global _MG = { AMMOCAB_t2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(880.000, -924.000, 552.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t3 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-944.000, 5096.000, 808.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_D_288 = { GoalType = "ARTILLERY_D", Position = Vec3(807.134, -1533.920, 514.526), Radius = 35, }, ARTILLERY_D_293 = { GoalType = "ARTILLERY_D", Position = Vec3(-32.409, -1518.146, 514.125), Radius = 35, }, ARTILLERY_D_424 = { GoalType = "ARTILLERY_D", Position = Vec3(82.848, -138.130, 512.125), Radius = 90, }, ARTILLERY_D_468 = { GoalType = "ARTILLERY_D", Position = Vec3(186.006, 1034.074, 602.125), Radius = 95, }, ARTILLERY_D_508 = { GoalType = "ARTILLERY_D", Position = Vec3(1233.633, -1019.115, 1152.972), Radius = 100, TeamAvailability = 4, }, ARTILLERY_D_509 = { GoalType = "ARTILLERY_D", Position = Vec3(1237.652, -808.176, 1024.125), Radius = 13, }, ARTILLERY_D_510 = { GoalType = "ARTILLERY_D", Position = Vec3(-1621.710, -981.915, 489.811), Radius = 85, TeamAvailability = 4, }, ARTILLERY_D_511 = { GoalType = "ARTILLERY_D", Position = Vec3(-1774.234, -975.846, 476.654), Radius = 35, }, ARTILLERY_D_512 = { GoalType = "ARTILLERY_D", Position = Vec3(1312.329, -1894.147, 732.021), Radius = 35, TeamAvailability = 4, }, ARTILLERY_D_bars2 = { GoalType = "ARTILLERY_D", Position = Vec3(471.792, -1657.257, 617.419), Radius = 215, }, ARTILLERY_D_bridge9 = { GoalType = "ARTILLERY_D", Position = Vec3(-975.582, 1679.042, 518.443), Radius = 35, }, ARTILLERY_S_288 = { GoalType = "ARTILLERY_S", Position = Vec3(807.134, -1533.920, 514.526), Radius = 35, }, ARTILLERY_S_468 = { GoalType = "ARTILLERY_S", Position = Vec3(186.006, 1034.074, 602.125), Radius = 95, }, ARTILLERY_S_508 = { GoalType = "ARTILLERY_S", Position = Vec3(1233.633, -1019.115, 1152.972), Radius = 100, TeamAvailability = 4, }, ARTILLERY_S_509 = { GoalType = "ARTILLERY_S", Position = Vec3(1237.652, -808.176, 1024.125), Radius = 13, }, ARTILLERY_S_510 = { GoalType = "ARTILLERY_S", Position = Vec3(-1621.710, -981.915, 489.811), Radius = 85, TeamAvailability = 4, }, ARTILLERY_S_511 = { GoalType = "ARTILLERY_S", Position = Vec3(-1774.234, -975.846, 476.654), Radius = 35, }, ARTILLERY_S_512 = { GoalType = "ARTILLERY_S", Position = Vec3(1312.329, -1894.147, 732.021), Radius = 35, TeamAvailability = 4, }, ARTILLERY_S_bars3 = { GoalType = "ARTILLERY_S", Position = Vec3(479.196, -1567.221, 514.125), Radius = 85, }, ARTILLERY_S_bridge9 = { GoalType = "ARTILLERY_S", Position = Vec3(-975.582, 1679.042, 518.443), Radius = 35, }, ATTACK_as1 = { AimVectors = { [0] = Vec3(0.471, -0.882, -0.033), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 15, Position = Vec3(-1655.622, 4747.916, 521.593), Radius = 35, }, ATTACK_as2 = { AimVectors = { [0] = Vec3(0.730, -0.682, -0.044), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 15, Position = Vec3(-1710.264, 4424.610, 523.751), Radius = 35, }, ATTACK_as3 = { AimVectors = { [0] = Vec3(-0.825, -0.565, 0.027), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 15, Position = Vec3(-168.664, 4607.990, 509.312), Radius = 35, }, ATTACK_as4 = { AimVectors = { [0] = Vec3(-0.663, -0.749, -0.012), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 15, Position = Vec3(450.841, 4820.122, 512.431), Radius = 18, }, ATTACK_bridge1 = { AimVectors = { [0] = Vec3(0.005, -0.999, -0.044), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 15, Position = Vec3(49.769, 1319.169, 763.544), Radius = 35, }, ATTACK_bridge2 = { AimVectors = { [0] = Vec3(0.009, -0.999, 0.033), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 15, Position = Vec3(-201.035, 1354.318, 529.509), Radius = 18, }, ATTACK_bridge3 = { AimVectors = { [0] = Vec3(0.774, -0.592, -0.225), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 15, Position = Vec3(-1459.241, 543.280, 704.353), Radius = 20, }, ATTACK_bunker1 = { AimVectors = { [0] = Vec3(-0.706, -0.688, -0.164), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 15, Position = Vec3(1079.677, -1387.827, 516.096), Radius = 18, }, ATTACK_bunker2 = { AimVectors = { [0] = Vec3(0.165, -0.986, 0.002), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 15, Position = Vec3(483.468, -1320.331, 514.125), Radius = 35, }, ATTACK_bunker3 = { AimVectors = { [0] = Vec3(0.552, -0.833, 0.043), }, GoalType = "Attack", MaxCampTime = 80, MinCampTime = 15, Position = Vec3(253.446, -1571.145, 514.125), Radius = 55, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1196.000, 2324.000, 564.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Door_bars = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(707.000, -1764.000, 560.000), TagName = "Door bars", TeamAvailability = 2, }, BUILD_Ladder = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-816.000, 5871.000, 552.500), TeamAvailability = 4, }, BUILD_Rhine_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-164.000, 104.000, 572.000), TagName = "Rhine Bridge", TeamAvailability = 4, }, BUILD_Stairs = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1536.000, 592.000, 392.000), TeamAvailability = 2, }, CALLARTILLERY_224 = { GoalType = "CALLARTILLERY", Position = Vec3(-7.882, -1233.058, 514.125), Radius = 65, }, CALLARTILLERY_268 = { GoalType = "CALLARTILLERY", Position = Vec3(-1468.160, 691.891, 704.125), Radius = 13, }, CALLARTILLERY_269 = { GoalType = "CALLARTILLERY", Position = Vec3(-1635.819, 737.679, 707.451), Radius = 20, }, CALLARTILLERY_275 = { GoalType = "CALLARTILLERY", Position = Vec3(-116.360, 876.919, 514.125), Radius = 35, }, CALLARTILLERY_293 = { GoalType = "CALLARTILLERY", Position = Vec3(-32.409, -1518.146, 514.125), Radius = 35, }, CALLARTILLERY_295 = { GoalType = "CALLARTILLERY", Position = Vec3(-830.508, 1403.809, 514.125), Radius = 90, }, CALLARTILLERY_339 = { GoalType = "CALLARTILLERY", Position = Vec3(296.447, 1760.873, 729.696), Radius = 20, }, CALLARTILLERY_450 = { GoalType = "CALLARTILLERY", Position = Vec3(429.236, 895.654, 514.125), Radius = 95, }, CALLARTILLERY_513 = { GoalType = "CALLARTILLERY", Position = Vec3(-1531.091, 1690.019, 815.859), Radius = 35, }, CALLARTILLERY_bars1 = { GoalType = "CALLARTILLERY", Position = Vec3(877.979, -1237.161, 1024.125), Radius = 35, }, CHECKPOINT_forward_spawn = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-478.000, 2854.000, 568.000), }, DEFEND_db1 = { AimVectors = { [0] = Vec3(-0.019, 0.999, 0.033), [1] = Vec3(-0.397, 0.901, -0.175), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 25, Position = Vec3(192.806, 187.094, 512.125), Radius = 35, }, DEFEND_db2 = { AimVectors = { [0] = Vec3(0.116, 0.992, 0.052), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 25, Position = Vec3(-131.976, 476.323, 512.125), Radius = 35, }, DEFEND_db3 = { AimVectors = { [0] = Vec3(0.000, 0.995, 0.096), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 25, Position = Vec3(207.613, -723.805, 512.125), Radius = 35, }, DEFEND_db4 = { AimVectors = { [0] = Vec3(0.031, 0.999, 0.031), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 25, Position = Vec3(-128.674, -1143.216, 514.125), Radius = 20, }, DEFEND_db5 = { AimVectors = { [0] = Vec3(0.723, 0.690, 0.004), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 25, Position = Vec3(1500.859, -1207.323, 514.125), Radius = 35, }, DEFEND_db6 = { AimVectors = { [0] = Vec3(-0.383, 0.910, -0.159), [1] = Vec3(-0.143, 0.978, -0.149), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 25, Position = Vec3(752.126, -688.124, 776.125), Radius = 35, }, DEFEND_door1 = { AimVectors = { [0] = Vec3(0.998, 0.057, -0.033), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 25, Position = Vec3(210.125, -1964.220, 512.125), Radius = 20, }, DEFEND_door2 = { AimVectors = { [0] = Vec3(-0.334, -0.942, 0.031), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 25, Position = Vec3(711.495, -1387.058, 532.280), Radius = 28, }, DEFEND_door3 = { AimVectors = { [0] = Vec3(-0.196, 0.981, -0.017), [1] = Vec3(0.983, 0.177, 0.042), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 25, MinRadius = 32, Position = Vec3(342.126, -1761.319, 515.125), Radius = 32, Stance = "crouch", }, DEFEND_door4 = { AimVectors = { [0] = Vec3(-0.377, 0.925, -0.056), [1] = Vec3(-0.995, -0.029, -0.096), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 25, MinRadius = 32, Position = Vec3(589.873, -1993.691, 513.226), Radius = 32, Stance = "crouch", }, DEFEND_ds1 = { AimVectors = { [0] = Vec3(0.004, 1.000, -0.031), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 25, Position = Vec3(-404.534, 3953.795, 514.126), Radius = 35, }, DEFEND_ds2 = { AimVectors = { [0] = Vec3(-0.535, 0.842, 0.067), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 25, Position = Vec3(-1279.314, 4058.666, 514.125), Radius = 35, }, DEFEND_ds3 = { AimVectors = { [0] = Vec3(0.708, 0.705, -0.046), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 25, Position = Vec3(-841.910, 4207.336, 514.125), Radius = 35, }, DEFEND_ds4 = { AimVectors = { [0] = Vec3(0.152, 0.988, 0.042), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 25, Position = Vec3(-1068.944, 3201.009, 524.125), Radius = 18, }, DEFEND_ds5 = { AimVectors = { [0] = Vec3(0.498, 0.823, -0.273), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 25, Position = Vec3(-483.049, 3876.562, 784.125), Radius = 18, }, GRENADE_g1 = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-950.338, 2302.686, 577.126), PrimeGrenade = 2, TraceEntity = 80, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-955.829, 1279.978, 588.999), eyePos = Vec3(-950.338, 2302.686, 640.126), id = 80, }, }, HEALTHCAB_t1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(880.000, -856.000, 552.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t4 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-944.000, 5272.000, 808.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_hill = { AimVectors = { [0] = Vec3(-0.081, -0.996, -0.043), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(975.064, 926.410, 843.277), }, MOBILEMG42_mg1 = { AimVectors = { [0] = Vec3(0.053, 0.988, -0.143), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(132.369, -1186.182, 514.125), Radius = 35, }, MOBILEMORTAR_mrt1 = { GoalType = "MOBILEMORTAR", MortarAim = { [0] = Vec3(-0.099, -0.991, 0.084), [1] = Vec3(-0.010, -1.000, 0.021), [2] = Vec3(-0.058, -0.998, 0.040), [3] = Vec3(-0.064, -0.995, 0.071), [4] = Vec3(-0.071, -0.991, 0.117), [5] = Vec3(-0.062, -0.992, 0.109), [6] = Vec3(-0.064, -0.998, 0.027), [7] = Vec3(-0.066, -0.998, 0.009), }, Position = Vec3(463.079, 4626.476, 534.702), Radius = 20, }, MOBILEMORTAR_shit1 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.477, 0.505, -0.719), [1] = Vec3(0.526, 0.494, -0.692), [2] = Vec3(0.508, 0.509, -0.695), [3] = Vec3(0.472, 0.500, -0.726), [4] = Vec3(0.549, 0.452, -0.703), [5] = Vec3(0.550, 0.451, -0.703), [6] = Vec3(0.527, 0.433, -0.731), [7] = Vec3(0.520, 0.443, -0.730), [8] = Vec3(0.534, 0.424, -0.731), [9] = Vec3(0.599, 0.463, -0.654), }, Position = Vec3(-1742.989, -856.388, 361.320), }, MOUNTMG42_135 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1136.000, 580.000, 820.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_283 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(864.000, -808.000, 1092.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_486 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2032.000, 5524.000, 812.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_643 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-410.000, 3880.000, 852.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_644 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-586.000, 3880.000, 852.000), TagName = "", TeamAvailability = 6, }, PLANTMINE_1 = { GoalType = "PLANTMINE", Position = Vec3(327.542, -1195.336, 515.125), Radius = 32, }, PLANTMINE_2 = { GoalType = "PLANTMINE", Position = Vec3(442.504, -1275.279, 515.125), Radius = 32, }, PLANTMINE_447 = { GoalType = "PLANTMINE", Position = Vec3(34.251, 1636.131, 517.125), Radius = 35, }, PLANT_Bunker_Door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.966, -0.257, -0.008), }, position = Vec3(587.140, -1856.098, 536.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.773, 0.624, -0.113), }, position = Vec3(370.126, -2013.874, 536.125), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(0.660, -0.752, 0.004), }, position = Vec3(393.475, -1842.156, 536.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(480.000, -2036.000, 640.000), TagName = "Bunker Door", TeamAvailability = 4, }, PLANT_Cave_Stone = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2261.600, 4120.000, 636.312), TagName = "Cave Stone", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1199.001, 2294.502, 564.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Door_bars = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(480.000, -1754.000, 628.000), TagName = "Door bars", TeamAvailability = 4, }, PLANT_Ladder = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-815.000, 5756.000, 674.000), TeamAvailability = 2, }, PLANT_Rhine_Bridge = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.482, 0.872, -0.082), }, position = Vec3(-186.305, -590.764, 536.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.006, 1.000, -0.013), }, position = Vec3(200.700, -611.600, 536.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(24.000, -102.059, 624.000), TagName = "Rhine Bridge", TeamAvailability = 2, }, PLANT_Stairs = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1536.000, 616.000, 416.000), TeamAvailability = 4, }, REPAIRMG42_135 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1136.000, 580.000, 820.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_283 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(864.000, -808.000, 1092.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_486 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-2032.000, 5524.000, 812.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_643 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-410.000, 3880.000, 852.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_644 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-586.000, 3880.000, 852.000), TagName = "", TeamAvailability = 6, }, ROUTE_bridge1 = { GoalType = "ROUTE", Position = Vec3(-1024.334, 3383.239, 524.125), Radius = 28, }, ROUTE_bridge10 = { GoalType = "ROUTE", Position = Vec3(-581.857, 1392.689, 514.125), Radius = 95, }, ROUTE_bridge11 = { GoalType = "ROUTE", Position = Vec3(-1411.739, 4363.528, 464.125), Radius = 45, }, ROUTE_bridge12 = { GoalType = "ROUTE", Position = Vec3(-2247.225, 3718.290, 576.125), Radius = 35, }, ROUTE_bridge13 = { GoalType = "ROUTE", Position = Vec3(-2587.282, 3107.529, 576.125), Radius = 35, }, ROUTE_bridge14 = { GoalType = "ROUTE", Position = Vec3(-1702.828, 3070.752, 576.125), Radius = 23, }, ROUTE_bridge2 = { GoalType = "ROUTE", Position = Vec3(-720.253, 2784.877, 524.125), Radius = 18, }, ROUTE_bridge3 = { GoalType = "ROUTE", Position = Vec3(42.053, 2100.050, 524.125), Radius = 30, }, ROUTE_bridge4 = { GoalType = "ROUTE", Position = Vec3(45.218, 1091.758, 514.125), Radius = 35, }, ROUTE_bridge4a = { GoalType = "ROUTE", Position = Vec3(294.539, 1205.484, 514.125), Radius = 35, }, ROUTE_bridge4b = { GoalType = "ROUTE", Position = Vec3(-162.644, 1100.035, 514.125), Radius = 35, }, ROUTE_bridge5 = { GoalType = "ROUTE", Position = Vec3(-42.331, 593.402, 512.125), Radius = 35, }, ROUTE_bridge6 = { GoalType = "ROUTE", Position = Vec3(-494.623, 2413.075, 520.125), Radius = 35, }, ROUTE_bridge7 = { GoalType = "ROUTE", Position = Vec3(-1207.679, 2691.837, 576.219), Radius = 25, }, ROUTE_bridge8 = { GoalType = "ROUTE", Position = Vec3(-970.720, 2471.706, 576.126), Radius = 35, }, ROUTE_bridge9 = { GoalType = "ROUTE", Position = Vec3(-975.582, 1679.042, 518.443), Radius = 35, }, ROUTE_bs1 = { GoalType = "ROUTE", Position = Vec3(-1180.333, -2098.247, 720.125), Radius = 45, }, ROUTE_fs = { GoalType = "ROUTE", Position = Vec3(-1275.067, 3812.942, 514.125), Radius = 165, }, ROUTE_s0 = { GoalType = "ROUTE", Position = Vec3(290.896, 6573.354, 792.125), Radius = 365, }, ROUTE_s1 = { GoalType = "ROUTE", Position = Vec3(-68.988, 6362.178, 738.233), Radius = 35, }, ROUTE_s10 = { GoalType = "ROUTE", Position = Vec3(-2355.148, 5459.849, 495.969), Radius = 35, }, ROUTE_s11 = { GoalType = "ROUTE", Position = Vec3(-2219.819, 4967.792, 531.689), Radius = 25, }, ROUTE_s12 = { GoalType = "ROUTE", Position = Vec3(-1900.711, 4568.768, 513.077), Radius = 35, }, ROUTE_s13 = { GoalType = "ROUTE", Position = Vec3(-976.068, 6007.803, 511.319), Radius = 35, }, ROUTE_s14 = { GoalType = "ROUTE", Position = Vec3(-1685.433, 5738.978, 296.128), Radius = 35, }, ROUTE_s2 = { GoalType = "ROUTE", Position = Vec3(-233.880, 5656.273, 479.570), Radius = 35, }, ROUTE_s3 = { GoalType = "ROUTE", Position = Vec3(-218.034, 4920.951, 505.820), Radius = 35, }, ROUTE_s4 = { GoalType = "ROUTE", Position = Vec3(-704.311, 4585.112, 512.217), Radius = 20, }, ROUTE_s5 = { GoalType = "ROUTE", Position = Vec3(-1144.425, 4366.498, 428.970), Radius = 35, }, ROUTE_s6 = { GoalType = "ROUTE", Position = Vec3(-1362.525, 3568.929, 496.125), Radius = 35, }, ROUTE_s7 = { GoalType = "ROUTE", Position = Vec3(-567.010, 6482.973, 602.162), Radius = 35, }, ROUTE_s8 = { GoalType = "ROUTE", Position = Vec3(-1078.571, 6590.341, 537.085), Radius = 20, }, ROUTE_s9 = { GoalType = "ROUTE", Position = Vec3(-1867.016, 6597.710, 745.682), Radius = 30, }, SNIPE_290 = { AimVectors = { [0] = Vec3(0.103, 0.986, -0.130), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1030.881, -1018.890, 1024.125), Radius = 35, }, SNIPE_380 = { AimVectors = { [0] = Vec3(-0.089, -0.924, -0.371), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1793.975, 1149.478, 710.809), Radius = 35, }, SNIPE_600 = { AimVectors = { [0] = Vec3(-0.254, -0.967, 0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1705.986, 1590.585, 960.125), Radius = 20, }, SNIPE_axis_snipe = { AimVectors = { [0] = Vec3(0.471, 0.855, -0.215), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-847.931, -898.125, 856.125), Radius = 35, }, SNIPE_snipe1 = { AimVectors = { [0] = Vec3(0.023, -0.985, -0.174), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1003.231, 4754.126, 776.125), Radius = 35, }, SNIPE_snipe2 = { AimVectors = { [0] = Vec3(-0.080, -0.971, -0.225), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-826.596, 4759.265, 776.125), Radius = 35, }, SNIPE_snipe_2 = { AimVectors = { [0] = Vec3(-0.509, 0.855, -0.100), [1] = Vec3(0.076, 0.992, -0.097), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1403.638, -787.288, 731.501), Radius = 35, Stance = "crouch", TagName = "snipe 2", }, Version = 1, };