global _MG = { AIRSTRIKE_Allied_TankStolen_12 = { AimVectors = { [0] = Vec3(-0.605, -0.226, 0.763), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1718.522, 361.977, 2334.099), Radius = 32, }, AIRSTRIKE_Axis_TankAtBarrier2_5 = { AimVectors = { [0] = Vec3(0.421, 0.226, 0.879), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-2877.324, 653.391, 4240.125), Radius = 32, }, AIRSTRIKE_Axis_TankBetweenBarriers_1 = { AimVectors = { [0] = Vec3(0.374, 0.233, 0.898), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-1667.479, 1638.650, 3228.944), Radius = 32, }, AIRSTRIKE_Axis_TankNearDoor_1 = { AimVectors = { [0] = Vec3(-0.071, -0.934, 0.350), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-2995.061, 363.054, 4241.125), Radius = 32, }, AIRSTRIKE_Axis_TankPastBarrier2_10 = { AimVectors = { [0] = Vec3(0.287, -0.127, 0.949), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-2990.981, 686.140, 4241.125), Radius = 32, }, AIRSTRIKE_Axis_TankPastFirstBarrier_11 = { AimVectors = { [0] = Vec3(0.756, -0.320, 0.571), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(-189.901, -338.403, 2194.125), Radius = 32, }, AIRSTRIKE_Axis_TankStolen_1 = { AimVectors = { [0] = Vec3(0.527, 0.433, 0.731), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1550.221, -2923.212, 2026.748), Radius = 32, }, AIRSTRIKE_Axis_TankStolen_15 = { AimVectors = { [0] = Vec3(0.364, -0.170, 0.916), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(936.063, 48.263, 2379.757), Radius = 32, }, AIRSTRIKE_Axis_TankStolen_9 = { AimVectors = { [0] = Vec3(0.347, -0.461, 0.817), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(1000.008, 72.018, 2436.019), Radius = 32, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1120.000, 278.000, 2226.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3934.000, 501.000, 3555.000), Range = 1250, TagName = "south_ammocabinet", TeamAvailability = 6, }, ARTILLERY_S_Allied_Start_2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1564.348, -2313.021, 2136.557), }, ARTILLERY_S_Allied_Start_3 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1371.175, -1081.532, 2485.125), }, ARTILLERY_S_Allied_Start_5 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(2530.969, -2281.240, 1784.125), }, ARTILLERY_S_Allied_Start_6 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(3204.975, -1687.875, 2327.415), }, ARTILLERY_S_Allied_Start_7 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1932.638, -2199.861, 1889.922), }, ARTILLERY_S_Axis_AtCappoint_2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(3260.112, -1993.202, 2493.125), }, ARTILLERY_S_Axis_Start_14 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(2782.656, 394.656, 1883.525), }, ARTILLERY_S_Axis_Start_16 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(3189.656, 6.927, 1867.284), }, ARTILLERY_S_Axis_Start_17 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(3524.813, -173.796, 1977.861), }, ARTILLERY_S_Axis_TankPastFirstBarrier_13 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(752.756, -291.637, 2211.805), }, ARTILLERY_S_Axis_TankStolen_11 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(2179.648, -1103.219, 1729.949), }, ARTILLERY_S_Axis_TankStolen_17 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(2034.385, -200.630, 1842.979), }, ATTACK_Allied_AtGold_1 = { AimVectors = { [0] = Vec3(-0.169, -0.986, 0.006), [1] = Vec3(-0.925, 0.380, 0.019), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4391.981, 8.434, 4177.125), Radius = 32, }, ATTACK_Allied_AtGold_2 = { AimVectors = { [0] = Vec3(0.164, -0.986, -0.011), [1] = Vec3(-0.992, 0.121, -0.034), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4454.000, 114.839, 4177.125), Radius = 32, }, ATTACK_Allied_AtGold_3 = { AimVectors = { [0] = Vec3(0.315, -0.949, 0.000), [1] = Vec3(-0.994, -0.105, 0.042), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4501.824, 163.927, 4177.125), Radius = 32, }, ATTACK_Allied_AtGold_4 = { AimVectors = { [0] = Vec3(-0.341, 0.940, -0.013), [1] = Vec3(1.000, -0.017, 0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4609.685, -182.766, 4177.125), Radius = 32, }, ATTACK_Allied_AtGold_5 = { AimVectors = { [0] = Vec3(-0.150, 0.988, 0.023), [1] = Vec3(0.970, -0.244, 0.000), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4687.497, -104.789, 4177.125), Radius = 32, }, ATTACK_Allied_AtGold_6 = { AimVectors = { [0] = Vec3(-0.043, 0.998, 0.040), [1] = Vec3(0.873, -0.487, -0.021), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4717.278, -41.344, 4177.125), Radius = 32, }, ATTACK_Allied_AtGold_7 = { AimVectors = { [0] = Vec3(0.831, 0.478, -0.285), [1] = Vec3(0.522, -0.843, -0.131), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5000.652, 94.227, 4129.125), Radius = 32, }, ATTACK_Allied_AtGold_8 = { AimVectors = { [0] = Vec3(0.809, 0.518, -0.277), [1] = Vec3(0.651, -0.094, 0.754), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4436.037, -346.674, 3889.125), Radius = 32, }, ATTACK_Allied_Start_10 = { AimVectors = { [0] = Vec3(-0.927, 0.152, 0.342), [1] = Vec3(-0.766, 0.549, -0.334), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2883.468, -2472.274, 1721.575), Radius = 32, }, ATTACK_Allied_Start_11 = { AimVectors = { [0] = Vec3(-0.368, -0.905, -0.215), [1] = Vec3(-0.871, -0.350, 0.344), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2802.644, -1412.949, 1783.677), Radius = 32, }, ATTACK_Allied_Start_12 = { AimVectors = { [0] = Vec3(-0.546, -0.741, -0.392), [1] = Vec3(-0.920, -0.365, 0.145), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3145.631, -1230.813, 2081.593), Radius = 32, }, ATTACK_Allied_Start_13 = { AimVectors = { [0] = Vec3(-0.997, 0.060, 0.044), [1] = Vec3(-0.847, 0.042, -0.529), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3122.126, -2032.165, 2321.125), Radius = 32, }, ATTACK_Allied_Start_14 = { AimVectors = { [0] = Vec3(-0.958, -0.115, -0.264), [1] = Vec3(-0.974, -0.041, 0.222), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3315.569, -2176.896, 1810.171), Radius = 32, }, ATTACK_Allied_Start_15 = { AimVectors = { [0] = Vec3(-0.918, 0.294, -0.267), [1] = Vec3(-0.962, 0.153, 0.225), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3384.718, -2524.373, 1849.978), Radius = 32, }, ATTACK_Allied_Start_16 = { AimVectors = { [0] = Vec3(-0.975, 0.126, 0.182), [1] = Vec3(-0.647, 0.716, 0.264), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2476.540, -2729.934, 1900.348), Radius = 32, }, ATTACK_Allied_Start_17 = { AimVectors = { [0] = Vec3(-0.967, 0.028, 0.253), [1] = Vec3(0.016, 0.873, -0.488), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2223.161, -2598.768, 1881.995), Radius = 32, }, ATTACK_Allied_Start_8 = { AimVectors = { [0] = Vec3(-0.954, 0.139, 0.265), [1] = Vec3(-0.825, 0.499, -0.265), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3033.934, -2521.132, 1783.645), Radius = 32, }, ATTACK_Allied_Start_9 = { AimVectors = { [0] = Vec3(-0.921, -0.222, -0.320), [1] = Vec3(-0.928, 0.069, 0.365), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2974.802, -2158.212, 1738.875), Radius = 32, }, ATTACK_Allied_TankAtBarrier2_1 = { AimVectors = { [0] = Vec3(0.895, -0.441, 0.075), [1] = Vec3(0.083, -0.839, 0.539), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2159.008, 710.040, 3566.572), Radius = 32, }, ATTACK_Allied_TankAtBarrier2_2 = { AimVectors = { [0] = Vec3(0.994, -0.101, 0.036), [1] = Vec3(0.035, -0.787, 0.616), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2095.368, 469.895, 3595.058), Radius = 32, }, ATTACK_Allied_TankAtBarrier2_3 = { AimVectors = { [0] = Vec3(0.174, -0.982, 0.076), [1] = Vec3(-0.394, -0.756, 0.522), [2] = Vec3(-0.877, 0.346, 0.332), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1569.119, 559.428, 3611.772), Radius = 32, }, ATTACK_Allied_TankAtBarrier2_4 = { AimVectors = { [0] = Vec3(0.568, 0.822, -0.041), [1] = Vec3(-0.341, -0.519, 0.784), [2] = Vec3(-0.504, 0.833, 0.229), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1787.240, 53.534, 3645.576), Radius = 32, }, ATTACK_Allied_TankAtBarrier2_5 = { AimVectors = { [0] = Vec3(0.996, 0.074, -0.055), [1] = Vec3(0.380, -0.722, 0.577), [2] = Vec3(0.537, 0.805, -0.254), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2415.468, 352.167, 3675.609), Radius = 32, }, ATTACK_Allied_TankBetweenBarriers_1 = { AimVectors = { [0] = Vec3(-0.048, -0.991, 0.126), [1] = Vec3(0.878, -0.407, -0.252), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1729.111, 2726.668, 3269.879), Radius = 32, }, ATTACK_Allied_TankBetweenBarriers_10 = { AimVectors = { [0] = Vec3(-0.200, -0.941, -0.275), [1] = Vec3(-0.997, -0.040, 0.068), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(682.226, 2181.179, 2949.900), Radius = 32, }, ATTACK_Allied_TankBetweenBarriers_2 = { AimVectors = { [0] = Vec3(0.139, -0.976, 0.170), [1] = Vec3(0.943, -0.280, -0.177), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2067.548, 2514.045, 3233.518), Radius = 32, }, ATTACK_Allied_TankBetweenBarriers_3 = { AimVectors = { [0] = Vec3(0.293, -0.931, 0.216), [1] = Vec3(0.990, -0.099, -0.100), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2163.455, 2203.690, 3187.621), Radius = 32, }, ATTACK_Allied_TankBetweenBarriers_4 = { AimVectors = { [0] = Vec3(-0.171, -0.972, 0.163), [1] = Vec3(0.859, -0.421, -0.293), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1443.644, 2703.919, 3213.068), Radius = 32, }, ATTACK_Allied_TankBetweenBarriers_5 = { AimVectors = { [0] = Vec3(-0.581, -0.773, 0.256), [1] = Vec3(0.982, -0.086, -0.168), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1284.887, 2126.826, 3094.718), Radius = 32, }, ATTACK_Allied_TankBetweenBarriers_6 = { AimVectors = { [0] = Vec3(0.312, -0.910, 0.274), [1] = Vec3(0.982, 0.160, -0.097), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2140.035, 1918.235, 3184.713), Radius = 32, }, ATTACK_Allied_TankBetweenBarriers_7 = { AimVectors = { [0] = Vec3(-0.033, -0.967, -0.254), [1] = Vec3(-0.937, -0.329, 0.119), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(164.176, 2564.210, 2940.091), Radius = 32, }, ATTACK_Allied_TankBetweenBarriers_8 = { AimVectors = { [0] = Vec3(0.093, -0.964, -0.249), [1] = Vec3(-0.808, -0.572, 0.143), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-195.145, 2766.193, 3021.292), Radius = 32, }, ATTACK_Allied_TankBetweenBarriers_9 = { AimVectors = { [0] = Vec3(0.445, -0.846, -0.294), [1] = Vec3(-0.942, 0.023, 0.335), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-314.009, 2061.960, 2817.381), Radius = 32, }, ATTACK_Allied_TankInfrontOfBarrier2_1 = { AimVectors = { [0] = Vec3(0.515, -0.788, 0.338), [1] = Vec3(0.785, 0.613, -0.093), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2205.627, 1384.374, 3267.852), Radius = 32, }, ATTACK_Allied_TankInfrontOfBarrier2_10 = { AimVectors = { [0] = Vec3(0.471, -0.610, 0.637), [1] = Vec3(0.042, -0.883, 0.468), [2] = Vec3(0.964, 0.255, 0.069), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2168.802, 1720.699, 3182.655), Radius = 32, }, ATTACK_Allied_TankInfrontOfBarrier2_11 = { AimVectors = { [0] = Vec3(0.745, -0.603, 0.284), [1] = Vec3(0.727, 0.673, -0.137), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2290.742, 1158.346, 3348.345), Radius = 32, }, ATTACK_Allied_TankInfrontOfBarrier2_2 = { AimVectors = { [0] = Vec3(0.620, -0.730, 0.287), [1] = Vec3(0.709, 0.691, -0.139), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2214.147, 1195.336, 3340.276), Radius = 32, }, ATTACK_Allied_TankInfrontOfBarrier2_3 = { AimVectors = { [0] = Vec3(0.485, -0.807, 0.337), [1] = Vec3(0.002, -0.871, 0.491), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2056.987, 1305.059, 3310.791), Radius = 32, }, ATTACK_Allied_TankInfrontOfBarrier2_4 = { AimVectors = { [0] = Vec3(-0.192, -0.880, 0.434), [1] = Vec3(-0.601, -0.541, 0.588), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1590.333, 1659.981, 3237.369), Radius = 32, }, ATTACK_Allied_TankInfrontOfBarrier2_5 = { AimVectors = { [0] = Vec3(-0.372, -0.879, 0.298), [1] = Vec3(-0.531, -0.713, 0.459), [2] = Vec3(-0.710, -0.368, 0.601), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1547.195, 1438.268, 3286.182), Radius = 32, }, ATTACK_Allied_TankInfrontOfBarrier2_6 = { AimVectors = { [0] = Vec3(0.079, -0.645, 0.760), [1] = Vec3(-0.166, -0.879, 0.447), [2] = Vec3(-0.588, -0.510, 0.628), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1667.092, 1640.943, 3228.993), Radius = 32, }, ATTACK_Allied_TankInfrontOfBarrier2_8 = { AimVectors = { [0] = Vec3(0.235, -0.938, 0.255), [1] = Vec3(-0.217, -0.783, 0.582), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1998.958, 2037.973, 3171.982), Radius = 32, }, ATTACK_Allied_TankInfrontOfBarrier2_9 = { AimVectors = { [0] = Vec3(0.340, -0.879, 0.336), [1] = Vec3(-0.189, -0.680, 0.708), [2] = Vec3(0.974, 0.224, -0.019), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2088.622, 1798.738, 3177.979), Radius = 32, }, ATTACK_Allied_TankNearDoor_1 = { AimVectors = { [0] = Vec3(-0.128, 0.958, 0.256), [1] = Vec3(0.886, 0.208, 0.414), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2852.472, -863.101, 4035.554), Radius = 32, }, ATTACK_Allied_TankNearDoor_10 = { AimVectors = { [0] = Vec3(0.842, 0.356, 0.405), [1] = Vec3(0.872, -0.396, 0.289), [2] = Vec3(-0.890, -0.143, 0.433), [3] = Vec3(-0.555, -0.796, 0.243), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3257.438, -429.454, 3970.444), Radius = 32, }, ATTACK_Allied_TankNearDoor_11 = { AimVectors = { [0] = Vec3(-0.450, 0.893, 0.012), [1] = Vec3(-0.441, -0.844, 0.307), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2234.680, -656.274, 4241.125), Radius = 32, }, ATTACK_Allied_TankNearDoor_12 = { AimVectors = { [0] = Vec3(-0.927, 0.332, 0.171), [1] = Vec3(-0.726, -0.687, 0.010), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2215.178, -520.240, 4241.125), Radius = 32, }, ATTACK_Allied_TankNearDoor_2 = { AimVectors = { [0] = Vec3(0.007, 0.981, 0.194), [1] = Vec3(0.894, 0.366, 0.259), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3016.952, -986.253, 4059.133), Radius = 32, }, ATTACK_Allied_TankNearDoor_3 = { AimVectors = { [0] = Vec3(0.406, 0.855, 0.322), [1] = Vec3(0.976, -0.099, 0.194), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3467.884, -649.031, 4028.082), Radius = 32, }, ATTACK_Allied_TankNearDoor_4 = { AimVectors = { [0] = Vec3(0.584, 0.787, 0.198), [1] = Vec3(0.989, -0.108, 0.103), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3636.580, -612.450, 4103.837), Radius = 32, }, ATTACK_Allied_TankNearDoor_5 = { AimVectors = { [0] = Vec3(0.582, 0.728, 0.363), [1] = Vec3(-0.456, 0.515, 0.726), [2] = Vec3(-0.478, -0.766, 0.430), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3949.610, -860.715, 4083.327), Radius = 32, }, ATTACK_Allied_TankNearDoor_6 = { AimVectors = { [0] = Vec3(0.526, 0.832, 0.175), [1] = Vec3(-0.295, 0.749, 0.593), [2] = Vec3(0.892, -0.369, 0.263), [3] = Vec3(-0.428, -0.806, 0.409), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3954.274, -1195.230, 4010.021), Radius = 32, }, ATTACK_Allied_TankNearDoor_7 = { AimVectors = { [0] = Vec3(0.348, 0.930, 0.119), [1] = Vec3(-0.427, 0.798, 0.426), [2] = Vec3(0.871, 0.476, 0.122), [3] = Vec3(-0.779, -0.487, 0.395), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3677.197, -1468.784, 4070.261), Radius = 32, }, ATTACK_Allied_TankNearDoor_8 = { AimVectors = { [0] = Vec3(0.276, 0.953, 0.128), [1] = Vec3(0.882, 0.452, 0.136), [2] = Vec3(-0.812, -0.490, 0.318), [3] = Vec3(-0.811, 0.461, 0.361), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3438.863, -1290.571, 4083.219), Radius = 32, }, ATTACK_Allied_TankNearDoor_9 = { AimVectors = { [0] = Vec3(0.207, 0.967, 0.147), [1] = Vec3(-0.890, 0.318, 0.327), [2] = Vec3(0.902, 0.401, 0.160), [3] = Vec3(-0.785, -0.559, 0.268), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3274.493, -1142.574, 4079.878), Radius = 32, }, ATTACK_Allied_TankPastBarrier2_1 = { AimVectors = { [0] = Vec3(0.097, 0.995, 0.002), [1] = Vec3(0.809, -0.533, 0.248), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3004.063, 50.072, 4241.125), Radius = 32, }, ATTACK_Allied_TankPastBarrier2_2 = { AimVectors = { [0] = Vec3(-0.168, 0.986, -0.021), [1] = Vec3(0.722, -0.640, 0.263), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2818.426, 99.510, 4241.125), Radius = 32, }, ATTACK_Allied_TankPastBarrier2_3 = { AimVectors = { [0] = Vec3(-0.004, -0.570, -0.821), [1] = Vec3(0.588, -0.788, -0.184), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2908.980, 792.844, 4513.125), Radius = 32, }, ATTACK_Allied_TankPastBarrier2_4 = { AimVectors = { [0] = Vec3(0.087, 0.924, 0.372), [1] = Vec3(-0.047, -0.676, 0.736), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2474.639, 312.554, 3687.467), Radius = 32, }, ATTACK_Allied_TankPastBarrier2_5 = { AimVectors = { [0] = Vec3(-0.549, 0.725, 0.416), [1] = Vec3(-0.514, -0.200, 0.834), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2225.978, -84.647, 3782.274), Radius = 32, }, ATTACK_Allied_TankPastBarrier2_6 = { AimVectors = { [0] = Vec3(-0.706, 0.576, 0.412), [1] = Vec3(-0.684, -0.173, 0.709), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2070.302, -90.312, 3800.311), Radius = 32, }, ATTACK_Allied_TankPastBridge_1 = { AimVectors = { [0] = Vec3(-0.652, 0.301, 0.695), [1] = Vec3(0.892, -0.347, 0.289), [2] = Vec3(0.732, 0.526, 0.433), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3259.327, -427.681, 3971.338), Radius = 32, }, ATTACK_Allied_TankPastBridge_2 = { AimVectors = { [0] = Vec3(-0.702, 0.577, 0.417), [1] = Vec3(0.869, -0.105, 0.484), [2] = Vec3(0.187, 0.898, 0.398), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2940.136, -702.613, 3968.037), Radius = 32, }, ATTACK_Allied_TankPastBridge_3 = { AimVectors = { [0] = Vec3(-0.282, 0.955, 0.092), [1] = Vec3(-0.821, 0.540, 0.187), [2] = Vec3(0.726, 0.609, 0.320), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2572.744, -887.552, 4169.535), Radius = 32, }, ATTACK_Allied_TankPastBridge_4 = { AimVectors = { [0] = Vec3(-0.444, 0.770, 0.459), [1] = Vec3(-0.918, -0.031, 0.396), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2401.901, -189.310, 3833.945), Radius = 32, }, ATTACK_Allied_TankPastBridge_5 = { AimVectors = { [0] = Vec3(-0.293, 0.956, 0.017), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2601.961, -276.406, 4241.125), Radius = 32, }, ATTACK_Allied_TankPastBridge_6 = { AimVectors = { [0] = Vec3(-0.089, 0.928, 0.363), [1] = Vec3(0.927, 0.011, 0.375), [2] = Vec3(0.520, 0.780, 0.349), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3075.548, -762.013, 3982.328), Radius = 32, }, ATTACK_Allied_TankPastFirstBarrier_1 = { AimVectors = { [0] = Vec3(-0.699, -0.709, -0.099), [1] = Vec3(-0.406, 0.868, 0.284), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(749.825, 400.217, 2321.229), Radius = 32, }, ATTACK_Allied_TankPastFirstBarrier_10 = { AimVectors = { [0] = Vec3(-0.526, -0.838, -0.147), [1] = Vec3(-0.736, 0.637, 0.229), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(705.168, 702.180, 2423.426), Radius = 32, }, ATTACK_Allied_TankPastFirstBarrier_2 = { AimVectors = { [0] = Vec3(-0.692, 0.720, 0.053), [1] = Vec3(-0.071, 0.974, 0.215), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(324.272, -766.724, 2176.528), Radius = 32, }, ATTACK_Allied_TankPastFirstBarrier_3 = { AimVectors = { [0] = Vec3(-0.084, -0.989, -0.119), [1] = Vec3(0.084, 0.951, 0.298), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(68.392, 279.935, 2278.402), Radius = 32, }, ATTACK_Allied_TankPastFirstBarrier_4 = { AimVectors = { [0] = Vec3(0.047, -0.974, -0.222), [1] = Vec3(-0.104, 0.957, 0.270), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(9.461, 1087.192, 2542.545), Radius = 32, }, ATTACK_Allied_TankPastFirstBarrier_5 = { AimVectors = { [0] = Vec3(-0.293, -0.921, -0.256), [1] = Vec3(-0.809, 0.580, 0.093), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(663.883, 1555.883, 2757.220), Radius = 32, }, ATTACK_Allied_TankPastFirstBarrier_6 = { AimVectors = { [0] = Vec3(0.215, -0.929, -0.302), [1] = Vec3(0.060, 0.991, 0.117), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-173.710, 1242.177, 2716.974), Radius = 32, }, ATTACK_Allied_TankPastFirstBarrier_7 = { AimVectors = { [0] = Vec3(-0.148, -0.957, -0.251), [1] = Vec3(-0.987, 0.115, 0.116), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(473.993, 2173.461, 2869.213), Radius = 32, }, ATTACK_Allied_TankPastFirstBarrier_8 = { AimVectors = { [0] = Vec3(0.087, -0.968, -0.237), [1] = Vec3(-0.582, 0.775, 0.247), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-32.981, 1778.640, 2741.234), Radius = 32, }, ATTACK_Allied_TankPastFirstBarrier_9 = { AimVectors = { [0] = Vec3(-0.264, -0.919, -0.292), [1] = Vec3(-0.955, 0.287, 0.076), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(740.956, 1792.484, 2857.567), Radius = 32, }, ATTACK_Allied_TankStolen_1 = { AimVectors = { [0] = Vec3(-0.604, -0.753, -0.262), [1] = Vec3(-0.930, -0.157, 0.333), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2984.993, -1623.217, 1818.236), Radius = 32, }, ATTACK_Allied_TankStolen_10 = { AimVectors = { [0] = Vec3(0.017, -0.997, -0.075), [1] = Vec3(-0.358, -0.740, -0.569), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1097.474, 229.689, 2559.234), Radius = 32, }, ATTACK_Allied_TankStolen_11 = { AimVectors = { [0] = Vec3(-0.118, -0.991, 0.063), [1] = Vec3(0.477, -0.793, -0.379), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1242.112, -252.285, 2425.125), Radius = 32, }, ATTACK_Allied_TankStolen_2 = { AimVectors = { [0] = Vec3(0.500, -0.826, -0.261), [1] = Vec3(-0.718, 0.154, 0.679), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1891.263, -1439.188, 1822.807), Radius = 32, }, ATTACK_Allied_TankStolen_3 = { AimVectors = { [0] = Vec3(0.570, -0.792, -0.218), [1] = Vec3(-0.621, 0.233, 0.749), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1768.114, -1365.491, 1839.453), Radius = 32, }, ATTACK_Allied_TankStolen_4 = { AimVectors = { [0] = Vec3(0.074, -0.993, -0.096), [1] = Vec3(-0.672, -0.528, 0.520), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2259.875, -386.888, 1771.049), Radius = 32, }, ATTACK_Allied_TankStolen_5 = { AimVectors = { [0] = Vec3(0.325, -0.943, -0.075), [1] = Vec3(-0.367, -0.643, 0.672), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1601.379, -285.894, 1812.751), Radius = 32, }, ATTACK_Allied_TankStolen_6 = { AimVectors = { [0] = Vec3(-0.898, 0.418, 0.136), [1] = Vec3(0.536, -0.818, -0.210), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1440.141, -857.909, 1950.876), Radius = 32, }, ATTACK_Allied_TankStolen_7 = { AimVectors = { [0] = Vec3(-0.216, -0.976, 0.031), [1] = Vec3(0.330, -0.895, -0.300), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1490.938, 159.327, 2403.540), Radius = 32, }, ATTACK_Allied_TankStolen_8 = { AimVectors = { [0] = Vec3(-0.289, -0.956, 0.046), [1] = Vec3(0.303, -0.908, -0.290), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1590.361, 170.634, 2369.975), Radius = 32, }, ATTACK_Allied_TankStolen_9 = { AimVectors = { [0] = Vec3(0.000, -1.000, 0.029), [1] = Vec3(-0.656, -0.365, -0.661), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1085.544, -278.657, 2441.125), Radius = 32, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-672.000, -442.000, 3685.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(44.526, -210.625, -33.779), [1] = Vec3(-47.492, -228.050, -28.035), [2] = Vec3(-109.088, -106.877, -25.463), [3] = Vec3(-103.957, 45.850, -28.261), [4] = Vec3(102.805, -97.794, -48.041), [5] = Vec3(102.472, 51.171, -46.428), [6] = Vec3(37.056, 172.046, -43.311), [7] = Vec3(-38.022, 168.789, -38.827), }, Position = Vec3(3664.000, -2366.000, 2072.000), TeamAvailability = 4, Vehicle = "MOVER_tank", }, BUILD_Tank_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1036.000, -332.000, 2090.000), TagName = "Tank Barrier 1", TeamAvailability = 2, }, BUILD_Tank_Barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1592.000, 628.000, 3640.000), TagName = "Tank Barrier 2", TeamAvailability = 2, }, CALLARTILLERY_Allied_Start_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(3756.326, 1303.550, 1999.243), }, CALLARTILLERY_Allied_Start_4 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2280.687, 611.626, 1936.145), }, CALLARTILLERY_Axis_AtCappoint_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-3087.584, -2587.258, 4893.536), }, CALLARTILLERY_Axis_Start_13 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(3206.110, -1738.125, 2065.125), }, CALLARTILLERY_Axis_Start_15 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(734.210, -1788.926, 2685.767), }, CALLARTILLERY_Axis_TankPastFirstBarrier_12 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-4.728, 1508.336, 2699.962), }, CALLARTILLERY_Axis_TankStolen_10 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(645.609, -361.037, 2182.780), }, CALLARTILLERY_Axis_TankStolen_16 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-238.028, -1586.217, 3384.454), }, CAPPOINT_Gold = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(3295.098, -1910.433, 2329.125), }, DEFEND_Allied_AtCappoint_1 = { AimVectors = { [0] = Vec3(-0.963, 0.065, 0.263), [1] = Vec3(0.841, 0.527, -0.123), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(3218.669, -2073.788, 2321.298), Radius = 32, Stance = "crouch", }, DEFEND_Allied_AtCappoint_10 = { AimVectors = { [0] = Vec3(0.362, -0.842, -0.399), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(3141.365, -1811.324, 2065.125), Radius = 32, Stance = "crouch", }, DEFEND_Allied_AtCappoint_2 = { AimVectors = { [0] = Vec3(-0.954, -0.014, 0.300), [1] = Vec3(0.940, -0.334, -0.063), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(3122.131, -1783.181, 2321.298), Radius = 32, Stance = "crouch", }, DEFEND_Allied_AtCappoint_3 = { AimVectors = { [0] = Vec3(-0.961, 0.044, 0.274), [1] = Vec3(0.977, 0.209, -0.030), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(3122.128, -1992.470, 2321.298), Radius = 32, Stance = "crouch", }, DEFEND_Allied_AtCappoint_4 = { AimVectors = { [0] = Vec3(-0.969, 0.012, 0.247), [1] = Vec3(0.988, -0.141, -0.055), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(3122.128, -1857.619, 2321.298), Radius = 32, Stance = "crouch", }, DEFEND_Allied_AtCappoint_5 = { AimVectors = { [0] = Vec3(0.138, -0.961, -0.240), [1] = Vec3(-0.965, -0.032, 0.261), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(3443.218, -1757.534, 2321.298), Radius = 32, Stance = "crouch", }, DEFEND_Allied_AtCappoint_6 = { AimVectors = { [0] = Vec3(0.260, 0.936, -0.238), [1] = Vec3(-0.949, 0.058, 0.311), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(3435.728, -2065.198, 2321.298), Radius = 32, Stance = "crouch", }, DEFEND_Allied_AtCappoint_7 = { AimVectors = { [0] = Vec3(-0.949, -0.001, 0.315), [1] = Vec3(0.876, -0.449, -0.178), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(3319.845, -1832.162, 2321.298), Radius = 32, Stance = "crouch", }, DEFEND_Allied_AtCappoint_8 = { AimVectors = { [0] = Vec3(-0.957, 0.046, 0.287), [1] = Vec3(0.707, 0.631, -0.321), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(3369.114, -2006.690, 2321.214), Radius = 32, Stance = "crouch", }, DEFEND_Allied_AtCappoint_9 = { AimVectors = { [0] = Vec3(-0.830, 0.407, -0.382), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(3292.526, -2024.387, 2065.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtCappoint_10 = { AimVectors = { [0] = Vec3(0.602, 0.754, -0.265), [1] = Vec3(-0.920, 0.123, 0.371), [2] = Vec3(0.645, 0.540, 0.541), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(2517.956, -2406.213, 1849.248), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtCappoint_11 = { AimVectors = { [0] = Vec3(-0.756, 0.567, -0.327), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(3295.093, -2024.433, 2065.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtCappoint_12 = { AimVectors = { [0] = Vec3(0.327, -0.845, -0.422), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(3141.735, -1810.890, 2065.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtCappoint_13 = { AimVectors = { [0] = Vec3(-0.883, -0.448, -0.137), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(3425.679, -1784.632, 2065.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtCappoint_14 = { AimVectors = { [0] = Vec3(-0.910, 0.389, -0.143), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(3425.839, -2037.330, 2065.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtCappoint_3 = { AimVectors = { [0] = Vec3(-0.959, 0.004, 0.283), [1] = Vec3(-0.944, -0.326, -0.050), [2] = Vec3(0.975, -0.219, -0.034), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(3122.126, -1828.061, 2321.162), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtCappoint_4 = { AimVectors = { [0] = Vec3(-0.946, 0.039, 0.321), [1] = Vec3(-0.959, -0.281, -0.046), [2] = Vec3(0.991, 0.125, -0.050), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(3122.128, -1956.587, 2321.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtCappoint_5 = { AimVectors = { [0] = Vec3(-0.938, 0.034, 0.345), [1] = Vec3(-0.965, -0.258, -0.046), [2] = Vec3(0.931, 0.345, -0.116), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(3224.431, -2006.335, 2321.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtCappoint_6 = { AimVectors = { [0] = Vec3(-0.945, 0.002, 0.328), [1] = Vec3(-0.957, -0.288, -0.019), [2] = Vec3(0.597, -0.622, -0.507), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(3382.578, -1829.962, 2321.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtCappoint_7 = { AimVectors = { [0] = Vec3(-0.943, 0.049, 0.328), [1] = Vec3(-0.975, -0.220, -0.036), [2] = Vec3(0.755, 0.648, -0.101), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(3297.028, -2071.675, 2321.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtCappoint_8 = { AimVectors = { [0] = Vec3(0.581, 0.790, -0.196), [1] = Vec3(-0.881, 0.122, 0.457), [2] = Vec3(0.659, 0.512, 0.551), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(2513.647, -2486.794, 1849.248), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtCappoint_9 = { AimVectors = { [0] = Vec3(0.753, 0.620, -0.220), [1] = Vec3(-0.875, 0.117, 0.470), [2] = Vec3(0.733, 0.484, 0.479), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(2366.771, -2405.475, 1849.248), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtGold_1 = { AimVectors = { [0] = Vec3(0.601, 0.762, -0.240), [1] = Vec3(-0.039, 0.984, -0.173), [2] = Vec3(0.751, 0.650, -0.113), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-4104.938, -2226.131, 4481.125), Radius = 32, }, DEFEND_Axis_AtGold_10 = { AimVectors = { [0] = Vec3(0.627, 0.740, -0.242), [1] = Vec3(-0.018, 0.698, 0.716), [2] = Vec3(-0.785, 0.474, 0.400), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-4391.559, -489.875, 3889.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtGold_2 = { AimVectors = { [0] = Vec3(0.564, 0.789, -0.242), [1] = Vec3(0.730, 0.674, -0.114), [2] = Vec3(-0.109, 0.980, -0.164), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-3977.876, -2226.127, 4481.125), Radius = 32, }, DEFEND_Axis_AtGold_3 = { AimVectors = { [0] = Vec3(-0.158, 0.973, -0.167), [1] = Vec3(0.703, 0.702, -0.118), [2] = Vec3(0.522, 0.813, -0.259), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-3890.749, -2226.134, 4481.125), Radius = 32, }, DEFEND_Axis_AtGold_4 = { AimVectors = { [0] = Vec3(0.945, 0.253, 0.207), [1] = Vec3(-0.460, 0.886, 0.058), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-4547.218, -198.104, 4177.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtGold_5 = { AimVectors = { [0] = Vec3(-0.877, 0.476, 0.065), [1] = Vec3(-0.233, -0.953, 0.192), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-4370.125, -42.380, 4177.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtGold_6 = { AimVectors = { [0] = Vec3(0.810, -0.587, -0.005), [1] = Vec3(0.502, 0.816, 0.287), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-4749.875, 40.616, 4177.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtGold_7 = { AimVectors = { [0] = Vec3(0.593, -0.803, 0.052), [1] = Vec3(-0.849, -0.449, 0.278), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-4600.551, 177.875, 4177.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtGold_8 = { AimVectors = { [0] = Vec3(0.989, -0.066, 0.130), [1] = Vec3(-0.220, 0.972, 0.079), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-4653.693, -164.665, 4177.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_AtGold_9 = { AimVectors = { [0] = Vec3(0.934, 0.141, -0.328), [1] = Vec3(0.922, -0.325, 0.211), [2] = Vec3(0.258, -0.965, 0.046), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-4993.671, 231.191, 4129.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_18 = { AimVectors = { [0] = Vec3(0.571, 0.813, 0.114), [1] = Vec3(0.957, -0.239, 0.163), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(2062.810, -2016.324, 1621.326), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_19 = { AimVectors = { [0] = Vec3(0.031, 0.994, 0.106), [1] = Vec3(0.930, 0.179, 0.322), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(2626.312, -2357.292, 1610.217), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_20 = { AimVectors = { [0] = Vec3(0.862, 0.363, -0.354), [1] = Vec3(0.996, -0.087, 0.003), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(1228.061, -1412.168, 2425.333), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_21 = { AimVectors = { [0] = Vec3(0.891, 0.235, -0.387), [1] = Vec3(0.979, -0.202, -0.005), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(1296.863, -1125.382, 2441.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_22 = { AimVectors = { [0] = Vec3(0.675, 0.726, -0.134), [1] = Vec3(0.983, 0.178, -0.052), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(1266.817, -2614.696, 2174.308), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_23 = { AimVectors = { [0] = Vec3(0.788, 0.601, -0.135), [1] = Vec3(0.989, 0.148, 0.018), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(1665.277, -2498.686, 1985.295), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_24 = { AimVectors = { [0] = Vec3(-0.927, -0.354, 0.124), [1] = Vec3(0.986, -0.058, 0.155), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(3229.125, -2154.125, 1782.024), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_25 = { AimVectors = { [0] = Vec3(-0.679, 0.578, 0.453), [1] = Vec3(0.845, -0.515, 0.142), [2] = Vec3(-0.600, -0.723, -0.342), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(3209.846, -1440.733, 1916.521), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_26 = { AimVectors = { [0] = Vec3(0.918, -0.345, -0.196), [1] = Vec3(0.890, -0.455, 0.016), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(877.407, -277.692, 2149.323), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Start_27 = { AimVectors = { [0] = Vec3(0.815, 0.525, -0.245), [1] = Vec3(0.998, 0.048, -0.039), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(1232.200, -2334.990, 2299.630), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankAtBarrier2_1 = { AimVectors = { [0] = Vec3(-0.440, 0.712, -0.546), [1] = Vec3(-0.508, -0.793, 0.337), [2] = Vec3(-0.638, -0.043, -0.769), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1530.300, 486.392, 3905.126), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankAtBarrier2_2 = { AimVectors = { [0] = Vec3(-0.360, 0.819, -0.446), [1] = Vec3(-0.546, -0.749, 0.375), [2] = Vec3(-0.611, 0.255, -0.749), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1532.749, 343.209, 3905.126), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankAtBarrier2_3 = { AimVectors = { [0] = Vec3(0.999, -0.029, -0.027), [1] = Vec3(0.469, 0.836, -0.287), [2] = Vec3(0.299, -0.763, 0.573), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-2361.633, 439.095, 3666.807), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankAtBarrier2_4 = { AimVectors = { [0] = Vec3(0.026, 0.988, -0.149), [1] = Vec3(0.551, 0.833, 0.039), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1786.793, 52.838, 3645.677), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankAtBarrier2_6 = { AimVectors = { [0] = Vec3(0.008, 0.962, -0.272), [1] = Vec3(-0.932, -0.021, 0.363), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1828.784, -165.787, 3831.146), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankBetweenBarriers_10 = { AimVectors = { [0] = Vec3(0.981, 0.094, -0.172), [1] = Vec3(0.581, -0.812, 0.059), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-2412.666, 2179.955, 3255.552), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankBetweenBarriers_2 = { AimVectors = { [0] = Vec3(0.192, -0.933, -0.305), [1] = Vec3(-0.925, -0.377, 0.044), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(141.915, 2758.437, 3007.071), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankBetweenBarriers_3 = { AimVectors = { [0] = Vec3(0.703, -0.673, -0.230), [1] = Vec3(-0.525, -0.835, 0.166), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-950.604, 2736.417, 3107.518), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankBetweenBarriers_4 = { AimVectors = { [0] = Vec3(0.908, -0.343, -0.239), [1] = Vec3(0.005, -0.987, 0.161), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1875.937, 2727.677, 3286.764), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankBetweenBarriers_5 = { AimVectors = { [0] = Vec3(0.953, 0.263, -0.153), [1] = Vec3(-0.602, -0.689, 0.404), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1347.435, 2004.316, 3124.001), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankBetweenBarriers_6 = { AimVectors = { [0] = Vec3(0.967, -0.062, -0.249), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-2794.012, 2301.164, 3506.073), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankBetweenBarriers_7 = { AimVectors = { [0] = Vec3(0.934, -0.207, -0.292), [1] = Vec3(0.748, -0.615, -0.249), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-3164.432, 2815.501, 3759.923), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankBetweenBarriers_8 = { AimVectors = { [0] = Vec3(0.943, -0.205, -0.261), [1] = Vec3(0.566, -0.819, -0.091), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-2865.124, 2802.951, 3550.276), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankBetweenBarriers_9 = { AimVectors = { [0] = Vec3(0.984, -0.008, -0.175), [1] = Vec3(0.710, -0.695, -0.114), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-2581.770, 2317.405, 3335.977), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankInfrontOfBarrier2_1 = { AimVectors = { [0] = Vec3(0.745, 0.567, -0.350), [1] = Vec3(0.035, -0.923, 0.383), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-2616.725, 1030.183, 3905.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankInfrontOfBarrier2_2 = { AimVectors = { [0] = Vec3(0.675, 0.585, -0.449), [1] = Vec3(-0.388, -0.877, 0.282), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-2439.479, 1125.415, 3905.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankInfrontOfBarrier2_3 = { AimVectors = { [0] = Vec3(0.253, 0.806, -0.535), [1] = Vec3(-0.204, -0.977, 0.061), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1572.332, 1107.350, 3905.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankInfrontOfBarrier2_4 = { AimVectors = { [0] = Vec3(0.161, 0.825, -0.542), [1] = Vec3(-0.706, -0.679, 0.201), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1638.830, 1037.724, 3905.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankInfrontOfBarrier2_5 = { AimVectors = { [0] = Vec3(0.433, 0.866, -0.249), [1] = Vec3(0.483, -0.874, 0.046), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-2224.863, 604.337, 3615.397), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankInfrontOfBarrier2_6 = { AimVectors = { [0] = Vec3(-0.120, 0.986, -0.116), [1] = Vec3(-0.580, -0.557, 0.595), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1640.510, 217.389, 3617.759), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankNearDoor_10 = { AimVectors = { [0] = Vec3(0.285, 0.874, -0.393), [1] = Vec3(0.447, 0.840, -0.307), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-3283.638, -2340.212, 4822.993), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankNearDoor_2 = { AimVectors = { [0] = Vec3(0.805, -0.376, -0.458), [1] = Vec3(0.977, -0.190, -0.099), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-3980.818, -181.528, 4513.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankNearDoor_3 = { AimVectors = { [0] = Vec3(0.863, -0.066, -0.500), [1] = Vec3(0.938, -0.281, -0.203), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-4054.168, -256.630, 4609.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankNearDoor_4 = { AimVectors = { [0] = Vec3(0.888, 0.059, -0.457), [1] = Vec3(0.978, -0.103, -0.180), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-4327.676, -532.889, 4609.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankNearDoor_5 = { AimVectors = { [0] = Vec3(0.851, 0.423, -0.310), [1] = Vec3(0.988, 0.097, -0.122), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-4417.799, -961.857, 4513.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankNearDoor_6 = { AimVectors = { [0] = Vec3(0.751, 0.610, -0.252), [1] = Vec3(0.924, 0.372, -0.090), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-4396.900, -1525.711, 4463.408), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankNearDoor_7 = { AimVectors = { [0] = Vec3(0.642, 0.724, -0.252), [1] = Vec3(0.815, 0.572, -0.092), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-4407.135, -2133.000, 4479.593), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankNearDoor_8 = { AimVectors = { [0] = Vec3(0.856, -0.265, -0.443), [1] = Vec3(0.981, -0.181, -0.076), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-3783.093, -250.954, 4396.165), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankNearDoor_9 = { AimVectors = { [0] = Vec3(0.362, 0.878, -0.314), [1] = Vec3(0.597, 0.786, -0.162), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-3490.516, -2126.711, 4546.982), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastBarrier2_1 = { AimVectors = { [0] = Vec3(0.733, -0.457, -0.504), [1] = Vec3(0.153, -0.978, 0.143), [2] = Vec3(-0.439, -0.880, 0.179), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-2283.433, 882.205, 4071.678), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastBarrier2_2 = { AimVectors = { [0] = Vec3(0.795, -0.403, -0.453), [1] = Vec3(0.237, -0.962, 0.134), [2] = Vec3(-0.582, -0.774, 0.248), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-2339.411, 823.269, 4089.207), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastBarrier2_3 = { AimVectors = { [0] = Vec3(-0.440, -0.897, -0.053), [1] = Vec3(-0.776, -0.589, 0.224), [2] = Vec3(0.467, -0.881, -0.073), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1853.326, -525.104, 4240.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastBarrier2_4 = { AimVectors = { [0] = Vec3(0.789, -0.297, -0.539), [1] = Vec3(0.596, 0.518, -0.613), [2] = Vec3(0.524, -0.834, -0.172), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-2835.221, 892.939, 4513.126), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastBarrier2_5 = { AimVectors = { [0] = Vec3(0.805, -0.244, -0.540), [1] = Vec3(0.580, 0.534, -0.615), [2] = Vec3(0.559, -0.812, -0.170), [3] = Vec3(0.173, -0.980, -0.096), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-2840.351, 807.221, 4513.126), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastBarrier2_6 = { AimVectors = { [0] = Vec3(0.862, 0.087, -0.499), [1] = Vec3(0.830, -0.518, -0.206), [2] = Vec3(0.413, -0.908, -0.066), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-3051.096, 266.313, 4513.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastBarrier2_7 = { AimVectors = { [0] = Vec3(0.336, 0.687, -0.644), [1] = Vec3(-0.620, 0.215, -0.755), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-2201.266, -430.430, 4512.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastBarrier2_8 = { AimVectors = { [0] = Vec3(0.258, 0.677, -0.689), [1] = Vec3(-0.954, -0.291, 0.068), [2] = Vec3(-0.893, 0.450, -0.001), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-1888.312, -427.775, 4513.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastBarrier2_9 = { AimVectors = { [0] = Vec3(0.384, 0.593, -0.708), [1] = Vec3(-0.557, -0.830, 0.038), [2] = Vec3(-0.877, 0.359, -0.320), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-2053.288, -329.797, 4513.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastBridge_1 = { AimVectors = { [0] = Vec3(0.909, 0.063, -0.412), [1] = Vec3(0.973, -0.210, -0.092), [2] = Vec3(0.800, -0.600, 0.014), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-3618.248, -230.491, 4398.533), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastBridge_2 = { AimVectors = { [0] = Vec3(0.926, 0.337, -0.171), [1] = Vec3(0.493, -0.806, 0.329), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-2997.868, -100.813, 3930.915), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastBridge_3 = { AimVectors = { [0] = Vec3(0.600, 0.729, -0.330), [1] = Vec3(-0.415, -0.876, 0.248), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-2415.702, -516.675, 4082.128), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastBridge_4 = { AimVectors = { [0] = Vec3(0.940, 0.341, -0.027), [1] = Vec3(-0.793, 0.419, -0.441), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-2429.875, -821.649, 4241.125), Radius = 32, }, DEFEND_Axis_TankPastBridge_5 = { AimVectors = { [0] = Vec3(0.782, 0.061, -0.620), [1] = Vec3(0.943, -0.284, -0.171), [2] = Vec3(0.751, -0.657, -0.061), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-3494.399, -163.605, 4513.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastBridge_6 = { AimVectors = { [0] = Vec3(0.538, 0.804, -0.252), [1] = Vec3(0.185, -0.844, 0.504), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-2656.597, -549.079, 3963.549), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastFirstBarrier_1 = { AimVectors = { [0] = Vec3(0.545, -0.831, -0.116), [1] = Vec3(0.049, 0.947, 0.317), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(9.173, 524.760, 2381.663), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastFirstBarrier_10 = { AimVectors = { [0] = Vec3(0.129, -0.967, -0.221), [1] = Vec3(-0.978, -0.204, 0.041), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(456.361, 2548.383, 3051.143), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastFirstBarrier_2 = { AimVectors = { [0] = Vec3(0.154, -0.977, -0.147), [1] = Vec3(-0.576, 0.777, 0.252), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(651.487, 913.466, 2548.240), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastFirstBarrier_3 = { AimVectors = { [0] = Vec3(0.110, -0.990, -0.088), [1] = Vec3(-0.617, 0.744, 0.258), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(751.747, 882.219, 2540.199), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastFirstBarrier_4 = { AimVectors = { [0] = Vec3(0.494, -0.837, -0.233), [1] = Vec3(0.099, 0.992, 0.076), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-239.879, 1138.772, 2783.924), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastFirstBarrier_5 = { AimVectors = { [0] = Vec3(0.455, -0.880, -0.140), [1] = Vec3(0.038, 0.986, 0.159), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-144.392, 1186.510, 2719.026), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastFirstBarrier_6 = { AimVectors = { [0] = Vec3(0.496, -0.854, -0.158), [1] = Vec3(0.166, 0.938, 0.303), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-242.796, 1528.149, 2698.034), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastFirstBarrier_7 = { AimVectors = { [0] = Vec3(0.455, -0.877, -0.155), [1] = Vec3(0.027, 0.959, 0.283), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(-244.586, 1909.899, 2763.185), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastFirstBarrier_8 = { AimVectors = { [0] = Vec3(0.054, -0.975, -0.215), [1] = Vec3(-0.994, 0.108, 0.030), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(740.353, 2120.684, 2951.922), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankPastFirstBarrier_9 = { AimVectors = { [0] = Vec3(0.046, -0.971, -0.236), [1] = Vec3(-0.999, -0.008, 0.052), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(652.301, 2289.882, 2986.730), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankStolen_12 = { AimVectors = { [0] = Vec3(0.990, 0.004, -0.141), [1] = Vec3(0.660, -0.736, -0.153), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(1193.751, -366.125, 1983.665), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankStolen_13 = { AimVectors = { [0] = Vec3(0.792, 0.392, -0.468), [1] = Vec3(0.712, -0.394, -0.582), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(1344.771, -1103.220, 2441.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankStolen_14 = { AimVectors = { [0] = Vec3(0.959, 0.228, -0.167), }, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(655.809, -690.924, 2151.079), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TankStolen_2 = { AimVectors = { [0] = Vec3(0.629, -0.629, -0.456), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1112.953, -336.830, 2441.125), Radius = 20, Stance = "mincamptime", }, DEFEND_Axis_TankStolen_3 = { AimVectors = { [0] = Vec3(0.902, 0.028, -0.431), [1] = Vec3(0.510, -0.727, -0.459), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1313.621, -247.361, 2441.125), Radius = 20, Stance = "mincamptime", }, DEFEND_Axis_TankStolen_4 = { AimVectors = { [0] = Vec3(0.940, 0.134, -0.313), [1] = Vec3(0.581, -0.645, -0.497), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1269.123, -293.053, 2441.126), Radius = 20, Stance = "mincamptime", }, DEFEND_Axis_TankStolen_5 = { AimVectors = { [0] = Vec3(0.929, -0.162, -0.332), [1] = Vec3(0.539, -0.745, -0.394), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1299.402, 155.280, 2446.812), Radius = 20, Stance = "mincamptime", }, DEFEND_Axis_TankStolen_6 = { AimVectors = { [0] = Vec3(0.937, -0.058, -0.343), [1] = Vec3(0.452, -0.778, -0.437), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1413.542, 161.400, 2424.602), Radius = 32, Stance = "mincamptime", }, DEFEND_Axis_TankStolen_7 = { AimVectors = { [0] = Vec3(0.872, -0.399, -0.284), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(754.565, -322.252, 2203.195), Radius = 32, Stance = "mincamptime", }, DEFEND_Axis_TankStolen_8 = { AimVectors = { [0] = Vec3(0.766, -0.582, -0.275), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(770.617, -238.927, 2222.156), Radius = 32, Stance = "mincamptime", }, ESCORT_Tank = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-30.639, -219.110, -29.281), [1] = Vec3(45.654, -213.455, -33.588), [2] = Vec3(100.374, -110.934, -48.781), [3] = Vec3(-102.467, -110.504, -26.016), [4] = Vec3(40.008, 173.819, -44.038), [5] = Vec3(-39.349, 174.648, -40.166), }, Position = Vec3(3729.760, -2184.639, 1843.854), Vehicle = "MOVER_tank", }, FLAG_axis_docs = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-4560.000, -12.000, 4205.125), TeamAvailability = 4, }, GRENADE_BankDoorMG = { Count = 2, Facing = Vec3(-0.998, -0.032, -0.054), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-2093.202, -765.490, 4241.125), PrimeGrenade = 1, TargetGoal = "MOUNTMG42_Bank_Door", TraceInfo = { }, }, GRENADE_SecondTankBarrierMG = { Count = 2, Facing = Vec3(-0.025, 0.997, -0.075), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-2055.329, -723.211, 4241.125), PrimeGrenade = 1, TargetGoal = "MOUNTMG42_Second_TankBarrier_Tower", TraceInfo = { }, }, GRENADE_TankAtBarrier1 = { Facing = Vec3(0.856, 0.513, -0.068), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(831.982, -861.100, 2133.205), PrimeGrenade = 1, TargetGoal = "MOVER_tank", TraceInfo = { }, }, GRENADE_TankAtBarrier2 = { Facing = Vec3(-0.588, 0.797, -0.140), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-1549.716, 629.769, 3598.662), PrimeGrenade = 1, TargetGoal = "MOVER_tank", TraceInfo = { }, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1222.000, 278.000, 2225.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-4036.000, 501.000, 3554.000), Range = 1250, TagName = "south_healthcabinet", TeamAvailability = 6, }, MOUNTMG42_Bank_Door = { AimVectors = { [0] = Vec3(-0.953, 0.116, -0.279), [1] = Vec3(-0.840, -0.528, -0.126), [2] = Vec3(-0.793, 0.348, -0.500), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 90, Position = Vec3(-2456.000, -768.000, 4300.000), TeamAvailability = 6, }, MOUNTMG42_Dropoff_Tower_1 = { AimVectors = { [0] = Vec3(-0.816, 0.570, -0.093), [1] = Vec3(-0.998, -0.069, -0.003), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 90, Position = Vec3(3088.000, -1912.000, 2380.000), TeamAvailability = 6, }, MOUNTMG42_Dropoff_Tower_2 = { AimVectors = { [0] = Vec3(-0.126, 0.975, -0.182), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 90, Position = Vec3(3296.000, -1704.000, 2380.000), TeamAvailability = 6, }, MOUNTMG42_Second_TankBarrier = { AimVectors = { [0] = Vec3(0.542, 0.669, -0.508), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 90, Position = Vec3(-2248.000, 1064.000, 3956.000), TeamAvailability = 6, }, MOUNTMG42_Second_TankBarrier_Tower = { AimVectors = { [0] = Vec3(0.077, 0.865, -0.497), [1] = Vec3(-0.621, 0.783, 0.018), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 90, Position = Vec3(-2048.000, -360.000, 4300.000), TeamAvailability = 6, }, MOUNTMG42_Tank_Depot = { AimVectors = { [0] = Vec3(0.734, 0.633, -0.245), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 120, MinCampTime = 90, Position = Vec3(1296.000, -920.000, 2492.000), TeamAvailability = 6, }, MOUNT_Tank = { AimMode = "random", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(4.595, -230.164, -30.844), [1] = Vec3(109.047, -94.525, -50.077), [2] = Vec3(115.423, 46.095, -48.964), [3] = Vec3(-3.655, 182.324, -43.541), [4] = Vec3(-100.322, 59.271, -28.382), [5] = Vec3(-107.538, -78.194, -26.205), }, Position = Vec3(3758.416, -2336.745, 1861.998), Vehicle = "MOVER_tank", }, MOVER_lift01 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1032.000, -16.000, 3677.000), TeamAvailability = 6, }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(3529.973, -2354.000, 1904.553), TeamAvailability = 4, }, PLANTMINE_Axis_Start_1 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(3016.222, -2085.818, 1765.604), Radius = 20, }, PLANTMINE_Axis_Start_10 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(3725.346, -2291.546, 1856.685), Radius = 20, }, PLANTMINE_Axis_Start_11 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(3632.899, -2184.245, 1825.880), Radius = 20, }, PLANTMINE_Axis_Start_12 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(3733.814, -2396.034, 1863.127), Radius = 20, }, PLANTMINE_Axis_Start_2 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(3199.665, -2459.535, 1813.728), Radius = 20, }, PLANTMINE_Axis_Start_3 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(3576.929, -1760.142, 1789.104), Radius = 20, }, PLANTMINE_Axis_Start_4 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(3671.476, -1800.651, 1809.808), Radius = 20, }, PLANTMINE_Axis_Start_5 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(3763.502, -1819.638, 1832.456), Radius = 20, }, PLANTMINE_Axis_Start_6 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(3515.250, -1609.866, 1813.804), Radius = 20, }, PLANTMINE_Axis_Start_7 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(3383.045, -1611.982, 1814.895), Radius = 20, }, PLANTMINE_Axis_Start_8 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(3289.567, -1646.015, 1811.410), Radius = 20, }, PLANTMINE_Axis_Start_9 = { GoalType = "PLANTMINE", MinRadius = 20, Position = Vec3(3791.613, -2090.955, 1838.460), Radius = 20, }, PLANTMINE_Axis_TankPastFirstBarrier_14 = { GoalType = "PLANTMINE", Position = Vec3(-725.920, 2432.467, 2938.686), Radius = 20, }, PLANTMINE_Axis_TankPastFirstBarrier_15 = { GoalType = "PLANTMINE", Position = Vec3(-461.917, 2429.198, 2901.323), Radius = 20, }, PLANTMINE_Axis_TankPastFirstBarrier_16 = { GoalType = "PLANTMINE", Position = Vec3(-134.419, 2429.476, 2865.508), Radius = 20, }, PLANTMINE_Axis_TankPastFirstBarrier_17 = { GoalType = "PLANTMINE", Position = Vec3(-448.005, 2164.459, 2864.118), Radius = 20, }, PLANTMINE_Axis_TankPastFirstBarrier_18 = { GoalType = "PLANTMINE", Position = Vec3(-1240.291, 2184.179, 3081.626), Radius = 20, }, PLANTMINE_Axis_TankPastFirstBarrier_19 = { GoalType = "PLANTMINE", Position = Vec3(-994.551, 2431.113, 3009.852), Radius = 20, }, PLANTMINE_Axis_TankPastFirstBarrier_20 = { GoalType = "PLANTMINE", Position = Vec3(-1165.539, 2431.222, 3054.929), Radius = 20, }, PLANTMINE_Axis_TankPastFirstBarrier_21 = { GoalType = "PLANTMINE", Position = Vec3(36.399, 2292.332, 2820.446), Radius = 20, }, PLANT_2nd_vault_storage_vent = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-3264.000, -148.000, 3715.500), TagName = "2nd vault storage vent", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-672.000, -468.500, 3685.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Tank_Barrier_1 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.606, 0.734, -0.307), [1] = Vec3(-0.632, -0.662, 0.403), }, position = Vec3(1030.856, -901.096, 2088.370), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.933, 0.277, -0.231), [1] = Vec3(0.913, -0.395, 0.105), }, position = Vec3(288.550, -928.934, 2256.329), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1125.668, -596.000, 2026.938), TagName = "Tank Barrier 1", TeamAvailability = 4, }, PLANT_Tank_Barrier_2 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.811, -0.543, 0.220), [1] = Vec3(-0.789, -0.143, 0.598), }, position = Vec3(-1551.859, 1180.922, 3405.379), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.475, -0.827, 0.301), }, position = Vec3(-2264.284, 1523.207, 3228.504), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1924.000, 893.668, 3502.940), TagName = "Tank Barrier 2", TeamAvailability = 4, }, PLANT_elevator_shaft_vent = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1272.000, -168.000, 3027.999), TagName = "elevator shaft vent", TeamAvailability = 4, }, PLANT_vault_storage_vent = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-3096.000, 368.000, 3715.499), TagName = "vault storage vent", TeamAvailability = 4, }, REPAIRMG42_Bank_Door = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-2456.000, -768.000, 4300.000), TeamAvailability = 6, }, REPAIRMG42_Dropoff_Tower_1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3088.000, -1912.000, 2380.000), TeamAvailability = 6, }, REPAIRMG42_Dropoff_Tower_2 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3296.000, -1704.000, 2380.000), TeamAvailability = 6, }, REPAIRMG42_Second_TankBarrier = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-2248.000, 1064.000, 3956.000), TeamAvailability = 6, }, REPAIRMG42_Second_TankBarrier_Tower = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-2048.000, -360.000, 4300.000), TeamAvailability = 6, }, REPAIRMG42_Tank_Depot = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1296.000, -920.000, 2492.000), TeamAvailability = 6, }, ROUTE_Allied_FirstSpawn_1 = { GoalType = "ROUTE", Position = Vec3(2847.267, 2688.933, 1688.313), Radius = 600, }, ROUTE_Allied_Front = { GoalType = "ROUTE", Position = Vec3(3028.488, -272.235, 1814.078), Radius = 300, }, ROUTE_Allied_Hill_1 = { GoalType = "ROUTE", Position = Vec3(4356.562, 551.328, 2546.912), Radius = 125, }, ROUTE_Allied_Hill_2 = { GoalType = "ROUTE", Position = Vec3(4706.222, -973.873, 2461.988), Radius = 125, }, ROUTE_Allied_Hill_3 = { GoalType = "ROUTE", Position = Vec3(4388.777, -2016.235, 2256.654), Radius = 125, }, ROUTE_Axis_FirstSpawnDoor = { GoalType = "ROUTE", Position = Vec3(2431.979, -2355.720, 1581.125), Radius = 125, }, ROUTE_Axis_FirstSpawnStairs_1 = { GoalType = "ROUTE", Position = Vec3(567.413, -2638.545, 1789.125), Radius = 125, }, ROUTE_Axis_FirstSpawnStairs_2 = { GoalType = "ROUTE", Position = Vec3(656.697, -2631.619, 2173.125), Radius = 125, }, ROUTE_Axis_FirstSpawn_1 = { GoalType = "ROUTE", Position = Vec3(1492.000, -2196.000, 1581.125), Radius = 350, }, ROUTE_Bank_door = { GoalType = "ROUTE", Position = Vec3(-4079.955, -469.729, 4163.814), Radius = 125, }, ROUTE_Bank_flag = { GoalType = "ROUTE", Position = Vec3(-4563.221, -6.226, 4201.125), Radius = 300, }, ROUTE_Bank_tunnel = { GoalType = "ROUTE", Position = Vec3(-3997.998, 5.689, 3733.835), Radius = 125, }, ROUTE_Bridge = { GoalType = "ROUTE", Position = Vec3(-2507.160, -320.444, 4241.125), Radius = 125, }, ROUTE_CP_Stairs_1 = { GoalType = "ROUTE", Position = Vec3(-1033.516, -599.604, 3681.125), Radius = 125, }, ROUTE_CP_Stairs_2 = { GoalType = "ROUTE", Position = Vec3(-1854.001, -725.408, 4177.125), Radius = 125, }, ROUTE_Cappoint_tower = { GoalType = "ROUTE", Position = Vec3(3162.888, -1804.267, 1809.125), Radius = 125, }, ROUTE_Door_NearHealthCab = { GoalType = "ROUTE", Position = Vec3(-3277.762, 634.124, 3522.125), Radius = 125, }, ROUTE_LowerBaseSpawnStairs_1 = { GoalType = "ROUTE", Position = Vec3(-1113.888, 139.608, 2370.125), Radius = 125, }, ROUTE_LowerBaseSpawnStairs_2 = { GoalType = "ROUTE", Position = Vec3(-1187.400, -42.299, 3538.125), Radius = 125, }, ROUTE_LowerBaseSpawn_1 = { GoalType = "ROUTE", Position = Vec3(-467.523, 582.526, 2193.125), Radius = 300, }, ROUTE_MG42_door = { GoalType = "ROUTE", Position = Vec3(-2307.445, -906.389, 4337.125), Radius = 125, }, ROUTE_NearHealthCab = { GoalType = "ROUTE", Position = Vec3(-3608.115, 1313.628, 3553.125), Radius = 125, }, ROUTE_Outside_1 = { GoalType = "ROUTE", Position = Vec3(-1476.256, -1789.825, 3924.043), Radius = 125, }, ROUTE_Outside_2 = { GoalType = "ROUTE", Position = Vec3(1314.836, -2248.994, 2300.434), Radius = 125, }, ROUTE_StairsNearGold = { GoalType = "ROUTE", Position = Vec3(-4219.358, 186.007, 3777.125), Radius = 125, }, ROUTE_TankBarrier2_Door = { GoalType = "ROUTE", Position = Vec3(-1447.544, 371.394, 3633.125), Radius = 125, }, ROUTE_Tower_exit = { GoalType = "ROUTE", Position = Vec3(-65.758, -367.224, 2194.125), Radius = 125, }, ROUTE_Tower_stairs_1 = { GoalType = "ROUTE", Position = Vec3(-879.102, -152.739, 2674.125), Radius = 125, }, ROUTE_UnderBridge = { GoalType = "ROUTE", Position = Vec3(-2514.875, -125.396, 3775.143), Radius = 200, }, ROUTE_Vent_shaft_1 = { GoalType = "ROUTE", Position = Vec3(-3081.968, 370.298, 3682.125), Radius = 125, }, ROUTE_Vent_shaft_2 = { GoalType = "ROUTE", Position = Vec3(-1329.166, 99.111, 2994.125), Radius = 125, }, SMOKEBOMB_Allied_TankInfrontOfBarrier2_7 = { AimVectors = { [0] = Vec3(-0.181, -0.553, 0.813), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-1517.227, 1823.682, 3225.475), Radius = 32, }, SMOKEBOMB_Allied_TankPastFirstBarrier_11 = { AimVectors = { [0] = Vec3(-0.141, 0.578, 0.804), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(1055.971, -2006.755, 2549.191), Radius = 32, }, Version = 1, };