global _MG = { AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1985.500, 4447.000, 312.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_S_Alpha1 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(208.144, -2879.433, 598.888), Roles = { [0] = "DEFENDER", }, }, ATTACK_End1 = { AimVectors = { [0] = Vec3(0.066, 0.996, 0.054), [1] = Vec3(-0.021, 0.996, -0.087), [2] = Vec3(-0.537, 0.840, 0.078), [3] = Vec3(0.151, 0.983, -0.106), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(258.125, -650.146, 689.125), Radius = 32, }, ATTACK_End2 = { AimVectors = { [0] = Vec3(0.167, 0.983, 0.078), [1] = Vec3(0.124, 0.990, -0.064), [2] = Vec3(0.260, 0.962, -0.089), [3] = Vec3(-0.391, 0.914, 0.113), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-201.355, -861.329, 601.125), Radius = 32, Stance = "crouch", }, ATTACK_End3 = { AimVectors = { [0] = Vec3(0.216, 0.967, 0.137), [1] = Vec3(0.344, 0.939, 0.005), [2] = Vec3(0.179, 0.984, 0.009), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-373.232, -659.276, 345.125), Radius = 32, Stance = "crouch", }, ATTACK_End4 = { AimVectors = { [0] = Vec3(0.687, 0.718, 0.113), [1] = Vec3(0.587, 0.809, -0.008), [2] = Vec3(0.374, 0.918, 0.136), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1028.261, -266.106, 364.809), Radius = 32, Stance = "crouch", }, ATTACK_End5 = { AimVectors = { [0] = Vec3(0.084, 0.985, 0.150), [1] = Vec3(-0.005, 1.000, 0.019), [2] = Vec3(0.106, 0.994, 0.009), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(188.339, -636.650, 345.125), Radius = 32, Stance = "prone", }, ATTACK_End6 = { AimVectors = { [0] = Vec3(0.282, 0.946, 0.157), [1] = Vec3(0.585, 0.800, 0.135), [2] = Vec3(0.450, 0.882, 0.143), [3] = Vec3(0.486, 0.874, 0.016), [4] = Vec3(0.236, 0.971, 0.039), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-592.287, -326.326, 288.305), Radius = 32, }, BUILD_Assault_Ramp = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2748.000, 3338.000, 224.000), TagName = "Assault Ramp", TeamAvailability = 2, }, BUILD_Broken_Mirror = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2838.000, 5226.000, 520.000), TagName = "Broken Mirror", TeamAvailability = 2, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-273.000, -1727.000, 396.000), TagName = "Command Post", TeamAvailability = 6, }, CALLARTILLERY_Alpha1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-571.938, -1585.374, 345.125), Roles = { [0] = "DEFENDER", }, }, CAPPOINT_GoldDropoff = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-749.127, -553.961, 350.125), }, CHECKPOINT_roadbunker = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-576.000, -1272.000, 408.000), }, DEFEND_Alpha1 = { AimVectors = { [0] = Vec3(0.568, -0.759, 0.318), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-255.482, -2205.198, 345.125), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Alpha2 = { AimVectors = { [0] = Vec3(0.526, -0.824, 0.211), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-558.859, -1658.527, 345.125), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Alpha3 = { AimVectors = { [0] = Vec3(0.748, -0.636, 0.190), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-962.125, -1900.242, 345.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Alpha4 = { AimVectors = { [0] = Vec3(0.817, -0.577, 0.005), [1] = Vec3(-0.109, -0.991, -0.073), [2] = Vec3(-0.381, -0.898, -0.217), [3] = Vec3(0.982, 0.070, -0.176), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1035.294, -2150.379, 729.125), Radius = 32, Roles = { [0] = "DEFENDER", }, }, DEFEND_Alpha5 = { AimVectors = { [0] = Vec3(0.637, -0.769, 0.047), [1] = Vec3(0.925, -0.340, -0.172), [2] = Vec3(-0.551, -0.814, -0.184), [3] = Vec3(0.693, -0.606, -0.391), [4] = Vec3(0.716, -0.682, -0.146), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1452.163, -819.819, 601.126), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Alpha6 = { AimVectors = { [0] = Vec3(0.504, -0.862, 0.044), [1] = Vec3(0.676, -0.682, -0.277), [2] = Vec3(0.171, -0.970, -0.172), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1067.861, -624.969, 601.125), Radius = 32, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Bravo1 = { AimVectors = { [0] = Vec3(0.950, 0.310, -0.040), [1] = Vec3(0.597, 0.800, 0.059), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(2989.875, 66.125, 333.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Bravo2 = { AimVectors = { [0] = Vec3(-0.003, -1.000, 0.011), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(3997.874, 1581.454, 471.119), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Bravo3 = { AimVectors = { [0] = Vec3(-0.617, -0.781, -0.096), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(4025.487, -1908.772, 573.471), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Charlie1 = { AimVectors = { [0] = Vec3(-0.353, -0.429, -0.832), [1] = Vec3(-0.830, -0.133, -0.541), [2] = Vec3(-0.776, -0.209, -0.596), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(3624.094, 5388.006, 977.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Charlie2 = { AimVectors = { [0] = Vec3(0.837, -0.397, -0.377), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(2857.184, 5306.484, 464.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_Charlie3 = { AimVectors = { [0] = Vec3(-0.982, -0.185, 0.031), [1] = Vec3(-0.966, 0.027, 0.255), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(3747.158, 5203.647, 272.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "prone", }, DEFEND_Charlie4 = { AimVectors = { [0] = Vec3(0.424, -0.905, -0.025), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(3024.745, 3469.258, 529.133), Radius = 20, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Delta1 = { AimVectors = { [0] = Vec3(0.167, -0.984, 0.065), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(1207.021, 5207.542, 273.263), Radius = 32, Stance = "crouch", }, DEFEND_Delta2 = { AimVectors = { [0] = Vec3(0.068, -0.998, 0.014), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(1657.479, 4522.623, 281.125), Radius = 32, Stance = "crouch", }, DEFEND_Delta3 = { AimVectors = { [0] = Vec3(-0.599, -0.800, 0.020), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(1526.524, 3202.125, 281.125), Radius = 32, }, DEFEND_Delta4 = { AimVectors = { [0] = Vec3(-0.761, -0.647, 0.044), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(1902.068, 3231.101, 273.125), Radius = 32, Stance = "crouch", }, DEFEND_Delta4_1 = { AimVectors = { [0] = Vec3(-0.165, -0.985, 0.042), [1] = Vec3(0.736, -0.674, 0.062), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(829.773, 5761.430, -138.875), Radius = 32, Stance = "crouch", TagName = "Delta4", }, DEFEND_Delta5 = { AimVectors = { [0] = Vec3(0.034, -0.999, 0.020), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(1145.078, 4711.835, 281.125), Radius = 32, Stance = "crouch", }, DEFEND_Delta6 = { AimVectors = { [0] = Vec3(0.136, 0.984, 0.117), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(362.125, 5290.125, -138.875), Radius = 32, Stance = "crouch", }, DEFEND_Delta8 = { AimVectors = { [0] = Vec3(-0.154, -0.987, 0.046), [1] = Vec3(-0.870, -0.492, -0.018), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(1338.259, 5707.723, -138.875), Radius = 32, }, DEFEND_Echo1 = { AimVectors = { [0] = Vec3(-0.164, -0.986, 0.015), [1] = Vec3(0.895, -0.407, 0.182), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1414.953, -2236.455, 345.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Echo2 = { AimVectors = { [0] = Vec3(0.198, -0.980, 0.038), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1918.185, -2199.964, 345.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "prone", }, DEFEND_Echo3 = { AimVectors = { [0] = Vec3(-0.283, -0.959, -0.034), [1] = Vec3(0.916, -0.402, -0.001), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1620.449, -839.175, 384.558), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Foxtrot1 = { AimVectors = { [0] = Vec3(-0.028, -0.943, -0.332), [1] = Vec3(0.079, -0.964, -0.254), [2] = Vec3(0.293, -0.904, -0.311), [3] = Vec3(0.248, -0.963, -0.101), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-970.374, 2515.669, 1383.060), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "prone", }, DEFEND_Foxtrot2 = { AimVectors = { [0] = Vec3(0.606, -0.743, -0.284), [1] = Vec3(0.817, -0.333, -0.471), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1510.352, 1706.633, 1002.830), Radius = 32, Roles = { [0] = "DEFENDER2", }, }, DEFEND_Foxtrot3 = { AimVectors = { [0] = Vec3(0.160, -0.980, 0.118), [1] = Vec3(0.980, -0.070, -0.186), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-2093.745, 4113.630, 660.815), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Obj1 = { AimVectors = { [0] = Vec3(-0.284, -0.946, -0.156), [1] = Vec3(0.023, -0.866, -0.500), [2] = Vec3(-0.133, -0.949, -0.288), [3] = Vec3(-0.086, -0.989, -0.118), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(401.533, 3352.082, 913.125), Radius = 32, Stance = "prone", }, DEFEND_Obj2 = { AimVectors = { [0] = Vec3(-0.947, -0.318, 0.053), [1] = Vec3(-0.571, -0.821, -0.010), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(530.126, 1437.875, 333.125), Radius = 32, Stance = "crouch", }, DEFEND_Obj3 = { AimVectors = { [0] = Vec3(0.351, 0.935, 0.038), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-254.491, -248.452, 246.304), Radius = 32, }, DEFEND_Obj4 = { AimVectors = { [0] = Vec3(0.498, 0.867, -0.005), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-837.420, -454.724, 318.046), Radius = 32, }, DEFEND_Obj5 = { AimVectors = { [0] = Vec3(0.627, 0.779, -0.023), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, MinRadius = 32, Position = Vec3(-1174.498, -221.875, 396.292), Radius = 32, }, FLAG_Gold_Bars = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(1024.000, 5632.000, -134.875), TagName = "Gold Bars", TeamAvailability = 2, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1935.000, 4390.500, 312.000), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_450 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(536.000, 3436.000, 980.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_459 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(3963.000, 3436.000, 980.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_TempleMG42 = { AimVectors = { [0] = Vec3(-0.107, -0.986, -0.125), [1] = Vec3(-0.270, -0.955, -0.122), [2] = Vec3(-0.194, -0.955, -0.226), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(536.000, 3436.000, 980.000), TeamAvailability = 6, }, MOUNTMG42_TempleMG42_2 = { AimVectors = { [0] = Vec3(0.008, -0.980, -0.201), [1] = Vec3(-0.072, -0.981, -0.181), [2] = Vec3(-0.043, -0.969, -0.245), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(3963.000, 3436.000, 980.000), Roles = { [0] = "DEFENDER1", }, TeamAvailability = 6, }, PLANT_Assault_Ramp = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(3222.000, 3391.395, 341.525), TagName = "Assault Ramp", TeamAvailability = 4, }, PLANT_Basement_Wall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.307, 0.853, -0.421), }, position = Vec3(-1549.806, 3242.101, 798.735), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1290.500, 4208.000, 435.000), TagName = "Basement Wall", TeamAvailability = 2, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-270.000, -1759.000, 396.000), TagName = "Command Post", TeamAvailability = 6, }, REPAIRMG42_450 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(536.000, 3436.000, 980.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_459 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3963.000, 3436.000, 980.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_TempleMG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(536.000, 3436.000, 980.000), TeamAvailability = 6, }, REPAIRMG42_TempleMG42_2 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3963.000, 3436.000, 980.000), TeamAvailability = 6, }, ROUTE_AxisSpawn = { GoalType = "ROUTE", Position = Vec3(996.373, -4339.561, 177.125), Radius = 300, }, ROUTE_AxisWestFlag1 = { GoalType = "ROUTE", Position = Vec3(-0.462, -4607.562, 229.021), Radius = 125, }, ROUTE_AxisWestFlag2 = { GoalType = "ROUTE", Position = Vec3(-1816.398, -3008.800, 291.307), Radius = 300, }, ROUTE_AxisWestFlag3 = { GoalType = "ROUTE", Position = Vec3(-1644.390, -901.867, 377.728), Radius = 75, }, ROUTE_BasementWallWay1 = { GoalType = "ROUTE", Position = Vec3(-959.207, 5736.909, 109.604), Radius = 125, }, ROUTE_BasementWallWay2 = { GoalType = "ROUTE", Position = Vec3(-1861.477, 2968.877, 690.339), Radius = 125, }, ROUTE_BasementWallWay3 = { GoalType = "ROUTE", Position = Vec3(-840.200, 181.632, 413.506), Radius = 125, }, ROUTE_GoldBars = { GoalType = "ROUTE", Position = Vec3(1024.754, 5560.032, -138.865), Radius = 250, }, ROUTE_SideWall1 = { GoalType = "ROUTE", Position = Vec3(3061.178, -2841.510, 249.380), Radius = 125, }, ROUTE_SideWall2 = { GoalType = "ROUTE", Position = Vec3(3795.351, 168.234, 213.519), Radius = 125, }, Version = 1, };