global _MG = { AIRSTRIKE_Axis_Start_Hilltop_4 = { AimVectors = { [0] = Vec3(-0.649, -0.349, 0.677), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(2872.661, 1547.719, 231.879), Radius = 32, }, AIRSTRIKE_Axis_TruckNearBridge_1 = { AimVectors = { [0] = Vec3(0.283, -0.958, 0.056), }, GoalType = "AIRSTRIKE", MinRadius = 32, Position = Vec3(2527.976, 3777.875, 449.125), Radius = 32, }, AMMOCAB_north_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(7893.000, 10263.000, -23.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_second_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(10085.000, 9295.000, 51.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_S_Axis_Hilltop_2 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(1982.847, 2416.908, 721.492), Roles = { [0] = "DEFENDER1", }, }, ARTILLERY_S_Axis_Road_6 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(3118.197, 2006.614, 100.215), }, ARTILLERY_S_Axis_Start_Minefield_11 = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(642.099, 2546.467, 50.350), }, ATTACK_Allies_Minefield_1 = { AimVectors = { [0] = Vec3(0.873, 0.487, -0.021), [1] = Vec3(0.614, 0.529, 0.586), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1490.364, 3124.790, 144.243), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Allies_Minefield_2 = { AimVectors = { [0] = Vec3(0.225, 0.974, 0.029), [1] = Vec3(0.421, 0.809, 0.410), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1819.964, 2782.837, 119.879), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Allies_Minefield_3 = { AimVectors = { [0] = Vec3(1.000, 0.004, -0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1543.063, 3451.592, 129.125), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Allies_Minefield_4 = { AimVectors = { [0] = Vec3(0.182, 0.909, 0.375), [1] = Vec3(0.183, 0.983, -0.013), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1943.074, 2704.207, 149.271), Radius = 32, Roles = { [0] = "ATTACKER2", }, }, ATTACK_Allies_Road_1 = { AimVectors = { [0] = Vec3(-0.846, 0.533, -0.004), [1] = Vec3(-0.425, 0.786, 0.450), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2835.628, 3150.606, 127.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_Road_2 = { AimVectors = { [0] = Vec3(-0.648, 0.761, 0.010), [1] = Vec3(-0.598, 0.623, 0.504), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2584.960, 3034.975, 127.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_Road_3 = { AimVectors = { [0] = Vec3(-0.474, 0.744, 0.472), [1] = Vec3(-0.539, 0.842, 0.006), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2540.346, 2915.501, 124.009), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_Road_4 = { AimVectors = { [0] = Vec3(-0.426, 0.819, 0.383), [1] = Vec3(-0.415, 0.910, 0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2491.134, 2736.850, 115.923), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_Start_Hilltop_1 = { AimVectors = { [0] = Vec3(-0.151, 0.941, -0.304), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2127.969, 2400.173, 801.598), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_Start_Hilltop_2 = { AimVectors = { [0] = Vec3(0.257, 0.952, -0.166), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1827.351, 2380.129, 645.919), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_Start_Hilltop_3 = { AimVectors = { [0] = Vec3(-0.368, 0.926, 0.088), }, DisableCM = 1, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2493.336, 2431.561, 355.765), Radius = 32, Roles = { [0] = "ATTACKER1", }, }, ATTACK_Allies_Start_Truck_1 = { AimVectors = { [0] = Vec3(0.465, 0.847, -0.258), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2787.780, 1550.812, 276.476), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_Start_Truck_2 = { AimVectors = { [0] = Vec3(0.268, 0.948, -0.172), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2817.853, 1424.660, 265.409), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_Start_Truck_3 = { AimVectors = { [0] = Vec3(-0.376, 0.927, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3471.143, 1186.116, 129.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_Start_Truck_4 = { AimVectors = { [0] = Vec3(-0.213, 0.977, -0.004), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3370.392, 1046.831, 108.281), Radius = 32, Roles = { [0] = "ATTACKER", }, }, ATTACK_Allies_Start_Truck_5 = { AimVectors = { [0] = Vec3(-0.231, 0.972, 0.044), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(3091.064, 1651.524, 100.125), Radius = 32, Roles = { [0] = "ATTACKER", }, }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(674.000, 3416.000, 116.000), TagName = "Allied Command Post", TeamAvailability = 4, }, BUILD_Assault_Ramp = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1496.000, 1496.000, 288.000), TagName = "Assault Ramp", TeamAvailability = 4, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2424.000, 3864.000, 180.000), TagName = "Axis Command Post", TeamAvailability = 2, }, BUILD_Axis_Depot_MG42 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2376.000, 3552.000, 528.000), TagName = "Axis Depot MG42", TeamAvailability = 2, }, BUILD_Bomb_Truck = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(69.125, 44.642, -43.951), [1] = Vec3(76.126, -79.255, -48.375), [2] = Vec3(-76.125, -80.627, -48.375), [3] = Vec3(-70.125, 69.359, -48.375), [4] = Vec3(4.118, -161.625, -48.375), }, Position = Vec3(1184.000, 1286.000, 82.000), TagName = "Bomb Truck", TeamAvailability = 4, Vehicle = "MOVER_truck", }, BUILD_Hut_MG42 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(960.000, 1656.000, 288.000), TagName = "Hut MG42", TeamAvailability = 4, }, BUILD_Workshop_Door = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(8256.000, 10472.000, 112.000), TagName = "Workshop Door", TeamAvailability = 2, }, BUILD_the_88mm_spares = { GoalType = "BUILD", MinRadius = 32, Position = Vec3(2061.115, 3816.823, 625.125), TraceInfo = { class = "GOAL", endPos = Vec3(2715.112, 4580.633, 723.461), eyePos = Vec3(2048.968, 3803.730, 688.125), id = 349, }, }, CALLARTILLERY_Axis_Hilltop_1 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1639.303, 3568.595, 449.125), Roles = { [0] = "DEFENDER1", }, }, CALLARTILLERY_Axis_Road_5 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(2108.456, 3438.127, 449.125), }, CALLARTILLERY_Axis_Start_Minefield_10 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1642.766, 3393.874, 441.125), }, CHECKPOINT_station_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(3504.000, 5168.000, 64.000), }, DEFEND_Axis_AtAxis_CP_1 = { AimVectors = { [0] = Vec3(0.654, -0.752, -0.087), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 15, Position = Vec3(487.882, 3463.048, 65.125), Radius = 15, Stance = "crouch", }, DEFEND_Axis_AtAxis_CP_2 = { AimVectors = { [0] = Vec3(0.644, -0.762, -0.066), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 15, Position = Vec3(507.891, 3537.865, 64.125), Radius = 15, Stance = "crouch", }, DEFEND_Axis_Flag_10 = { AimVectors = { [0] = Vec3(-0.517, 0.855, -0.037), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(4201.875, 5682.125, 1.229), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Flag_3 = { AimVectors = { [0] = Vec3(0.301, -0.951, 0.071), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(2322.125, 5101.875, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Flag_4 = { AimVectors = { [0] = Vec3(-0.984, 0.089, 0.153), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(2506.125, 4754.125, 1.125), Radius = 32, }, DEFEND_Axis_Flag_5 = { AimVectors = { [0] = Vec3(0.802, -0.576, 0.158), [1] = Vec3(0.966, -0.256, -0.019), [2] = Vec3(0.998, -0.014, -0.062), [3] = Vec3(-0.920, -0.259, 0.294), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(1614.701, 4879.192, 128.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Flag_6 = { AimVectors = { [0] = Vec3(0.228, 0.969, 0.096), [1] = Vec3(0.951, 0.302, 0.061), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(2650.125, 4754.125, 1.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_Flag_7 = { AimVectors = { [0] = Vec3(-0.950, -0.296, 0.098), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(2930.125, 5154.125, 1.125), Radius = 32, }, DEFEND_Axis_Flag_8 = { AimVectors = { [0] = Vec3(0.047, -0.999, -0.006), [1] = Vec3(0.956, 0.293, 0.021), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(2594.125, 5154.125, 1.125), Radius = 32, }, DEFEND_Axis_Flag_9 = { AimVectors = { [0] = Vec3(0.975, -0.210, -0.079), [1] = Vec3(-0.290, -0.951, 0.107), [2] = Vec3(0.597, -0.790, 0.136), [3] = Vec3(0.448, -0.889, 0.098), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(1600.270, 4973.683, 128.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_FrontDefend_2 = { AimVectors = { [0] = Vec3(-0.990, -0.129, -0.056), [1] = Vec3(-0.835, 0.545, -0.075), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 20, Position = Vec3(9883.692, 9188.459, 192.125), Radius = 20, Stance = "crouch", }, DEFEND_Axis_FrontDefend_3 = { AimVectors = { [0] = Vec3(-0.994, -0.095, -0.059), [1] = Vec3(-0.791, 0.612, 0.008), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(9882.073, 9070.215, 160.125), Radius = 32, Stance = "stance", }, DEFEND_Axis_FrontDefend_4 = { AimVectors = { [0] = Vec3(-0.999, -0.051, -0.015), [1] = Vec3(-0.406, -0.914, -0.023), [2] = Vec3(-0.819, 0.574, 0.010), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(9826.125, 9134.254, 9.125), Radius = 32, Stance = "stance", }, DEFEND_Axis_FrontDefend_5 = { AimVectors = { [0] = Vec3(-0.054, 0.974, -0.219), [1] = Vec3(0.892, 0.416, -0.179), [2] = Vec3(-0.010, 0.998, -0.057), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(8409.714, 7881.875, 193.125), Radius = 32, Stance = "stance", }, DEFEND_Axis_FrontDefend_6 = { AimVectors = { [0] = Vec3(-0.973, -0.219, -0.075), [1] = Vec3(-0.920, 0.383, -0.086), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(10102.124, 9544.370, 193.125), Radius = 32, Stance = "stance", }, DEFEND_Axis_FrontDefend_7 = { AimVectors = { [0] = Vec3(-0.927, -0.360, -0.103), [1] = Vec3(-0.955, 0.283, -0.088), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(10103.062, 9757.029, 193.125), Radius = 32, Stance = "stance", }, DEFEND_Axis_FrontDefend_8 = { AimVectors = { [0] = Vec3(-0.839, -0.537, -0.090), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(10102.124, 10302.688, 193.125), Radius = 32, Stance = "stance", }, DEFEND_Axis_FrontDefend_9 = { AimVectors = { [0] = Vec3(-0.993, -0.090, -0.077), [1] = Vec3(-0.667, -0.732, -0.142), [2] = Vec3(-0.824, 0.562, -0.070), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 20, Position = Vec3(9883.158, 9139.792, 193.125), Radius = 20, Stance = "crouch", }, DEFEND_Axis_Hilltop_3 = { AimVectors = { [0] = Vec3(-0.299, -0.940, 0.162), [1] = Vec3(-0.069, -0.937, 0.342), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(2206.791, 3440.698, 449.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_Hilltop_4 = { AimVectors = { [0] = Vec3(0.038, -0.986, 0.162), [1] = Vec3(0.237, -0.921, 0.308), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 15, Position = Vec3(1843.731, 3482.003, 487.782), Radius = 15, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_LeftDefend_2 = { AimVectors = { [0] = Vec3(-0.192, -0.976, -0.102), [1] = Vec3(-0.993, 0.103, -0.062), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(10157.875, 8722.125, 161.125), Radius = 32, Stance = "stance", }, DEFEND_Axis_LeftDefend_3 = { AimVectors = { [0] = Vec3(0.796, 0.471, -0.379), [1] = Vec3(-0.383, 0.916, -0.124), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(9463.398, 7881.874, 193.125), Radius = 32, Stance = "stance", }, DEFEND_Axis_LeftDefend_4 = { AimVectors = { [0] = Vec3(-0.017, -0.994, -0.107), [1] = Vec3(-0.987, 0.131, -0.091), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(9810.125, 8722.125, 161.125), Radius = 32, Stance = "stance", }, DEFEND_Axis_LeftDefend_5 = { AimVectors = { [0] = Vec3(-0.959, -0.111, -0.259), [1] = Vec3(-0.828, 0.552, -0.101), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 120, MinRadius = 32, Position = Vec3(10612.125, 7982.133, 193.125), Radius = 32, Stance = "stance", }, DEFEND_Axis_Minefield_2 = { AimVectors = { [0] = Vec3(-0.794, -0.588, -0.155), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 20, Position = Vec3(1342.198, 3070.562, 194.549), Radius = 20, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_Minefield_3 = { AimVectors = { [0] = Vec3(-0.609, -0.791, -0.057), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 20, Position = Vec3(1288.070, 3256.047, 145.269), Radius = 20, Roles = { [0] = "DEFENDER", }, Stance = "prone", }, DEFEND_Axis_Minefield_4 = { AimVectors = { [0] = Vec3(-0.630, -0.746, -0.214), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 20, Position = Vec3(1384.088, 3567.303, 196.708), Radius = 20, Roles = { [0] = "DEFENDER", }, Stance = "crouch", }, DEFEND_Axis_Minefield_5 = { AimVectors = { [0] = Vec3(-0.347, -0.892, -0.291), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 20, Position = Vec3(1420.987, 3816.437, 641.125), Radius = 20, Roles = { [0] = "DEFENDER", }, Stance = "prone", }, DEFEND_Axis_Minefield_6 = { AimVectors = { [0] = Vec3(-0.506, -0.862, -0.042), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 20, Position = Vec3(1242.168, 3289.573, 134.141), Radius = 20, Roles = { [0] = "DEFENDER", }, Stance = "prone", }, DEFEND_Axis_Road_1 = { AimVectors = { [0] = Vec3(0.178, -0.982, -0.065), [1] = Vec3(-0.212, -0.967, 0.142), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(2765.292, 3871.114, 295.690), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_Road_2 = { AimVectors = { [0] = Vec3(0.238, -0.968, -0.075), [1] = Vec3(-0.158, -0.978, 0.136), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(2660.137, 3780.683, 311.479), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_Road_3 = { AimVectors = { [0] = Vec3(-0.223, -0.974, -0.044), [1] = Vec3(-0.431, -0.879, 0.204), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(3059.259, 3688.935, 182.022), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_Road_4 = { AimVectors = { [0] = Vec3(0.262, -0.939, -0.224), [1] = Vec3(0.086, -0.992, -0.093), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(2552.029, 3879.016, 641.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "prone", }, DEFEND_Axis_Start_Hilltop_1 = { AimVectors = { [0] = Vec3(-0.899, -0.299, -0.319), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(2361.542, 1859.022, 589.402), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_Start_Hilltop_2 = { AimVectors = { [0] = Vec3(-0.796, -0.492, -0.353), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(2263.496, 2014.720, 595.109), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_Start_Hilltop_3 = { AimVectors = { [0] = Vec3(-0.763, -0.539, -0.357), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(2234.851, 2066.518, 603.868), Radius = 32, Roles = { [0] = "DEFENDER1", }, Stance = "crouch", }, DEFEND_Axis_Start_Minefield_12 = { AimVectors = { [0] = Vec3(-0.386, -0.840, -0.381), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 20, Position = Vec3(1419.707, 3583.615, 641.125), Radius = 20, Stance = "prone", }, DEFEND_Axis_Start_Road_1 = { AimVectors = { [0] = Vec3(-0.779, -0.627, 0.013), [1] = Vec3(-0.890, 0.087, 0.448), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(3105.418, 1381.840, 100.125), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_Start_Road_2 = { AimVectors = { [0] = Vec3(-0.967, -0.254, -0.002), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(3424.410, 1269.026, 121.863), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_Start_Road_3 = { AimVectors = { [0] = Vec3(-0.928, -0.140, 0.344), [1] = Vec3(-0.178, -0.954, -0.243), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(2901.237, 1439.189, 224.235), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_Start_Road_4 = { AimVectors = { [0] = Vec3(-0.295, 0.868, -0.399), [1] = Vec3(-0.545, 0.837, -0.052), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(2855.681, 150.114, 500.443), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_Start_Road_6 = { AimVectors = { [0] = Vec3(-0.945, 0.234, 0.228), [1] = Vec3(-0.117, -0.894, -0.433), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(2642.978, 1826.749, 494.518), Radius = 32, Roles = { [0] = "DEFENDER2", }, Stance = "crouch", }, DEFEND_Axis_TruckOverBridge_4 = { AimVectors = { [0] = Vec3(0.884, -0.468, 0.021), [1] = Vec3(-0.958, -0.283, 0.042), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(1789.875, 3511.375, 129.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TruckOverBridge_5 = { AimVectors = { [0] = Vec3(0.940, -0.340, 0.040), [1] = Vec3(-0.362, -0.898, 0.251), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(1490.125, 3489.875, 129.125), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TruckOverBridge_6 = { AimVectors = { [0] = Vec3(0.986, -0.164, -0.037), [1] = Vec3(-0.534, 0.841, -0.086), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(1603.352, 2907.866, 186.291), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TruckOverBridge_7 = { AimVectors = { [0] = Vec3(0.979, 0.200, 0.035), [1] = Vec3(-0.623, 0.781, 0.046), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(1814.937, 2784.186, 119.691), Radius = 32, Stance = "crouch", }, DEFEND_Axis_TruckOverBridge_8 = { AimVectors = { [0] = Vec3(0.841, 0.537, -0.063), [1] = Vec3(-0.606, 0.791, -0.077), }, DisableCM = 1, GoalType = "Defend", MaxCampTime = 180, MinCampTime = 60, MinRadius = 32, Position = Vec3(1912.690, 2617.761, 190.978), Radius = 32, Stance = "crouch", }, ESCORT_Bomb_Truck = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-25.148, -166.552, -48.375), [1] = Vec3(29.437, -167.251, -48.375), }, Position = Vec3(1054.203, 1228.743, 209.125), Roles = { [0] = "ATTACKER", }, Vehicle = "MOVER_truck", }, GRENADE_Abgrund_1 = { Facing = Vec3(-0.049, 0.971, 0.236), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(9766.923, 9759.265, 1.125), PrimeGrenade = 1, TraceEntity = 485, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(9672.432, 10778.742, 81.796), eyePos = Vec3(9766.923, 9759.265, 64.125), id = 485, }, }, GRENADE_Abgrund_2 = { Facing = Vec3(-0.953, 0.272, 0.136), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(10147.001, 10062.431, 33.125), PrimeGrenade = 1, TraceEntity = 485, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(9154.219, 10299.408, 13.649), eyePos = Vec3(10147.001, 10062.431, 96.125), id = 485, }, }, GRENADE_Abgrund_3 = { Facing = Vec3(-0.266, -0.957, 0.113), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(9836.296, 10541.875, 33.125), PrimeGrenade = 1, TraceEntity = 485, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(9598.418, 9547.008, 48.920), eyePos = Vec3(9836.296, 10541.875, 96.125), id = 485, }, }, GRENADE_Abgrund_4 = { Facing = Vec3(0.782, -0.594, 0.189), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(9289.690, 10541.873, 37.125), PrimeGrenade = 1, TraceEntity = 485, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(10109.878, 9943.035, -31.262), eyePos = Vec3(9289.690, 10541.873, 100.125), id = 485, }, }, GRENADE_Axis_TruckOnTheBridge_1 = { Facing = Vec3(0.462, -0.882, 0.096), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(2284.288, 3517.004, 129.125), PrimeGrenade = 1, TargetGoal = "MOVER_truck", TraceInfo = { }, }, GRENADE_Axis_TruckOnTheBridge_2 = { Facing = Vec3(0.826, 0.511, 0.238), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(1844.784, 2882.483, 133.316), PrimeGrenade = 1, TargetGoal = "MOVER_truck", TraceInfo = { }, }, GRENADE_Axis_TruckOnTheBridge_3 = { Facing = Vec3(0.934, -0.354, -0.056), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(1761.875, 3438.126, 453.125), PrimeGrenade = 1, TargetGoal = "MOVER_truck", TraceInfo = { }, }, GRENADE_Axis_TruckOverBridge_1 = { Facing = Vec3(-0.008, 0.999, -0.046), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(1709.615, 2869.743, 133.168), PrimeGrenade = 1, TargetGoal = "MOVER_truck", TraceInfo = { }, }, GRENADE_Axis_TruckOverBridge_2 = { Facing = Vec3(0.466, -0.885, -0.009), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(1511.084, 3685.303, 129.125), PrimeGrenade = 1, TargetGoal = "MOVER_truck", TraceInfo = { }, }, GRENADE_Axis_TruckOverBridge_3 = { Facing = Vec3(0.980, 0.169, -0.105), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(1371.411, 3209.595, 132.028), PrimeGrenade = 1, TargetGoal = "MOVER_truck", TraceInfo = { }, }, GRENADE_Felsen_1 = { Facing = Vec3(-0.935, 0.282, 0.215), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(9064.220, 7922.125, 1.125), PrimeGrenade = 1, TraceEntity = 508, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(8087.629, 8220.417, 140.728), eyePos = Vec3(9064.220, 7922.125, 64.125), id = 508, }, }, GRENADE_Felsen_2 = { Facing = Vec3(0.839, -0.508, 0.196), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(8254.312, 8252.692, 33.125), PrimeGrenade = 1, TraceEntity = 508, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(9134.978, 7730.563, 76.491), eyePos = Vec3(8254.312, 8252.692, 96.125), id = 508, }, }, GRENADE_Felsen_3 = { Facing = Vec3(0.810, 0.577, 0.107), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(8282.348, 7826.125, 33.125), PrimeGrenade = 1, TraceEntity = 508, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(9101.270, 8440.444, 72.565), eyePos = Vec3(8282.348, 7826.125, 96.125), id = 508, }, }, GRENADE_Felsen_4 = { Facing = Vec3(-0.887, -0.427, 0.174), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(9040.216, 8272.761, 1.125), PrimeGrenade = 1, TraceEntity = 508, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(8089.223, 7893.085, 58.235), eyePos = Vec3(9040.216, 8272.761, 64.125), id = 508, }, }, GRENADE_Kartoffel_1 = { Facing = Vec3(0.648, 0.720, 0.247), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(10001.780, 7769.377, 1.125), PrimeGrenade = 1, TraceEntity = 551, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(10649.000, 8561.728, 107.309), eyePos = Vec3(10001.780, 7769.377, 64.125), id = 551, }, }, GRENADE_Kartoffel_2 = { Facing = Vec3(-0.777, 0.618, 0.123), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(10587.926, 7826.125, 33.125), PrimeGrenade = 1, TraceEntity = 551, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(9800.126, 8480.276, 102.015), eyePos = Vec3(10587.926, 7826.125, 96.125), id = 551, }, }, GRENADE_Kartoffel_3 = { Facing = Vec3(0.891, -0.374, 0.256), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(9939.377, 8240.130, 1.125), PrimeGrenade = 1, TraceEntity = 551, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(10869.500, 7830.605, 189.571), eyePos = Vec3(9939.377, 8240.130, 64.125), id = 551, }, }, GRENADE_Kartoffel_4 = { Facing = Vec3(0.919, 0.037, 0.392), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(9655.644, 8069.130, 1.125), PrimeGrenade = 1, TraceEntity = 551, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(10679.143, 8094.452, 44.491), eyePos = Vec3(9655.644, 8069.130, 64.125), id = 551, }, }, GRENADE_Kohlmann_1 = { Facing = Vec3(0.991, 0.028, 0.134), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(8210.126, 10160.145, 33.125), PrimeGrenade = 1, TraceEntity = 489, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(9232.540, 10214.304, 78.454), eyePos = Vec3(8210.126, 10160.145, 96.125), id = 489, }, }, GRENADE_Kohlmann_2 = { Facing = Vec3(0.541, -0.834, 0.113), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(8417.613, 10532.752, 33.125), PrimeGrenade = 1, TraceEntity = 489, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(8986.469, 9684.572, 21.480), eyePos = Vec3(8417.613, 10532.752, 96.125), id = 489, }, }, GRENADE_Kohlmann_3 = { Facing = Vec3(-0.484, -0.863, 0.142), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(8848.802, 10537.122, 33.125), PrimeGrenade = 1, TraceEntity = 489, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(8381.156, 9627.267, 50.881), eyePos = Vec3(8848.802, 10537.122, 96.125), id = 489, }, }, GRENADE_Kohlmann_4 = { Facing = Vec3(-0.762, 0.626, 0.164), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(9014.313, 9869.519, 1.125), PrimeGrenade = 1, TraceEntity = 489, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(8252.601, 10553.667, 81.796), eyePos = Vec3(9014.313, 9869.519, 64.125), id = 489, }, }, GRENADE_Krumm_1 = { Facing = Vec3(-0.901, 0.393, 0.183), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(9042.349, 8379.584, 1.125), PrimeGrenade = 1, TraceEntity = 504, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(8096.019, 8768.594, 105.445), eyePos = Vec3(9042.349, 8379.584, 64.125), id = 504, }, }, GRENADE_Krumm_2 = { Facing = Vec3(0.849, 0.520, 0.094), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(8255.312, 8350.401, 33.125), PrimeGrenade = 1, TraceEntity = 504, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(9126.165, 8888.966, 107.906), eyePos = Vec3(8255.312, 8350.401, 96.125), id = 504, }, }, GRENADE_Krumm_3 = { Facing = Vec3(-0.952, -0.259, 0.162), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(9056.552, 8677.492, 1.125), PrimeGrenade = 1, TraceEntity = 504, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(8065.341, 8420.503, 70.015), eyePos = Vec3(9056.552, 8677.492, 64.125), id = 504, }, }, GRENADE_Krumm_4 = { Facing = Vec3(0.611, -0.539, 0.579), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(8165.334, 8929.480, -54.875), PrimeGrenade = 1, TraceEntity = 504, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(8896.206, 8230.017, 166.723), eyePos = Vec3(8165.334, 8929.480, 8.125), id = 504, }, }, GRENADE_Kuhhirt_1 = { Facing = Vec3(0.907, -0.311, 0.282), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(9826.435, 8685.875, 1.125), PrimeGrenade = 1, TraceEntity = 548, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(10794.207, 8351.798, 83.759), eyePos = Vec3(9826.435, 8685.875, 64.125), id = 548, }, }, GRENADE_Kuhhirt_2 = { Facing = Vec3(0.776, 0.581, 0.247), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(9896.282, 8324.389, 1.125), PrimeGrenade = 1, TraceEntity = 548, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(10702.719, 8952.867, 121.135), eyePos = Vec3(9896.282, 8324.389, 64.125), id = 548, }, }, GRENADE_Kuhhirt_3 = { Facing = Vec3(-0.961, 0.256, 0.109), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(10669.874, 8398.089, 33.125), PrimeGrenade = 1, TraceEntity = 548, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(9695.397, 8712.466, 84.344), eyePos = Vec3(10669.874, 8398.089, 96.125), id = 548, }, }, GRENADE_Kuhhirt_4 = { Facing = Vec3(-0.926, -0.307, 0.221), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(10573.875, 8685.875, 1.125), PrimeGrenade = 1, TraceEntity = 548, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(9627.396, 8295.530, 83.759), eyePos = Vec3(10573.875, 8685.875, 64.125), id = 548, }, }, GRENADE_RailsPower_1 = { Count = 2, Facing = Vec3(0.899, 0.201, 0.389), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(8484.120, 10405.313, 1.125), PrimeGrenade = 1, TargetGoal = "MOVER_fan_electrics", TraceInfo = { }, }, GRENADE_RailsPower_2 = { Count = 2, Facing = Vec3(0.194, 0.804, 0.562), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(9013.825, 9869.919, 0.125), PrimeGrenade = 1, TargetGoal = "MOVER_fan_electrics", TraceInfo = { }, }, GRENADE_Rand_1 = { Facing = Vec3(0.579, -0.720, 0.382), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(9016.668, 10112.710, 1.125), PrimeGrenade = 1, TraceEntity = 494, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(9663.918, 9323.107, 142.686), eyePos = Vec3(9016.668, 10112.710, 64.125), id = 494, }, }, GRENADE_Rand_2 = { Facing = Vec3(0.605, 0.688, 0.401), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(8982.678, 9400.662, 1.125), PrimeGrenade = 1, TraceEntity = 494, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(9856.821, 9986.351, 85.722), eyePos = Vec3(8942.805, 9525.175, 64.125), id = 494, }, }, GRENADE_Rand_3 = { Facing = Vec3(-0.448, 0.728, 0.519), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(9578.420, 9303.980, 1.125), PrimeGrenade = 1, TraceEntity = 494, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(9037.689, 10172.185, 113.194), eyePos = Vec3(9578.420, 9303.980, 64.125), id = 494, }, }, GRENADE_Rand_4 = { Facing = Vec3(-0.871, 0.420, 0.254), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(9760.079, 9570.959, 1.125), PrimeGrenade = 1, TraceEntity = 494, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(8825.974, 9988.668, 103.385), eyePos = Vec3(9760.079, 9570.959, 64.125), id = 494, }, }, GRENADE_Schnepfer_1 = { Facing = Vec3(0.545, 0.556, 0.627), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(8163.131, 9008.887, -54.875), PrimeGrenade = 1, TraceEntity = 498, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(8879.119, 9730.803, 129.673), eyePos = Vec3(8163.131, 9008.887, 8.125), id = 498, }, }, GRENADE_Schnepfer_2 = { Facing = Vec3(0.955, 0.229, 0.191), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(8213.939, 9443.694, 33.125), PrimeGrenade = 1, TraceEntity = 498, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(9202.519, 9700.608, 23.439), eyePos = Vec3(8213.939, 9443.694, 96.125), id = 498, }, }, GRENADE_Schnepfer_3 = { Facing = Vec3(0.853, -0.389, 0.348), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(8210.126, 9737.118, 33.125), PrimeGrenade = 1, TraceEntity = 498, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(9309.854, 9397.817, -81.841), eyePos = Vec3(8319.136, 9585.913, 96.125), id = 498, }, }, GRENADE_Schnepfer_4 = { Facing = Vec3(-0.814, 0.540, 0.213), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(8997.468, 9309.275, 1.125), PrimeGrenade = 1, TraceEntity = 498, TraceInfo = { class = "VEHICLE_HVY", endPos = Vec3(8138.047, 9862.895, 5.155), eyePos = Vec3(8997.468, 9309.275, 64.125), id = 498, }, }, GRENADE_window = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(3008.513, 5261.398, 1.125), PrimeGrenade = 1, TraceEntity = 625, TraceInfo = { class = "BREAKABLE", endPos = Vec3(2212.370, 4623.958, 155.796), eyePos = Vec3(3008.513, 5261.398, 64.125), id = 625, }, }, HEALTHCAB_north_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(7949.000, 10148.000, -15.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_second_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(10141.000, 9180.000, 51.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_Axis_Flag_1 = { AimVectors = { [0] = Vec3(-0.952, -0.301, 0.051), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 20, Position = Vec3(4125.795, 5322.147, 0.125), }, MOBILEMG42_Axis_Flag_2 = { AimVectors = { [0] = Vec3(-0.573, -0.819, 0.016), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 20, Position = Vec3(4364.254, 7386.872, 49.125), }, MOBILEMG42_Axis_FrontDefend_1 = { AimVectors = { [0] = Vec3(-0.997, -0.077, -0.016), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 15, Position = Vec3(10114.860, 9072.553, 52.125), }, MOBILEMG42_Axis_LeftDefend_1 = { AimVectors = { [0] = Vec3(-0.628, -0.773, -0.091), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(10458.700, 8683.713, 161.125), }, MOBILEMG42_Axis_Minefield_1 = { AimVectors = { [0] = Vec3(-0.771, 0.622, 0.137), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 20, Position = Vec3(1544.747, 3142.461, 120.125), Roles = { [0] = "DEFENDER", }, }, MOBILEMG42_Axis_Road_7 = { AimVectors = { [0] = Vec3(0.523, -0.848, 0.081), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 15, Position = Vec3(2076.939, 3835.856, 128.125), }, MOBILEMG42_Axis_Start_Road_5 = { AimVectors = { [0] = Vec3(-0.940, -0.332, 0.079), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(3336.912, 1266.528, 100.125), Roles = { [0] = "DEFENDER2", }, }, MOBILEMG42_Axis_TruckAtDepotGates_2 = { AimVectors = { [0] = Vec3(-0.640, -0.766, -0.062), }, GoalType = "MOBILEMG42", MaxCampTime = 240, MinCampTime = 180, MinRadius = 32, Position = Vec3(1221.170, 3460.723, 121.412), }, MOUNTMG42_Allied_Spawn = { AimVectors = { [0] = Vec3(0.999, 0.002, -0.051), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(1552.000, 1172.000, 279.000), TeamAvailability = 6, }, MOUNTMG42_Axis_Depot_MG42 = { AimVectors = { [0] = Vec3(0.446, -0.877, -0.176), [1] = Vec3(0.164, -0.986, 0.035), [2] = Vec3(-0.375, -0.917, 0.137), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 240, MinCampTime = 120, Position = Vec3(2292.000, 3416.000, 516.000), Roles = { [0] = "DEFENDER1", [1] = "DEFENDER2", }, TagName = "Axis Depot MG42", TeamAvailability = 6, }, MOUNTMG42_Hut_MG42 = { AimVectors = { [0] = Vec3(-0.079, 0.992, -0.103), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(1096.000, 1752.000, 276.000), TagName = "Hut MG42", TeamAvailability = 6, }, MOUNT_Rand = { AimMode = { [0] = Vec3(8665.719, 9339.153, 93.845), [1] = Vec3(10063.875, 7112.133, 14.889), [2] = Vec3(8192.125, 10181.709, 54.310), }, GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(-95.127, 68.840, -29.875), [1] = Vec3(-95.126, -20.363, -29.875), [2] = Vec3(-95.126, -125.665, -29.875), [3] = Vec3(-40.212, -194.249, -37.875), [4] = Vec3(39.301, -194.249, -37.875), [5] = Vec3(95.124, -119.531, -29.875), [6] = Vec3(95.124, -18.697, -29.875), [7] = Vec3(95.125, 74.906, -29.875), [8] = Vec3(59.084, 158.126, -37.840), [9] = Vec3(-37.176, 158.126, -37.875), }, Position = Vec3(9628.538, 9743.609, 1.125), Vehicle = "MOVER_tank6", }, MOVER_fan_electrics = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(9152.000, 10544.000, 64.000), TeamAvailability = 6, }, MOVER_tank6 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(9295.999, 9817.001, 62.000), TeamAvailability = 2, }, MOVER_train1 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(3720.000, 5572.000, -4.000), TeamAvailability = 6, }, MOVER_train2 = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(4008.000, 5572.000, 9.089), TeamAvailability = 6, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(1025.000, 1142.500, 72.500), TeamAvailability = 4, }, PLANTMINE_Axis_Start_Minefield_2 = { GoalType = "PLANTMINE", Position = Vec3(838.470, 3163.469, 1.125), Radius = 32, }, PLANTMINE_Axis_Start_Minefield_3 = { GoalType = "PLANTMINE", Position = Vec3(932.161, 3266.526, 33.035), Radius = 32, }, PLANTMINE_Axis_Start_Minefield_4 = { GoalType = "PLANTMINE", Position = Vec3(796.198, 3271.259, 14.810), Radius = 32, }, PLANTMINE_Axis_Start_Minefield_5 = { GoalType = "PLANTMINE", Position = Vec3(702.291, 3241.585, 3.338), Radius = 32, }, PLANTMINE_Axis_Start_Minefield_6 = { GoalType = "PLANTMINE", Position = Vec3(647.172, 3301.096, 3.993), Radius = 32, }, PLANTMINE_Axis_Start_Minefield_7 = { GoalType = "PLANTMINE", Position = Vec3(936.011, 3376.684, 56.993), Radius = 32, }, PLANTMINE_Axis_Start_Minefield_8 = { GoalType = "PLANTMINE", Position = Vec3(1094.401, 3416.780, 95.779), Radius = 32, }, PLANTMINE_Axis_Start_Minefield_9 = { GoalType = "PLANTMINE", Position = Vec3(1904.339, 3387.134, 129.125), Radius = 32, }, PLANTMINE_Axis_WorkshopDoor_1 = { GoalType = "PLANTMINE", Position = Vec3(7250.360, 10426.196, -62.875), Radius = 32, }, PLANTMINE_Axis_WorkshopDoor_2 = { GoalType = "PLANTMINE", Position = Vec3(7066.492, 10333.954, -62.875), Radius = 32, }, PLANTMINE_Axis_WorkshopDoor_3 = { GoalType = "PLANTMINE", Position = Vec3(7296.222, 10289.037, -62.875), Radius = 32, }, PLANTMINE_Axis_WorkshopDoor_4 = { GoalType = "PLANTMINE", Position = Vec3(6925.513, 9932.904, -62.875), Radius = 32, }, PLANTMINE_Axis_WorkshopDoor_5 = { GoalType = "PLANTMINE", Position = Vec3(7244.962, 10106.655, -62.875), Radius = 32, }, PLANTMINE_Axis_WorkshopDoor_6 = { GoalType = "PLANTMINE", Position = Vec3(7401.942, 10201.594, -62.875), Radius = 32, }, PLANTMINE_Axis_WorkshopDoor_7 = { GoalType = "PLANTMINE", Position = Vec3(7588.013, 10164.488, -62.875), Radius = 32, }, PLANTMINE_Axis_WorkshopDoor_8 = { GoalType = "PLANTMINE", Position = Vec3(7738.198, 10077.952, -62.875), Radius = 32, }, PLANTMINE_Axis_WorkshopDoor_9 = { GoalType = "PLANTMINE", Position = Vec3(7400.637, 10347.129, -62.875), Radius = 32, }, PLANT_Allied_Command_Post = { CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(1544.462, 3451.586, 152.125), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(673.000, 3483.499, 116.000), TagName = "Allied Command Post", TeamAvailability = 2, }, PLANT_Assault_Ramp = { CreateOnLoad = 0, DetonateSpots = { [0] = Vec3(2506.310, 2102.079, 389.916), }, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1844.000, 1824.000, 289.750), TagName = "Assault Ramp", TeamAvailability = 2, }, PLANT_Axis_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2423.000, 3931.499, 180.000), TagName = "Axis Command Post", TeamAvailability = 4, }, PLANT_Axis_Depot_MG42 = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2292.000, 3406.000, 524.000), TagName = "Axis Depot MG42", TeamAvailability = 4, }, PLANT_Hut_MG42 = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1096.000, 1752.000, 252.500), TagName = "Hut MG42", TeamAvailability = 2, }, PLANT_Lorry_Wreck = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.079, 0.997, 0.008), [1] = Vec3(-0.192, 0.981, 0.010), }, Timeout = 22, position = Vec3(3237.040, 756.715, 147.057), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(3214.000, 1398.000, 126.000), TagName = "Lorry Wreck", TeamAvailability = 4, }, PLANT_Workshop_Door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.002, 0.997, 0.075), }, position = Vec3(8093.875, 9914.125, 56.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(8152.000, 10304.002, 88.001), TagName = "Workshop Door", TeamAvailability = 4, }, REPAIRMG42_Allied_Spawn = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1552.000, 1172.000, 279.000), TeamAvailability = 6, }, REPAIRMG42_Axis_Depot_MG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2292.000, 3416.000, 516.000), TagName = "Axis Depot MG42", TeamAvailability = 6, }, REPAIRMG42_Hut_MG42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1096.000, 1752.000, 276.000), TagName = "Hut MG42", TeamAvailability = 6, }, ROUTE_AxisSecondSpawn = { GoalType = "ROUTE", Position = Vec3(10462.097, 9179.794, 161.125), Radius = 350, }, ROUTE_Depot = { GoalType = "ROUTE", Position = Vec3(2234.998, 3713.402, 249.125), Radius = 300, }, ROUTE_Depot_Tunnel = { GoalType = "ROUTE", Position = Vec3(1638.795, 4312.711, 129.125), Radius = 125, }, ROUTE_Depot_Upper_Tunnel = { GoalType = "ROUTE", Position = Vec3(2881.268, 6046.270, 251.831), Radius = 125, }, ROUTE_Front_Tunnel = { GoalType = "ROUTE", Position = Vec3(5034.103, 4845.824, -46.167), Radius = 125, }, ROUTE_Left_Tunnel = { GoalType = "ROUTE", Position = Vec3(3606.620, 5544.817, 1.125), Radius = 125, }, ROUTE_Station_Spawn = { GoalType = "ROUTE", Position = Vec3(3000.153, 5378.079, 1.125), Radius = 500, }, ROUTE_Steam_Left = { GoalType = "ROUTE", Position = Vec3(7950.080, 9148.245, -47.875), Radius = 125, }, ROUTE_Steam_Right = { GoalType = "ROUTE", Position = Vec3(7961.422, 8767.111, -47.875), Radius = 125, }, ROUTE_Storage = { GoalType = "ROUTE", Position = Vec3(9977.654, 5175.745, 1.125), Radius = 125, }, ROUTE_Workshop_Door = { GoalType = "ROUTE", Position = Vec3(7899.729, 10374.427, 33.128), Radius = 125, }, SMOKEBOMB_Axis_Start_Minefield_1 = { AimVectors = { [0] = Vec3(-0.972, 0.183, 0.149), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(1541.713, 3063.089, 124.412), Radius = 32, }, SMOKEBOMB_Axis_TruckAtDepotGates_1 = { AimVectors = { [0] = Vec3(-0.585, -0.703, 0.405), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(1413.509, 3248.424, 121.125), Radius = 32, }, SWITCH_Allies_Steam = { AimPosition = Vec3(6893.136, 8957.829, 114.552), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", MinRadius = 20, Position = Vec3(6868.881, 8959.494, 73.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, SWITCH_Axis_Fire = { AimPosition = Vec3(0.000, 0.000, 0.000), Facing = Vec3(-0.069, -0.912, -0.405), GoalType = "SWITCH", Position = Vec3(1806.484, 3496.639, 453.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, SWITCH_Axis_Hilltop = { AimPosition = Vec3(0.000, 0.000, 0.000), Facing = Vec3(-0.027, -0.939, -0.342), GoalType = "SWITCH", Position = Vec3(1949.645, 3505.106, 453.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, SWITCH_Axis_Minefield = { AimPosition = Vec3(0.000, 0.000, 0.000), Facing = Vec3(-0.043, -0.939, -0.342), GoalType = "SWITCH", Position = Vec3(1885.461, 3504.094, 453.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, SWITCH_Axis_Road = { AimPosition = Vec3(0.000, 0.000, 0.000), Facing = Vec3(-0.020, -0.907, -0.420), GoalType = "SWITCH", Position = Vec3(2012.866, 3494.444, 453.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, Version = 1, };