global _MG = { AMMOCAB_t63 = { CreateOnLoad = 0, GoalType = "AMMOCAB", GroupName = "2", Position = Vec3(32.000, 2816.000, 208.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t65 = { CreateOnLoad = 0, GoalType = "AMMOCAB", GroupName = "1", Position = Vec3(-724.000, -1576.000, 642.000), Range = 1250, TeamAvailability = 6, }, ATTACK_Allied1 = { AimVectors = { [0] = Vec3(0.898, 0.121, -0.422), [1] = Vec3(-0.515, 0.836, -0.189), [2] = Vec3(0.153, 0.984, -0.094), [3] = Vec3(0.304, -0.629, -0.715), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1638.238, 1026.798, 192.125), Radius = 35, }, ATTACK_Allied2 = { AimVectors = { [0] = Vec3(0.808, 0.590, -0.012), [1] = Vec3(0.960, 0.281, -0.000), [2] = Vec3(0.967, -0.253, -0.040), [3] = Vec3(0.385, -0.919, -0.079), [4] = Vec3(-0.595, 0.709, -0.378), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1641.521, 1449.592, 416.125), Radius = 15, }, ATTACK_Allied3 = { AimVectors = { [0] = Vec3(0.293, 0.956, -0.012), [1] = Vec3(0.571, -0.814, -0.109), [2] = Vec3(-0.925, 0.258, -0.280), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1570.803, 1216.685, 416.125), Radius = 15, }, ATTACK_Allied4 = { AimVectors = { [0] = Vec3(0.998, -0.008, 0.063), [1] = Vec3(0.734, -0.679, -0.023), [2] = Vec3(-0.185, 0.982, -0.040), [3] = Vec3(0.772, 0.636, -0.019), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1485.820, 1252.427, 192.372), Radius = 15, }, ATTACK_Allied5 = { AimVectors = { [0] = Vec3(0.996, 0.087, 0.006), [1] = Vec3(-0.999, -0.032, -0.010), [2] = Vec3(-0.540, -0.841, 0.010), [3] = Vec3(0.693, -0.719, -0.052), [4] = Vec3(0.329, -0.944, -0.017), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1314.145, 1581.476, 416.125), Radius = 15, }, ATTACK_Allied6 = { AimVectors = { [0] = Vec3(0.056, 0.998, 0.006), [1] = Vec3(0.606, 0.715, 0.349), [2] = Vec3(-0.700, 0.634, 0.330), [3] = Vec3(-0.385, 0.923, 0.021), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1133.875, 722.126, 5.641), Radius = 15, }, ATTACK_Allies1 = { AimVectors = { [0] = Vec3(-0.524, 0.829, -0.195), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-140.201, 314.380, 458.870), Radius = 15, }, ATTACK_Allies2 = { AimVectors = { [0] = Vec3(-0.598, -0.726, -0.339), [1] = Vec3(-0.606, -0.794, -0.040), [2] = Vec3(-0.839, -0.512, 0.183), [3] = Vec3(-0.641, -0.699, -0.317), [4] = Vec3(-0.529, -0.848, 0.013), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-276.788, 1767.374, 251.615), Radius = 15, }, ATTACK_Allies3 = { AimVectors = { [0] = Vec3(-0.774, 0.624, -0.108), [1] = Vec3(-0.986, -0.020, 0.166), [2] = Vec3(-0.524, 0.829, 0.195), [3] = Vec3(-0.718, 0.686, -0.117), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-271.982, 801.186, 90.814), Radius = 15, }, ATTACK_Allies4 = { AimVectors = { [0] = Vec3(-0.784, -0.618, -0.051), [1] = Vec3(-0.891, -0.420, 0.174), [2] = Vec3(-0.951, -0.309, -0.017), [3] = Vec3(-0.842, -0.505, 0.191), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-809.974, 2079.668, 39.536), Radius = 15, }, ATTACK_Allies5 = { AimVectors = { [0] = Vec3(0.971, 0.046, 0.236), [1] = Vec3(0.491, -0.772, 0.403), [2] = Vec3(0.871, 0.490, 0.004), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1862.374, 1557.492, 224.125), Radius = 15, }, ATTACK_Allies6 = { AimVectors = { [0] = Vec3(-0.649, 0.737, -0.188), [1] = Vec3(-0.156, 0.886, -0.436), [2] = Vec3(-0.833, 0.517, -0.198), [3] = Vec3(-0.867, 0.491, -0.081), [4] = Vec3(-0.463, 0.883, -0.075), [5] = Vec3(-0.499, 0.845, -0.191), [6] = Vec3(0.732, 0.681, -0.017), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(325.147, 73.875, 576.125), Radius = 15, }, ATTACK_Delta1 = { AimVectors = { [0] = Vec3(-0.414, 0.871, -0.264), [1] = Vec3(-0.939, 0.239, 0.249), [2] = Vec3(-0.483, -0.696, 0.532), [3] = Vec3(-0.187, 0.977, 0.107), [4] = Vec3(0.690, 0.692, -0.213), [5] = Vec3(0.681, 0.731, 0.052), [6] = Vec3(0.256, 0.912, -0.321), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(881.710, -414.140, 480.125), Radius = 15, }, ATTACK_Delta2 = { AimVectors = { [0] = Vec3(0.756, 0.640, -0.138), [1] = Vec3(0.952, 0.282, -0.115), [2] = Vec3(0.708, -0.595, 0.382), [3] = Vec3(0.606, 0.795, -0.006), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(325.896, -199.641, 384.125), Radius = 15, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(28.000, 2320.000, 236.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Vault_Door = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1262.500, 1355.500, 473.000), TagName = "Vault Door", TeamAvailability = 2, }, BUILD_Vault_Door_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1344.000, 1344.000, 488.000), TagName = "Vault Door", TeamAvailability = 2, }, BUILD_construction_mg = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1076.000, 1642.000, 200.000), TagName = "construction mg", TeamAvailability = 4, }, CAMP_start1 = { AimVectors = { [0] = Vec3(-0.126, 0.980, -0.153), [1] = Vec3(-0.216, 0.960, -0.176), [2] = Vec3(-0.274, 0.948, -0.162), }, GoalType = "CAMP", GroupName = "1", MaxCampTime = 25, MinCampTime = 10, MinRadius = 32, Position = Vec3(1743.551, 245.574, 269.127), Radius = 40, Stance = "crouch", }, CAMP_start10 = { AimVectors = { [0] = Vec3(-0.021, 0.945, -0.326), }, GoalType = "CAMP", GroupName = "1", MaxCampTime = 55, MinCampTime = 35, MinRadius = 32, Position = Vec3(610.126, -216.755, 396.125), Stance = "prone", }, CAMP_start11 = { AimVectors = { [0] = Vec3(0.494, 0.849, -0.185), [1] = Vec3(-0.295, 0.933, -0.208), [2] = Vec3(-0.758, 0.620, -0.202), }, GoalType = "CAMP", GroupName = "1", MaxCampTime = 55, MinCampTime = 35, MinRadius = 32, Position = Vec3(834.062, -302.023, 432.317), Stance = "crouch", }, CAMP_start2 = { AimVectors = { [0] = Vec3(0.520, 0.833, -0.189), [1] = Vec3(0.330, 0.924, -0.195), [2] = Vec3(0.166, 0.980, -0.111), }, GoalType = "CAMP", GroupName = "1", MaxCampTime = 25, MinCampTime = 10, MinRadius = 32, Position = Vec3(1582.160, 419.613, 255.125), Radius = 40, Stance = "crouch", }, CAMP_start3 = { AimVectors = { [0] = Vec3(0.041, 0.992, -0.117), [1] = Vec3(-0.307, 0.945, -0.117), [2] = Vec3(-0.517, 0.853, -0.077), [3] = Vec3(-0.643, 0.760, -0.092), }, GoalType = "CAMP", GroupName = "1", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(1489.342, -746.772, 463.125), }, CAMP_start4 = { AimVectors = { [0] = Vec3(-0.630, 0.748, -0.208), [1] = Vec3(0.920, 0.357, -0.164), [2] = Vec3(0.631, -0.775, -0.027), [3] = Vec3(-0.672, -0.729, 0.130), [4] = Vec3(-0.950, 0.309, -0.035), }, GoalType = "CAMP", GroupName = "1", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(1202.472, -263.952, 406.024), }, CAMP_start5 = { AimVectors = { [0] = Vec3(0.364, 0.912, -0.191), [1] = Vec3(-0.563, 0.814, -0.145), [2] = Vec3(-0.923, 0.383, 0.048), }, GoalType = "CAMP", GroupName = "1", MaxCampTime = 40, MinCampTime = 10, MinRadius = 32, Position = Vec3(1169.686, -589.874, 479.125), }, CAMP_start6 = { AimVectors = { [0] = Vec3(0.190, 0.923, -0.335), }, GoalType = "CAMP", GroupName = "1", MaxCampTime = 50, MinCampTime = 20, MinRadius = 32, Position = Vec3(1621.525, -668.336, 655.179), Stance = "crouch", Weapons = { [10] = 1, [11] = 1, [20] = 1, [8] = 1, [96] = 1, }, }, CAMP_start7 = { AimVectors = { [0] = Vec3(-0.898, -0.438, -0.046), [1] = Vec3(-0.592, -0.745, -0.308), [2] = Vec3(0.147, -0.929, -0.340), [3] = Vec3(0.682, -0.639, -0.355), [4] = Vec3(0.870, -0.106, -0.482), }, GoalType = "CAMP", GroupName = "1", MaxCampTime = 50, MinCampTime = 20, MinRadius = 32, Position = Vec3(1175.097, 606.774, 561.077), Stance = "crouch", }, CAPPOINT_Transmitter = { GoalType = "CapPoint", Position = Vec3(111.746, -141.875, 384.125), Radius = 15, }, CHECKPOINT_towerflag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(1696.000, 880.000, 198.000), }, DEFEND_Alpha1 = { AimVectors = { [0] = Vec3(-0.972, -0.230, -0.052), [1] = Vec3(-0.555, -0.810, -0.191), [2] = Vec3(-0.976, -0.102, -0.193), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(717.932, -724.296, 656.125), Radius = 15, }, DEFEND_Alpha2 = { AimVectors = { [0] = Vec3(-0.698, -0.707, -0.114), [1] = Vec3(-0.032, -0.978, -0.204), [2] = Vec3(-0.542, -0.825, -0.157), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(241.554, -247.921, 656.125), Radius = 15, }, DEFEND_Alpha3 = { AimVectors = { [0] = Vec3(-0.449, 0.867, -0.219), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(725.029, -557.875, 480.125), Radius = 15, }, DEFEND_Alpha4 = { AimVectors = { [0] = Vec3(-0.632, -0.762, 0.141), [1] = Vec3(0.427, -0.894, 0.138), [2] = Vec3(-0.123, -0.970, 0.211), [3] = Vec3(0.293, -0.888, 0.355), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1028.617, 148.143, 320.273), Radius = 15, }, DEFEND_Alpha5 = { AimVectors = { [0] = Vec3(-0.104, -0.983, 0.150), [1] = Vec3(-0.559, -0.819, 0.130), [2] = Vec3(0.441, -0.896, 0.046), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1570.703, 621.874, 256.125), Radius = 15, }, DEFEND_Alpha6 = { AimVectors = { [0] = Vec3(-0.273, -0.962, 0.021), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(200.225, -261.802, 502.742), Radius = 15, }, DEFEND_Alpha8 = { AimVectors = { [0] = Vec3(-0.418, -0.859, -0.297), [1] = Vec3(-0.820, -0.543, -0.179), [2] = Vec3(-0.264, -0.961, -0.082), [3] = Vec3(-0.374, -0.927, 0.040), [4] = Vec3(-0.685, -0.727, 0.044), [5] = Vec3(-0.831, -0.555, 0.036), [6] = Vec3(-0.924, -0.383, -0.010), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1853.870, 818.127, 576.125), Radius = 15, }, DEFEND_Alpha9 = { AimVectors = { [0] = Vec3(-0.242, -0.963, -0.116), [1] = Vec3(0.831, -0.452, -0.324), [2] = Vec3(0.941, -0.047, -0.335), [3] = Vec3(0.205, -0.972, -0.115), [4] = Vec3(0.043, -0.846, -0.532), [5] = Vec3(-0.266, -0.953, -0.143), [6] = Vec3(-0.489, -0.867, 0.094), [7] = Vec3(-0.024, -0.998, 0.061), [8] = Vec3(0.445, -0.894, 0.057), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(743.189, 400.159, 576.125), Radius = 15, }, DEFEND_Bravo1 = { AimVectors = { [0] = Vec3(0.941, -0.260, -0.217), [1] = Vec3(0.568, -0.815, -0.115), [2] = Vec3(0.826, -0.562, 0.052), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-544.105, 1729.548, 456.125), Radius = 15, }, DEFEND_Bravo2 = { AimVectors = { [0] = Vec3(0.554, 0.751, -0.358), [1] = Vec3(-0.866, -0.501, -0.006), [2] = Vec3(-0.990, 0.019, -0.142), [3] = Vec3(-0.859, -0.513, 0.002), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1682.125, 1661.875, 224.125), Radius = 15, }, DEFEND_Bravo3 = { AimVectors = { [0] = Vec3(-0.283, 0.902, -0.326), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1192.375, 1678.371, 224.125), Radius = 15, }, DEFEND_Bravo4 = { AimVectors = { [0] = Vec3(0.980, -0.087, -0.180), [1] = Vec3(-0.825, 0.565, 0.010), [2] = Vec3(0.772, -0.569, -0.284), [3] = Vec3(0.787, 0.594, -0.168), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-974.602, 1249.002, 394.125), Radius = 15, }, DEFEND_Bravo5 = { AimVectors = { [0] = Vec3(0.913, -0.201, -0.354), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-528.091, 1689.543, 704.125), Radius = 15, }, DEFEND_Bravo6 = { AimVectors = { [0] = Vec3(0.830, -0.534, -0.158), [1] = Vec3(0.627, -0.777, -0.052), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-578.127, 1598.306, 240.129), Radius = 15, }, DEFEND_Bravo7 = { AimVectors = { [0] = Vec3(0.999, 0.027, -0.035), [1] = Vec3(0.934, 0.291, -0.208), [2] = Vec3(0.734, 0.668, -0.119), [3] = Vec3(0.707, -0.677, -0.204), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-723.027, 1170.126, 224.125), Radius = 15, }, DEFEND_Charlie1 = { AimVectors = { [0] = Vec3(0.050, -0.997, -0.056), [1] = Vec3(-0.989, -0.119, -0.088), [2] = Vec3(-0.827, -0.560, -0.058), [3] = Vec3(-0.275, 0.774, -0.570), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1164.598, 1591.457, 416.125), Radius = 15, }, DEFEND_Charlie2 = { AimVectors = { [0] = Vec3(-0.606, -0.786, -0.126), [1] = Vec3(-0.966, -0.188, -0.180), [2] = Vec3(0.844, -0.537, 0.002), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1461.047, 1581.254, 416.125), Radius = 15, }, DEFEND_Charlie3 = { AimVectors = { [0] = Vec3(0.610, -0.262, -0.748), [1] = Vec3(-0.469, -0.530, -0.707), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1322.699, 1102.992, 192.125), Radius = 15, }, FLAG_docs = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-1344.000, 1216.000, 421.125), TeamAvailability = 4, }, HEALTHCAB_healaxis = { CreateOnLoad = 0, GoalType = "HEALTHCAB", GroupName = "2", Position = Vec3(104.000, 2820.000, 210.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t64 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", GroupName = "1", Position = Vec3(-990.000, -1600.000, 676.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_start3 = { AimVectors = { [0] = Vec3(-0.020, 0.989, -0.147), }, GoalType = "MOBILEMG42", GroupName = "1", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(1670.275, 64.389, 293.701), Radius = 40, }, MOUNTMG42_CastleMG42 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-552.000, 1528.000, 308.000), TeamAvailability = 6, }, MOUNTMG42_SpawnMG42 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-740.000, -1244.000, 679.000), TeamAvailability = 6, }, MOUNTMG42_construction_mg = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(864.000, 1488.000, 252.000), TagName = "construction mg", TeamAvailability = 6, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", Position = Vec3(31.004, 2298.509, 228.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Main_Wall = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(527.998, 240.001, 344.000), TagName = "Main Wall", TeamAvailability = 4, }, PLANT_Side_Wall = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", GroupName = "2", Position = Vec3(-1895.996, 1636.000, 160.000), TagName = "Side Wall", TeamAvailability = 4, }, PLANT_Vault_Door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.819, 0.552, -0.155), [1] = Vec3(-0.438, 0.896, -0.077), [2] = Vec3(-0.163, 0.987, -0.008), }, position = Vec3(-1511.730, 1132.019, 440.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.532, -0.846, -0.036), [1] = Vec3(0.076, -0.997, -0.017), [2] = Vec3(-0.989, -0.133, -0.063), [3] = Vec3(-0.727, -0.686, -0.033), }, position = Vec3(-1189.388, 1600.823, 440.125), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(-0.210, -0.942, -0.260), [1] = Vec3(-0.171, 0.965, -0.200), [2] = Vec3(0.995, -0.051, -0.082), [3] = Vec3(0.966, 0.257, -0.021), }, position = Vec3(-1669.874, 1374.865, 440.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1341.815, 1335.500, 470.000), TagName = "Vault Door", TeamAvailability = 4, }, PLANT_Vault_Door_1 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.819, 0.552, -0.155), [1] = Vec3(-0.438, 0.896, -0.077), [2] = Vec3(-0.163, 0.987, -0.008), }, position = Vec3(-1511.730, 1132.019, 440.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.532, -0.846, -0.036), [1] = Vec3(0.076, -0.997, -0.017), [2] = Vec3(-0.989, -0.133, -0.063), [3] = Vec3(-0.727, -0.686, -0.033), }, position = Vec3(-1189.388, 1600.823, 440.125), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(-0.210, -0.942, -0.260), [1] = Vec3(-0.171, 0.965, -0.200), [2] = Vec3(0.995, -0.051, -0.082), [3] = Vec3(0.966, 0.257, -0.021), }, position = Vec3(-1669.874, 1374.865, 440.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1341.815, 1335.500, 470.000), TagName = "Vault Door", TeamAvailability = 4, }, PLANT_construction_mg = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(828.345, 1476.000, 208.000), TagName = "construction mg", TeamAvailability = 2, }, REPAIRMG42_CastleMG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-552.000, 1528.000, 308.000), TeamAvailability = 6, }, REPAIRMG42_SpawnMG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-740.000, -1244.000, 679.000), TeamAvailability = 6, }, REPAIRMG42_construction_mg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(864.000, 1488.000, 252.000), TagName = "construction mg", TeamAvailability = 6, }, ROUTE_AlliedSpawn1 = { GoalType = "ROUTE", Position = Vec3(-1347.354, -1684.550, 848.125), Radius = 500, }, ROUTE_AlliedSpawn2 = { GoalType = "ROUTE", Position = Vec3(-1286.722, -1682.592, 656.125), Radius = 500, }, ROUTE_Docs = { GoalType = "ROUTE", Position = Vec3(-1348.051, 1224.272, 416.125), Radius = 15, }, ROUTE_Escape1 = { GoalType = "ROUTE", Position = Vec3(-1347.079, 1998.952, 32.125), Radius = 35, }, ROUTE_Escape2 = { GoalType = "ROUTE", Position = Vec3(-380.519, 2555.194, 176.125), Radius = 15, }, ROUTE_Escape3 = { GoalType = "ROUTE", Position = Vec3(1240.968, 1911.986, 171.447), Radius = 35, }, ROUTE_Escape4 = { GoalType = "ROUTE", Position = Vec3(1654.122, 352.864, 256.125), Radius = 45, }, ROUTE_Escape5 = { GoalType = "ROUTE", Position = Vec3(374.703, -135.646, 384.125), Radius = 15, }, ROUTE_Flag1 = { GoalType = "ROUTE", Position = Vec3(-180.191, -1425.640, 544.398), Radius = 35, }, ROUTE_Flag2 = { GoalType = "ROUTE", Position = Vec3(422.201, -1355.856, 493.594), Radius = 60, }, ROUTE_Flag3 = { GoalType = "ROUTE", Position = Vec3(973.226, -1126.112, 443.498), Radius = 35, }, ROUTE_Flag3_1 = { GoalType = "ROUTE", Position = Vec3(934.805, -485.577, 480.125), Radius = 15, }, ROUTE_Flag3_2 = { GoalType = "ROUTE", Position = Vec3(1439.531, -519.104, 432.125), Radius = 35, }, ROUTE_Flag3_3 = { GoalType = "ROUTE", Position = Vec3(1441.414, 19.001, 304.125), Radius = 35, }, Version = 1, };