global _MG = { AMMOCAB_eastbunker_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(612.000, -521.000, 162.000), TeamAvailability = 6, }, AMMOCAB_mainbunker_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1871.000, 752.000, 1026.000), TeamAvailability = 6, }, ATTACK_backup1 = { AimVectors = { [0] = Vec3(0.062, 0.997, 0.043), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(74.004, 1829.992, 136.125), Radius = 32, Roles = { [0] = "INFILTRATOR", [1] = "ATTACKER3", }, }, ATTACK_backup2 = { AimVectors = { [0] = Vec3(0.501, 0.864, 0.053), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-269.225, 1499.620, 136.125), Radius = 32, Roles = { [0] = "INFILTRATOR", [1] = "ATTACKER3", }, }, ATTACK_backup3 = { AimVectors = { [0] = Vec3(-0.716, 0.697, 0.053), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(545.088, 1544.940, 136.125), Radius = 32, Roles = { [0] = "INFILTRATOR", [1] = "ATTACKER3", }, }, ATTACK_backup4 = { AimVectors = { [0] = Vec3(0.728, 0.681, 0.081), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-277.803, 1625.904, 136.125), Radius = 32, Roles = { [0] = "INFILTRATOR", [1] = "ATTACKER3", }, }, ATTACK_backup5 = { AimVectors = { [0] = Vec3(-0.704, 0.708, 0.056), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(556.228, 1662.842, 136.125), Radius = 32, Roles = { [0] = "INFILTRATOR", [1] = "ATTACKER3", }, }, ATTACK_entrance1 = { AimVectors = { [0] = Vec3(0.452, 0.888, -0.085), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1411.296, -3165.240, 200.131), Radius = 32, }, ATTACK_entrance2 = { AimVectors = { [0] = Vec3(0.655, 0.752, -0.068), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1443.862, -2826.479, 168.510), Radius = 32, }, ATTACK_entrance3 = { AimVectors = { [0] = Vec3(0.930, 0.363, -0.052), [1] = Vec3(0.111, 0.994, 0.024), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1453.537, -2466.822, 146.105), Radius = 32, }, ATTACK_entrance4 = { AimVectors = { [0] = Vec3(-0.366, 0.855, -0.369), [1] = Vec3(0.106, 0.992, 0.064), [2] = Vec3(-0.640, 0.100, -0.762), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-910.508, -2760.311, 441.125), Radius = 32, }, ATTACK_inside1 = { AimVectors = { [0] = Vec3(-0.579, -0.814, 0.053), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(465.769, 653.504, 121.125), Radius = 32, Roles = { [0] = "INFILTRATOR", [1] = "ATTACKER3", }, }, ATTACK_inside2 = { AimVectors = { [0] = Vec3(0.647, -0.757, 0.098), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-197.190, 705.205, 121.125), Radius = 32, Roles = { [0] = "INFILTRATOR", [1] = "ATTACKER3", }, }, ATTACK_inside3 = { AimVectors = { [0] = Vec3(-0.890, 0.455, 0.036), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(487.949, 376.218, 121.125), Radius = 32, Roles = { [0] = "INFILTRATOR", [1] = "ATTACKER3", }, }, ATTACK_inside4 = { AimVectors = { [0] = Vec3(0.894, 0.447, 0.025), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-229.990, 402.885, 121.125), Radius = 32, Roles = { [0] = "INFILTRATOR", [1] = "ATTACKER3", }, }, ATTACK_platform1 = { AimVectors = { [0] = Vec3(0.996, 0.085, 0.013), [1] = Vec3(0.289, -0.893, -0.345), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1712.098, 8.125, 993.330), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_platform2 = { AimVectors = { [0] = Vec3(0.201, -0.916, -0.347), [1] = Vec3(0.998, 0.066, 0.013), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1477.481, 55.218, 993.330), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_platform3 = { AimVectors = { [0] = Vec3(0.088, -0.929, -0.361), [1] = Vec3(0.990, 0.137, 0.018), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1225.771, 8.125, 993.330), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, BUILD_Backup_Generator = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(151.500, 2465.500, 169.000), TagName = "Backup Generator", TeamAvailability = 2, }, BUILD_Charge_Booster = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(512.000, -700.000, 180.000), TagName = "Charge Booster", TeamAvailability = 6, }, BUILD_Entrance_Door = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1172.500, -2969.500, 140.000), TagName = "Entrance Door", TeamAvailability = 2, }, CHECKPOINT_westbunker_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(96.000, -3054.000, 228.000), Roles = { [0] = "INFILTRATOR", [1] = "ATTACKER3", }, }, DEFEND_backup1 = { AimVectors = { [0] = Vec3(0.413, 0.895, 0.170), [1] = Vec3(0.855, 0.501, 0.138), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(-261.730, 1985.048, 136.125), Radius = 32, }, DEFEND_backup2 = { AimVectors = { [0] = Vec3(-0.249, 0.948, 0.199), [1] = Vec3(-0.756, 0.645, 0.113), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(487.742, 2028.822, 136.125), Radius = 32, }, DEFEND_backup3 = { AimVectors = { [0] = Vec3(0.941, -0.320, 0.105), [1] = Vec3(0.444, -0.864, 0.238), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(-256.559, 2518.155, 153.125), Radius = 32, }, DEFEND_backup4 = { AimVectors = { [0] = Vec3(-0.953, -0.289, 0.093), [1] = Vec3(-0.601, -0.775, 0.196), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(564.300, 2495.430, 169.125), Radius = 32, }, DEFEND_backup5 = { AimVectors = { [0] = Vec3(-0.371, 0.929, 0.016), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(517.278, 1530.995, 136.125), Radius = 32, }, DEFEND_backup6 = { AimVectors = { [0] = Vec3(0.478, 0.878, 0.016), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(-255.665, 1586.561, 136.125), Radius = 32, }, DEFEND_backup7 = { AimVectors = { [0] = Vec3(-0.984, 0.175, -0.040), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(1218.323, 966.446, 281.125), Radius = 32, }, DEFEND_backup8 = { AimVectors = { [0] = Vec3(0.992, -0.122, 0.015), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(-922.749, 969.751, 274.125), Radius = 32, }, DEFEND_entrance1 = { AimVectors = { [0] = Vec3(-0.894, 0.445, -0.048), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(-982.857, -3004.167, 169.125), Radius = 32, Stance = "crouch", }, DEFEND_entrance2 = { AimVectors = { [0] = Vec3(-0.974, -0.196, -0.110), [1] = Vec3(-0.809, -0.587, -0.030), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(-987.301, -2642.661, 169.125), Radius = 32, Stance = "crouch", }, DEFEND_entrance3 = { AimVectors = { [0] = Vec3(-0.825, -0.562, -0.063), [1] = Vec3(-0.861, 0.504, -0.063), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(-989.481, -2822.434, 169.125), Radius = 32, }, DEFEND_entrance4 = { AimVectors = { [0] = Vec3(0.697, 0.717, -0.003), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(-937.586, -2076.540, 127.464), Radius = 32, Stance = "prone", }, DEFEND_entrance5 = { AimVectors = { [0] = Vec3(0.606, -0.796, -0.023), [1] = Vec3(0.890, 0.456, -0.020), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(-863.666, -1313.857, 118.064), Radius = 32, Stance = "crouch", }, DEFEND_entrance6 = { AimVectors = { [0] = Vec3(-0.242, -0.903, 0.355), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(-660.182, -3209.773, 166.929), Radius = 32, }, DEFEND_entrance7 = { AimVectors = { [0] = Vec3(0.013, -0.938, 0.348), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(-438.527, -3201.477, 167.520), Radius = 32, }, DEFEND_entrance8 = { AimVectors = { [0] = Vec3(0.233, -0.906, 0.353), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(-187.047, -3226.487, 163.192), Radius = 32, }, DEFEND_flag1 = { AimVectors = { [0] = Vec3(0.883, -0.468, 0.034), [1] = Vec3(0.422, -0.903, 0.082), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(-858.390, -2526.768, 177.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, DEFEND_flag2 = { AimVectors = { [0] = Vec3(-0.996, -0.040, 0.079), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(468.570, -2983.621, 177.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, Stance = "prone", }, DEFEND_flag3 = { AimVectors = { [0] = Vec3(-0.394, -0.919, -0.002), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(-641.486, -2031.301, 207.332), Radius = 32, Roles = { [0] = "ATTACKER2", }, Stance = "crouch", }, DEFEND_flag4 = { AimVectors = { [0] = Vec3(-0.994, -0.102, 0.043), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(879.755, -2940.283, 177.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, Stance = "crouch", }, DEFEND_flag5 = { AimVectors = { [0] = Vec3(-0.826, -0.563, 0.024), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(-554.194, -2507.830, 177.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, DEFEND_flag6 = { AimVectors = { [0] = Vec3(-0.937, 0.341, 0.080), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(326.001, -2825.243, 177.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, Stance = "prone", }, DEFEND_inside1 = { AimVectors = { [0] = Vec3(0.751, -0.643, 0.151), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(-171.621, 572.500, 121.125), Radius = 32, }, DEFEND_inside2 = { AimVectors = { [0] = Vec3(-0.933, -0.337, 0.127), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(514.025, 495.354, 121.125), Radius = 32, }, DEFEND_inside3 = { AimVectors = { [0] = Vec3(-0.917, 0.370, 0.148), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(358.154, 365.272, 121.125), Radius = 32, }, DEFEND_inside4 = { AimVectors = { [0] = Vec3(0.964, 0.235, 0.123), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(-112.499, 391.658, 121.125), Radius = 32, }, DEFEND_shield1 = { AimVectors = { [0] = Vec3(0.989, 0.146, 0.027), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(-894.328, -237.039, 177.125), Radius = 32, }, DEFEND_shield2 = { AimVectors = { [0] = Vec3(-0.980, 0.192, 0.050), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(1171.776, -237.193, 177.125), Radius = 32, }, DEFEND_shield3 = { AimVectors = { [0] = Vec3(-0.994, 0.096, 0.044), [1] = Vec3(0.857, 0.506, 0.093), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(424.719, -216.212, 177.125), Radius = 32, }, DEFEND_shield4 = { AimVectors = { [0] = Vec3(0.970, 0.238, 0.044), [1] = Vec3(-0.947, 0.301, 0.113), }, GoalType = "Defend", MaxCampTime = 40, MinCampTime = 15, MinRadius = 32, Position = Vec3(-392.632, -234.721, 177.125), Radius = 32, }, HEALTHCAB_eastbunker_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(510.000, -521.000, 162.000), TeamAvailability = 6, }, HEALTHCAB_mainbunker_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1872.000, 642.000, 1026.000), TeamAvailability = 6, }, MOBILEMG42_entrance1 = { AimVectors = { [0] = Vec3(0.992, -0.102, 0.068), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 15, MinRadius = 32, Position = Vec3(-461.618, -1669.512, 120.515), }, MOBILEMG42_entrance2 = { AimVectors = { [0] = Vec3(0.999, -0.044, 0.029), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 15, MinRadius = 32, Position = Vec3(-403.190, -1002.071, 110.770), }, PLANTMINE_entrance1 = { GoalType = "PLANTMINE", Position = Vec3(-1417.843, -3207.390, 205.962), Radius = 32, }, PLANTMINE_entrance2 = { GoalType = "PLANTMINE", Position = Vec3(-1210.970, -3016.465, 129.950), Radius = 32, }, PLANTMINE_entrance3 = { GoalType = "PLANTMINE", Position = Vec3(-294.271, -2307.948, 130.103), Radius = 32, }, PLANTMINE_entrance4 = { GoalType = "PLANTMINE", Position = Vec3(-1393.617, -2604.731, 136.747), Radius = 32, }, PLANTMINE_entrance5 = { GoalType = "PLANTMINE", Position = Vec3(-911.278, -1111.255, 115.312), Radius = 32, }, PLANTMINE_entrance6 = { GoalType = "PLANTMINE", Position = Vec3(-885.604, -3312.224, 167.820), Radius = 32, }, PLANTMINE_entrance7 = { GoalType = "PLANTMINE", Position = Vec3(-481.483, -446.697, 108.125), Radius = 32, }, PLANTMINE_entrance8 = { GoalType = "PLANTMINE", Position = Vec3(-51.400, -1043.907, 110.659), Radius = 32, }, PLANT_Backup_Generator = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.665, 0.745, 0.058), }, position = Vec3(-263.535, 2151.511, 256.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.964, -0.246, 0.096), }, position = Vec3(559.400, 2498.099, 192.125), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(0.932, -0.338, 0.132), }, position = Vec3(-277.916, 2507.772, 176.125), stance = "stand", }, [3] = { AimVectors = { [0] = Vec3(-0.820, 0.572, -0.016), }, position = Vec3(515.161, 2101.516, 208.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(152.500, 2531.500, 196.000), Roles = { [0] = "INFILTRATOR", [1] = "ATTACKER3", }, TagName = "Backup Generator", TeamAvailability = 4, }, PLANT_Charge_Booster = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(551.977, -695.725, 163.500), TagName = "Charge Booster", TeamAvailability = 6, }, PLANT_Entrance_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-944.000, -2824.000, 272.000), TagName = "Entrance Door", TeamAvailability = 4, }, PLANT_Shield_Generator = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.986, 0.130, 0.101), }, position = Vec3(-109.399, 416.907, 144.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.978, 0.184, 0.101), }, position = Vec3(394.804, 392.108, 144.125), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(0.017, -0.961, 0.277), [1] = Vec3(0.017, -0.961, 0.277), }, position = Vec3(122.965, 614.511, 144.125), stance = "prone", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(161.000, 775.499, 185.000), Roles = { [0] = "INFILTRATOR", [1] = "ATTACKER3", }, TagName = "Shield Generator", TeamAvailability = 4, }, ROUTE_allied_spawn = { GoalType = "ROUTE", Position = Vec3(2571.748, -2940.978, 395.493), Radius = 300, }, ROUTE_axis_entrance = { GoalType = "ROUTE", Position = Vec3(-1226.031, -2258.783, 141.775), Radius = 125, }, ROUTE_axis_spawn = { GoalType = "ROUTE", Position = Vec3(426.000, 563.000, 993.125), Radius = 600, }, ROUTE_backup_E = { GoalType = "ROUTE", Position = Vec3(1081.782, 1838.645, 283.125), Radius = 125, }, ROUTE_backup_W = { GoalType = "ROUTE", Position = Vec3(-818.373, 1886.549, 283.125), Radius = 125, }, ROUTE_center1 = { GoalType = "ROUTE", Position = Vec3(21.734, -454.071, 107.125), Radius = 125, }, ROUTE_center2 = { GoalType = "ROUTE", Position = Vec3(24.209, -1044.238, 111.762), Radius = 125, }, ROUTE_center3 = { GoalType = "ROUTE", Position = Vec3(36.310, -2323.583, 133.816), Radius = 125, }, ROUTE_center_teleport = { GoalType = "ROUTE", Position = Vec3(22.624, -1731.140, 121.870), Radius = 125, }, ROUTE_flag_spawn = { GoalType = "ROUTE", Position = Vec3(104.535, -2822.917, 177.339), Radius = 300, }, ROUTE_shield_C = { GoalType = "ROUTE", Position = Vec3(133.837, -188.600, 177.171), Radius = 125, }, ROUTE_shield_E = { GoalType = "ROUTE", Position = Vec3(989.754, -217.148, 185.125), Radius = 125, }, ROUTE_shield_W = { GoalType = "ROUTE", Position = Vec3(-729.911, -205.464, 193.125), Radius = 125, }, ROUTE_south = { GoalType = "ROUTE", Position = Vec3(694.368, -3398.822, 238.899), Radius = 125, }, ROUTE_teleport_east = { GoalType = "ROUTE", Position = Vec3(3103.879, 778.809, 332.599), Radius = 125, }, SNIPE_backup1 = { AimVectors = { [0] = Vec3(-0.034, -0.999, 0.015), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 20, MinRadius = 32, Position = Vec3(1135.021, 2313.700, 281.236), Radius = 32, Stance = "prone", }, SNIPE_backup2 = { AimVectors = { [0] = Vec3(0.041, -0.999, 0.012), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 20, MinRadius = 32, Position = Vec3(-869.007, 2262.726, 281.125), Radius = 32, Stance = "prone", }, SNIPE_x1 = { AimVectors = { [0] = Vec3(0.426, -0.877, -0.223), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 20, MinRadius = 32, Position = Vec3(927.448, 39.377, 992.125), Radius = 32, }, SNIPE_x2 = { AimVectors = { [0] = Vec3(0.229, -0.939, -0.256), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 20, MinRadius = 32, Position = Vec3(1684.066, 54.501, 992.125), Radius = 32, Stance = "crouch", }, SNIPE_x3 = { AimVectors = { [0] = Vec3(0.230, -0.943, -0.241), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 20, MinRadius = 32, Position = Vec3(2003.718, 40.523, 992.125), Radius = 32, Stance = "crouch", }, SNIPE_x4 = { AimVectors = { [0] = Vec3(0.401, -0.915, -0.048), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 20, MinRadius = 32, Position = Vec3(-3006.230, 1807.038, 399.237), Radius = 32, }, SNIPE_x5 = { AimVectors = { [0] = Vec3(0.297, -0.954, -0.039), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 20, MinRadius = 32, Position = Vec3(-2482.186, 1838.121, 334.229), Radius = 32, }, TRIPMINE_x1 = { AimPosition = Vec3(-650.240, 2206.125, 332.227), GoalType = "TRIPMINE", Position = Vec3(-648.014, 2246.185, 281.125), Radius = 32, Stance = "crouch", }, TRIPMINE_x2 = { AimPosition = Vec3(906.478, 2206.125, 335.958), GoalType = "TRIPMINE", Position = Vec3(908.774, 2249.533, 281.125), Radius = 32, Stance = "crouch", }, TRIPMINE_x3 = { AimPosition = Vec3(276.891, -759.875, 243.709), GoalType = "TRIPMINE", Position = Vec3(283.277, -703.521, 193.211), Radius = 32, Stance = "crouch", }, Version = 1, };