATTACK_phase3_8 = { AimVectors = { [0] = Vec3(0.989, 0.146, 0.015), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4163.607, -1134.731, 210.125), Radius = 32, Stance = "crouch", TagName = "phase3", }, ATTACK_phase3_9 = { AimVectors = { [0] = Vec3(-0.984, 0.128, -0.125), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3413.570, -1477.140, 252.125), Radius = 32, TagName = "phase3", }, ATTACK_phase4 = { AimVectors = { [0] = Vec3(0.981, -0.022, -0.190), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6145.227, -1369.776, 547.125), Radius = 32, }, ATTACK_phase4_1 = { AimVectors = { [0] = Vec3(0.892, 0.452, 0.010), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6304.935, -1526.195, 503.125), Radius = 32, TagName = "phase4", }, ATTACK_phase4_2 = { AimVectors = { [0] = Vec3(0.734, -0.676, 0.059), [1] = Vec3(-0.123, -0.992, -0.014), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6181.041, -1241.540, 503.125), Radius = 32, TagName = "phase4", }, ATTACK_phase5 = { AimVectors = { [0] = Vec3(-0.584, 0.811, -0.042), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3425.589, -2196.833, 195.125), Radius = 32, }, ATTACK_phase5_1 = { AimVectors = { [0] = Vec3(-0.839, 0.533, -0.109), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3391.430, -1918.432, 225.125), Radius = 32, TagName = "phase5", }, ATTACK_phase5_2 = { AimVectors = { [0] = Vec3(0.390, 0.920, 0.046), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3946.940, -2657.628, 90.521), Radius = 32, TagName = "phase5", }, ATTACK_phase5_3 = { AimVectors = { [0] = Vec3(-0.107, 0.970, 0.217), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3559.813, -2628.127, -10.040), Radius = 32, TagName = "phase5", }, ATTACK_phase6 = { AimVectors = { [0] = Vec3(0.998, -0.068, -0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3839.547, -3307.572, -156.130), Radius = 32, }, ATTACK_phase6_1 = { AimVectors = { [0] = Vec3(0.486, -0.842, -0.236), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3399.252, -2579.155, 2.928), Radius = 32, TagName = "phase6", }, ATTACK_phase6_2 = { AimVectors = { [0] = Vec3(0.947, -0.277, -0.161), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3051.403, -2971.494, -90.104), Radius = 32, TagName = "phase6", }, ATTACK_phase6_3 = { AimVectors = { [0] = Vec3(-0.691, -0.657, -0.302), [1] = Vec3(-0.034, -0.973, -0.226), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2012.874, -2783.787, 153.125), Radius = 32, TagName = "phase6", }, ATTACK_phase6_4 = { AimVectors = { [0] = Vec3(-0.724, -0.663, -0.189), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1807.556, -2939.524, 153.125), Radius = 32, TagName = "phase6", }, ATTACK_phase6_5 = { AimVectors = { [0] = Vec3(-0.998, 0.061, 0.008), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1409.873, -3557.637, -81.875), Radius = 32, TagName = "phase6", }, ATTACK_phase7 = { AimVectors = { [0] = Vec3(-0.370, 0.929, -0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1503.216, -4690.966, -109.576), Radius = 32, }, ATTACK_phase7_1 = { AimVectors = { [0] = Vec3(-0.688, 0.723, -0.052), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1828.219, -4028.891, -118.226), Radius = 32, TagName = "phase7", }, ATTACK_phase7_10 = { AimVectors = { [0] = Vec3(0.967, 0.195, -0.165), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3773.448, -4159.172, 105.313), Radius = 32, TagName = "phase7", }, ATTACK_phase7_11 = { AimVectors = { [0] = Vec3(0.980, 0.117, -0.159), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3751.125, -3878.746, 133.665), Radius = 32, TagName = "phase7", }, ATTACK_phase7_12 = { AimVectors = { [0] = Vec3(0.955, -0.207, -0.214), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3751.126, -3399.052, 106.594), Radius = 32, TagName = "phase7", }, ATTACK_phase7_13 = { AimVectors = { [0] = Vec3(0.944, -0.275, -0.180), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4706.127, -3232.408, 6.125), Radius = 32, TagName = "phase7", }, ATTACK_phase7_2 = { AimVectors = { [0] = Vec3(-0.834, 0.506, -0.223), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2548.684, -4255.029, -131.454), Radius = 32, TagName = "phase7", }, ATTACK_phase7_3 = { AimVectors = { [0] = Vec3(-0.060, 0.997, -0.054), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3002.622, -5156.205, -110.131), Radius = 32, TagName = "phase7", }, ATTACK_phase7_4 = { AimVectors = { [0] = Vec3(-0.975, 0.223, -0.006), [1] = Vec3(0.998, 0.055, -0.010), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3889.689, -4201.737, -185.221), Radius = 32, TagName = "phase7", }, ATTACK_phase7_5 = { AimVectors = { [0] = Vec3(0.999, -0.011, -0.031), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4343.302, -3782.107, -159.463), Radius = 32, TagName = "phase7", }, ATTACK_phase7_6 = { AimVectors = { [0] = Vec3(0.966, -0.096, -0.242), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4347.675, -3358.114, -97.309), Radius = 32, TagName = "phase7", }, ATTACK_phase7_7 = { AimVectors = { [0] = Vec3(0.989, -0.002, -0.148), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4905.774, -3468.495, -33.875), Radius = 32, TagName = "phase7", }, ATTACK_phase7_8 = { AimVectors = { [0] = Vec3(0.994, 0.096, -0.043), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4462.621, -4169.844, -145.794), Radius = 32, TagName = "phase7", }, ATTACK_phase7_9 = { AimVectors = { [0] = Vec3(0.757, 0.636, -0.152), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4369.931, -4423.841, -69.015), Radius = 32, TagName = "phase7", }, ATTACK_phase8 = { AimVectors = { [0] = Vec3(-0.975, -0.222, -0.028), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6946.688, -4813.437, -42.733), Radius = 32, }, ATTACK_phase8_1 = { AimVectors = { [0] = Vec3(0.998, 0.040, -0.045), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6850.863, -4504.832, -42.855), Radius = 32, TagName = "phase8", }, ATTACK_phase8_10 = { AimVectors = { [0] = Vec3(0.382, -0.905, -0.188), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6597.663, -4119.309, 13.125), Radius = 32, TagName = "phase8", }, ATTACK_phase8_11 = { AimVectors = { [0] = Vec3(0.996, 0.061, -0.066), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-9109.707, -5249.563, 75.125), Radius = 32, TagName = "phase8", }, ATTACK_phase8_12 = { AimVectors = { [0] = Vec3(0.973, 0.230, -0.024), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-8198.106, -5119.614, 92.125), Radius = 32, TagName = "phase8", }, ATTACK_phase8_13 = { AimVectors = { [0] = Vec3(-0.026, 0.973, -0.228), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5751.742, -5087.131, 271.125), Radius = 32, TagName = "phase8", }, ATTACK_phase8_14 = { AimVectors = { [0] = Vec3(0.195, 0.904, -0.382), [1] = Vec3(-0.942, 0.259, -0.213), [2] = Vec3(-0.454, 0.808, -0.375), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5695.830, -5042.874, 271.125), Radius = 32, TagName = "phase8", }, ATTACK_phase8_2 = { AimVectors = { [0] = Vec3(0.509, 0.860, -0.024), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6326.126, -5155.521, -27.147), Radius = 32, TagName = "phase8", }, ATTACK_phase8_3 = { AimVectors = { [0] = Vec3(0.497, 0.866, -0.051), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6085.717, -5185.760, -42.628), Radius = 32, TagName = "phase8", }, ATTACK_phase8_4 = { AimVectors = { [0] = Vec3(-0.116, 0.988, -0.098), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5839.392, -5216.701, -23.472), Radius = 32, TagName = "phase8", }, ATTACK_phase8_5 = { AimVectors = { [0] = Vec3(-0.836, 0.548, -0.022), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5654.956, -4951.521, -38.093), Radius = 32, TagName = "phase8", }, ATTACK_phase8_6 = { AimVectors = { [0] = Vec3(0.094, 0.989, -0.114), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5577.923, -4962.803, -36.164), Radius = 32, TagName = "phase8", }, ATTACK_phase8_7 = { AimVectors = { [0] = Vec3(-0.654, 0.752, -0.077), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5168.095, -4890.920, -37.455), Radius = 32, TagName = "phase8", }, ATTACK_phase8_8 = { AimVectors = { [0] = Vec3(0.997, 0.061, -0.047), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5899.575, -3565.411, 35.125), Radius = 32, TagName = "phase8", }, ATTACK_phase8_9 = { AimVectors = { [0] = Vec3(-0.939, -0.332, -0.093), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6028.993, -4553.719, -45.130), Radius = 32, TagName = "phase8", }, ATTACK_phase9 = { AimVectors = { [0] = Vec3(0.993, 0.011, -0.120), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-8933.852, -5323.847, 80.125), Radius = 32, }, ATTACK_phase9_1 = { AimVectors = { [0] = Vec3(0.980, 0.200, 0.005), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-8779.894, -5179.221, 75.125), Radius = 32, TagName = "phase9", }, ATTACK_phase9_10 = { AimVectors = { [0] = Vec3(0.988, 0.060, -0.142), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-7484.193, -4776.049, 53.126), Radius = 32, TagName = "phase9", }, ATTACK_phase9_11 = { AimVectors = { [0] = Vec3(-0.002, 0.994, -0.105), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-7267.957, -5168.983, 10.798), Radius = 32, TagName = "phase9", }, ATTACK_phase9_12 = { AimVectors = { [0] = Vec3(0.740, -0.673, -0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-8396.674, -4335.782, 92.125), Radius = 32, TagName = "phase9", }, ATTACK_phase9_13 = { AimVectors = { [0] = Vec3(0.997, 0.072, -0.040), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-9297.596, -5227.915, 79.125), Radius = 32, TagName = "phase9", }, ATTACK_phase9_14 = { AimVectors = { [0] = Vec3(0.982, 0.179, -0.058), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-9250.128, -5257.721, 194.977), Radius = 32, Stance = "crouch", TagName = "phase9", }, ATTACK_phase9_2 = { AimVectors = { [0] = Vec3(0.256, 0.961, -0.103), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-8012.188, -5319.725, 92.125), Radius = 32, TagName = "phase9", }, ATTACK_phase9_3 = { AimVectors = { [0] = Vec3(0.125, -0.980, -0.156), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-7894.929, -4732.648, 92.125), Radius = 32, TagName = "phase9", }, ATTACK_phase9_4 = { AimVectors = { [0] = Vec3(-0.635, -0.752, -0.177), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-7829.805, -4552.510, 92.125), Radius = 32, TagName = "phase9", }, ATTACK_phase9_5 = { AimVectors = { [0] = Vec3(-0.245, -0.969, -0.022), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-7910.452, -4224.053, 92.125), Radius = 32, TagName = "phase9", }, ATTACK_phase9_6 = { AimVectors = { [0] = Vec3(0.256, -0.916, -0.310), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-8273.082, -4162.013, 250.125), Radius = 32, TagName = "phase9", }, ATTACK_phase9_7 = { AimVectors = { [0] = Vec3(0.734, -0.622, -0.273), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-8354.131, -4357.790, 250.125), Radius = 32, TagName = "phase9", }, ATTACK_phase9_8 = { AimVectors = { [0] = Vec3(0.782, -0.537, -0.317), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-8355.748, -4611.885, 250.125), Radius = 32, TagName = "phase9", }, ATTACK_phase9_9 = { AimVectors = { [0] = Vec3(-0.329, 0.935, -0.132), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-7669.125, -5319.302, 92.125), Radius = 32, TagName = "phase9", }, ATTACK_truck_cappoint = { AimVectors = { [0] = Vec3(0.982, 0.181, -0.046), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4413.335, -1593.767, 210.125), Radius = 32, }, ATTACK_truck_cappoint_1 = { AimVectors = { [0] = Vec3(-0.803, 0.594, -0.050), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4250.726, -1535.557, 210.125), Radius = 32, TagName = "truck_cappoint", }, ATTACK_truck_cappoint_2 = { AimVectors = { [0] = Vec3(-0.160, -0.937, -0.310), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4420.446, -1274.887, 210.125), Radius = 32, TagName = "truck_cappoint", }, ATTACK_truck_cappoint_3 = { AimVectors = { [0] = Vec3(0.004, -0.994, 0.111), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4234.071, -1085.504, 210.125), Radius = 32, TagName = "truck_cappoint", }, ATTACK_truck_cappoint_4 = { AimVectors = { [0] = Vec3(-0.849, -0.529, 0.008), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3914.084, -1177.297, 213.788), Radius = 32, TagName = "truck_cappoint", }, BUILD_Axis_Churchtower_MG_Nest = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-3773.000, -480.500, 748.000), TagName = "Axis Churchtower MG Nest", TeamAvailability = 2, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2587.000, -1811.000, 336.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Library_Side_Door = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-4390.000, -2663.000, 189.500), TagName = "Library Side Door", TeamAvailability = 2, }, BUILD_Library_door = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-4285.000, -1614.000, 266.500), TagName = "Library door", TeamAvailability = 2, }, BUILD_Restaurant_Door = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2696.000, 580.000, 283.500), TagName = "Restaurant Door", TeamAvailability = 2, }, BUILD_Truck = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-69.067, -161.935, -35.433), [1] = Vec3(-14.912, -161.933, -35.876), [10] = Vec3(76.142, -103.392, -34.611), [11] = Vec3(76.127, -52.149, -34.767), [12] = Vec3(-12.384, 161.767, -35.715), [13] = Vec3(-84.849, 38.180, -34.396), [2] = Vec3(59.907, -164.381, -36.212), [3] = Vec3(-86.638, -70.841, -34.778), [4] = Vec3(-88.628, -12.040, -34.055), [5] = Vec3(-70.265, 100.783, -34.651), [6] = Vec3(-28.560, 163.637, -35.735), [7] = Vec3(42.781, 162.009, -35.723), [8] = Vec3(69.126, 74.932, -35.577), [9] = Vec3(76.125, 4.434, -35.299), }, Position = Vec3(-2268.500, 2331.000, 36.000), TeamAvailability = 4, Vehicle = "MOVER_truck", }, BUILD_Truck_Barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-3937.000, -3939.000, -135.000), Stance = "random", TagName = "Truck Barrier 2", TeamAvailability = 2, }, BUILD_sewer_door = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-3958.000, -3212.500, -132.000), TagName = "sewer door", TeamAvailability = 2, }, BUILD_sewer_door_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-3958.000, -3212.000, -134.000), TagName = "sewer door", TeamAvailability = 4, }, CAPPOINT_gold = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-4360.346, -1348.951, 210.125), }, CAPPOINT_keycard = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-6020.871, -1589.993, 502.125), }, CHECKPOINT_oldcityflag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-2424.000, -1379.000, 336.000), }, DEFEND_phase1 = { AimVectors = { [0] = Vec3(-0.987, 0.095, -0.130), [1] = Vec3(-0.123, -0.990, 0.067), [2] = Vec3(-0.851, -0.525, 0.025), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-914.372, 2130.970, -29.664), Radius = 32, }, DEFEND_phase1_1 = { AimVectors = { [0] = Vec3(0.610, 0.789, -0.077), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1606.206, 1872.640, -26.875), Radius = 32, TagName = "phase1", }, DEFEND_phase1_10 = { AimVectors = { [0] = Vec3(-0.525, 0.848, -0.063), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-811.602, 693.315, -35.875), Radius = 32, Stance = "crouch", TagName = "phase1", }, DEFEND_phase1_11 = { AimVectors = { [0] = Vec3(-0.548, 0.824, -0.142), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-381.753, 140.016, -20.681), Radius = 32, TagName = "phase1", }, DEFEND_phase1_12 = { AimVectors = { [0] = Vec3(0.996, 0.079, 0.036), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1818.875, 165.397, 21.125), Radius = 32, TagName = "phase1", }, DEFEND_phase1_13 = { AimVectors = { [0] = Vec3(-0.218, 0.954, -0.208), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-753.261, -782.012, 201.414), Radius = 32, TagName = "phase1", }, DEFEND_phase1_14 = { AimVectors = { [0] = Vec3(-0.194, 0.971, -0.138), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-784.127, -267.771, 209.125), Radius = 32, Stance = "crouch", TagName = "phase1", }, DEFEND_phase1_15 = { AimVectors = { [0] = Vec3(0.273, 0.934, -0.232), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1584.036, 38.873, 398.125), Radius = 32, TagName = "phase1", }, DEFEND_phase1_16 = { AimVectors = { [0] = Vec3(0.418, 0.813, -0.406), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1574.125, -47.640, 398.125), Radius = 32, TagName = "phase1", }, DEFEND_phase1_17 = { AimVectors = { [0] = Vec3(0.023, 0.999, -0.035), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1170.823, -1461.592, 213.667), Radius = 32, Stance = "crouch", TagName = "phase1", }, DEFEND_phase1_18 = { AimVectors = { [0] = Vec3(0.390, 0.901, -0.187), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1632.726, -569.860, 198.639), Radius = 32, TagName = "phase1", }, DEFEND_phase1_19 = { AimVectors = { [0] = Vec3(0.385, 0.922, -0.048), [1] = Vec3(0.977, 0.196, -0.079), [2] = Vec3(0.303, -0.953, 0.002), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1386.436, 1592.370, -26.875), Radius = 32, TagName = "phase1", }, DEFEND_phase1_2 = { AimVectors = { [0] = Vec3(0.580, 0.809, -0.097), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1615.881, 1673.672, -26.658), Radius = 32, TagName = "phase1", }, DEFEND_phase1_3 = { AimVectors = { [0] = Vec3(0.986, -0.083, -0.142), [1] = Vec3(0.183, 0.970, -0.163), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1804.848, 1119.153, -28.515), Radius = 32, TagName = "phase1", }, DEFEND_phase1_4 = { AimVectors = { [0] = Vec3(0.922, 0.244, -0.301), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2253.127, 877.687, 354.125), Radius = 32, TagName = "phase1", }, DEFEND_phase1_5 = { AimVectors = { [0] = Vec3(0.913, 0.253, -0.321), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2253.125, 1048.685, 354.125), Radius = 32, TagName = "phase1", }, DEFEND_phase1_6 = { AimVectors = { [0] = Vec3(0.748, 0.614, -0.254), [1] = Vec3(0.920, -0.331, -0.210), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2309.075, 1200.747, 354.125), Radius = 32, TagName = "phase1", }, DEFEND_phase1_7 = { AimVectors = { [0] = Vec3(0.707, 0.659, -0.258), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2256.786, 538.807, 279.125), Radius = 32, TagName = "phase1", }, DEFEND_phase1_8 = { AimVectors = { [0] = Vec3(0.480, 0.864, -0.153), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2004.688, 573.912, 159.125), Radius = 32, TagName = "phase1", }, DEFEND_phase1_9 = { AimVectors = { [0] = Vec3(0.995, -0.086, 0.040), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2243.057, 1060.585, -22.108), Radius = 32, Stance = "crouch", TagName = "phase1", }, DEFEND_phase2 = { AimVectors = { [0] = Vec3(-0.053, 0.990, -0.133), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-961.873, -583.979, 183.204), Radius = 32, }, DEFEND_phase2_1 = { AimVectors = { [0] = Vec3(-0.155, 0.980, -0.127), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-807.309, -297.563, 209.125), Radius = 32, TagName = "phase2", }, DEFEND_phase2_11 = { AimVectors = { [0] = Vec3(0.952, -0.060, -0.299), [1] = Vec3(0.465, -0.814, -0.347), [2] = Vec3(-0.428, -0.865, -0.262), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1732.299, -525.244, 398.125), Radius = 32, TagName = "phase2", }, DEFEND_phase2_12 = { AimVectors = { [0] = Vec3(-0.110, -0.975, -0.195), [1] = Vec3(0.940, -0.304, -0.157), [2] = Vec3(0.594, -0.769, -0.235), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1827.389, -529.875, 398.125), Radius = 32, TagName = "phase2", }, DEFEND_phase2_13 = { AimVectors = { [0] = Vec3(0.961, 0.269, -0.062), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1665.164, 175.960, 45.125), Radius = 32, TagName = "phase2", }, DEFEND_phase2_14 = { AimVectors = { [0] = Vec3(-0.666, -0.724, 0.182), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-541.485, 493.875, -27.854), Radius = 32, TagName = "phase2", }, DEFEND_phase2_15 = { AimVectors = { [0] = Vec3(0.976, -0.197, -0.089), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2249.053, -772.053, 226.125), Radius = 32, TagName = "phase2", }, DEFEND_phase2_16 = { AimVectors = { [0] = Vec3(0.406, 0.907, -0.110), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1839.749, -1274.788, 263.125), Radius = 32, TagName = "phase2", }, DEFEND_phase2_2 = { AimVectors = { [0] = Vec3(-0.314, 0.939, -0.138), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-827.378, -956.929, 211.328), Radius = 32, TagName = "phase2", }, DEFEND_phase2_3 = { AimVectors = { [0] = Vec3(-0.548, 0.817, -0.182), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-681.651, -811.566, 203.641), Radius = 32, TagName = "phase2", }, DEFEND_phase2_4 = { AimVectors = { [0] = Vec3(1.000, 0.023, -0.012), [1] = Vec3(0.845, -0.530, -0.070), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1871.481, -592.965, 212.967), Radius = 32, Stance = "crouch", TagName = "phase2", }, DEFEND_phase2_5 = { AimVectors = { [0] = Vec3(0.421, 0.894, -0.152), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1613.670, -554.007, 194.558), Radius = 32, TagName = "phase2", }, DEFEND_phase2_6 = { AimVectors = { [0] = Vec3(0.379, 0.901, -0.212), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1918.538, -1397.999, 503.125), Radius = 32, TagName = "phase2", }, DEFEND_phase2_7 = { AimVectors = { [0] = Vec3(0.576, 0.806, -0.140), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1975.156, -1379.822, 285.125), Radius = 32, TagName = "phase2", }, DEFEND_phase2_8 = { AimVectors = { [0] = Vec3(0.783, 0.622, 0.019), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2107.749, -1144.719, 221.096), Radius = 32, Stance = "crouch", TagName = "phase2", }, DEFEND_phase2_9 = { AimVectors = { [0] = Vec3(0.981, -0.115, -0.156), [1] = Vec3(0.735, -0.642, -0.218), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2169.421, -695.654, 398.125), Radius = 32, TagName = "phase2", }, DEFEND_phase3 = { AimVectors = { [0] = Vec3(-0.671, 0.722, -0.165), [1] = Vec3(0.952, 0.289, -0.100), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2636.970, -1175.198, 279.125), Radius = 32, }, DEFEND_phase3_1 = { AimVectors = { [0] = Vec3(-0.208, 0.977, 0.047), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2736.177, -1352.427, 273.125), Radius = 32, Stance = "crouch", TagName = "phase3", }, DEFEND_phase3_10 = { AimVectors = { [0] = Vec3(0.998, 0.064, -0.022), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4394.253, -1129.709, 210.125), Radius = 32, TagName = "phase3", }, DEFEND_phase3_11 = { AimVectors = { [0] = Vec3(0.800, 0.599, 0.028), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4404.875, -1672.873, 210.125), Radius = 32, TagName = "phase3", }, DEFEND_phase3_12 = { AimVectors = { [0] = Vec3(-0.782, 0.617, -0.091), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3421.981, -1855.786, 225.125), Radius = 32, TagName = "phase3", }, DEFEND_phase3_13 = { AimVectors = { [0] = Vec3(0.625, 0.781, -0.014), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4069.873, -1800.813, 210.125), Radius = 32, TagName = "phase3", }, DEFEND_phase3_14 = { AimVectors = { [0] = Vec3(-0.986, 0.102, -0.129), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3403.763, -1484.041, 252.125), Radius = 32, TagName = "phase3", }, DEFEND_phase3_15 = { AimVectors = { [0] = Vec3(-0.210, 0.946, -0.248), [1] = Vec3(-0.761, 0.625, -0.174), [2] = Vec3(-0.977, -0.009, -0.214), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3489.538, -1349.206, 436.125), Radius = 32, TagName = "phase3", }, DEFEND_phase3_16 = { AimVectors = { [0] = Vec3(-0.265, 0.963, 0.042), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3447.790, -2230.034, 175.125), Radius = 32, TagName = "phase3", }, DEFEND_phase3_17 = { AimVectors = { [0] = Vec3(0.986, 0.165, 0.030), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3473.011, -1085.033, 225.125), Radius = 32, Stance = "crouch", TagName = "phase3", }, DEFEND_phase3_18 = { AimVectors = { [0] = Vec3(0.259, -0.961, 0.097), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3268.439, -33.104, 175.125), Radius = 32, TagName = "phase3", }, DEFEND_phase3_19 = { AimVectors = { [0] = Vec3(0.644, 0.681, -0.349), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4005.438, -2021.364, 423.126), Radius = 32, TagName = "phase3", }, DEFEND_phase3_2 = { AimVectors = { [0] = Vec3(-0.275, -0.961, 0.028), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2433.508, -604.743, 222.985), Radius = 32, Stance = "crouch", TagName = "phase3", }, DEFEND_phase3_3 = { AimVectors = { [0] = Vec3(-0.956, -0.293, -0.004), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2536.376, -445.586, 220.108), Radius = 32, Stance = "crouch", TagName = "phase3", }, DEFEND_phase3_4 = { AimVectors = { [0] = Vec3(-0.744, -0.667, -0.039), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2738.639, -48.875, 256.125), Radius = 32, Stance = "crouch", TagName = "phase3", }, DEFEND_phase3_5 = { AimVectors = { [0] = Vec3(0.255, -0.957, -0.135), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2886.481, -2.228, 256.125), Radius = 32, TagName = "phase3", }, DEFEND_phase3_6 = { AimVectors = { [0] = Vec3(-0.950, -0.311, 0.026), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2580.125, -581.125, 223.272), Radius = 32, Stance = "crouch", TagName = "phase3", }, DEFEND_phase3_7 = { AimVectors = { [0] = Vec3(0.309, -0.950, -0.048), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3892.623, -573.297, 228.253), Radius = 32, TagName = "phase3", }, DEFEND_phase3_8 = { AimVectors = { [0] = Vec3(0.999, -0.055, -0.001), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4049.546, -754.701, 227.555), Radius = 32, TagName = "phase3", }, DEFEND_phase3_9 = { AimVectors = { [0] = Vec3(0.831, -0.557, -0.014), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4065.945, -538.809, 230.343), Radius = 32, TagName = "phase3", }, DEFEND_phase4 = { AimVectors = { [0] = Vec3(0.383, -0.908, -0.170), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6000.853, -924.513, 503.125), Radius = 32, }, DEFEND_phase4_1 = { AimVectors = { [0] = Vec3(-0.695, -0.719, -0.008), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5557.330, -838.127, 503.125), Radius = 32, TagName = "phase4", }, DEFEND_phase4_10 = { AimVectors = { [0] = Vec3(-0.989, -0.147, 0.029), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4623.819, -1185.508, 503.125), Radius = 32, TagName = "phase4", }, DEFEND_phase4_11 = { AimVectors = { [0] = Vec3(-0.992, 0.124, 0.033), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4640.536, -1549.277, 503.125), Radius = 32, TagName = "phase4", }, DEFEND_phase4_2 = { AimVectors = { [0] = Vec3(0.552, -0.826, -0.113), [1] = Vec3(0.610, 0.758, -0.232), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5994.445, -1701.344, 515.125), Radius = 32, TagName = "phase4", }, DEFEND_phase4_3 = { AimVectors = { [0] = Vec3(0.898, 0.438, -0.033), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6274.319, -1474.907, 503.125), Radius = 32, TagName = "phase4", }, DEFEND_phase4_4 = { AimVectors = { [0] = Vec3(0.958, -0.279, -0.065), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6286.095, -1274.212, 503.125), Radius = 32, TagName = "phase4", }, DEFEND_phase4_5 = { AimVectors = { [0] = Vec3(-0.868, 0.497, 0.004), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5323.854, -1797.621, 503.125), Radius = 32, TagName = "phase4", }, DEFEND_phase4_6 = { AimVectors = { [0] = Vec3(-0.876, -0.482, -0.019), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5322.125, -963.092, 503.125), Radius = 32, TagName = "phase4", }, DEFEND_phase4_7 = { AimVectors = { [0] = Vec3(-0.873, 0.487, 0.027), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5108.126, -1829.336, 503.125), Radius = 32, TagName = "phase4", }, DEFEND_phase4_8 = { AimVectors = { [0] = Vec3(-0.942, 0.334, -0.036), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4794.035, -1742.209, 515.125), Radius = 32, TagName = "phase4", }, DEFEND_phase4_9 = { AimVectors = { [0] = Vec3(-0.968, -0.250, 0.027), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4766.554, -1002.808, 515.125), Radius = 32, TagName = "phase4", }, DEFEND_phase5 = { AimVectors = { [0] = Vec3(-0.487, 0.863, 0.134), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3323.685, -2676.969, -23.482), Radius = 32, }, DEFEND_phase5_1 = { AimVectors = { [0] = Vec3(0.137, 0.989, -0.060), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3882.823, -2125.544, 143.489), Radius = 32, TagName = "phase5", }, DEFEND_phase5_2 = { AimVectors = { [0] = Vec3(0.045, 0.992, 0.119), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3748.638, -2530.974, 84.470), Radius = 32, TagName = "phase5", }, DEFEND_phase5_3 = { AimVectors = { [0] = Vec3(0.011, 0.985, 0.172), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3637.825, -2934.524, -51.769), Radius = 32, TagName = "phase5", }, DEFEND_phase5_4 = { AimVectors = { [0] = Vec3(-0.618, -0.786, 0.002), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3449.559, -1431.900, 252.125), Radius = 32, TagName = "phase5", }, DEFEND_phase6 = { AimVectors = { [0] = Vec3(0.761, -0.639, -0.111), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3627.483, -2829.570, -48.953), Radius = 32, }, DEFEND_phase6_1 = { AimVectors = { [0] = Vec3(-0.192, -0.941, -0.279), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3205.053, -2719.008, -34.270), Radius = 32, TagName = "phase6", }, DEFEND_phase6_2 = { AimVectors = { [0] = Vec3(-0.100, -0.965, -0.243), [1] = Vec3(-0.784, -0.594, -0.180), [2] = Vec3(0.452, -0.891, -0.038), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2733.669, -2881.166, -79.774), Radius = 32, TagName = "phase6", }, DEFEND_phase6_3 = { AimVectors = { [0] = Vec3(-0.855, 0.478, -0.204), [1] = Vec3(0.847, 0.532, -0.002), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2490.419, -3414.242, -69.716), Radius = 32, TagName = "phase6", }, DEFEND_phase6_4 = { AimVectors = { [0] = Vec3(-0.306, -0.900, -0.310), [1] = Vec3(-0.885, -0.356, -0.301), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1767.924, -2982.493, 153.125), Radius = 32, TagName = "phase6", }, DEFEND_phase6_5 = { AimVectors = { [0] = Vec3(-0.960, -0.214, -0.180), [1] = Vec3(-0.208, -0.964, -0.166), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1854.379, -2985.541, 153.125), Radius = 32, TagName = "phase6", }, DEFEND_phase6_6 = { AimVectors = { [0] = Vec3(-0.848, -0.517, -0.119), [1] = Vec3(-0.098, -0.979, -0.180), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1987.131, -2811.336, 153.125), Radius = 32, Stance = "crouch", TagName = "phase6", }, DEFEND_phase6_7 = { AimVectors = { [0] = Vec3(-0.965, -0.209, -0.157), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1372.610, -3347.640, -81.875), Radius = 32, TagName = "phase6", }, DEFEND_phase6_8 = { AimVectors = { [0] = Vec3(-0.993, -0.069, -0.098), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1391.409, -3203.080, -81.875), Radius = 32, Stance = "crouch", TagName = "phase6", }, DEFEND_phase6_9 = { AimVectors = { [0] = Vec3(0.997, 0.063, 0.052), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3856.719, -3361.096, -152.229), Radius = 32, TagName = "phase6", }, ESCORT_truck = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(39.233, -155.000, -26.392), [1] = Vec3(-36.549, -155.000, -36.481), }, Position = Vec3(-2458.800, 2359.969, -32.875), TeamAvailability = 4, Vehicle = "MOVER_truck", }, FLAG_gold = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-6184.000, -1367.000, 551.125), TeamAvailability = 4, }, FLAG_keycard_flag = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-2652.000, -1518.000, 293.125), TeamAvailability = 4, }, GRENADE_bridge_mg = { Facing = Vec3(0.229, -0.930, 0.288), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-1739.128, -2988.875, 153.125), PrimeGrenade = 1, TargetGoal = "MOUNTMG42_mg42_bank", TraceInfo = { }, }, GRENADE_church_mg = { Facing = Vec3(-0.275, -0.098, 0.956), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-3348.571, -412.516, 174.125), PrimeGrenade = 1, TargetGoal = "MOUNTMG42_Axis_Churchtower_MG_Nest", TraceInfo = { }, }, HEALTHCAB_first_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2830.000, -2611.000, 221.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_first_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1709.000, -475.000, 60.000), Range = 1250, TagName = "first_healthcabinet", TeamAvailability = 6, }, MOUNTMG42_Axis_Churchtower_MG_Nest = { AimVectors = { [0] = Vec3(0.961, -0.153, -0.232), [1] = Vec3(0.882, -0.311, -0.353), [10] = Vec3(0.978, -0.174, -0.117), [11] = Vec3(0.906, -0.182, -0.383), [12] = Vec3(0.947, -0.249, -0.201), [13] = Vec3(0.929, -0.311, -0.200), [14] = Vec3(0.942, -0.245, -0.228), [2] = Vec3(0.934, -0.267, -0.238), [3] = Vec3(0.931, -0.179, -0.318), [4] = Vec3(0.909, -0.277, -0.312), [5] = Vec3(0.888, -0.343, -0.307), [6] = Vec3(0.772, -0.508, -0.383), [7] = Vec3(0.829, -0.450, -0.333), [8] = Vec3(0.868, -0.357, -0.344), [9] = Vec3(0.967, -0.171, -0.187), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 20, Position = Vec3(-3676.000, -491.000, 778.000), TagName = "Axis Churchtower MG Nest", TeamAvailability = 6, }, MOUNTMG42_mg42_bank = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 20, Position = Vec3(-1542.000, -3887.000, -36.000), TeamAvailability = 6, }, MOVER_elevator = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-5861.500, -2332.000, 189.000), TeamAvailability = 2, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2256.500, 2339.000, 24.500), TeamAvailability = 4, }, PLANT_Axis_Churchtower_MG_Nest = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-3676.500, -493.000, 734.000), TagName = "Axis Churchtower MG Nest", TeamAvailability = 4, }, PLANT_City_Fence = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.006, -0.999, -0.033), }, position = Vec3(-2245.818, -747.555, 247.469), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2298.000, -937.000, 292.000), TagName = "City Fence", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2590.000, -1840.500, 336.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Library_Side_Door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.837, -0.531, -0.134), }, position = Vec3(-3311.230, -2161.606, 238.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.648, -0.751, -0.126), }, position = Vec3(-3372.496, -1821.125, 248.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-4042.000, -2623.000, 164.000), TagName = "Library Side Door", TeamAvailability = 4, }, PLANT_Library_door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.873, -0.480, 0.086), }, position = Vec3(-4166.394, -1204.993, 233.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.829, 0.559, -0.010), }, position = Vec3(-4175.444, -1570.728, 233.125), stance = "crouch", }, [2] = { AimVectors = { [0] = Vec3(-0.704, -0.708, -0.054), }, position = Vec3(-4299.623, -1214.791, 233.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-4470.500, -1409.000, 285.500), TagName = "Library door", TeamAvailability = 4, }, PLANT_Restaurant_Door = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2414.500, 378.500, 339.500), TagName = "Restaurant Door", TeamAvailability = 4, }, PLANT_Truck_Barrier_2 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.725, 0.688, 0.035), }, position = Vec3(-3648.073, -3985.992, -169.373), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(-0.890, -0.454, -0.037), }, position = Vec3(-3641.218, -3631.523, -173.908), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-3903.000, -3770.000, -177.000), TagName = "Truck Barrier 2", TeamAvailability = 4, }, REPAIRMG42_Axis_Churchtower_MG_Nest = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-3676.000, -491.000, 778.000), TagName = "Axis Churchtower MG Nest", TeamAvailability = 6, }, REPAIRMG42_mg42_bank = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1542.000, -3887.000, -36.000), TeamAvailability = 6, }, ROUTE_axis_door = { GoalType = "ROUTE", Position = Vec3(-4682.701, -1521.896, 18.125), Radius = 125, }, ROUTE_balcony = { GoalType = "ROUTE", Position = Vec3(-3383.333, -1430.927, 436.125), Radius = 125, }, ROUTE_bridge = { GoalType = "ROUTE", Position = Vec3(-2169.381, -3148.329, -94.395), Radius = 125, }, ROUTE_fence = { GoalType = "ROUTE", Position = Vec3(-1839.087, -872.011, 217.858), Radius = 125, }, ROUTE_fence_spawn = { GoalType = "ROUTE", Position = Vec3(-2862.430, -1398.625, 272.125), Radius = 1100, }, ROUTE_gold = { GoalType = "ROUTE", Position = Vec3(-6171.945, -1373.166, 547.125), Radius = 150, }, ROUTE_gold_northeast = { GoalType = "ROUTE", Position = Vec3(-4495.211, -648.223, 503.125), Radius = 125, }, ROUTE_gold_northwest = { GoalType = "ROUTE", Position = Vec3(-6220.923, -697.494, 503.125), Radius = 125, }, ROUTE_gold_southeast = { GoalType = "ROUTE", Position = Vec3(-4473.865, -2106.566, 503.125), Radius = 125, }, ROUTE_gold_southwest = { GoalType = "ROUTE", Position = Vec3(-6228.459, -1520.029, 315.125), Radius = 125, }, ROUTE_lib_spawn = { GoalType = "ROUTE", Position = Vec3(-6375.368, -2558.110, -17.807), Radius = 125, }, ROUTE_main_door = { GoalType = "ROUTE", Position = Vec3(-4545.902, -1375.519, 218.125), Radius = 125, }, ROUTE_sewer = { GoalType = "ROUTE", Position = Vec3(-4501.063, -1378.427, -339.430), Radius = 125, }, ROUTE_side_door = { GoalType = "ROUTE", Position = Vec3(-4714.705, -2530.886, 217.125), Radius = 125, }, ROUTE_window = { GoalType = "ROUTE", Position = Vec3(-4131.514, -2230.030, 421.125), Radius = 40, }, SMOKEBOMB_fence = { AimVectors = { [0] = Vec3(-0.694, -0.190, 0.694), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-1632.973, -672.633, 210.193), Radius = 32, }, SWITCH_street = { AimPosition = Vec3(-3712.875, -1933.364, 221.402), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-3703.132, -1961.694, 176.357), Radius = 32, }, Version = 1, };