global _MG = { BUILD_Drop_Point_Radio_Construction = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(232.000, 1032.000, 269.000), TagName = "Drop Point Radio Construction", TeamAvailability = 4, }, CAPPOINT_Fake = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-820.429, 1317.386, 5.125), }, CAPPOINT_Fake_1 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(156.780, 3788.319, 5.125), TagName = "Fake", }, CAPPOINT_Fake_2 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(1492.874, -164.766, 321.125), TagName = "Fake", }, CAPPOINT_Fake_3 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(1253.710, -125.066, 321.125), TagName = "Fake", }, CAPPOINT_Fake_4 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(578.488, 372.352, 321.355), TagName = "Fake", }, CAPPOINT_Fake_5 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(254.685, 404.880, 5.125), TagName = "Fake", }, CAPPOINT_Fake_6 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-221.346, 1700.473, 65.125), TagName = "Fake", }, CAPPOINT_Fake_7 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-152.631, 1137.077, 289.125), TagName = "Fake", }, CAPPOINT_Fake_8 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(368.874, 827.343, 193.179), TagName = "Fake", }, CAPPOINT_Fake_9 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(462.846, 1137.875, 319.125), TagName = "Fake", }, CAPPOINT_Plane = { GoalType = "CapPoint", Position = Vec3(438.607, 2663.625, 6.125), Radius = 35, }, CAPPOINT_Plane_1 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(456.328, 2747.103, 7.125), TagName = "Plane", }, CHECKPOINT_forwardspawn1_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(280.000, 946.000, 68.000), }, DEFEND_lower = { AimVectors = { [0] = Vec3(0.914, -0.406, 0.002), [1] = Vec3(0.986, -0.165, 0.006), [2] = Vec3(0.962, 0.274, 0.006), [3] = Vec3(0.999, -0.037, 0.019), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2154.720, -101.251, 5.125), Radius = 32, }, DEFEND_lower_1 = { AimVectors = { [0] = Vec3(0.968, 0.252, -0.000), [1] = Vec3(0.875, 0.485, 0.004), [2] = Vec3(0.836, -0.549, -0.019), [3] = Vec3(0.999, 0.053, -0.013), [4] = Vec3(-0.249, 0.966, -0.063), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1771.868, 297.929, 5.125), Radius = 32, TagName = "lower", }, DEFEND_lower_2 = { AimVectors = { [0] = Vec3(0.629, 0.777, -0.002), [1] = Vec3(0.519, 0.854, 0.040), [2] = Vec3(0.459, 0.887, 0.048), [3] = Vec3(0.979, -0.183, 0.086), [4] = Vec3(0.435, -0.899, 0.048), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1645.474, -80.826, 5.125), Radius = 32, Stance = "crouch", TagName = "lower", }, DEFEND_lower_3 = { AimVectors = { [0] = Vec3(0.839, 0.544, 0.025), [1] = Vec3(0.709, 0.705, 0.029), [2] = Vec3(0.626, 0.779, 0.029), [3] = Vec3(0.832, -0.553, -0.044), [4] = Vec3(1.000, 0.018, -0.025), [5] = Vec3(-0.977, -0.212, -0.033), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1707.566, 124.658, 5.125), Radius = 32, Stance = "crouch", TagName = "lower", }, DEFEND_lower_4 = { AimVectors = { [0] = Vec3(0.637, -0.771, -0.010), [1] = Vec3(0.353, -0.936, 0.014), [2] = Vec3(0.228, -0.974, -0.002), [3] = Vec3(-0.052, -0.998, -0.042), [4] = Vec3(0.816, -0.536, 0.215), [5] = Vec3(0.961, -0.167, 0.221), [6] = Vec3(0.508, -0.861, 0.008), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1063.938, 1137.873, 5.125), Radius = 32, TagName = "lower", }, DEFEND_lower_5 = { AimVectors = { [0] = Vec3(0.994, -0.108, -0.006), [1] = Vec3(1.000, 0.003, 0.004), [2] = Vec3(0.985, 0.084, 0.153), [3] = Vec3(0.899, 0.393, 0.196), [4] = Vec3(0.741, 0.652, 0.161), [5] = Vec3(0.917, 0.399, 0.004), [6] = Vec3(0.922, -0.386, -0.023), [7] = Vec3(0.078, -0.997, -0.012), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1154.875, 218.873, 5.125), Radius = 32, TagName = "lower", }, DEFEND_lower_6 = { AimVectors = { [0] = Vec3(0.997, 0.082, -0.010), [1] = Vec3(0.938, 0.347, -0.002), [2] = Vec3(-0.022, 1.000, 0.008), [3] = Vec3(0.473, 0.881, -0.019), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1100.383, -1036.054, 5.125), Radius = 32, TagName = "lower", }, DEFEND_lower_7 = { AimVectors = { [0] = Vec3(0.982, -0.130, -0.134), [1] = Vec3(0.951, -0.272, -0.145), [2] = Vec3(0.883, -0.458, -0.098), [3] = Vec3(0.795, -0.599, -0.092), [4] = Vec3(0.865, -0.466, -0.187), [5] = Vec3(0.682, -0.683, -0.262), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1751.267, 867.401, 172.213), Radius = 32, Stance = "prone", TagName = "lower", }, DEFEND_lower_8 = { AimVectors = { [0] = Vec3(-0.690, 0.235, -0.685), [1] = Vec3(-0.722, -0.257, -0.642), [2] = Vec3(-0.489, -0.693, -0.530), [3] = Vec3(0.027, -0.927, -0.375), [4] = Vec3(-0.554, -0.792, -0.256), [5] = Vec3(-0.864, -0.033, -0.502), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1240.323, 496.801, 235.125), Radius = 32, TagName = "lower", }, DEFEND_obj = { AimVectors = { [0] = Vec3(0.176, -0.984, -0.000), [1] = Vec3(-0.422, -0.902, -0.092), [2] = Vec3(-0.110, -0.988, -0.103), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1987.248, -363.030, 321.125), Radius = 32, Weapons = { [12] = 1, }, }, DEFEND_obj_1 = { AimVectors = { [0] = Vec3(0.747, -0.663, -0.046), [1] = Vec3(-0.025, -0.997, -0.079), [2] = Vec3(0.293, -0.955, -0.044), [3] = Vec3(0.949, -0.297, -0.102), [4] = Vec3(0.504, -0.863, -0.029), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-2210.492, -429.654, 321.125), Radius = 32, TagName = "obj", }, DEFEND_plane = { AimVectors = { [0] = Vec3(-0.986, 0.169, 0.002), [1] = Vec3(-0.852, 0.522, -0.050), [2] = Vec3(-0.611, 0.791, -0.038), [3] = Vec3(-0.316, 0.948, -0.029), [4] = Vec3(0.050, 0.999, -0.017), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(418.875, 2120.936, 5.125), Radius = 32, }, DEFEND_plane_1 = { AimVectors = { [0] = Vec3(-0.285, 0.958, -0.006), [1] = Vec3(0.037, 0.999, -0.012), [2] = Vec3(0.292, 0.956, -0.008), [3] = Vec3(0.608, 0.794, -0.017), [4] = Vec3(0.951, 0.308, -0.006), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(77.126, 2108.244, 5.125), Radius = 32, TagName = "plane", }, DEFEND_plane_2 = { AimVectors = { [0] = Vec3(0.977, 0.214, -0.010), [1] = Vec3(0.890, -0.456, -0.023), [2] = Vec3(0.993, -0.116, -0.019), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-493.875, 2974.319, 5.125), Radius = 32, TagName = "plane", }, DEFEND_plane_3 = { AimVectors = { [0] = Vec3(-0.909, -0.416, -0.023), [1] = Vec3(-0.131, -0.991, 0.004), [2] = Vec3(-0.313, -0.950, 0.004), [3] = Vec3(0.804, -0.595, -0.021), [4] = Vec3(0.192, -0.976, -0.102), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(53.302, 3097.817, 7.125), Radius = 32, TagName = "plane", }, DEFEND_plane_4 = { AimVectors = { [0] = Vec3(-1.000, 0.010, 0.002), [1] = Vec3(-0.945, 0.326, -0.012), [2] = Vec3(-0.873, 0.487, -0.006), [3] = Vec3(0.997, -0.082, 0.008), [4] = Vec3(0.445, 0.896, -0.013), [5] = Vec3(-0.452, 0.892, -0.015), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1195.482, 2195.125, 5.125), Radius = 32, TagName = "plane", }, DEFEND_plane_5 = { AimVectors = { [0] = Vec3(0.632, -0.775, -0.006), [1] = Vec3(-0.087, -0.996, -0.017), [2] = Vec3(0.369, -0.929, -0.029), [3] = Vec3(0.851, -0.524, -0.046), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(523.626, 3300.327, 5.125), Radius = 32, TagName = "plane", }, DEFEND_plane_6 = { AimVectors = { [0] = Vec3(-0.649, 0.761, -0.010), [1] = Vec3(-0.989, 0.149, 0.002), [2] = Vec3(-0.922, 0.387, 0.008), [3] = Vec3(-0.784, 0.621, -0.002), [4] = Vec3(-0.121, 0.993, -0.000), [5] = Vec3(0.408, 0.913, -0.008), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(897.663, 2125.912, 5.294), Radius = 32, TagName = "plane", }, DEFEND_plane_7 = { AimVectors = { [0] = Vec3(-0.234, 0.972, -0.004), [1] = Vec3(0.973, 0.233, 0.008), [2] = Vec3(0.475, 0.880, -0.019), [3] = Vec3(-0.151, 0.985, -0.079), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(589.127, 2108.125, 5.294), Radius = 32, TagName = "plane", }, DEFEND_plane_8 = { AimVectors = { [0] = Vec3(0.215, -0.977, 0.010), [1] = Vec3(-0.527, -0.850, -0.002), [2] = Vec3(-0.716, -0.699, -0.002), [3] = Vec3(-0.129, -0.992, -0.017), [4] = Vec3(-0.382, -0.924, -0.006), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1097.671, 3745.042, 5.125), Radius = 32, TagName = "plane", }, DEFEND_plane_9 = { AimVectors = { [0] = Vec3(-0.318, -0.948, -0.004), [1] = Vec3(-0.498, -0.867, 0.019), [2] = Vec3(-0.970, -0.241, -0.008), [3] = Vec3(0.836, -0.549, -0.002), [4] = Vec3(0.480, -0.877, -0.035), [5] = Vec3(0.021, -0.999, -0.031), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(268.353, 3107.777, 7.291), Radius = 32, TagName = "plane", }, DEFEND_radio = { AimVectors = { [0] = Vec3(0.595, 0.803, -0.033), [1] = Vec3(0.758, 0.573, 0.311), [2] = Vec3(0.984, -0.127, -0.121), [3] = Vec3(0.783, 0.606, -0.138), [4] = Vec3(0.339, 0.939, 0.061), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(73.125, 818.125, 193.137), Radius = 32, }, DEFEND_radio_1 = { AimVectors = { [0] = Vec3(-0.542, 0.835, -0.098), [1] = Vec3(-0.986, -0.162, -0.036), [2] = Vec3(0.067, 0.867, 0.494), [3] = Vec3(-0.937, 0.342, -0.063), [4] = Vec3(-0.340, 0.936, -0.094), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(368.872, 819.088, 193.137), Radius = 32, TagName = "radio", Weapons = { [11] = 1, [96] = 1, }, }, DEFEND_radio_2 = { AimVectors = { [0] = Vec3(-0.964, -0.265, -0.031), [1] = Vec3(-0.973, 0.227, -0.040), [2] = Vec3(-0.681, 0.731, -0.035), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(236.158, 563.042, 193.125), Radius = 32, TagName = "radio", }, DEFEND_radio_3 = { AimVectors = { [0] = Vec3(0.820, 0.572, -0.033), [1] = Vec3(0.917, 0.398, -0.019), [2] = Vec3(0.661, 0.749, -0.044), [3] = Vec3(0.916, 0.379, -0.130), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-193.110, 488.125, 193.125), Radius = 32, TagName = "radio", }, DEFEND_radio_4 = { AimVectors = { [0] = Vec3(-0.801, -0.599, -0.008), [1] = Vec3(-0.947, -0.322, -0.012), [2] = Vec3(-0.960, 0.277, 0.050), [3] = Vec3(-0.670, -0.742, 0.006), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(298.455, 757.874, 193.125), Radius = 32, TagName = "radio", }, DEFEND_radio_5 = { AimVectors = { [0] = Vec3(-0.124, -0.978, -0.170), [1] = Vec3(-0.443, -0.887, -0.132), [2] = Vec3(-0.547, -0.820, -0.170), [3] = Vec3(-0.661, -0.721, -0.207), [4] = Vec3(-0.857, -0.454, -0.243), [5] = Vec3(-0.231, -0.949, -0.215), [6] = Vec3(-0.437, -0.774, -0.458), [7] = Vec3(0.038, -0.973, -0.226), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(4.875, 1137.875, 281.125), Radius = 32, TagName = "radio", }, DEFEND_radio_6 = { AimVectors = { [0] = Vec3(0.053, -0.999, 0.000), [1] = Vec3(0.171, -0.985, -0.025), [2] = Vec3(0.053, -0.992, -0.116), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(441.462, 1137.875, 319.176), Radius = 32, TagName = "radio", }, DEFEND_radio_7 = { AimVectors = { [0] = Vec3(-0.123, -0.973, -0.198), [1] = Vec3(-0.364, -0.894, -0.263), [2] = Vec3(-0.272, -0.949, -0.156), [3] = Vec3(-0.896, -0.436, -0.080), [4] = Vec3(-0.110, 0.890, 0.442), [5] = Vec3(0.089, -0.996, -0.025), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(493.875, 475.490, 191.125), Radius = 32, TagName = "radio", }, DEFEND_radio_8 = { AimVectors = { [0] = Vec3(0.207, -0.978, -0.017), [1] = Vec3(0.390, -0.921, 0.000), [2] = Vec3(0.625, -0.780, -0.023), [3] = Vec3(0.049, -0.998, -0.034), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-225.875, 1072.875, 193.367), Radius = 32, TagName = "radio", }, FLAG_transmitter_obj = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-1976.000, -509.000, 345.125), TeamAvailability = 4, }, MOBILEMG42_lower = { AimVectors = { [0] = Vec3(0.994, 0.112, 0.008), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1960.631, 462.719, 5.125), }, MOBILEMG42_plane = { AimVectors = { [0] = Vec3(0.066, -0.998, -0.019), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 10, MinRadius = 32, Position = Vec3(-158.125, 3093.789, 49.125), }, MOUNTMG42_230 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-1122.000, -752.000, 438.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_BunkerMG = { AimVectors = { [0] = Vec3(0.953, 0.144, -0.268), [1] = Vec3(0.962, -0.042, -0.271), [2] = Vec3(0.931, -0.239, -0.274), [3] = Vec3(0.961, -0.263, -0.091), [4] = Vec3(0.856, -0.490, -0.163), [5] = Vec3(0.727, -0.657, -0.200), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-1122.000, -752.000, 438.000), TeamAvailability = 6, }, PLANT_Drop_Point_Radio_Construction = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(242.000, 1127.000, 240.000), TagName = "Drop Point Radio Construction", TeamAvailability = 2, }, PLANT_Lower_Door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.917, -0.398, -0.027), [1] = Vec3(0.963, 0.271, 0.002), [2] = Vec3(0.999, -0.047, 0.027), [3] = Vec3(0.371, 0.629, 0.683), [4] = Vec3(-0.223, -0.764, 0.606), [5] = Vec3(0.760, -0.649, 0.012), }, position = Vec3(-2159.470, -96.494, 28.125), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.027, -0.999, -0.046), [1] = Vec3(0.845, 0.534, 0.015), [2] = Vec3(0.411, 0.811, 0.415), [3] = Vec3(-0.949, -0.308, -0.063), [4] = Vec3(-0.401, -0.916, -0.004), [5] = Vec3(0.364, -0.931, -0.004), [6] = Vec3(0.842, -0.540, 0.002), }, position = Vec3(-1729.943, 125.872, 28.125), stance = "crouch", }, [2] = { AimVectors = { [0] = Vec3(-0.703, -0.696, 0.144), [1] = Vec3(-0.972, -0.140, 0.191), [2] = Vec3(-0.842, 0.520, 0.145), [3] = Vec3(-0.387, 0.917, 0.100), [4] = Vec3(-0.698, 0.707, 0.115), [5] = Vec3(-0.005, 0.996, 0.088), }, position = Vec3(-1236.779, 105.836, -39.875), stance = "stand", }, [3] = { AimVectors = { [0] = Vec3(0.419, -0.907, -0.050), [1] = Vec3(0.860, -0.510, -0.012), [2] = Vec3(0.888, 0.459, 0.025), [3] = Vec3(0.837, 0.455, 0.302), }, position = Vec3(-1948.697, 211.467, 28.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1738.000, -324.000, 99.000), TagName = "Lower Door", TeamAvailability = 4, }, PLANT_Upper_Door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.782, 0.619, 0.071), [1] = Vec3(-0.678, 0.732, 0.063), [2] = Vec3(-0.673, 0.712, -0.200), [3] = Vec3(-0.440, 0.810, -0.387), [4] = Vec3(-0.399, 0.895, -0.202), [5] = Vec3(-0.994, 0.101, -0.050), [6] = Vec3(0.836, 0.468, -0.286), [7] = Vec3(0.997, 0.080, -0.010), }, position = Vec3(-723.126, -1057.770, 344.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.701, 0.708, 0.084), [1] = Vec3(-0.594, 0.801, 0.082), [2] = Vec3(-0.750, 0.630, -0.200), [3] = Vec3(-0.382, 0.909, -0.168), [4] = Vec3(-0.408, 0.846, -0.344), [5] = Vec3(-0.940, 0.298, -0.166), [6] = Vec3(0.846, 0.458, -0.275), [7] = Vec3(0.980, 0.193, -0.044), }, position = Vec3(-793.689, -1066.592, 344.125), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(-0.042, 0.978, -0.204), [1] = Vec3(0.124, 0.950, -0.288), [2] = Vec3(0.970, 0.143, -0.196), [3] = Vec3(0.957, -0.290, 0.019), [4] = Vec3(0.954, -0.217, -0.206), [5] = Vec3(0.174, 0.967, -0.185), }, position = Vec3(-1084.899, -727.788, 284.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1177.000, -1016.000, 440.000), TagName = "Upper Door", TeamAvailability = 4, }, REPAIRMG42_230 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1122.000, -752.000, 438.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_BunkerMG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1122.000, -752.000, 438.000), TeamAvailability = 6, }, ROUTE_Allies_Spawn = { GoalType = "ROUTE", Position = Vec3(2352.000, -2152.000, 5.125), Radius = 300, }, ROUTE_Flag = { GoalType = "ROUTE", Position = Vec3(206.826, 969.096, 5.279), Radius = 125, }, ROUTE_North = { GoalType = "ROUTE", Position = Vec3(2346.533, -1539.471, 5.298), Radius = 125, }, ROUTE_NorthLD = { GoalType = "ROUTE", Position = Vec3(2448.549, -1680.005, 321.127), Radius = 35, }, ROUTE_NorthLD_1 = { GoalType = "ROUTE", Position = Vec3(2469.875, -1033.207, 321.127), Radius = 35, TagName = "NorthLD", }, ROUTE_NorthLD_2 = { GoalType = "ROUTE", Position = Vec3(2447.996, 5.766, 321.127), Radius = 35, }, ROUTE_NorthLD_4 = { GoalType = "ROUTE", Position = Vec3(1261.571, 212.292, 321.251), Radius = 35, }, ROUTE_NorthLD_5 = { GoalType = "ROUTE", Position = Vec3(882.484, 222.630, 321.125), Radius = 35, }, ROUTE_NorthLD_6 = { GoalType = "ROUTE", Position = Vec3(598.959, 708.009, 321.125), Radius = 35, }, ROUTE_NorthSplit = { GoalType = "ROUTE", Position = Vec3(363.846, -111.490, 4.125), Radius = 125, }, ROUTE_NorthWindow = { GoalType = "ROUTE", Position = Vec3(461.514, 1023.487, 319.125), Radius = 35, }, ROUTE_North_1 = { GoalType = "ROUTE", Position = Vec3(2260.744, -214.532, 4.125), Radius = 125, TagName = "North", }, ROUTE_North_2 = { GoalType = "ROUTE", Position = Vec3(1361.214, -501.560, 5.298), Radius = 125, TagName = "North", }, ROUTE_North_3 = { GoalType = "ROUTE", Position = Vec3(955.267, 108.941, 5.298), Radius = 125, TagName = "North", }, ROUTE_North_4 = { GoalType = "ROUTE", Position = Vec3(54.604, 129.720, 5.298), Radius = 125, TagName = "North", }, ROUTE_North_5 = { GoalType = "ROUTE", Position = Vec3(-822.740, 639.209, 4.125), Radius = 125, TagName = "North", }, ROUTE_North_6 = { GoalType = "ROUTE", Position = Vec3(-1501.303, 403.269, 4.125), Radius = 125, TagName = "North", }, ROUTE_North_7 = { GoalType = "ROUTE", Position = Vec3(-1619.796, 93.661, 5.125), Radius = 125, TagName = "North", }, ROUTE_NothLDSplit = { GoalType = "ROUTE", Position = Vec3(462.800, 722.727, 318.125), Radius = 35, }, ROUTE_NothLD_3 = { GoalType = "ROUTE", Position = Vec3(1901.090, -2.442, 321.125), Radius = 35, }, ROUTE_Plane = { GoalType = "ROUTE", Position = Vec3(434.923, 2584.082, 6.125), Radius = 125, }, ROUTE_PlaneA = { GoalType = "ROUTE", Position = Vec3(-1524.786, 756.416, 4.125), Radius = 125, }, ROUTE_PlaneASplit = { GoalType = "ROUTE", Position = Vec3(-371.426, 2618.579, 5.125), Radius = 125, }, ROUTE_PlaneASplit_1 = { GoalType = "ROUTE", Position = Vec3(-348.267, 2994.267, 4.125), Radius = 125, TagName = "PlaneASplit", }, ROUTE_PlaneASplit_2 = { GoalType = "ROUTE", Position = Vec3(93.004, 2838.380, 6.125), Radius = 125, TagName = "PlaneASplit", }, ROUTE_PlaneA_1 = { GoalType = "ROUTE", Position = Vec3(-1597.030, 1212.750, 4.125), Radius = 125, TagName = "PlaneA", }, ROUTE_PlaneA_2 = { GoalType = "ROUTE", Position = Vec3(-1245.771, 1596.720, 1.125), Radius = 125, TagName = "PlaneA", }, ROUTE_PlaneA_3 = { GoalType = "ROUTE", Position = Vec3(-825.620, 2004.776, 4.125), Radius = 125, TagName = "PlaneA", }, ROUTE_PlaneA_4 = { GoalType = "ROUTE", Position = Vec3(-316.909, 2243.271, 5.125), Radius = 125, TagName = "PlaneA", }, ROUTE_PlaneA_5 = { GoalType = "ROUTE", Position = Vec3(251.508, 2331.629, 4.125), Radius = 125, TagName = "PlaneA", }, ROUTE_PlaneB = { GoalType = "ROUTE", Position = Vec3(-78.852, 976.304, 5.125), Radius = 125, }, ROUTE_PlaneB_1 = { GoalType = "ROUTE", Position = Vec3(-78.767, 1555.218, 5.125), Radius = 125, TagName = "PlaneB", }, ROUTE_PlaneB_2 = { GoalType = "ROUTE", Position = Vec3(-78.661, 2246.060, 5.125), Radius = 125, TagName = "PlaneB", }, ROUTE_PlaneC = { GoalType = "ROUTE", Position = Vec3(2157.066, 7.894, 321.125), Radius = 35, }, ROUTE_PlaneC_1 = { GoalType = "ROUTE", Position = Vec3(2151.981, 380.708, 308.243), Radius = 35, TagName = "PlaneC", }, ROUTE_PlaneC_2 = { GoalType = "ROUTE", Position = Vec3(2142.894, 926.023, 231.900), Radius = 35, TagName = "PlaneC", }, ROUTE_PlaneC_3 = { GoalType = "ROUTE", Position = Vec3(2149.143, 1384.695, 167.687), Radius = 35, TagName = "PlaneC", }, ROUTE_PlaneC_4 = { GoalType = "ROUTE", Position = Vec3(1926.788, 1513.440, 122.876), Radius = 35, TagName = "PlaneC", }, ROUTE_PlaneC_5 = { GoalType = "ROUTE", Position = Vec3(1452.763, 1522.321, 54.151), Radius = 35, TagName = "PlaneC", }, ROUTE_PlaneC_6 = { GoalType = "ROUTE", Position = Vec3(1465.172, 2037.742, 6.125), Radius = 35, TagName = "PlaneC", }, ROUTE_PlaneC_7 = { GoalType = "ROUTE", Position = Vec3(1490.221, 2513.516, 6.125), Radius = 125, TagName = "PlaneC", }, ROUTE_PlaneC_8 = { GoalType = "ROUTE", Position = Vec3(1270.574, 2920.753, 6.125), Radius = 125, TagName = "PlaneC", }, ROUTE_PlaneC_9 = { GoalType = "ROUTE", Position = Vec3(822.685, 3031.174, 6.125), Radius = 125, TagName = "PlaneC", }, ROUTE_PlaneOps = { GoalType = "ROUTE", Position = Vec3(432.724, 2834.429, 6.125), Radius = 125, }, ROUTE_Radio = { GoalType = "ROUTE", Position = Vec3(242.617, 950.668, 192.125), Radius = 125, }, ROUTE_South = { GoalType = "ROUTE", Position = Vec3(461.219, 580.089, 191.353), Radius = 35, }, ROUTE_SouthStair = { GoalType = "ROUTE", Position = Vec3(0.113, 625.962, 5.125), Radius = 125, }, ROUTE_SouthStair_1 = { GoalType = "ROUTE", Position = Vec3(-56.991, 378.536, 5.125), Radius = 50, TagName = "SouthStair", }, ROUTE_SouthStair_2 = { GoalType = "ROUTE", Position = Vec3(123.756, 403.292, 53.125), Radius = 35, TagName = "SouthStair", }, ROUTE_SouthStair_3 = { GoalType = "ROUTE", Position = Vec3(282.078, 406.109, 173.125), Radius = 35, TagName = "SouthStair", }, ROUTE_South_1 = { GoalType = "ROUTE", Position = Vec3(454.679, 344.880, 191.353), Radius = 35, TagName = "South", }, ROUTE_South_2 = { GoalType = "ROUTE", Position = Vec3(59.073, 333.437, 191.353), Radius = 35, TagName = "South", }, ROUTE_South_3 = { GoalType = "ROUTE", Position = Vec3(-102.034, 410.329, 191.353), Radius = 35, TagName = "South", }, ROUTE_South_4 = { GoalType = "ROUTE", Position = Vec3(74.171, 608.446, 193.341), Radius = 125, TagName = "South", }, ROUTE_West = { GoalType = "ROUTE", Position = Vec3(798.450, -2037.848, 4.125), Radius = 125, }, ROUTE_WestLD = { GoalType = "ROUTE", Position = Vec3(1919.517, -2327.076, 321.125), Radius = 35, }, ROUTE_WestLD_1 = { GoalType = "ROUTE", Position = Vec3(1063.165, -2309.274, 321.125), Radius = 35, TagName = "WestLD", }, ROUTE_WestLD_2 = { GoalType = "ROUTE", Position = Vec3(213.764, -2324.592, 321.125), Radius = 35, TagName = "WestLD", }, ROUTE_WestLD_3 = { GoalType = "ROUTE", Position = Vec3(-17.825, -2108.060, 321.125), Radius = 35, TagName = "WestLD", }, ROUTE_WestLD_4 = { GoalType = "ROUTE", Position = Vec3(-50.605, -1024.263, 321.125), Radius = 35, TagName = "WestLD", }, ROUTE_WestLD_5 = { GoalType = "ROUTE", Position = Vec3(-594.441, -1026.132, 321.125), Radius = 35, TagName = "WestLD", }, ROUTE_WestSplit = { GoalType = "ROUTE", Position = Vec3(308.100, -570.476, 5.125), Radius = 125, }, ROUTE_West_1 = { GoalType = "ROUTE", Position = Vec3(141.833, -1353.982, 5.125), Radius = 125, TagName = "West", }, ROUTE_West_2 = { GoalType = "ROUTE", Position = Vec3(-315.463, -935.580, 4.125), Radius = 125, TagName = "West", }, ROUTE_West_4 = { GoalType = "ROUTE", Position = Vec3(-1407.521, -228.380, 5.125), Radius = 125, TagName = "West", }, ROUTE_ramp = { GoalType = "ROUTE", Position = Vec3(-1036.212, -724.638, 261.125), Radius = 75, }, ROUTE_ramp_1 = { GoalType = "ROUTE", Position = Vec3(-1029.912, -517.036, 243.568), Radius = 75, TagName = "ramp", }, ROUTE_ramp_2 = { GoalType = "ROUTE", Position = Vec3(-1029.741, 122.581, 8.306), Radius = 75, TagName = "ramp", }, ROUTE_updoor = { GoalType = "ROUTE", Position = Vec3(-1027.678, -1023.943, 321.125), Radius = 35, }, SNIPE_bunker = { AimVectors = { [0] = Vec3(0.942, -0.333, -0.051), [1] = Vec3(0.909, -0.317, -0.271), [2] = Vec3(0.967, -0.127, -0.222), [3] = Vec3(0.965, 0.057, -0.254), [4] = Vec3(0.904, -0.244, -0.351), [5] = Vec3(0.905, -0.007, -0.425), [6] = Vec3(0.842, -0.531, -0.101), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1140.776, -653.060, 369.125), Radius = 32, }, Version = 1, };