global _MG = { AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-34.000, -1819.000, 64.000), TeamAvailability = 6, }, AMMOCAB_south_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1706.000, 1723.000, 32.000), TagName = "south_ammocabinet", TeamAvailability = 6, }, ATTACK_cap2 = { AimVectors = { [0] = Vec3(0.973, -0.223, 0.052), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 2, Position = Vec3(-1411.119, 888.435, 0.125), Radius = 15, }, ATTACK_cap3 = { AimVectors = { [0] = Vec3(0.998, 0.002, -0.061), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 2, Position = Vec3(-823.766, 722.014, 0.125), Radius = 25, }, ATTACK_cap4 = { AimVectors = { [0] = Vec3(0.629, 0.763, -0.147), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 2, Position = Vec3(-1249.292, 735.770, 0.125), Radius = 35, }, ATTACK_cap7 = { AimVectors = { [0] = Vec3(-0.746, 0.639, -0.187), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 2, Position = Vec3(-681.812, 1034.984, 192.125), Radius = 15, }, ATTACK_gold12 = { AimVectors = { [0] = Vec3(0.961, -0.275, 0.023), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 2, Position = Vec3(1220.019, -1740.340, 64.125), Radius = 50, }, ATTACK_gold13 = { AimVectors = { [0] = Vec3(-0.982, 0.094, -0.161), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 2, Position = Vec3(1555.429, -1844.627, 64.125), Radius = 50, }, ATTACK_gold14 = { AimVectors = { [0] = Vec3(0.922, -0.387, -0.006), }, GoalType = "Attack", MaxCampTime = 15, MinCampTime = 2, Position = Vec3(860.833, -1622.645, 64.125), Radius = 20, }, BUILD_Neutral_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-192.000, -288.000, 179.000), TagName = "Neutral Command Post", TeamAvailability = 6, }, BUILD_Safe_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1906.000, -1696.000, 96.000), TagName = "Safe Barrier", TeamAvailability = 4, }, CAPPOINT_348 = { GoalType = "CapPoint", Position = Vec3(180.539, 734.121, -239.875), Radius = 35, }, DEFEND_gold10 = { AimVectors = { [0] = Vec3(0.675, 0.734, 0.075), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 2, Position = Vec3(896.442, -1913.172, 64.125), Radius = 35, Stance = "crouch", }, DEFEND_gold11 = { AimVectors = { [0] = Vec3(0.282, 0.959, -0.035), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 2, Position = Vec3(1115.666, -1898.371, 64.125), Radius = 35, }, DEFEND_gold7 = { AimVectors = { [0] = Vec3(-0.854, -0.516, 0.064), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 2, Position = Vec3(1952.044, -1617.060, 64.125), Radius = 20, Stance = "crouch", }, DEFEND_gold8 = { AimVectors = { [0] = Vec3(-0.833, 0.553, -0.006), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 2, Position = Vec3(1677.094, -1873.572, 64.125), Radius = 35, }, DEFEND_gold9 = { AimVectors = { [0] = Vec3(-0.997, 0.072, 0.006), }, GoalType = "Defend", MaxCampTime = 35, MinCampTime = 2, Position = Vec3(1586.493, -1725.016, 64.125), Radius = 35, }, FLAG_allied_gold = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(1920.000, -1912.000, 69.125), TeamAvailability = 2, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(102.000, -1819.000, 62.000), TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1570.000, 1723.000, 30.000), TagName = "south_healthcabinet", TeamAvailability = 6, }, MOBILEMG42_gold3 = { AimVectors = { [0] = Vec3(0.938, 0.327, 0.115), }, GoalType = "MOBILEMG42", MaxCampTime = 100, MinCampTime = 2, Position = Vec3(736.669, -1785.420, 64.125), Radius = 12, }, MOBILEMG42_gold4 = { AimVectors = { [0] = Vec3(-0.996, 0.079, 0.029), }, GoalType = "MOBILEMG42", MaxCampTime = 100, MinCampTime = 2, Position = Vec3(1765.672, -1733.373, 64.125), Radius = 35, }, MOBILEMG42_gold6 = { AimVectors = { [0] = Vec3(-0.110, 0.988, 0.111), }, GoalType = "MOBILEMG42", MaxCampTime = 100, MinCampTime = 2, Position = Vec3(1246.317, -1902.760, 64.125), Radius = 12, }, MOUNTMG42_460 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(1568.000, -585.000, 256.000), TeamAvailability = 6, }, MOUNTMG42_462 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 2, Position = Vec3(1481.000, -912.000, 256.000), TeamAvailability = 6, }, PLANT_Neutral_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-192.999, -220.500, 179.000), TagName = "Neutral Command Post", TeamAvailability = 6, }, PLANT_North_Wall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.081, -0.997, -0.000), }, position = Vec3(1511.448, 43.943, 24.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1488.000, -448.000, 80.000), TagName = "North Wall", TeamAvailability = 2, }, PLANT_Safe_Barrier = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.837, -0.544, -0.058), }, position = Vec3(1912.078, -1619.498, 88.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1852.000, -1886.000, 136.000), TagName = "Safe Barrier", TeamAvailability = 2, }, PLANT_Safe_Door = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.666, -0.746, 0.006), }, position = Vec3(1931.367, -1620.376, 88.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1800.000, -1912.000, 128.000), TagName = "Safe Door", TeamAvailability = 2, }, PLANT_West_Wall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.813, -0.582, -0.012), }, position = Vec3(-458.053, -699.529, 24.125), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(208.000, -1140.000, 80.000), TagName = "West Wall", TeamAvailability = 2, }, REPAIRMG42_460 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1568.000, -585.000, 256.000), TeamAvailability = 6, }, REPAIRMG42_462 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1481.000, -912.000, 256.000), TeamAvailability = 6, }, ROUTE_axis_spawn = { GoalType = "ROUTE", Position = Vec3(-1312.000, 1056.000, 0.125), Radius = 300, }, ROUTE_direct = { GoalType = "ROUTE", Position = Vec3(-583.711, 735.496, 16.125), Radius = 35, }, ROUTE_northwall = { GoalType = "ROUTE", Position = Vec3(1483.604, -356.883, -0.875), Radius = 32, }, ROUTE_stairs = { GoalType = "ROUTE", Position = Vec3(1712.678, 748.947, 192.125), Radius = 50, }, ROUTE_steal_gold = { GoalType = "ROUTE", Position = Vec3(1963.084, -1917.360, 64.125), Radius = 150, }, ROUTE_westwall = { GoalType = "ROUTE", Position = Vec3(141.799, -1132.142, -0.875), Radius = 32, }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(0.931, 0.365, 0.016), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(-224.325, -1479.765, 192.125), Radius = 20, Stance = "crouch", }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(0.998, 0.019, -0.060), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(-227.021, -1187.560, 192.125), Radius = 35, Stance = "peek", }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(0.935, 0.337, -0.110), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(-1264.716, -1819.079, 350.712), Radius = 12, }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(0.849, -0.472, -0.237), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(-158.078, -299.169, 624.125), Radius = 15, }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(-0.498, -0.824, -0.269), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(1815.822, -365.702, 396.125), Radius = 12, Stance = "crouch", }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(-0.204, -0.959, -0.198), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(1739.501, 72.481, 399.152), Radius = 12, Stance = "crouch", }, SNIPE_cap1 = { AimVectors = { [0] = Vec3(-1.000, -0.010, 0.009), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(-430.510, 742.115, 16.125), Radius = 35, }, SNIPE_cap2 = { AimVectors = { [0] = Vec3(-0.537, 0.753, -0.380), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(-232.988, -219.322, 656.125), Radius = 15, Stance = "crouch", }, SNIPE_cap6 = { AimVectors = { [0] = Vec3(0.166, 0.985, -0.055), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(-1384.488, -1470.091, 192.338), Radius = 12, Stance = "peek", }, SNIPE_cap8 = { AimVectors = { [0] = Vec3(-0.412, 0.871, -0.266), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(-390.209, -234.336, 448.125), Radius = 15, }, SNIPE_cp1 = { AimVectors = { [0] = Vec3(0.762, 0.640, -0.098), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(-1309.360, -1442.730, 192.125), Radius = 15, }, SNIPE_cp2 = { AimVectors = { [0] = Vec3(0.889, 0.454, -0.050), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(-1771.552, -1432.914, 192.125), Radius = 10, }, SNIPE_cp3 = { AimVectors = { [0] = Vec3(0.925, 0.368, -0.095), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(-1714.851, -1354.125, 224.125), Radius = 15, Stance = "prone", }, SNIPE_cp4 = { AimVectors = { [0] = Vec3(0.581, 0.804, -0.128), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(-930.442, -1451.751, 192.125), Radius = 10, Stance = "peek", }, SNIPE_crouch = { AimVectors = { [0] = Vec3(0.823, -0.493, -0.282), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(-111.380, -329.545, 656.125), Radius = 15, Stance = "crouch", }, SNIPE_crouch_1 = { AimVectors = { [0] = Vec3(0.348, -0.700, -0.623), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(-230.761, -443.141, 656.125), Radius = 15, Stance = "crouch", TagName = "crouch", }, SNIPE_gold1 = { AimVectors = { [0] = Vec3(0.996, -0.057, 0.070), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(724.213, -1615.657, 32.125), Radius = 20, }, SNIPE_gold2 = { AimVectors = { [0] = Vec3(0.660, 0.747, 0.077), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(948.983, -1888.286, 64.125), Radius = 15, Stance = "crouch", }, SNIPE_gold5 = { AimVectors = { [0] = Vec3(0.552, -0.831, 0.072), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(724.122, -822.957, 0.125), Radius = 12, Stance = "crouch", }, SNIPE_north_wall1 = { AimVectors = { [0] = Vec3(0.758, -0.599, -0.256), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(667.633, 209.690, 376.125), Radius = 15, Stance = "crouch", }, SNIPE_north_wall2 = { AimVectors = { [0] = Vec3(0.686, -0.713, -0.149), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(682.757, 500.736, 192.125), Radius = 15, Stance = "peek", }, SNIPE_north_wall3 = { AimVectors = { [0] = Vec3(0.002, -0.998, -0.060), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(1343.635, 1689.697, 208.125), Radius = 15, Stance = "peek", }, SNIPE_north_wall4 = { AimVectors = { [0] = Vec3(0.053, -0.998, -0.046), }, GoalType = "Snipe", MaxCampTime = 70, MinCampTime = 2, Position = Vec3(1209.994, 1674.782, 208.125), Radius = 15, Stance = "peek", }, Version = 1, };