global _MG = { AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-333.000, -3418.000, 66.000), Range = 1250, TeamAvailability = 6, }, ATTACK_house1 = { AimVectors = { [0] = Vec3(0.970, 0.241, 0.043), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-599.973, -597.783, 1.125), Radius = 32, Stance = "crouch", }, ATTACK_house2 = { AimVectors = { [0] = Vec3(1.000, -0.029, 0.012), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-653.399, -416.785, 1.125), Radius = 32, }, ATTACK_house3 = { AimVectors = { [0] = Vec3(0.654, 0.756, 0.027), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(498.324, -94.192, 1.125), Radius = 32, }, ATTACK_house4 = { AimVectors = { [0] = Vec3(-0.586, 0.810, -0.025), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(703.542, -152.444, 1.125), Radius = 32, }, ATTACK_square1 = { AimVectors = { [0] = Vec3(0.217, -0.976, -0.019), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6676.905, -476.484, 37.125), Radius = 32, }, ATTACK_square2 = { AimVectors = { [0] = Vec3(0.512, 0.853, 0.097), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6494.045, -1946.172, 1.125), Radius = 32, }, ATTACK_square3 = { AimVectors = { [0] = Vec3(-0.031, 0.999, 0.024), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6335.853, -3137.340, -6.875), Radius = 32, }, ATTACK_square4 = { AimVectors = { [0] = Vec3(-0.912, 0.411, 0.024), [1] = Vec3(-0.861, -0.502, 0.085), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5174.904, -1767.017, 1.125), Radius = 32, }, ATTACK_square5 = { AimVectors = { [0] = Vec3(-0.197, 0.979, -0.052), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5390.948, -3172.512, 82.125), Radius = 32, }, ATTACK_square6 = { AimVectors = { [0] = Vec3(0.163, -0.986, 0.023), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6534.792, -301.514, 1.218), Radius = 32, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(372.000, -160.000, 182.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Moes_wall = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-8654.000, -1720.000, 50.000), TagName = "Moes wall", TeamAvailability = 2, }, BUILD_Truck = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-3.165, -137.125, -34.875), [1] = Vec3(-66.134, 0.538, -34.875), [2] = Vec3(68.673, -113.320, -34.875), }, Position = Vec3(695.000, -250.000, 54.000), TeamAvailability = 4, Vehicle = "MOVER_truck", }, BUILD_Truck_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-4324.000, -1004.000, 48.000), Stance = "prone", TagName = "Truck Barrier 1", TeamAvailability = 2, }, BUILD_Truck_Barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-3732.000, -2772.000, 48.000), Stance = "prone", TagName = "Truck Barrier 2", TeamAvailability = 2, }, CAPPOINT_truck = { GoalType = "CapPoint", Position = Vec3(-6331.376, -2050.546, -7.875), Radius = 35, TeamAvailability = 4, }, DEFEND_barrier1 = { AimVectors = { [0] = Vec3(0.700, -0.711, 0.071), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-4100.652, -395.026, 1.312), Radius = 32, Stance = "crouch", }, DEFEND_barrier2 = { AimVectors = { [0] = Vec3(0.154, -0.985, -0.074), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-3567.639, -341.756, 61.125), Radius = 32, }, DEFEND_barrier3 = { AimVectors = { [0] = Vec3(0.208, 0.972, 0.105), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-3412.846, -1383.875, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_barrier4 = { AimVectors = { [0] = Vec3(-0.166, -0.981, 0.105), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-3054.457, -337.892, 1.125), Radius = 32, Stance = "prone", }, DEFEND_barrier5 = { AimVectors = { [0] = Vec3(0.753, 0.658, -0.023), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-4274.602, -1229.603, 1.125), Radius = 32, }, DEFEND_barrier6 = { AimVectors = { [0] = Vec3(-0.257, -0.966, -0.015), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-2518.930, -182.028, 1.226), Radius = 32, }, DEFEND_barrier7 = { AimVectors = { [0] = Vec3(0.817, 0.519, -0.253), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-3726.402, -1580.105, 281.125), Radius = 32, }, DEFEND_escape1 = { AimVectors = { [0] = Vec3(-0.120, 0.992, 0.039), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-1760.696, -3135.208, -6.875), Radius = 32, }, DEFEND_escape2 = { AimVectors = { [0] = Vec3(0.240, 0.971, -0.010), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-617.711, -3309.875, 33.125), Radius = 32, }, DEFEND_escape3 = { AimVectors = { [0] = Vec3(-0.421, -0.905, 0.055), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-2567.106, -2207.297, -6.875), Radius = 32, }, DEFEND_escape4 = { AimVectors = { [0] = Vec3(0.807, 0.574, -0.138), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-3398.624, -3322.442, 229.125), Radius = 32, }, DEFEND_escape5 = { AimVectors = { [0] = Vec3(0.172, 0.985, 0.027), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-4273.356, -3121.423, 1.125), Radius = 32, }, DEFEND_house1 = { AimVectors = { [0] = Vec3(-0.925, 0.379, 0.018), [1] = Vec3(-0.170, 0.985, -0.013), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(231.187, -1426.566, 1.125), Radius = 32, }, DEFEND_house10 = { AimVectors = { [0] = Vec3(0.645, -0.764, 0.031), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-511.981, -380.240, 1.125), Radius = 32, }, DEFEND_house2 = { AimVectors = { [0] = Vec3(-1.000, -0.016, 0.019), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(804.446, -1250.610, 1.125), Radius = 32, Stance = "prone", }, DEFEND_house3 = { AimVectors = { [0] = Vec3(-0.895, 0.267, 0.357), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-277.146, -1540.106, 1.135), Radius = 32, }, DEFEND_house4 = { AimVectors = { [0] = Vec3(-0.018, -0.994, -0.107), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(275.505, -274.160, 131.242), Radius = 32, }, DEFEND_house5 = { AimVectors = { [0] = Vec3(0.426, -0.905, -0.022), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-330.553, -223.736, 0.125), Radius = 32, Stance = "crouch", }, DEFEND_house6 = { AimVectors = { [0] = Vec3(0.103, -0.994, 0.033), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(472.497, -117.238, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_house7 = { AimVectors = { [0] = Vec3(-0.069, -0.997, 0.030), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(707.448, -159.655, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_house8 = { AimVectors = { [0] = Vec3(-0.862, 0.506, 0.013), [1] = Vec3(0.479, 0.878, 0.001), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-28.463, -1442.547, 1.125), Radius = 32, }, DEFEND_house9 = { AimVectors = { [0] = Vec3(0.936, 0.352, 0.003), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-889.405, -1507.984, 1.125), Radius = 32, }, DEFEND_moe1 = { AimVectors = { [0] = Vec3(-0.820, 0.536, 0.202), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-8763.558, -1985.922, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_moe2 = { AimVectors = { [0] = Vec3(-0.174, 0.984, -0.033), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-7009.140, -3024.727, 1.125), Radius = 32, }, DEFEND_moe3 = { AimVectors = { [0] = Vec3(0.244, -0.968, -0.061), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-7088.234, -2334.125, 1.125), Radius = 32, }, DEFEND_moe4 = { AimVectors = { [0] = Vec3(0.812, 0.583, 0.022), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-8528.892, -2290.057, 1.125), Radius = 32, }, DEFEND_moe5 = { AimVectors = { [0] = Vec3(-0.989, 0.147, -0.021), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-8247.037, -2286.253, 1.125), Radius = 32, }, DEFEND_moe6 = { AimVectors = { [0] = Vec3(-0.279, -0.959, -0.046), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-8624.441, -2217.857, 8.360), Radius = 32, }, DEFEND_moe7 = { AimVectors = { [0] = Vec3(0.759, 0.642, -0.107), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-8537.278, -1692.049, 5.125), Radius = 32, }, DEFEND_moe8 = { AimVectors = { [0] = Vec3(0.231, -0.973, 0.006), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-8285.188, -1594.125, 1.268), Radius = 32, }, DEFEND_moe9 = { AimVectors = { [0] = Vec3(0.995, 0.014, -0.102), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(363.396, -6321.470, -182.875), Radius = 32, }, DEFEND_square1 = { AimVectors = { [0] = Vec3(-0.048, 0.999, 0.016), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-5618.669, -3136.641, 1.125), Radius = 32, }, DEFEND_square2 = { AimVectors = { [0] = Vec3(-0.005, 0.996, -0.091), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-5321.770, -3183.017, 82.125), Radius = 32, }, DEFEND_square3 = { AimVectors = { [0] = Vec3(0.895, -0.444, 0.034), [1] = Vec3(0.809, 0.588, 0.017), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-5495.407, -1771.894, 1.125), Radius = 32, }, DEFEND_square4 = { AimVectors = { [0] = Vec3(-0.124, 0.992, 0.040), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-4246.217, -3137.887, 1.125), Radius = 32, }, DEFEND_square5 = { AimVectors = { [0] = Vec3(-0.611, -0.792, 0.017), [1] = Vec3(-0.743, 0.669, 0.023), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-4217.395, -2140.594, 1.044), Radius = 32, }, DEFEND_square6 = { AimVectors = { [0] = Vec3(-0.376, 0.924, 0.062), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-4272.163, -1424.393, 1.125), Radius = 32, }, DEFEND_square7 = { AimVectors = { [0] = Vec3(-0.166, -0.986, -0.029), }, GoalType = "Defend", MaxCampTime = 50, MinCampTime = 15, MinRadius = 32, Position = Vec3(-5970.125, -496.536, 1.125), Radius = 32, }, ESCORT_truck = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-66.133, 18.688, -38.727), [1] = Vec3(72.562, -7.279, -39.337), [2] = Vec3(3.505, -137.309, -35.040), }, Position = Vec3(813.923, -524.311, 1.125), Vehicle = "MOVER_truck", }, FLAG_plutoniumcase = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(318.000, -6378.000, -178.875), TeamAvailability = 4, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-333.000, -3474.000, 65.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_bus1 = { AimVectors = { [0] = Vec3(0.556, 0.831, -0.004), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 25, MinRadius = 32, Position = Vec3(-6019.147, -3224.007, 0.125), }, MOBILEMG42_bus2 = { AimVectors = { [0] = Vec3(0.566, -0.824, 0.020), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 25, MinRadius = 32, Position = Vec3(-6236.321, -420.214, -7.875), }, MOBILEMG42_house1 = { AimVectors = { [0] = Vec3(-0.572, -0.820, 0.020), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 25, MinRadius = 32, Position = Vec3(858.526, -484.798, 1.125), }, MOBILEMG42_house2 = { AimVectors = { [0] = Vec3(0.332, -0.943, 0.032), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 25, MinRadius = 32, Position = Vec3(-305.160, -384.067, 1.125), }, MOBILEMORTAR_x1 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(0.899, 0.273, -0.342), [1] = Vec3(0.926, 0.368, 0.086), [2] = Vec3(0.875, 0.448, 0.182), [3] = Vec3(0.916, 0.317, 0.246), [4] = Vec3(0.984, 0.030, -0.177), }, Position = Vec3(-7312.451, -2865.948, 1.125), }, MOUNTMG42_mg42_bank = { AimVectors = { [0] = Vec3(-0.992, 0.056, -0.111), [1] = Vec3(-0.892, 0.394, -0.220), [2] = Vec3(-0.947, -0.316, -0.060), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 30, Position = Vec3(-4116.000, -1773.000, 348.000), TeamAvailability = 6, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(586.000, -383.000, 59.000), TeamAvailability = 4, }, PLANTMINE_square1 = { GoalType = "PLANTMINE", Position = Vec3(-5614.693, -1515.475, 1.125), Radius = 32, }, PLANTMINE_square2 = { GoalType = "PLANTMINE", Position = Vec3(-5605.740, -2053.221, 1.125), Radius = 32, }, PLANTMINE_square3 = { GoalType = "PLANTMINE", Position = Vec3(-5151.125, -1565.162, 1.125), Radius = 32, }, PLANTMINE_square4 = { GoalType = "PLANTMINE", Position = Vec3(-5864.136, -2041.861, 1.125), Radius = 32, }, PLANTMINE_square5 = { GoalType = "PLANTMINE", Position = Vec3(-5070.540, -2090.308, 1.360), Radius = 32, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(401.498, -156.999, 182.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Moes_wall = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-8592.000, -1633.000, 6.000), TagName = "Moes wall", TeamAvailability = 4, }, PLANT_Schoolbus = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.059, 0.998, -0.018), }, Timeout = 30, position = Vec3(-6456.598, -3231.656, 24.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-6544.000, -2656.000, -16.000), TeamAvailability = 4, }, PLANT_Truck_Barrier_1 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-4146.001, -897.001, 23.001), TagName = "Truck Barrier 1", TeamAvailability = 4, }, PLANT_Truck_Barrier_2 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-3554.000, -2665.000, 23.001), TagName = "Truck Barrier 2", TeamAvailability = 4, }, PLANT_spawnwall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.138, -0.990, -0.022), }, position = Vec3(-7280.398, -1420.309, 16.125), stance = "stand", }, }, ExplosiveType = 3, GoalType = "PLANT", IgnoreEntity = 1, MinRadius = 32, Position = Vec3(-7402.924, -1794.155, -15.875), }, REPAIRMG42_mg42_bank = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-4116.000, -1773.000, 348.000), Range = 1700, TeamAvailability = 6, }, ROUTE_allied1 = { GoalType = "ROUTE", Position = Vec3(621.984, -1972.946, 1.125), Radius = 125, }, ROUTE_allied2 = { GoalType = "ROUTE", Position = Vec3(-314.129, -1880.013, 1.125), Radius = 125, }, ROUTE_allied3 = { GoalType = "ROUTE", Position = Vec3(-635.827, -2391.956, 1.125), Radius = 125, }, ROUTE_allied_spawn = { GoalType = "ROUTE", Position = Vec3(256.000, -3188.000, 29.028), Radius = 400, }, ROUTE_axis_spawn = { GoalType = "ROUTE", Position = Vec3(-7968.000, -1776.000, -6.875), Radius = 200, }, ROUTE_bus = { GoalType = "ROUTE", Position = Vec3(-7226.375, -2633.789, -7.875), Radius = 125, }, ROUTE_garage = { GoalType = "ROUTE", Position = Vec3(604.617, -152.419, 0.125), Radius = 100, }, ROUTE_house_spawn = { GoalType = "ROUTE", Position = Vec3(101.170, 246.125, 8.125), Radius = 500, }, ROUTE_moe_door = { GoalType = "ROUTE", Position = Vec3(-8369.983, -2441.507, 1.125), Radius = 125, }, ROUTE_moe_wall = { GoalType = "ROUTE", Position = Vec3(-8978.968, -1958.659, 1.125), Radius = 125, }, ROUTE_plutonium = { GoalType = "ROUTE", Position = Vec3(340.037, -6358.645, -182.761), Radius = 125, }, ROUTE_spawnwall = { GoalType = "ROUTE", Position = Vec3(-7328.305, -1795.609, -6.769), Radius = 125, }, SMOKEBOMB_barrier1 = { AimVectors = { [0] = Vec3(-0.842, 0.273, 0.465), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(-3760.243, -1152.909, 1.125), Radius = 32, }, SNIPE_l1 = { AimVectors = { [0] = Vec3(-0.960, 0.228, -0.164), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 20, MinRadius = 32, Position = Vec3(-4145.333, -2235.752, 369.125), Radius = 32, }, SNIPE_l2 = { AimVectors = { [0] = Vec3(-0.991, -0.050, -0.122), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 20, MinRadius = 32, Position = Vec3(-4156.759, -1584.283, 281.125), Radius = 32, Stance = "crouch", }, SNIPE_l3 = { AimVectors = { [0] = Vec3(-0.918, -0.395, -0.037), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 20, MinRadius = 32, Position = Vec3(-3605.552, -464.032, 61.125), Radius = 32, Stance = "crouch", }, SNIPE_x1 = { AimVectors = { [0] = Vec3(0.998, -0.044, -0.035), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 20, MinRadius = 32, Position = Vec3(-6487.313, -2448.683, 175.125), Radius = 32, Stance = "prone", }, SNIPE_x2 = { AimVectors = { [0] = Vec3(1.000, 0.028, 0.004), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 20, MinRadius = 32, Position = Vec3(-7389.188, -1002.454, -6.875), Radius = 32, Stance = "prone", }, SNIPE_x3 = { AimVectors = { [0] = Vec3(0.998, -0.061, 0.010), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 20, MinRadius = 32, Position = Vec3(-7248.354, -667.336, 1.300), Radius = 32, Stance = "prone", }, SNIPE_x4 = { AimVectors = { [0] = Vec3(0.999, 0.014, -0.042), }, GoalType = "Snipe", MaxCampTime = 60, MinCampTime = 20, MinRadius = 32, Position = Vec3(-6540.384, -2637.160, 175.125), Radius = 32, Stance = "crouch", }, TRIPMINE_x1 = { AimPosition = Vec3(448.861, -6397.875, -156.924), GoalType = "TRIPMINE", Position = Vec3(445.804, -6371.753, -183.875), Radius = 32, Stance = "crouch", }, TRIPMINE_x2 = { AimPosition = Vec3(-8347.143, -1576.125, 58.116), GoalType = "TRIPMINE", Position = Vec3(-8343.870, -1619.471, 1.224), Radius = 32, Stance = "crouch", }, Version = 1, };