global _MG = { AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2694.000, 822.000, -385.000), Range = 2800, TeamAvailability = 6, }, AMMOCAB_t1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2268.000, -124.000, -396.000), Range = 2800, TeamAvailability = 6, }, ATTACK_heli1 = { AimVectors = { [0] = Vec3(-0.211, 0.976, 0.055), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(7027.010, -2345.991, -400.592), Radius = 32, Stance = "crouch", }, ATTACK_heli10 = { AimVectors = { [0] = Vec3(0.458, 0.882, 0.111), [1] = Vec3(0.859, -0.485, 0.166), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6484.481, -1716.155, -430.875), Radius = 32, Stance = "crouch", }, ATTACK_heli2 = { AimVectors = { [0] = Vec3(-0.055, -0.994, 0.091), [1] = Vec3(-0.361, 0.927, 0.104), [2] = Vec3(-0.808, 0.022, 0.589), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(7060.155, -1266.813, -430.875), Radius = 32, }, ATTACK_heli3 = { AimVectors = { [0] = Vec3(-0.558, -0.826, 0.080), [1] = Vec3(-0.208, -0.973, 0.098), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(7081.017, -176.769, -430.875), Radius = 32, Stance = "crouch", }, ATTACK_heli4 = { AimVectors = { [0] = Vec3(0.995, 0.096, 0.009), [1] = Vec3(0.698, -0.715, 0.024), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6213.233, -1254.720, -430.875), Radius = 32, }, ATTACK_heli5 = { AimVectors = { [0] = Vec3(0.705, -0.707, -0.065), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6392.175, -90.266, -182.875), Radius = 32, }, ATTACK_heli6 = { AimVectors = { [0] = Vec3(0.975, -0.220, 0.028), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6167.789, -1930.125, -430.875), Radius = 32, }, ATTACK_heli7 = { AimVectors = { [0] = Vec3(0.997, -0.014, 0.076), [1] = Vec3(0.417, -0.909, 0.022), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(6427.879, -702.247, -430.875), Radius = 32, }, ATTACK_heli8 = { AimVectors = { [0] = Vec3(-0.596, 0.773, 0.217), [1] = Vec3(-0.179, -0.975, 0.133), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(7068.870, -834.065, -428.363), Radius = 32, Stance = "crouch", }, ATTACK_heli9 = { AimVectors = { [0] = Vec3(-0.258, 0.951, 0.170), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(7048.629, -2122.556, -411.865), Radius = 32, Stance = "prone", }, ATTACK_north1 = { AimVectors = { [0] = Vec3(0.948, -0.207, 0.240), [1] = Vec3(0.409, -0.910, 0.073), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5654.794, -368.350, -418.875), Radius = 32, }, ATTACK_north2 = { AimVectors = { [0] = Vec3(0.751, -0.626, 0.209), [1] = Vec3(0.265, -0.961, 0.079), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5645.594, -104.960, -430.875), Radius = 32, }, ATTACK_north3 = { AimVectors = { [0] = Vec3(0.809, 0.537, 0.238), [1] = Vec3(0.120, -0.992, 0.027), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5754.268, -896.208, -430.786), Radius = 32, }, ATTACK_south1 = { AimVectors = { [0] = Vec3(0.171, 0.985, -0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5828.705, -2725.141, -430.875), Radius = 32, }, ATTACK_south2 = { AimVectors = { [0] = Vec3(0.050, -0.999, -0.015), [1] = Vec3(0.970, 0.244, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5929.792, -1798.387, -430.875), Radius = 32, }, ATTACK_south3 = { AimVectors = { [0] = Vec3(0.008, -1.000, -0.003), [1] = Vec3(0.993, -0.113, -0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5952.760, -1646.781, -430.875), Radius = 32, }, ATTACK_south4 = { AimVectors = { [0] = Vec3(0.448, 0.894, -0.016), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(5723.972, -2821.989, -430.875), Radius = 32, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(4482.000, -1300.000, -252.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_North_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(5298.000, -706.000, -374.000), Stance = "prone", TagName = "North Barrier", TeamAvailability = 2, }, BUILD_bunker_barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(4547.000, -1808.000, -632.000), TagName = "bunker barrier", TeamAvailability = 2, }, DEFEND_center1 = { AimVectors = { [0] = Vec3(-0.697, -0.712, 0.089), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(5345.222, -656.095, -430.875), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_center2 = { AimVectors = { [0] = Vec3(0.189, -0.982, -0.000), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(5310.998, -368.539, -430.875), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_center3 = { AimVectors = { [0] = Vec3(0.310, -0.951, 0.015), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(5431.436, -40.872, -430.875), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_center4 = { AimVectors = { [0] = Vec3(0.156, -0.987, 0.027), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(5606.125, 98.660, -430.695), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_center5 = { AimVectors = { [0] = Vec3(-0.998, -0.054, 0.024), [1] = Vec3(-0.780, -0.626, 0.016), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(5972.125, -788.149, -430.875), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_center6 = { AimVectors = { [0] = Vec3(-0.976, 0.212, 0.042), [1] = Vec3(-0.863, -0.505, 0.019), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(5741.425, -854.807, -430.875), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_center7 = { AimVectors = { [0] = Vec3(0.086, 0.996, 0.010), [1] = Vec3(-0.008, -1.000, 0.012), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(5398.215, -1205.338, -430.875), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_heli1 = { AimVectors = { [0] = Vec3(0.038, 0.999, -0.018), [1] = Vec3(0.997, 0.077, -0.030), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(6135.016, -1442.270, -416.201), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_heli2 = { AimVectors = { [0] = Vec3(0.419, -0.907, 0.048), [1] = Vec3(0.915, 0.403, -0.005), [2] = Vec3(0.040, -0.999, 0.029), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(6344.521, -684.067, -430.875), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_heli3 = { AimVectors = { [0] = Vec3(0.037, -0.999, 0.021), [1] = Vec3(0.789, -0.613, 0.042), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(6660.699, 58.713, -404.328), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_heli4 = { AimVectors = { [0] = Vec3(0.044, -0.966, -0.256), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(6703.332, 202.125, -186.875), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_heli5 = { AimVectors = { [0] = Vec3(-0.573, -0.814, -0.096), [1] = Vec3(-0.986, -0.147, -0.074), [2] = Vec3(0.507, -0.836, -0.211), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(6191.075, -738.171, -278.875), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_heli6 = { AimVectors = { [0] = Vec3(-0.917, -0.289, -0.276), [1] = Vec3(-0.615, -0.758, -0.217), [2] = Vec3(-0.594, 0.774, -0.218), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(6006.574, -1680.461, -206.875), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_heli7 = { AimVectors = { [0] = Vec3(-0.742, -0.618, -0.260), [1] = Vec3(-0.926, -0.189, -0.328), [2] = Vec3(-0.532, 0.803, -0.270), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(6015.569, -1854.649, -206.875), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_heli8 = { AimVectors = { [0] = Vec3(0.728, 0.685, 0.042), [1] = Vec3(-0.998, 0.055, 0.018), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(6155.600, -1801.404, -428.875), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_north1 = { AimVectors = { [0] = Vec3(0.067, 0.996, 0.065), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(6011.648, 357.531, -426.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_north2 = { AimVectors = { [0] = Vec3(-0.038, -0.999, 0.013), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(6014.163, 687.876, -426.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_north3 = { AimVectors = { [0] = Vec3(0.026, -0.996, -0.082), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(5233.768, 653.141, -400.251), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_north4 = { AimVectors = { [0] = Vec3(0.620, -0.780, -0.083), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(4295.081, 938.203, -430.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_north5 = { AimVectors = { [0] = Vec3(0.852, 0.523, 0.028), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(4268.655, 670.101, -430.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_north6 = { AimVectors = { [0] = Vec3(0.970, -0.232, -0.071), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(4053.629, 874.228, -426.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_north7 = { AimVectors = { [0] = Vec3(0.997, 0.046, 0.067), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(3079.138, 382.416, -430.875), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_south1 = { AimVectors = { [0] = Vec3(0.594, 0.802, 0.060), [1] = Vec3(0.433, -0.898, 0.081), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(5539.572, -2508.671, -430.875), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_south2 = { AimVectors = { [0] = Vec3(0.989, 0.148, 0.025), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(5217.439, -1824.941, -411.217), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_south3 = { AimVectors = { [0] = Vec3(0.594, 0.794, 0.128), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(5538.966, -2352.533, -430.875), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_south4 = { AimVectors = { [0] = Vec3(-0.752, 0.654, -0.080), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(5343.399, -2364.407, -423.875), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_south5 = { AimVectors = { [0] = Vec3(0.219, -0.938, 0.267), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(4521.744, -1728.114, -678.875), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_south6 = { AimVectors = { [0] = Vec3(-0.889, -0.429, 0.163), [1] = Vec3(-0.950, 0.278, 0.139), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(4875.667, -1981.263, -678.875), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_south7 = { AimVectors = { [0] = Vec3(-0.549, 0.826, 0.130), [1] = Vec3(-0.980, 0.138, 0.144), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(4820.992, -2294.272, -678.875), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, DEFEND_south8 = { AimVectors = { [0] = Vec3(0.291, -0.955, -0.048), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(5281.592, -2096.797, -422.875), Radius = 32, Roles = { [0] = "DEFENDER3", }, Stance = "crouch", }, DEFEND_south9 = { AimVectors = { [0] = Vec3(0.014, 1.000, -0.024), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 10, MinRadius = 32, Position = Vec3(5651.528, -2902.914, -430.857), Radius = 32, Roles = { [0] = "DEFENDER3", }, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2799.000, 814.000, -385.000), Range = 2400, TeamAvailability = 6, }, MOUNTMG42_226 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(2200.000, -596.000, -212.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_420 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(2200.000, -596.000, -212.000), TagName = "", TeamAvailability = 6, }, PLANTMINE_heli1 = { GoalType = "PLANTMINE", Position = Vec3(6415.854, -1891.877, -425.687), Radius = 32, }, PLANTMINE_heli2 = { GoalType = "PLANTMINE", Position = Vec3(6444.764, -1438.784, -430.875), Radius = 32, }, PLANTMINE_heli3 = { GoalType = "PLANTMINE", Position = Vec3(6750.251, -870.979, -430.875), Radius = 32, }, PLANTMINE_heli4 = { GoalType = "PLANTMINE", Position = Vec3(6907.182, -611.537, -419.079), Radius = 32, }, PLANTMINE_heli5 = { GoalType = "PLANTMINE", Position = Vec3(6718.079, -1942.711, -395.251), Radius = 32, }, PLANTMINE_north_wall1 = { GoalType = "PLANTMINE", Position = Vec3(5394.221, -825.645, -431.875), Radius = 32, }, PLANTMINE_north_wall2 = { GoalType = "PLANTMINE", Position = Vec3(5830.338, -560.277, -430.875), Radius = 32, }, PLANTMINE_north_wall3 = { GoalType = "PLANTMINE", Position = Vec3(5396.738, -683.645, -430.875), Radius = 32, }, PLANTMINE_south_wall1 = { GoalType = "PLANTMINE", Position = Vec3(5919.888, -2068.724, -430.701), Radius = 32, }, PLANTMINE_south_wall2 = { GoalType = "PLANTMINE", Position = Vec3(5640.203, -1917.553, -431.875), Radius = 32, }, PLANTMINE_south_wall3 = { GoalType = "PLANTMINE", Position = Vec3(5741.197, -2158.601, -430.875), Radius = 32, }, PLANTMINE_south_wall4 = { GoalType = "PLANTMINE", Position = Vec3(5838.749, -1933.612, -430.875), Radius = 32, }, PLANTMINE_south_wall5 = { GoalType = "PLANTMINE", Position = Vec3(5610.093, -2550.209, -430.875), Radius = 32, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(4485.000, -1329.500, -243.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_North_Barrier = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(5169.688, -873.690, -384.504), TagName = "North Barrier", TeamAvailability = 4, }, PLANT_North_wall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.044, -0.982, 0.183), }, position = Vec3(5966.751, -160.133, -407.875), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.199, -0.980, 0.025), [1] = Vec3(-0.232, 0.973, 0.022), }, position = Vec3(5997.875, -714.827, -407.875), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(0.307, 0.952, -0.019), }, position = Vec3(5855.754, -737.702, -407.875), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(6044.000, -364.000, -380.000), TagName = "North wall", TeamAvailability = 4, }, PLANT_South_wall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.265, 0.963, -0.042), }, occupied = 1, position = Vec3(5849.757, -2665.049, -407.875), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.993, 0.110, 0.039), [1] = Vec3(0.822, 0.558, 0.110), }, position = Vec3(5529.462, -2349.924, -407.875), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(6044.000, -2080.000, -376.000), TagName = "South wall", TeamAvailability = 4, }, PLANT_bunker_barrier = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(4486.000, -1956.000, -584.000), TagName = "bunker barrier", TeamAvailability = 4, }, PLANT_helicopter = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.927, -0.362, 0.101), [1] = Vec3(-0.307, -0.915, 0.261), [2] = Vec3(-0.790, 0.602, 0.117), }, position = Vec3(7069.300, -1150.904, -407.875), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.137, -0.989, 0.049), [1] = Vec3(-0.859, 0.503, 0.101), }, position = Vec3(7062.151, -1393.393, -407.699), stance = "crouch", }, [2] = { AimVectors = { [0] = Vec3(0.159, 0.984, -0.082), }, position = Vec3(6789.654, -1352.293, -341.875), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(6796.000, -1280.000, -325.500), TeamAvailability = 4, }, REPAIRMG42_226 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2200.000, -596.000, -212.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_420 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2200.000, -596.000, -212.000), TagName = "", TeamAvailability = 6, }, ROUTE_allied1 = { GoalType = "ROUTE", Position = Vec3(2615.957, -2204.505, -431.875), Radius = 90, }, ROUTE_allied_spawn = { GoalType = "ROUTE", Position = Vec3(1959.501, -1983.560, -422.875), Radius = 400, }, ROUTE_bunker = { GoalType = "ROUTE", Position = Vec3(4337.428, -1951.309, -630.875), Radius = 125, }, ROUTE_bunker1 = { GoalType = "ROUTE", Position = Vec3(4740.343, -1836.958, -678.656), Radius = 125, }, ROUTE_bunker2 = { GoalType = "ROUTE", Position = Vec3(4701.468, -2407.833, -678.656), Radius = 125, }, ROUTE_bunker_out = { GoalType = "ROUTE", Position = Vec3(5374.197, -1831.490, -430.875), Radius = 80, }, ROUTE_hill = { GoalType = "ROUTE", Position = Vec3(4881.144, -2418.358, -78.832), Radius = 125, }, ROUTE_north_balcony = { GoalType = "ROUTE", Position = Vec3(4079.564, 837.997, -293.875), Radius = 80, }, ROUTE_north_barrier = { GoalType = "ROUTE", Position = Vec3(5060.732, -903.221, -428.427), Radius = 125, }, ROUTE_north_cave = { GoalType = "ROUTE", Position = Vec3(5555.188, 576.850, -426.166), Radius = 125, }, ROUTE_north_door = { GoalType = "ROUTE", Position = Vec3(4103.146, 594.477, -426.875), Radius = 90, }, ROUTE_north_east1 = { GoalType = "ROUTE", Position = Vec3(6475.869, 720.402, -426.875), Radius = 125, }, ROUTE_north_east2 = { GoalType = "ROUTE", Position = Vec3(6472.405, 283.982, -426.875), Radius = 125, }, ROUTE_north_square1 = { GoalType = "ROUTE", Position = Vec3(4709.545, 1075.219, -410.451), Radius = 125, }, ROUTE_north_square2 = { GoalType = "ROUTE", Position = Vec3(4716.525, 792.797, -420.805), Radius = 125, }, ROUTE_north_square3 = { GoalType = "ROUTE", Position = Vec3(4715.003, 481.234, -430.875), Radius = 125, }, ROUTE_north_wall = { GoalType = "ROUTE", Position = Vec3(6003.379, -376.012, -427.810), Radius = 125, }, ROUTE_north_west = { GoalType = "ROUTE", Position = Vec3(3711.511, 407.153, -430.875), Radius = 125, }, ROUTE_south_wall = { GoalType = "ROUTE", Position = Vec3(5987.806, -2077.054, -430.875), Radius = 125, }, ROUTE_tower1 = { GoalType = "ROUTE", Position = Vec3(3233.171, -664.572, -430.875), Radius = 125, }, ROUTE_tower2 = { GoalType = "ROUTE", Position = Vec3(2889.180, -656.616, -428.875), Radius = 125, }, ROUTE_west = { GoalType = "ROUTE", Position = Vec3(2308.748, -756.050, -414.033), Radius = 125, }, SNIPE_l1 = { AimVectors = { [0] = Vec3(0.963, 0.249, -0.100), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 20, MinRadius = 32, Position = Vec3(5217.453, -2232.294, -182.875), Radius = 32, }, SNIPE_x1 = { AimVectors = { [0] = Vec3(-0.815, -0.575, -0.072), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 20, MinRadius = 32, Position = Vec3(6118.438, -79.140, -182.875), Radius = 32, }, SNIPE_x2 = { AimVectors = { [0] = Vec3(-0.980, -0.100, -0.172), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 20, MinRadius = 32, Position = Vec3(6431.752, -685.033, -58.875), Radius = 32, Stance = "crouch", }, SNIPE_x3 = { AimVectors = { [0] = Vec3(-0.970, -0.195, -0.145), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 20, MinRadius = 32, Position = Vec3(6457.474, -544.658, -58.875), Radius = 32, Stance = "crouch", }, SNIPE_x4 = { AimVectors = { [0] = Vec3(-0.351, -0.925, -0.147), [1] = Vec3(-0.739, -0.661, -0.129), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 20, MinRadius = 32, Position = Vec3(6103.193, 54.760, -182.875), Radius = 32, }, Version = 1, };