global _MG = { AMMOCAB_basement_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(119.000, -245.000, 85.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_main_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1512.000, 939.000, 516.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_D_ally1 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(-5307.998, 345.220, 288.823), Radius = 500, }, ARTILLERY_D_end = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(-4798.172, -902.638, 199.165), Radius = 500, }, ARTILLERY_S_ally1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-5242.095, 336.529, 276.435), Radius = 500, }, ARTILLERY_S_ally2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-5349.228, -1612.563, 235.086), Radius = 500, }, ARTILLERY_S_end = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-4808.802, -1039.738, 154.751), Radius = 400, }, ARTILLERY_S_end9 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-5230.964, -315.123, 200.037), Radius = 600, }, ATTACK_Charlie1 = { AimVectors = { [0] = Vec3(0.988, -0.155, -0.007), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-431.874, 2284.875, 482.125), Radius = 15, }, ATTACK_Charlie2 = { AimVectors = { [0] = Vec3(0.737, -0.657, 0.157), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(424.126, 2348.875, 482.125), Radius = 15, Stance = "crouch", }, ATTACK_Charlie3 = { AimVectors = { [0] = Vec3(-0.996, 0.087, -0.005), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1612.819, 2057.126, 482.125), Radius = 15, }, ATTACK_Charlie4 = { AimVectors = { [0] = Vec3(0.128, -0.991, -0.038), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2544.125, 1232.681, 882.125), Radius = 15, }, ATTACK_Echo1 = { AimVectors = { [0] = Vec3(0.905, 0.343, 0.250), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-4178.989, -1837.017, 464.420), Radius = 15, Stance = "crouch", }, ATTACK_Echo2 = { AimVectors = { [0] = Vec3(0.749, 0.578, 0.324), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3615.373, -1415.677, 382.533), Radius = 15, Stance = "crouch", }, ATTACK_Echo3 = { AimVectors = { [0] = Vec3(0.589, -0.669, 0.453), [1] = Vec3(0.973, 0.097, 0.210), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3005.875, -109.680, 277.144), Radius = 15, }, ATTACK_Echo4 = { AimVectors = { [0] = Vec3(-0.181, -0.982, -0.048), [1] = Vec3(-0.987, 0.160, 0.017), [2] = Vec3(-0.131, 0.980, 0.149), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2102.125, 5.657, 344.495), Radius = 15, }, ATTACK_Echo5 = { AimVectors = { [0] = Vec3(0.683, 0.695, 0.223), [1] = Vec3(0.732, -0.369, 0.573), [2] = Vec3(0.817, 0.539, 0.204), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2884.243, -787.718, 227.125), Radius = 32, Stance = "crouch", }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1337.500, -149.500, 527.500), TagName = "Allied Command Post", TeamAvailability = 4, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2242.500, 403.500, 822.000), TagName = "Axis Command Post", TeamAvailability = 2, }, BUILD_Basement_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1049.000, 115.000, 101.000), TagName = "Basement Bridge", TeamAvailability = 4, }, BUILD_Crypt_Gate = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(4665.000, -173.000, 117.000), TagName = "Crypt Gate", TeamAvailability = 2, }, BUILD_Dock = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2127.000, -1629.000, 261.000), TeamAvailability = 4, }, CALLARTILLERY_ally1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-3925.121, -71.240, 222.676), }, CALLARTILLERY_ally2 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-4228.121, -1589.796, 320.598), }, CALLARTILLERY_end = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-5564.309, 410.615, 339.280), }, CALLARTILLERY_end2 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-5506.069, -1660.660, 256.384), }, CALLARTILLERY_end9 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-5209.376, 489.253, 322.045), }, CAPPOINT_Boat = { GoalType = "CapPoint", Position = Vec3(-2872.519, -945.859, 168.127), Radius = 35, }, CHECKPOINT_room_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-130.000, 1959.000, 541.000), }, DEFEND_Alpha1 = { AimVectors = { [0] = Vec3(0.534, -0.845, 0.005), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2549.875, 1477.873, 434.125), Radius = 15, Stance = "crouch", }, DEFEND_Alpha2 = { AimVectors = { [0] = Vec3(0.943, 0.334, 0.005), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1429.204, 997.875, 434.125), Radius = 15, Stance = "crouch", }, DEFEND_Alpha3 = { AimVectors = { [0] = Vec3(0.490, -0.872, -0.008), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1417.437, 1788.801, 434.125), Radius = 15, Stance = "crouch", }, DEFEND_Alpha4 = { AimVectors = { [0] = Vec3(-0.864, 0.503, 0.006), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-87.874, 489.039, 434.125), Radius = 15, }, DEFEND_Alpha5 = { AimVectors = { [0] = Vec3(-0.992, 0.123, -0.034), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(315.873, 1081.549, 490.125), Radius = 15, Stance = "crouch", }, DEFEND_Alpha6 = { AimVectors = { [0] = Vec3(-1.000, 0.025, 0.007), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(68.874, 1276.822, 438.125), Radius = 15, Stance = "crouch", }, DEFEND_AxisFlag = { AimVectors = { [0] = Vec3(-0.023, -0.991, 0.128), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-287.873, 1904.756, 482.125), Radius = 15, Stance = "crouch", }, DEFEND_Bravo1 = { AimVectors = { [0] = Vec3(-0.905, 0.126, -0.406), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1776.125, 1348.875, 882.125), Radius = 15, Stance = "crouch", }, DEFEND_Bravo2 = { AimVectors = { [0] = Vec3(-0.527, 0.806, -0.271), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1447.117, 748.874, 882.125), Radius = 15, Stance = "crouch", }, DEFEND_Bravo3 = { AimVectors = { [0] = Vec3(0.390, 0.920, -0.041), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(4254.708, -745.976, 117.432), Radius = 15, }, DEFEND_Bravo4 = { AimVectors = { [0] = Vec3(0.918, -0.009, -0.397), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3808.172, 21.465, 407.272), Radius = 15, Stance = "crouch", }, DEFEND_Bravo5 = { AimVectors = { [0] = Vec3(0.904, -0.327, -0.276), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(479.692, 1633.125, 882.125), Radius = 15, Stance = "crouch", }, DEFEND_Bravo8 = { AimVectors = { [0] = Vec3(0.075, 0.997, 0.019), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1760.126, 1147.259, 482.125), Radius = 15, }, DEFEND_Catacomb1 = { AimVectors = { [0] = Vec3(0.922, -0.387, -0.012), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2456.125, 1396.875, -365.875), Radius = 15, Stance = "crouch", }, DEFEND_Catacomb2 = { AimVectors = { [0] = Vec3(0.971, 0.237, 0.030), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(2744.125, 1177.125, -397.875), Radius = 15, Stance = "crouch", }, DEFEND_Delta1 = { AimVectors = { [0] = Vec3(0.507, -0.862, 0.003), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5608.125, 1460.873, -366.257), Radius = 15, Stance = "crouch", }, DEFEND_Delta2 = { AimVectors = { [0] = Vec3(0.967, 0.249, -0.059), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(3052.125, 2025.125, -349.875), Radius = 15, }, DEFEND_Delta3 = { AimVectors = { [0] = Vec3(0.753, -0.653, 0.077), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(6210.246, 708.875, -391.875), Radius = 15, Stance = "crouch", }, DEFEND_Delta4 = { AimVectors = { [0] = Vec3(0.989, 0.012, -0.144), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5670.730, 113.693, -165.875), Radius = 15, }, DEFEND_Delta5 = { AimVectors = { [0] = Vec3(0.983, 0.133, -0.127), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(5699.464, -113.065, -165.875), Radius = 15, }, DEFEND_DoorDestroyed = { AimVectors = { [0] = Vec3(-0.593, -0.805, -0.038), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-794.091, -556.900, -97.875), Radius = 15, Stance = "crouch", }, DEFEND_End1 = { AimVectors = { [0] = Vec3(0.820, -0.565, -0.093), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-5863.756, 265.629, 378.251), Radius = 15, Stance = "crouch", }, DEFEND_End2 = { AimVectors = { [0] = Vec3(-0.100, -0.931, -0.352), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3145.363, 800.694, 797.338), Radius = 15, Stance = "crouch", }, DEFEND_End3 = { AimVectors = { [0] = Vec3(0.955, 0.297, -0.012), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3954.127, -642.125, 304.125), Radius = 15, Stance = "crouch", }, DEFEND_End4 = { AimVectors = { [0] = Vec3(0.036, -0.999, -0.020), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-4223.460, 276.017, 208.415), Radius = 15, Stance = "crouch", }, DEFEND_End5 = { AimVectors = { [0] = Vec3(-0.979, -0.199, -0.038), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-4059.301, -263.575, 212.645), Radius = 15, Stance = "crouch", }, DEFEND_End6 = { AimVectors = { [0] = Vec3(0.757, 0.652, -0.046), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-5502.242, -1555.700, 227.730), Radius = 15, }, DEFEND_High = { AimVectors = { [0] = Vec3(-0.639, -0.761, -0.112), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2232.315, 657.125, 442.125), Radius = 20, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Obj1 = { AimVectors = { [0] = Vec3(0.972, 0.140, -0.190), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1708.125, -1214.631, 1043.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Obj2 = { AimVectors = { [0] = Vec3(0.982, 0.027, -0.188), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1708.135, -931.125, 1043.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Obj3 = { AimVectors = { [0] = Vec3(0.946, -0.301, 0.118), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-148.111, -574.875, 459.125), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_start1 = { AimVectors = { [0] = Vec3(0.051, -0.994, -0.098), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2427.394, 532.767, 412.592), Radius = 15, Stance = "crouch", }, DEFEND_start2 = { AimVectors = { [0] = Vec3(-0.307, -0.906, -0.290), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1843.679, -515.683, 442.125), Radius = 15, Stance = "crouch", }, DEFEND_start3 = { AimVectors = { [0] = Vec3(-0.844, 0.390, -0.370), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2043.416, -1378.751, 1066.125), Radius = 15, Stance = "crouch", }, DEFEND_start4 = { AimVectors = { [0] = Vec3(0.731, 0.017, -0.682), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1916.126, -1366.875, 1042.125), Radius = 15, }, DEFEND_start5 = { AimVectors = { [0] = Vec3(-0.810, -0.584, -0.056), [1] = Vec3(-0.335, -0.942, -0.008), [2] = Vec3(-0.616, -0.787, -0.024), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1838.660, -550.479, 234.125), Radius = 15, Stance = "crouch", TeamAvailability = 2, }, DEFEND_start6 = { AimVectors = { [0] = Vec3(-0.662, 0.072, -0.746), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2037.070, 136.910, 1066.125), Radius = 15, Stance = "crouch", }, DEFEND_start7 = { AimVectors = { [0] = Vec3(-0.964, -0.216, -0.152), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1835.021, 20.946, 442.125), Radius = 15, }, ESCORT_Boat = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-1.426, -52.584, 18.125), [1] = Vec3(1.654, 51.095, 18.125), }, Position = Vec3(-2870.146, -946.762, 169.125), Vehicle = "MOVER_train2", }, FLAG_Book_of_the_Resurrection = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(6974.000, 47.000, -288.875), TagName = "Book of the Resurrection", TeamAvailability = 4, }, HEALTHCAB_basement_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(177.000, -130.000, 85.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_main_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1524.000, 1865.000, 508.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_EntranceMobileMG42 = { AimVectors = { [0] = Vec3(0.999, 0.032, 0.021), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2485.389, 1174.593, 434.125), Radius = 15, }, MOBILEMG42_end9 = { AimVectors = { [0] = Vec3(-0.433, -0.894, -0.117), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-5053.228, 300.129, 233.063), }, MOUNTMG42_1155 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1928.000, -137.000, 718.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_HouseMG42 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-374.000, 823.000, 926.000), TeamAvailability = 6, }, MOUNTMG42_StartMG42 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-1928.000, -137.000, 718.000), TeamAvailability = 6, }, MOVER_allied_compost_clip = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1339.000, -150.000, 526.000), TeamAvailability = 6, }, MOVER_allied_compost_closed_clip = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1339.500, -147.500, 526.000), TeamAvailability = 6, }, MOVER_axis_compost_clip = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(2246.000, 429.000, 822.000), TeamAvailability = 6, }, MOVER_axis_compost_closed_clip = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(2247.500, 429.500, 822.000), TeamAvailability = 6, }, MOVER_basement_ammocabinet_clip = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(120.000, -256.000, 81.999), TeamAvailability = 6, }, MOVER_basement_healthcabinet_clip = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(183.000, -130.000, 79.000), TeamAvailability = 6, }, MOVER_flyghost = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(598.000, 728.000, 1852.000), TeamAvailability = 6, }, MOVER_flyghost2 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(596.000, 738.000, 1888.000), TeamAvailability = 6, }, MOVER_flyghost3 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(2002.000, 674.000, 1732.000), TeamAvailability = 6, }, MOVER_flyghost4 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2168.608, 1264.003, 892.000), TeamAvailability = 6, }, MOVER_main_ammocabinet_clip = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(1523.000, 939.000, 511.003), TeamAvailability = 6, }, MOVER_main_healthcabinet_clip = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(1525.000, 1866.000, 503.999), TeamAvailability = 6, }, MOVER_pentagram = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2874.000, -946.000, 178.000), TeamAvailability = 6, }, MOVER_tankbay_commandpost_wires = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(2217.500, 451.500, 836.999), TeamAvailability = 6, }, MOVER_tankbay_commandpost_wires_1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1373.500, -111.500, 540.999), TagName = "tankbay_commandpost_wires", TeamAvailability = 6, }, MOVER_train2 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2870.000, -946.000, 174.000), TeamAvailability = 6, }, PLANTMINE_Obj1 = { GoalType = "PLANTMINE", Position = Vec3(5891.122, 1172.194, -395.374), Radius = 35, }, PLANTMINE_Obj10 = { GoalType = "PLANTMINE", Position = Vec3(6680.757, -144.949, -384.779), Radius = 50, }, PLANTMINE_Obj11 = { GoalType = "PLANTMINE", Position = Vec3(6653.127, -421.154, -382.300), Radius = 50, }, PLANTMINE_Obj12 = { GoalType = "PLANTMINE", Position = Vec3(6386.361, -888.039, -384.636), Radius = 50, }, PLANTMINE_Obj13 = { GoalType = "PLANTMINE", Position = Vec3(5997.410, -877.017, -395.440), Radius = 50, }, PLANTMINE_Obj2 = { GoalType = "PLANTMINE", Position = Vec3(5873.070, 1313.448, -393.118), Radius = 50, }, PLANTMINE_Obj3 = { GoalType = "PLANTMINE", Position = Vec3(6294.116, 1284.648, -397.875), Radius = 25, }, PLANTMINE_Obj4 = { GoalType = "PLANTMINE", Position = Vec3(6068.414, 1048.652, -397.746), Radius = 50, }, PLANTMINE_Obj5 = { GoalType = "PLANTMINE", Position = Vec3(6464.758, 881.233, -397.875), Radius = 50, }, PLANTMINE_Obj6 = { GoalType = "PLANTMINE", Position = Vec3(6902.130, 580.701, -397.875), Radius = 35, }, PLANTMINE_Obj7 = { GoalType = "PLANTMINE", Position = Vec3(6387.913, 537.211, -397.875), Radius = 35, }, PLANTMINE_Obj8 = { GoalType = "PLANTMINE", Position = Vec3(6014.459, 579.946, -397.875), Radius = 50, }, PLANTMINE_Obj9 = { GoalType = "PLANTMINE", Position = Vec3(5991.407, 886.541, -397.746), Radius = 50, }, PLANTMINE_Taken1 = { GoalType = "PLANTMINE", Position = Vec3(2638.197, -905.119, 460.355), Radius = 15, }, PLANTMINE_Taken2 = { GoalType = "PLANTMINE", Position = Vec3(2933.506, -723.684, 451.441), Radius = 20, }, PLANTMINE_Taken3 = { GoalType = "PLANTMINE", Position = Vec3(3113.716, -700.293, 411.304), Radius = 50, }, PLANTMINE_Taken4 = { GoalType = "PLANTMINE", Position = Vec3(3101.083, -890.484, 371.559), Radius = 35, }, PLANTMINE_Taken5 = { GoalType = "PLANTMINE", Position = Vec3(2974.065, -1080.522, 342.477), Radius = 35, }, PLANT_Allied_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1342.500, -148.999, 526.000), TagName = "Allied Command Post", TeamAvailability = 2, }, PLANT_Axis_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2245.997, 432.494, 822.000), TagName = "Axis Command Post", TeamAvailability = 4, }, PLANT_Basement_Bridge = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1111.500, 53.000, 71.000), TagName = "Basement Bridge", TeamAvailability = 2, }, PLANT_Crypt_Gate = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(4596.000, 12.000, 146.000), TagName = "Crypt Gate", TeamAvailability = 4, }, PLANT_Dock = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2108.500, -1801.000, 231.000), TeamAvailability = 2, }, PLANT_catacomb_door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.993, -0.116, 0.010), }, position = Vec3(3684.815, 1396.873, -373.875), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.997, 0.074, 0.017), }, position = Vec3(3642.711, 1177.127, -373.875), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(3726.000, 1289.000, -326.000), TagName = "catacomb door", TeamAvailability = 4, }, PLANT_main_gate_power = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.945, 0.310, -0.109), }, position = Vec3(-1818.309, 293.200, 514.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.976, -0.217, 0.033), }, position = Vec3(-1882.125, 557.873, 448.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2472.500, 432.000, 494.000), TagName = "main gate power", TeamAvailability = 4, }, PLANT_waterway_door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1082.000, -1321.000, 366.000), TagName = "waterway door", TeamAvailability = 4, }, REPAIRMG42_1155 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1928.000, -137.000, 718.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_HouseMG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-374.000, 823.000, 926.000), TeamAvailability = 6, }, REPAIRMG42_StartMG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1928.000, -137.000, 718.000), TeamAvailability = 6, }, ROUTE_BookTaken = { GoalType = "ROUTE", Position = Vec3(6853.994, 43.023, -333.875), Radius = 250, }, ROUTE_CryptGate1 = { GoalType = "ROUTE", Position = Vec3(5040.087, 15.035, 122.125), Radius = 50, }, ROUTE_CryptGate2 = { GoalType = "ROUTE", Position = Vec3(1939.723, -1504.206, 410.125), Radius = 50, }, ROUTE_CryptGate3 = { GoalType = "ROUTE", Position = Vec3(-2054.176, -1075.579, 1066.144), Radius = 35, }, ROUTE_Escape = { GoalType = "ROUTE", Position = Vec3(-2911.867, -773.322, 226.125), Radius = 50, }, ROUTE_Ladder1 = { GoalType = "ROUTE", Position = Vec3(5379.523, 1285.138, -365.875), Radius = 50, }, ROUTE_Ladder2 = { GoalType = "ROUTE", Position = Vec3(3382.809, 2103.628, -349.875), Radius = 50, }, Version = 1, };