global _MG = { ATTACK_ALLBunker_1 = { AimVectors = { [0] = Vec3(-0.703, -0.702, -0.114), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(443.496, -4724.103, 192.125), Radius = 35, }, ATTACK_ALLBunker_2 = { AimVectors = { [0] = Vec3(0.115, -0.993, 0.007), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1047.238, -4888.144, 64.125), Radius = 35, }, ATTACK_Allbar_1 = { AimVectors = { [0] = Vec3(0.662, -0.749, 0.025), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3204.710, -3520.347, 296.125), Radius = 35, }, ATTACK_Allbar_2 = { AimVectors = { [0] = Vec3(0.269, -0.963, -0.003), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2742.476, -3430.193, 274.470), Radius = 35, }, ATTACK_Allbar_3 = { AimVectors = { [0] = Vec3(0.788, -0.615, 0.027), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3275.335, -3780.994, 288.125), Radius = 35, }, ATTACK_Allbar_4 = { AimVectors = { [0] = Vec3(0.591, -0.805, -0.054), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3486.156, -3067.463, 383.591), Radius = 35, }, ATTACK_Barr_1 = { AimVectors = { [0] = Vec3(-0.460, 0.886, -0.054), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2176.718, -4725.594, 352.494), Radius = 35, }, ATTACK_Barr_2 = { AimVectors = { [0] = Vec3(0.608, 0.773, -0.180), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3608.132, -3218.507, 409.125), Radius = 75, }, ATTACK_Barr_3 = { AimVectors = { [0] = Vec3(0.998, -0.046, -0.045), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3355.001, -3881.415, 288.125), Radius = 50, }, ATTACK_Barr_4 = { AimVectors = { [0] = Vec3(-0.195, 0.978, 0.078), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3388.775, -4006.152, 288.125), Radius = 50, }, ATTACK_Barr_5 = { AimVectors = { [0] = Vec3(-0.580, 0.815, -0.014), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2268.823, -4237.106, 271.851), Radius = 35, }, ATTACK_Barr_6 = { AimVectors = { [0] = Vec3(0.700, 0.699, -0.149), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3458.008, -4677.231, 449.880), Radius = 35, }, ATTACK_Barr_7 = { AimVectors = { [0] = Vec3(0.988, -0.147, -0.057), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3461.347, -4181.594, 306.879), Radius = 35, }, ATTACK_Barr_8 = { AimVectors = { [0] = Vec3(-0.697, 0.705, 0.132), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3909.252, -4777.721, 526.832), Radius = 100, }, ATTACK_Barr_9 = { AimVectors = { [0] = Vec3(0.281, 0.956, -0.087), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3217.074, -4976.915, 384.125), Radius = 35, }, ATTACK_Bunker_1 = { AimVectors = { [0] = Vec3(-0.600, 0.793, 0.103), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-758.001, -6158.897, 54.419), Radius = 50, }, ATTACK_Bunker_2 = { AimVectors = { [0] = Vec3(-0.012, 1.000, -0.004), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1201.665, -5819.656, 64.125), Radius = 35, }, ATTACK_Bunker_3 = { AimVectors = { [0] = Vec3(-0.775, 0.632, 0.011), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-445.732, -5811.266, 224.125), Radius = 35, }, ATTACK_Bunker_4 = { AimVectors = { [0] = Vec3(-0.873, 0.487, 0.013), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-227.659, -5521.404, 224.125), Radius = 50, }, ATTACK_Bunker_5 = { AimVectors = { [0] = Vec3(-0.418, 0.892, 0.173), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(478.958, -5614.708, 11.922), Radius = 35, }, ATTACK_Bunker_6 = { AimVectors = { [0] = Vec3(-0.682, 0.728, 0.076), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-714.048, -5899.135, 64.125), Radius = 35, }, ATTACK_Bunker_7 = { AimVectors = { [0] = Vec3(0.695, -0.703, -0.153), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-716.129, -5380.097, 64.125), Radius = 35, }, ATTACK_Tankallies_1 = { AimVectors = { [0] = Vec3(-0.579, -0.814, -0.047), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2290.650, -331.674, 192.125), Radius = 35, }, ATTACK_Tankallies_2 = { AimVectors = { [0] = Vec3(-0.986, -0.164, -0.020), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2006.526, -780.765, 192.125), Radius = 75, }, ATTACK_Tankallies_3 = { AimVectors = { [0] = Vec3(-0.946, -0.324, 0.008), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3027.977, -478.878, 192.125), Radius = 75, }, ATTACK_Tankallies_4 = { AimVectors = { [0] = Vec3(-0.994, 0.107, -0.006), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2604.171, -856.906, 192.125), Radius = 35, }, ATTACK_tank_1 = { AimVectors = { [0] = Vec3(0.933, -0.361, -0.002), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2731.678, -882.901, 192.346), Radius = 35, }, ATTACK_tank_10 = { AimVectors = { [0] = Vec3(0.330, 0.852, -0.407), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2784.927, -1023.031, 352.125), Radius = 50, }, ATTACK_tank_2 = { AimVectors = { [0] = Vec3(0.445, -0.895, 0.002), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2733.449, -300.572, 196.125), Radius = 35, }, ATTACK_tank_3 = { AimVectors = { [0] = Vec3(-0.260, -0.966, 0.003), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2121.216, -348.365, 192.125), Radius = 75, }, ATTACK_tank_4 = { AimVectors = { [0] = Vec3(-0.008, 0.999, -0.054), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1957.926, -1587.309, 192.125), Radius = 35, }, ATTACK_tank_5 = { AimVectors = { [0] = Vec3(-0.522, -0.852, -0.036), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1964.618, -1716.016, 192.125), Radius = 35, }, ATTACK_tank_6 = { AimVectors = { [0] = Vec3(-0.606, -0.795, 0.024), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3249.448, -397.820, 192.341), Radius = 35, }, ATTACK_tank_7 = { AimVectors = { [0] = Vec3(-0.970, -0.237, 0.052), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3334.074, -892.409, 192.341), Radius = 35, }, ATTACK_tank_8 = { AimVectors = { [0] = Vec3(0.465, -0.885, -0.006), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3693.811, -465.446, 192.341), Radius = 35, }, ATTACK_tank_9 = { AimVectors = { [0] = Vec3(0.907, -0.421, -0.032), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2717.698, -1535.482, 192.346), Radius = 35, }, BUILD_Neutral_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-5528.000, -3652.000, 756.000), TagName = "Neutral Command Post", TeamAvailability = 6, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-4.728, -194.250, -37.875), [1] = Vec3(-98.125, 5.084, -37.875), [2] = Vec3(98.125, -9.350, -37.875), [3] = Vec3(-5.885, 158.125, -37.875), }, Position = Vec3(-609.814, -3195.484, 324.602), TeamAvailability = 4, Vehicle = "MOVER_tank", }, BUILD_Tank_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2412.000, -4132.000, 344.000), TagName = "Tank Barrier 1", TeamAvailability = 2, }, CAPPOINT_222 = { GoalType = "CapPoint", Position = Vec3(-3665.433, -3858.295, 328.125), Radius = 50, }, FLAG_obj = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-520.000, -5624.000, 9.125), TeamAvailability = 4, }, MOUNT_tank = { AimMode = "velocity", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(-4.728, -194.250, -37.875), [1] = Vec3(-98.125, 5.084, -37.875), [2] = Vec3(98.125, -9.350, -37.875), [3] = Vec3(-5.885, 158.125, -37.875), }, Position = Vec3(-3022.179, -653.406, 193.125), TagName = "tank", Vehicle = "MOVER_tank", }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-2972.000, -632.000, 254.000), TeamAvailability = 4, }, PLANTMINE_Amine_1 = { GoalType = "PLANTMINE", Position = Vec3(-2014.457, -1152.927, 192.125), Radius = 35, }, PLANTMINE_Amine_2 = { GoalType = "PLANTMINE", Position = Vec3(-2730.493, -563.554, 192.125), Radius = 35, }, PLANTMINE_Amine_3 = { GoalType = "PLANTMINE", Position = Vec3(-3817.588, -1037.293, 192.125), Radius = 100, }, PLANTMINE_Bmine_1 = { GoalType = "PLANTMINE", Position = Vec3(-2196.725, -4194.147, 259.834), Radius = 100, }, PLANTMINE_Bmine_2 = { GoalType = "PLANTMINE", Position = Vec3(-3210.994, -4405.397, 354.837), Radius = 150, }, PLANTMINE_Bmine_3 = { GoalType = "PLANTMINE", Position = Vec3(-496.096, -4981.070, 64.125), Radius = 35, }, PLANTMINE_Bmine_4 = { GoalType = "PLANTMINE", Position = Vec3(236.964, -5197.055, 64.125), Radius = 75, }, PLANTMINE_Bmine_5 = { GoalType = "PLANTMINE", Position = Vec3(145.306, -5883.612, -14.369), Radius = 35, }, PLANTMINE_Bmine_6 = { GoalType = "PLANTMINE", Position = Vec3(-291.878, -6358.303, -3.286), Radius = 75, }, PLANTMINE_Bmine_7 = { GoalType = "PLANTMINE", Position = Vec3(-1464.439, -5242.585, 84.892), Radius = 75, }, PLANTMINE_Bmine_8 = { GoalType = "PLANTMINE", Position = Vec3(308.283, -4307.342, 158.436), Radius = 50, }, PLANT_Neutral_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-5547.500, -3652.999, 756.000), TagName = "Neutral Command Post", TeamAvailability = 6, }, PLANT_Tank_Barrier_1 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2776.000, -4019.003, 317.001), TagName = "Tank Barrier 1", TeamAvailability = 4, }, ROUTE_Axisspawn = { GoalType = "ROUTE", Position = Vec3(-2647.215, -6309.304, 161.125), Radius = 350, }, ROUTE_Axspawn_high = { GoalType = "ROUTE", Position = Vec3(-2876.516, -5357.780, 385.125), Radius = 125, }, ROUTE_Axspawn_low1 = { GoalType = "ROUTE", Position = Vec3(-1309.527, -6360.162, 65.125), Radius = 125, }, ROUTE_Axspawn_low2 = { GoalType = "ROUTE", Position = Vec3(-1640.651, -7222.753, 145.125), Radius = 125, }, ROUTE_Axspawn_mid = { GoalType = "ROUTE", Position = Vec3(-1769.094, -5317.771, 241.125), Radius = 125, }, ROUTE_allbarhigh = { GoalType = "ROUTE", Position = Vec3(-3620.915, -3218.200, 410.125), Radius = 125, }, ROUTE_allyback_1 = { GoalType = "ROUTE", Position = Vec3(-1608.000, 502.334, 223.051), Radius = 100, }, ROUTE_allyback_3 = { GoalType = "ROUTE", Position = Vec3(-4451.414, -622.086, 298.871), Radius = 100, }, ROUTE_allyback_5 = { GoalType = "ROUTE", Position = Vec3(-4286.178, -2203.977, 469.831), Radius = 75, }, ROUTE_allyback_6 = { GoalType = "ROUTE", Position = Vec3(-3801.188, -2098.014, 192.125), Radius = 75, }, ROUTE_allylow_1 = { GoalType = "ROUTE", Position = Vec3(-723.417, -2078.075, 140.507), Radius = 100, }, ROUTE_allylow_2 = { GoalType = "ROUTE", Position = Vec3(-1926.184, -2138.387, 192.125), Radius = 35, }, ROUTE_allymid_1 = { GoalType = "ROUTE", Position = Vec3(-977.818, -1672.700, 448.125), Radius = 75, }, ROUTE_allyspawn = { GoalType = "ROUTE", Position = Vec3(202.479, 8.701, 417.125), Radius = 300, }, ROUTE_bunkerback = { GoalType = "ROUTE", Position = Vec3(-470.924, -3895.559, 129.362), Radius = 125, }, ROUTE_cproute = { GoalType = "ROUTE", Position = Vec3(-3518.661, -4542.899, 437.635), Radius = 125, }, ROUTE_cprouteright = { GoalType = "ROUTE", Position = Vec3(-2257.323, -6365.991, 161.125), Radius = 125, }, ROUTE_cpspawn = { GoalType = "ROUTE", Position = Vec3(-5344.896, -3628.392, 705.125), Radius = 300, }, ROUTE_docsback = { GoalType = "ROUTE", Position = Vec3(-1896.725, -2296.204, 193.125), Radius = 125, }, ROUTE_docspawn = { GoalType = "ROUTE", Position = Vec3(-519.068, -5576.123, 5.251), Radius = 125, }, ROUTE_spawnback = { GoalType = "ROUTE", Position = Vec3(-3758.990, 325.253, 138.583), Radius = 125, }, ROUTE_spawnback_1 = { GoalType = "ROUTE", Position = Vec3(-4120.977, -1072.471, 228.389), Radius = 125, }, ROUTE_spawnback_2 = { GoalType = "ROUTE", Position = Vec3(-4131.390, -2276.303, 391.043), Radius = 125, }, ROUTE_spawnlow = { GoalType = "ROUTE", Position = Vec3(-951.574, -2168.047, 129.125), Radius = 125, }, ROUTE_spawnmid = { GoalType = "ROUTE", Position = Vec3(-1195.767, -1491.426, 439.541), Radius = 125, }, ROUTE_villagespawn = { GoalType = "ROUTE", Position = Vec3(-2942.145, -1352.474, 193.341), Radius = 500, }, Version = 1, };