global _MG = { AMMOCAB_t1170 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2884.000, 3356.000, 171.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_S_rTrackswitch1 = { GoalType = "ARTILLERY_S", GroupName = "tsarty", MinRadius = 32, Position = Vec3(4498.880, 3830.602, 487.768), }, ATTACK_Depot_Yard_1 = { AimVectors = { [0] = Vec3(-0.703, 0.711, -0.015), [1] = Vec3(0.063, 0.997, -0.040), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(2373.272, 811.370, 276.160), Radius = 35, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", TagName = "Depot Yard 1", }, ATTACK_Depot_Yard_2 = { AimVectors = { [0] = Vec3(0.540, 0.840, -0.057), [1] = Vec3(0.923, 0.383, -0.029), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(1572.621, 753.948, 320.125), Radius = 35, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", TagName = "Depot Yard 2", }, ATTACK_Depot_Yard_3 = { AimVectors = { [0] = Vec3(0.814, 0.579, -0.046), [1] = Vec3(0.835, -0.550, -0.026), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(869.837, 2199.427, 319.510), Radius = 35, Roles = { [0] = "DEFENDER3", }, TagName = "Depot Yard 3", }, ATTACK_Depot_Yard_4 = { AimVectors = { [0] = Vec3(-0.065, -0.997, -0.040), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(1717.551, 2476.637, 326.590), Radius = 35, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", TagName = "Depot Yard 4", }, ATTACK_Depot_Yard_5 = { AimVectors = { [0] = Vec3(-0.938, -0.177, -0.300), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(2461.080, 1757.967, 612.632), Radius = 50, Roles = { [0] = "DEFENDER3", }, TagName = "Depot Yard 5", }, ATTACK_Railgun_1 = { AimVectors = { [0] = Vec3(0.922, 0.371, -0.114), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(2432.795, 5127.384, 334.767), Radius = 35, TagName = "Railgun 1", }, ATTACK_Railgun_2 = { AimVectors = { [0] = Vec3(0.989, 0.104, -0.106), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(2292.295, 5318.460, 245.483), Radius = 35, TagName = "Railgun 2", }, ATTACK_Railgun_3 = { AimVectors = { [0] = Vec3(0.990, -0.115, -0.080), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(3104.227, 5652.011, 124.125), Radius = 35, TagName = "Railgun 3", }, ATTACK_Railgun_4 = { AimVectors = { [0] = Vec3(0.557, 0.830, 0.015), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(3656.833, 5139.254, 228.444), Radius = 25, TagName = "Railgun 4", }, ATTACK_Railgun_5 = { AimVectors = { [0] = Vec3(0.886, -0.437, -0.152), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(3179.237, 6002.917, 185.598), Radius = 35, TagName = "Railgun 5", }, ATTACK_Track_Switch_North_1 = { AimVectors = { [0] = Vec3(0.549, -0.818, 0.170), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(3898.136, 3997.838, 270.775), Radius = 35, TagName = "Track Switch North 1", }, ATTACK_Track_Switch_North_2 = { AimVectors = { [0] = Vec3(0.272, -0.962, 0.015), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(4026.958, 4396.125, 266.535), Radius = 35, TagName = "Track Switch North 2", }, ATTACK_Track_Switch_North_3 = { AimVectors = { [0] = Vec3(0.880, -0.468, 0.080), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(3661.958, 4249.486, 366.562), Radius = 25, TagName = "Track Switch North 3", }, ATTACK_Track_Switch_North_4 = { AimVectors = { [0] = Vec3(0.256, -0.965, -0.053), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(4216.932, 4077.768, 315.198), Radius = 35, TagName = "Track Switch North 4", }, ATTACK_Track_Switch_North_5 = { AimVectors = { [0] = Vec3(0.981, 0.122, 0.152), }, GoalType = "Attack", MaxCampTime = 30, MinCampTime = 10, Position = Vec3(3387.131, 3286.026, 176.125), Radius = 35, TagName = "Track Switch North 5", }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3020.000, 2736.000, 180.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Depot_Yard_MG_Nest = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1140.000, 1696.667, 381.000), Roles = { [0] = "DEFENDER3", }, TagName = "Depot Yard MG Nest", TeamAvailability = 6, }, BUILD_Rail_Gun_Firing_Controls = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(3822.000, 5552.000, 348.000), TagName = "Rail Gun Firing Controls", TeamAvailability = 2, }, BUILD_Track_Switch_MG_Nest = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(4716.000, 3744.000, 516.000), TagName = "Track Switch MG Nest", TeamAvailability = 4, }, CALLARTILLERY_rTrackswitch1 = { GoalType = "CALLARTILLERY", GroupName = "tsarty", MinRadius = 32, Position = Vec3(3306.772, 4974.939, 281.125), }, CHECKPOINT_depotflag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(512.000, 1600.000, 432.000), Roles = { [0] = "DEFENDER3", }, }, DEFEND_Crane_Area_1 = { AimVectors = { [0] = Vec3(-0.794, 0.608, -0.002), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1004.415, 4530.574, 258.125), Radius = 35, }, DEFEND_Crane_Area_2 = { AimVectors = { [0] = Vec3(-0.966, 0.252, 0.056), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1652.653, 4517.954, 258.125), Radius = 35, }, DEFEND_Crane_Area_3 = { AimVectors = { [0] = Vec3(-0.986, -0.164, -0.018), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(2346.098, 5008.437, 276.732), Radius = 35, }, DEFEND_Crane_Area_4 = { AimVectors = { [0] = Vec3(-0.681, 0.732, -0.014), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(814.338, 4485.338, 265.125), Radius = 35, }, DEFEND_Crane_Area_5 = { AimVectors = { [0] = Vec3(-0.904, -0.426, -0.032), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(953.442, 5735.236, 327.607), Radius = 35, }, DEFEND_Crane_Area_6 = { AimVectors = { [0] = Vec3(-0.983, -0.180, 0.023), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1030.109, 5264.474, 264.125), Radius = 35, }, DEFEND_Depot_Yard_10 = { AimVectors = { [0] = Vec3(0.628, 0.776, 0.064), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(1445.996, 2032.132, 320.125), Radius = 35, Roles = { [0] = "DEFENDER3", }, TagName = "Depot Yard 10", }, DEFEND_Depot_Yard_6 = { AimVectors = { [0] = Vec3(0.994, -0.103, -0.019), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(788.091, 2134.237, 324.635), Radius = 35, Roles = { [0] = "DEFENDER3", }, TagName = "Depot Yard 6", }, DEFEND_Depot_Yard_7 = { AimVectors = { [0] = Vec3(0.881, -0.471, -0.047), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(616.623, 1964.389, 384.125), Radius = 35, Roles = { [0] = "DEFENDER3", }, TagName = "Depot Yard 7", }, DEFEND_Depot_Yard_8 = { AimVectors = { [0] = Vec3(0.817, 0.574, -0.052), [1] = Vec3(-0.308, 0.951, -0.014), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(2123.515, 800.622, 296.769), Radius = 35, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", TagName = "Depot Yard 8", }, DEFEND_Depot_Yard_9 = { AimVectors = { [0] = Vec3(0.698, 0.677, -0.232), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(2676.230, 932.428, 592.125), Radius = 35, Roles = { [0] = "DEFENDER3", }, TagName = "Depot Yard 9", }, DEFEND_Railgun_10 = { AimVectors = { [0] = Vec3(-0.970, -0.241, 0.030), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(3543.561, 5997.097, 177.597), Radius = 35, TagName = "Railgun 10", }, DEFEND_Railgun_6 = { AimVectors = { [0] = Vec3(-0.988, -0.145, -0.061), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(3799.014, 5660.561, 280.125), Radius = 25, TagName = "Railgun 6", }, DEFEND_Railgun_7 = { AimVectors = { [0] = Vec3(-0.936, 0.348, -0.053), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(2779.463, 5259.913, 263.199), Radius = 35, TagName = "Railgun 7", }, DEFEND_Railgun_8 = { AimVectors = { [0] = Vec3(-0.963, 0.270, 0.026), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(3774.269, 5281.776, 119.904), Radius = 50, TagName = "Railgun 8", }, DEFEND_Railgun_9 = { AimVectors = { [0] = Vec3(-0.898, -0.440, 0.013), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(2254.907, 5824.725, 251.379), Radius = 35, TagName = "Railgun 9", }, DEFEND_Track_Switch_North_10 = { AimVectors = { [0] = Vec3(-0.992, 0.007, 0.129), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(3156.759, 4029.201, 48.125), Radius = 35, TagName = "Track Switch North 10", }, DEFEND_Track_Switch_North_6 = { AimVectors = { [0] = Vec3(-0.971, 0.237, 0.019), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(4053.701, 4547.514, 259.307), Radius = 35, TagName = "Track Switch North 6", }, DEFEND_Track_Switch_North_7 = { AimVectors = { [0] = Vec3(-0.804, 0.593, -0.050), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(3689.072, 4535.806, 275.195), Radius = 35, TagName = "Track Switch North 7", }, DEFEND_Track_Switch_North_8 = { AimVectors = { [0] = Vec3(-0.577, 0.816, -0.027), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(4352.355, 3604.925, 271.255), Radius = 35, TagName = "Track Switch North 8", }, DEFEND_Track_Switch_North_9 = { AimVectors = { [0] = Vec3(-0.053, 0.999, 0.004), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(3872.817, 3645.464, 258.125), Radius = 35, TagName = "Track Switch North 9", }, HEALTHCAB_t1171 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2884.000, 3412.000, 171.000), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_Construction_Site_MG_nest = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-547.000, 5682.000, 328.000), TagName = "Construction Site MG nest", TeamAvailability = 6, }, MOUNTMG42_Depot_Yard_MG_Nest = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1222.000, 1852.000, 424.000), Roles = { [0] = "DEFENDER3", }, TagName = "Depot Yard MG Nest", TeamAvailability = 6, }, MOUNTMG42_Track_Switch_MG_Nest = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(4647.000, 3783.000, 564.000), TagName = "Track Switch MG Nest", TeamAvailability = 6, }, MOUNTMG42_mg42_3 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(3705.000, 2816.000, 352.000), TeamAvailability = 6, }, MOVER_train1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-435.602, 4864.594, 356.922), TeamAvailability = 6, }, MOVER_train2 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(1016.461, 5472.594, 348.922), TeamAvailability = 6, }, PLANTMINE_bTrackswitch1 = { GoalType = "PLANTMINE", Position = Vec3(3881.028, 3335.712, 259.125), Radius = 32, }, PLANTMINE_bTrackswitch2 = { GoalType = "PLANTMINE", Position = Vec3(2130.679, 4031.409, 249.083), Radius = 32, }, PLANTMINE_bTrackswitch3 = { GoalType = "PLANTMINE", Position = Vec3(2044.357, 4173.063, 259.125), Radius = 32, }, PLANTMINE_bTrackswitch4 = { GoalType = "PLANTMINE", Position = Vec3(3889.836, 3197.916, 259.125), Radius = 32, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(3022.999, 2706.500, 180.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Depot_Yard_MG_Nest = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1221.498, 1851.630, 367.143), Roles = { [0] = "DEFENDER3", }, TagName = "Depot Yard MG Nest", TeamAvailability = 6, }, PLANT_Rail_Gun_Firing_Controls = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(3946.000, 5600.500, 340.000), TagName = "Rail Gun Firing Controls", TeamAvailability = 4, }, PLANT_Track_Switch_MG_Nest = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(4632.217, 3795.000, 504.164), TagName = "Track Switch MG Nest", TeamAvailability = 2, }, REPAIRMG42_Construction_Site_MG_nest = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-547.000, 5682.000, 328.000), TagName = "Construction Site MG nest", TeamAvailability = 6, }, REPAIRMG42_Depot_Yard_MG_Nest = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1222.000, 1852.000, 424.000), Roles = { [0] = "DEFENDER3", }, TagName = "Depot Yard MG Nest", TeamAvailability = 6, }, REPAIRMG42_Track_Switch_MG_Nest = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(4647.000, 3783.000, 564.000), TagName = "Track Switch MG Nest", TeamAvailability = 6, }, REPAIRMG42_mg42_3 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3705.000, 2816.000, 352.000), TeamAvailability = 6, }, RIDE_btug1 = { BoardPositions = { [0] = Vec3(81.531, -70.978, -64.355), [1] = Vec3(-80.719, -68.134, -64.093), }, GoalType = "RIDE", MinRadius = 32, Position = Vec3(-635.973, 4967.417, 272.338), SeatRadius = 90, Seats = { [0] = Vec3(2.262, -85.414, -16.797), }, Stance = "crouch", TeamAvailability = 0, Vehicle = "MOVER_train1", }, RIDE_btug2 = { BoardPositions = { [0] = Vec3(80.719, 70.178, -52.797), [1] = Vec3(-81.531, 64.860, -52.797), }, GoalType = "RIDE", MinRadius = 32, Position = Vec3(889.667, 5225.867, 263.182), SeatRadius = 90, Seats = { [0] = Vec3(-1.938, 85.414, -16.797), }, Stance = "crouch", TeamAvailability = 0, Vehicle = "MOVER_train2", }, RIDE_rtug1 = { BoardPositions = { [0] = Vec3(81.641, -72.513, -64.304), [1] = Vec3(-80.719, -67.283, -64.234), }, GoalType = "RIDE", MinRadius = 32, Position = Vec3(-695.973, 5027.417, 272.338), SeatRadius = 90, Seats = { [0] = Vec3(1.575, -85.413, -16.797), }, Stance = "crouch", TeamAvailability = 0, Vehicle = "MOVER_train1", }, RIDE_rtug2 = { BoardPositions = { [0] = Vec3(80.720, 64.972, -52.797), [1] = Vec3(-81.531, 61.620, -52.797), }, GoalType = "RIDE", MinRadius = 32, Position = Vec3(949.667, 5285.867, 263.182), SeatRadius = 90, Seats = { [0] = Vec3(3.120, 85.414, -16.797), }, Stance = "crouch", TeamAvailability = 0, Vehicle = "MOVER_train2", }, ROUTE_AllySpawn = { GoalType = "ROUTE", Position = Vec3(7217.974, 3329.422, 251.099), Radius = 600, }, ROUTE_AxisSpawn = { GoalType = "ROUTE", Position = Vec3(-1298.757, 4972.055, 301.125), Radius = 225, }, ROUTE_FlagSpawn = { GoalType = "ROUTE", Position = Vec3(508.460, 1729.541, 384.125), Radius = 400, }, ROUTE_as_left = { GoalType = "ROUTE", Position = Vec3(6130.713, 798.045, 275.854), Radius = 150, }, ROUTE_as_mid = { GoalType = "ROUTE", Position = Vec3(5782.163, 3345.688, 266.394), Radius = 125, }, ROUTE_as_right = { GoalType = "ROUTE", Position = Vec3(6740.043, 4810.582, 259.748), Radius = 35, }, ROUTE_bunker_east = { GoalType = "ROUTE", Position = Vec3(3878.934, 3340.484, 258.125), Radius = 35, }, ROUTE_bunker_mid = { GoalType = "ROUTE", Position = Vec3(2990.278, 3359.590, 128.125), Radius = 25, }, ROUTE_bunker_north = { GoalType = "ROUTE", Position = Vec3(2978.088, 4762.363, 279.184), Radius = 35, }, ROUTE_bunker_sw = { GoalType = "ROUTE", Position = Vec3(2554.956, 1260.065, 258.125), Radius = 35, }, ROUTE_bunker_west = { GoalType = "ROUTE", Position = Vec3(2243.169, 4030.589, 216.847), Radius = 35, }, ROUTE_east_hill = { GoalType = "ROUTE", Position = Vec3(2083.905, 3110.490, 402.125), Radius = 50, }, ROUTE_track1 = { GoalType = "ROUTE", Position = Vec3(-199.714, 4957.817, 271.371), Radius = 35, }, ROUTE_track2 = { GoalType = "ROUTE", Position = Vec3(219.976, 5474.089, 205.051), Radius = 35, }, ROUTE_tsStairs = { GoalType = "ROUTE", Position = Vec3(4340.558, 3130.848, 377.125), Radius = 125, }, ROUTE_tsStairsJump = { GoalType = "ROUTE", Position = Vec3(4594.701, 2981.153, 537.589), Radius = 125, }, ROUTE_west_hill = { GoalType = "ROUTE", Position = Vec3(577.155, 3431.151, 569.020), Radius = 35, }, SWITCH_controls = { AimPosition = Vec3(0.000, 0.000, 0.000), Facing = Vec3(0.863, -0.023, -0.504), GoalType = "SWITCH", Position = Vec3(3892.695, 5600.816, 295.125), Radius = 32, TeamAvailability = 0, }, SWITCH_trackswitch = { AimPosition = Vec3(4127.111, 3535.007, 276.125), Facing = Vec3(-0.837, -0.440, -0.326), GoalType = "SWITCH", Position = Vec3(4161.129, 3551.832, 258.125), Radius = 32, Stance = "crouch", TeamAvailability = 0, }, Version = 1, };