global _MG = { AMMOCAB_cabinet_ammo_model = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2309.000, 2549.000, -97.500), TeamAvailability = 6, }, AMMOCAB_cabinet_ammo_model1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2467.000, 2357.500, -1.500), TeamAvailability = 6, }, BUILD_Broken_Wall = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(407.000, 1030.500, 44.000), TagName = "Broken Wall", TeamAvailability = 4, }, BUILD_Safe_Door = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2405.250, 1837.250, 2.500), TagName = "Safe Door", TeamAvailability = 4, }, CAPPOINT_phone = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(468.874, 1221.588, 2.125), }, CHECKPOINT_oldcityflag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(1.000, 2976.000, 32.000), }, DEFEND_drop = { AimVectors = { [0] = Vec3(-0.875, -0.483, -0.027), [1] = Vec3(-0.999, -0.047, 0.021), [2] = Vec3(-0.698, -0.716, 0.012), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(469.502, 1295.893, 1.306), Radius = 32, }, DEFEND_drop_1 = { AimVectors = { [0] = Vec3(-0.463, 0.886, -0.012), [1] = Vec3(-0.278, 0.960, -0.002), [2] = Vec3(-0.746, 0.538, 0.392), [3] = Vec3(-0.870, 0.387, 0.306), [4] = Vec3(-0.985, -0.168, -0.035), [5] = Vec3(-0.984, 0.180, -0.017), [6] = Vec3(-0.819, 0.573, -0.029), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(414.236, 1085.456, 5.125), Radius = 32, TagName = "drop", }, DEFEND_drop_2 = { AimVectors = { [0] = Vec3(0.156, -0.988, 0.002), [1] = Vec3(0.343, -0.939, 0.012), [2] = Vec3(0.754, -0.657, 0.008), [3] = Vec3(0.932, -0.363, 0.015), [4] = Vec3(0.969, -0.246, 0.015), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-294.872, 1389.816, 1.125), Radius = 32, TagName = "drop", }, DEFEND_drop_3 = { AimVectors = { [0] = Vec3(-0.323, -0.946, 0.023), [1] = Vec3(0.430, -0.903, -0.027), [2] = Vec3(0.778, -0.628, -0.010), [3] = Vec3(-0.171, -0.985, 0.006), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-3.392, 1405.875, 1.125), Radius = 32, TagName = "drop", }, DEFEND_drop_4 = { AimVectors = { [0] = Vec3(0.162, -0.842, -0.514), [1] = Vec3(0.625, -0.639, -0.448), [2] = Vec3(0.838, -0.422, -0.346), [3] = Vec3(0.916, -0.262, -0.304), [4] = Vec3(0.447, -0.691, -0.569), [5] = Vec3(0.257, -0.608, -0.752), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-283.282, 1378.125, 225.125), Radius = 32, TagName = "drop", }, DEFEND_drop_5 = { AimVectors = { [0] = Vec3(-0.443, -0.750, -0.492), [1] = Vec3(0.331, -0.773, -0.541), [2] = Vec3(0.614, -0.485, -0.623), [3] = Vec3(0.653, -0.573, -0.495), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(27.369, 1378.125, 225.125), Radius = 32, TagName = "drop", }, DEFEND_drop_6 = { AimVectors = { [0] = Vec3(0.528, 0.849, -0.023), [1] = Vec3(0.844, 0.536, -0.013), [2] = Vec3(-0.483, 0.875, -0.027), [3] = Vec3(0.177, 0.984, -0.017), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(18.125, 978.125, 1.125), Radius = 32, TagName = "drop", }, DEFEND_flag = { AimVectors = { [0] = Vec3(0.773, -0.635, -0.008), [1] = Vec3(0.658, -0.753, -0.006), [2] = Vec3(0.540, -0.842, 0.012), [3] = Vec3(0.348, -0.937, 0.017), [4] = Vec3(0.223, -0.975, 0.017), [5] = Vec3(0.107, -0.994, 0.027), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-181.875, 3109.517, 1.125), Radius = 32, }, DEFEND_flag_1 = { AimVectors = { [0] = Vec3(0.015, -1.000, 0.002), [1] = Vec3(-0.102, -0.995, 0.017), [2] = Vec3(-0.297, -0.955, 0.012), [3] = Vec3(-0.376, -0.926, 0.012), [4] = Vec3(-0.575, -0.818, 0.006), [5] = Vec3(-0.693, -0.721, 0.010), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(181.875, 3069.875, 1.125), Radius = 32, TagName = "flag", }, DEFEND_flag_2 = { AimVectors = { [0] = Vec3(0.964, -0.266, -0.029), [1] = Vec3(0.999, 0.048, -0.019), [2] = Vec3(0.818, -0.575, 0.017), [3] = Vec3(0.696, -0.718, 0.006), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-181.875, 2770.451, 1.125), Radius = 32, TagName = "flag", }, DEFEND_safe = { AimVectors = { [0] = Vec3(0.764, -0.638, -0.098), [1] = Vec3(0.563, -0.826, -0.031), [2] = Vec3(0.945, -0.326, -0.035), [3] = Vec3(0.992, 0.122, -0.017), [4] = Vec3(0.237, -0.971, -0.035), [5] = Vec3(0.040, -0.999, -0.025), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2234.125, 1896.360, -30.875), Radius = 32, }, DEFEND_safe_1 = { AimVectors = { [0] = Vec3(-0.900, 0.427, -0.092), [1] = Vec3(-0.459, 0.887, -0.052), [2] = Vec3(0.047, 0.998, -0.031), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2293.875, 1426.125, -30.875), Radius = 32, TagName = "safe", }, DEFEND_safe_2 = { AimVectors = { [0] = Vec3(-1.000, 0.003, -0.023), [1] = Vec3(-0.979, 0.203, 0.008), [2] = Vec3(-0.909, -0.416, -0.017), [3] = Vec3(-0.986, -0.169, 0.008), [4] = Vec3(-0.992, 0.124, 0.017), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2503.882, 2243.319, -30.875), Radius = 32, TagName = "safe", }, DEFEND_safe_3 = { AimVectors = { [0] = Vec3(0.960, -0.272, -0.065), [1] = Vec3(0.732, -0.680, -0.044), [2] = Vec3(0.285, -0.954, -0.090), [3] = Vec3(-0.064, -0.990, -0.123), [4] = Vec3(-0.362, -0.923, -0.130), [5] = Vec3(0.513, -0.857, -0.050), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1966.026, 1549.776, -30.875), Radius = 32, TagName = "safe", }, DEFEND_safe_4 = { AimVectors = { [0] = Vec3(-0.902, -0.326, -0.282), [1] = Vec3(-0.631, -0.738, -0.238), [2] = Vec3(-0.798, -0.420, -0.433), [3] = Vec3(-0.835, -0.111, -0.540), [4] = Vec3(-0.737, -0.604, -0.304), [5] = Vec3(-0.620, -0.731, -0.284), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2244.012, 1453.121, 97.125), Radius = 32, TagName = "safe", }, FLAG_Secret_Documents = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(2465.000, 1719.000, -8.875), TagName = "Secret Documents", TeamAvailability = 2, }, FLAG_documents = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(2445.880, 1720.120, 1.125), TeamAvailability = 2, }, HEALTHCAB_1005 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1893.125, -241.938, -120.000), TagName = "", TeamAvailability = 6, }, HEALTHCAB_cabinet_health_model = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2355.000, 2549.000, -97.500), TeamAvailability = 6, }, HEALTHCAB_cabinet_health_model1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2421.000, 2357.500, -1.500), TeamAvailability = 6, }, PLANTMINE_flag = { GoalType = "PLANTMINE", Position = Vec3(524.975, 2691.843, 1.143), Radius = 32, }, PLANTMINE_flag_1 = { GoalType = "PLANTMINE", Position = Vec3(343.382, 2698.339, 1.143), Radius = 32, TagName = "flag", }, PLANTMINE_flag_2 = { GoalType = "PLANTMINE", Position = Vec3(184.133, 2685.802, 1.143), Radius = 32, TagName = "flag", }, PLANTMINE_flag_3 = { GoalType = "PLANTMINE", Position = Vec3(231.415, 2774.926, 1.143), Radius = 32, TagName = "flag", }, PLANTMINE_flag_4 = { GoalType = "PLANTMINE", Position = Vec3(-23.269, 2654.300, 1.143), Radius = 32, TagName = "flag", }, PLANTMINE_flag_5 = { GoalType = "PLANTMINE", Position = Vec3(79.461, 2719.359, 1.143), Radius = 32, TagName = "flag", }, PLANTMINE_phone = { GoalType = "PLANTMINE", Position = Vec3(350.978, 1240.288, 1.125), Radius = 32, }, PLANTMINE_phone_1 = { GoalType = "PLANTMINE", Position = Vec3(211.562, 1263.884, 1.125), Radius = 32, TagName = "phone", }, PLANTMINE_phone_2 = { GoalType = "PLANTMINE", Position = Vec3(268.296, 1138.933, 1.125), Radius = 32, TagName = "phone", }, PLANTMINE_yard = { GoalType = "PLANTMINE", Position = Vec3(1789.101, 2612.677, -30.874), Radius = 32, }, PLANTMINE_yard_1 = { GoalType = "PLANTMINE", Position = Vec3(2247.379, 2426.293, -30.874), Radius = 32, TagName = "yard", }, PLANTMINE_yard_2 = { GoalType = "PLANTMINE", Position = Vec3(1746.468, 2756.801, -30.875), Radius = 32, TagName = "yard", }, PLANTMINE_yard_3 = { GoalType = "PLANTMINE", Position = Vec3(1881.836, 2724.122, -30.733), Radius = 32, TagName = "yard", }, PLANTMINE_yard_4 = { GoalType = "PLANTMINE", Position = Vec3(2042.451, 2354.646, -30.733), Radius = 32, TagName = "yard", }, PLANTMINE_yard_5 = { GoalType = "PLANTMINE", Position = Vec3(1957.232, 2625.504, -30.733), Radius = 32, TagName = "yard", }, PLANT_Broken_Wall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.805, -0.594, -0.002), [1] = Vec3(0.010, -1.000, -0.004), [2] = Vec3(-0.213, -0.977, -0.000), [3] = Vec3(-0.387, -0.922, -0.010), [4] = Vec3(0.983, -0.183, -0.025), }, position = Vec3(-84.125, 1198.297, 24.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.451, -0.892, 0.023), [1] = Vec3(-0.809, -0.588, 0.012), [2] = Vec3(-0.980, -0.197, 0.002), [3] = Vec3(-0.899, 0.439, -0.012), [4] = Vec3(-0.983, -0.184, 0.015), [5] = Vec3(-0.921, -0.277, 0.275), }, position = Vec3(397.875, 1325.874, 24.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(216.001, 952.000, 48.000), TagName = "Broken Wall", TeamAvailability = 2, }, PLANT_Safe_Door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.869, 0.473, -0.143), [1] = Vec3(-0.290, 0.956, -0.036), [2] = Vec3(0.062, 0.998, -0.012), }, position = Vec3(2293.874, 1426.125, -7.875), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.145, -0.989, 0.002), [1] = Vec3(-0.086, -0.996, -0.008), [2] = Vec3(0.694, -0.719, -0.010), }, position = Vec3(2375.818, 2084.830, -7.875), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2416.500, 1720.375, 22.000), TagName = "Safe Door", TeamAvailability = 2, }, TRIPMINE_triflag = { AimPosition = Vec3(196.645, 2752.125, 59.997), GoalType = "TRIPMINE", Position = Vec3(198.902, 2772.092, 1.143), Radius = 32, Stance = "crouch", }, TRIPMINE_triflag_1 = { AimPosition = Vec3(161.773, 2746.739, 57.830), GoalType = "TRIPMINE", Position = Vec3(143.697, 2747.080, 1.143), Radius = 32, Stance = "crouch", TagName = "triflag", }, TRIPMINE_triflag_2 = { AimPosition = Vec3(287.875, 2751.710, 56.147), GoalType = "TRIPMINE", Position = Vec3(267.071, 2752.422, 1.143), Radius = 32, Stance = "crouch", TagName = "triflag", }, TRIPMINE_trisafe = { AimPosition = Vec3(2311.875, 1643.714, 26.665), GoalType = "TRIPMINE", Position = Vec3(2293.874, 1645.023, -30.875), Radius = 32, Stance = "crouch", }, TRIPMINE_trisafe_1 = { AimPosition = Vec3(2449.875, 1958.896, 22.663), GoalType = "TRIPMINE", Position = Vec3(2431.875, 1959.407, -30.875), Radius = 32, Stance = "crouch", TagName = "trisafe", }, TRIPMINE_trisafe_2 = { AimPosition = Vec3(2428.875, 2185.675, 19.482), GoalType = "TRIPMINE", Position = Vec3(2410.875, 2169.875, -30.875), Radius = 32, Stance = "crouch", TagName = "trisafe", }, TRIPMINE_trisafe_3 = { AimPosition = Vec3(2209.362, 1446.125, 23.655), GoalType = "TRIPMINE", Position = Vec3(2226.125, 1464.125, -30.703), Radius = 32, Stance = "crouch", TagName = "trisafe", }, TRIPMINE_trisafe_4 = { AimPosition = Vec3(2311.875, 1544.595, 23.951), GoalType = "TRIPMINE", Position = Vec3(2291.775, 1544.816, -30.703), Radius = 32, Stance = "crouch", TagName = "trisafe", }, Version = 1, };