global _MG = { AMMOCAB_cabinet_ammo_model = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(95.000, -327.000, 314.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t48 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2296.000, -3896.000, 44.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t50 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3646.000, -3120.000, 42.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t65 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1180.000, 79.500, 837.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t75 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(56.000, -2236.000, 674.500), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t77 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3630.000, 1730.000, 1208.500), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t86 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3424.000, 128.000, 908.000), Range = 1250, TeamAvailability = 6, }, BUILD_Axis_engine_room_door = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(274.000, 134.500, 649.500), Roles = { [0] = "ATTACKER1", }, TagName = "Axis engine room door", TeamAvailability = 4, }, BUILD_entry_to_the_roof = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(780.500, 315.000, 634.000), TagName = "entry to the roof", TeamAvailability = 2, }, BUILD_ramp_to_the_Flag_and_big_radar_station = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2748.000, 2461.000, 33.000), TagName = "ramp to the Flag and big radar station", TeamAvailability = 4, }, CAPPOINT_radio = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-4242.841, 2154.506, 1321.125), }, CHECKPOINT_forwardspawn1_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(915.000, 31.000, 1157.000), }, DEFEND_radio1 = { AimVectors = { [0] = Vec3(0.982, -0.131, 0.136), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4204.090, 1992.788, 553.125), Radius = 32, }, DEFEND_radio2 = { AimVectors = { [0] = Vec3(0.138, -0.976, 0.171), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(-4071.199, 2236.335, 553.126), Radius = 32, }, DEFEND_radio3 = { AimVectors = { [0] = Vec3(0.876, -0.371, -0.307), [1] = Vec3(0.861, 0.389, -0.327), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3372.448, 1621.061, 541.125), Radius = 32, }, DEFEND_radio4 = { AimVectors = { [0] = Vec3(-0.666, -0.646, 0.374), [1] = Vec3(-0.439, 0.897, 0.062), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3729.563, 1619.302, 541.125), Radius = 32, }, DEFEND_radio5 = { AimVectors = { [0] = Vec3(-0.273, -0.955, 0.120), [1] = Vec3(0.989, 0.115, -0.097), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3738.956, 2183.119, 541.199), Radius = 32, }, DEFEND_radio6 = { AimVectors = { [0] = Vec3(-0.951, 0.300, 0.078), [1] = Vec3(0.713, 0.509, -0.482), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3598.451, 1834.139, 539.330), Radius = 32, }, DEFEND_roof1 = { AimVectors = { [0] = Vec3(0.974, 0.203, 0.103), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(274.387, -311.149, 802.125), Radius = 32, }, DEFEND_roof2 = { AimVectors = { [0] = Vec3(0.974, -0.215, 0.077), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(271.965, 320.438, 802.125), Radius = 32, }, DEFEND_roof3 = { AimVectors = { [0] = Vec3(-0.989, -0.130, 0.069), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(1375.949, 324.917, 803.125), Radius = 32, }, DEFEND_roof4 = { AimVectors = { [0] = Vec3(-0.998, 0.065, 0.023), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(1378.537, -291.830, 801.125), Radius = 32, }, DEFEND_roof5 = { AimVectors = { [0] = Vec3(-0.306, -0.667, -0.679), [1] = Vec3(0.782, 0.623, -0.026), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(731.912, -31.769, 1093.125), Radius = 32, }, DEFEND_roof6 = { AimVectors = { [0] = Vec3(-0.185, -0.978, 0.094), [1] = Vec3(-0.855, -0.518, 0.002), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(845.676, -125.445, 801.125), Radius = 32, }, DEFEND_roof7 = { AimVectors = { [0] = Vec3(-0.824, 0.063, -0.563), [1] = Vec3(0.900, 0.434, 0.044), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(109.129, -148.024, 801.125), Radius = 32, }, DEFEND_roof8 = { AimVectors = { [0] = Vec3(-0.817, -0.174, -0.549), [1] = Vec3(0.903, -0.422, 0.084), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(106.993, 179.875, 801.125), Radius = 32, }, DEFEND_roof9 = { AimVectors = { [0] = Vec3(-0.996, 0.042, 0.074), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(1285.052, -317.818, 801.125), Radius = 32, Stance = "prone", }, DEFEND_stairs1 = { AimVectors = { [0] = Vec3(-0.821, -0.567, 0.071), [1] = Vec3(0.309, -0.949, 0.059), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(1291.299, 345.145, 281.125), Radius = 32, Stance = "crouch", }, DEFEND_stairs2 = { AimVectors = { [0] = Vec3(0.345, 0.931, -0.115), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(910.824, -65.071, 359.125), Radius = 32, }, DEFEND_stairs3 = { AimVectors = { [0] = Vec3(0.590, 0.806, -0.035), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(119.118, -163.934, 281.125), Radius = 32, }, DEFEND_stairs4 = { AimVectors = { [0] = Vec3(0.181, -0.983, 0.020), [1] = Vec3(0.688, -0.726, -0.012), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(153.310, 170.993, 281.125), Radius = 32, }, DEFEND_stairs5 = { AimVectors = { [0] = Vec3(-0.211, 0.966, 0.147), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(1136.651, 21.476, 281.125), Radius = 32, Stance = "crouch", }, DEFEND_stairs6 = { AimVectors = { [0] = Vec3(-0.885, 0.465, 0.028), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(1532.064, -80.007, 281.125), Radius = 32, Stance = "crouch", }, DEFEND_switch1 = { AimVectors = { [0] = Vec3(0.418, 0.869, 0.266), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(562.108, -289.725, 601.125), Radius = 32, }, DEFEND_switch2 = { AimVectors = { [0] = Vec3(0.062, 0.951, 0.303), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(706.413, -313.964, 601.125), Radius = 32, }, DEFEND_switch3 = { AimVectors = { [0] = Vec3(0.664, -0.747, -0.024), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(978.125, 323.544, 602.125), Radius = 32, }, DEFEND_switch4 = { AimVectors = { [0] = Vec3(0.765, 0.643, -0.036), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(1010.112, -90.851, 602.125), Radius = 32, }, DEFEND_switch5 = { AimVectors = { [0] = Vec3(-0.211, -0.977, 0.019), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(1270.604, 395.421, 602.125), Radius = 32, }, DEFEND_switch6 = { AimVectors = { [0] = Vec3(0.890, 0.456, 0.007), }, GoalType = "Defend", MaxCampTime = 100, MinCampTime = 10, MinRadius = 32, Position = Vec3(978.125, -311.493, 602.125), Radius = 32, }, FLAG_secret_documents = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(152.000, -232.000, 605.125), TagName = "secret documents", TeamAvailability = 4, }, HEALTHCAB_429 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3641.500, 1625.000, 570.000), Range = 1250, TagName = "", TeamAvailability = 6, }, HEALTHCAB_547 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3641.500, 1625.000, 570.000), Range = 1250, TagName = "", TeamAvailability = 6, }, HEALTHCAB_cabinet_health_model = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(86.000, -226.000, 314.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t49 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2296.000, -3800.000, 44.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t51 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3647.000, -3020.000, 40.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t66 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1178.000, -26.000, 837.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t76 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(53.000, -2124.500, 673.500), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t78 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3518.500, 1733.000, 1207.500), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_castle_e = { AimVectors = { [0] = Vec3(0.514, -0.805, -0.296), [1] = Vec3(0.949, 0.035, -0.313), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(1592.000, 85.000, 661.000), TeamAvailability = 6, }, MOUNTMG42_castle_n = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(1032.000, 424.000, 663.000), TeamAvailability = 6, }, MOUNTMG42_castle_s = { AimVectors = { [0] = Vec3(-0.664, -0.697, -0.269), [1] = Vec3(-0.145, -0.952, -0.269), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(865.000, -409.000, 664.000), TeamAvailability = 6, }, MOUNTMG42_castle_se = { AimVectors = { [0] = Vec3(0.534, -0.783, -0.320), [1] = Vec3(-0.108, -0.950, -0.292), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(1370.000, -409.000, 664.000), TeamAvailability = 6, }, MOUNTMG42_flak1e = { AimVectors = { [0] = Vec3(0.695, -0.632, -0.344), [1] = Vec3(0.779, 0.426, -0.460), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-3452.000, 1691.000, 758.000), TeamAvailability = 6, }, MOUNTMG42_flak1n = { AimVectors = { [0] = Vec3(0.657, 0.512, -0.553), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-3594.000, 1788.000, 756.000), TeamAvailability = 6, }, MOUNTMG42_flak2 = { AimVectors = { [0] = Vec3(0.670, -0.584, -0.459), [1] = Vec3(0.627, 0.548, -0.554), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-3447.000, 1685.000, 982.000), TeamAvailability = 6, }, MOUNTMG42_inside = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(999.000, -17.000, 419.000), TeamAvailability = 6, }, MOUNTMG42_roof = { AimVectors = { [0] = Vec3(0.544, 0.811, -0.214), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(189.000, -155.000, 1031.000), TeamAvailability = 6, }, MOUNTMG42_tower1w = { AimVectors = { [0] = Vec3(-0.972, -0.207, -0.110), [1] = Vec3(-0.877, -0.457, -0.150), [2] = Vec3(-0.767, 0.626, -0.138), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(12.000, -2203.000, 221.000), TeamAvailability = 6, }, MOUNTMG42_tower2e = { AimVectors = { [0] = Vec3(0.965, 0.092, -0.245), [1] = Vec3(0.806, -0.508, -0.305), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(256.000, -2232.000, 444.000), TeamAvailability = 6, }, MOUNTMG42_tower2n = { AimVectors = { [0] = Vec3(-0.790, 0.484, -0.376), [1] = Vec3(0.133, 0.988, 0.075), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(100.000, -2050.000, 448.000), TeamAvailability = 6, }, MOUNTMG42_tower2n_1 = { AimVectors = { [0] = Vec3(-0.799, 0.583, -0.147), [1] = Vec3(0.126, 0.976, 0.178), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(100.000, -2050.000, 448.000), TagName = "tower2n", TeamAvailability = 6, }, PLANT_Axis_engine_room_door = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(274.000, 143.500, 656.500), TagName = "Axis engine room door", TeamAvailability = 2, }, PLANT_Flak_cannon = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-3551.813, 2129.540, 672.000), TagName = "Flak cannon", TeamAvailability = 4, }, PLANT_entry_to_the_roof = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(658.500, 30.000, 696.000), TagName = "entry to the roof", TeamAvailability = 4, }, PLANT_entry_to_the_second_floor = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1378.000, 372.000, 593.000), TagName = "entry to the second floor", TeamAvailability = 4, }, PLANT_gate_to_second_floor = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(707.000, -171.000, 872.000), TagName = "gate to second floor", TeamAvailability = 4, }, PLANT_ramp_to_the_Flag_and_big_radar_station = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-3225.891, 1689.500, 597.500), TagName = "ramp to the Flag and big radar station", TeamAvailability = 2, }, PLANT_secret_documents = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(176.500, -232.000, 639.500), Roles = { [0] = "ATTACKER1", }, TagName = "secret documents", TeamAvailability = 4, }, REPAIRMG42_castle_e = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1592.000, 85.000, 661.000), TeamAvailability = 6, }, REPAIRMG42_castle_n = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1032.000, 424.000, 663.000), TeamAvailability = 6, }, REPAIRMG42_castle_s = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(865.000, -409.000, 664.000), TeamAvailability = 6, }, REPAIRMG42_castle_se = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1370.000, -409.000, 664.000), TeamAvailability = 6, }, REPAIRMG42_flak1e = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-3452.000, 1691.000, 758.000), TeamAvailability = 6, }, REPAIRMG42_flak1n = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-3594.000, 1788.000, 756.000), TeamAvailability = 6, }, REPAIRMG42_flak2 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-3447.000, 1685.000, 982.000), TeamAvailability = 6, }, REPAIRMG42_inside = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(999.000, -17.000, 419.000), TeamAvailability = 6, }, REPAIRMG42_roof = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(189.000, -155.000, 1031.000), TeamAvailability = 6, }, REPAIRMG42_tower1w = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(12.000, -2203.000, 221.000), TeamAvailability = 6, }, REPAIRMG42_tower2e = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(256.000, -2232.000, 444.000), TeamAvailability = 6, }, REPAIRMG42_tower2n = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(100.000, -2050.000, 448.000), TeamAvailability = 6, }, REPAIRMG42_tower2n_1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(100.000, -2050.000, 448.000), TagName = "tower2n", TeamAvailability = 6, }, ROUTE_allied_spawn = { GoalType = "ROUTE", Position = Vec3(-3477.398, -3063.718, 9.125), Radius = 800, }, ROUTE_axis_spawn = { GoalType = "ROUTE", Position = Vec3(2627.037, -3841.509, 9.125), Radius = 600, }, ROUTE_docs = { GoalType = "ROUTE", Position = Vec3(136.470, -229.937, 601.284), Radius = 80, }, ROUTE_engine_room = { GoalType = "ROUTE", Position = Vec3(369.219, 276.386, 601.304), Radius = 80, }, ROUTE_flag_nw = { GoalType = "ROUTE", Position = Vec3(638.389, 179.265, 929.125), Radius = 70, }, ROUTE_flag_se = { GoalType = "ROUTE", Position = Vec3(1239.875, -125.875, 929.125), Radius = 70, }, ROUTE_flak_ramp = { GoalType = "ROUTE", Position = Vec3(-3079.048, 2212.552, 188.949), Radius = 125, }, ROUTE_north_ladder = { GoalType = "ROUTE", Position = Vec3(601.558, 521.226, 280.368), Radius = 125, }, ROUTE_roof_hatch = { GoalType = "ROUTE", Position = Vec3(748.344, -181.289, 801.125), Radius = 125, }, ROUTE_south_ladder = { GoalType = "ROUTE", Position = Vec3(785.402, -609.480, 280.366), Radius = 125, }, ROUTE_stairs = { GoalType = "ROUTE", Position = Vec3(1312.656, 375.974, 507.125), Radius = 80, }, ROUTE_west_tunnel = { GoalType = "ROUTE", Position = Vec3(-4005.650, -397.433, 1008.806), Radius = 125, }, SWITCH_door_close = { AimPosition = Vec3(1550.875, -94.442, 660.164), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(1514.198, -93.665, 602.125), Radius = 32, }, SWITCH_door_open = { AimPosition = Vec3(1550.875, -49.911, 660.087), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(1519.302, -49.196, 602.125), Radius = 32, }, Version = 1, };