global _MG = { AMMOCAB_ammocab2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2525.000, -2566.000, 1566.500), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammocab3 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(4306.000, -285.376, 28.984), Range = 1250, TeamAvailability = 6, }, ATTACK_rocket_1 = { AimVectors = { [0] = Vec3(0.584, -0.811, 0.016), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(489.464, -1373.890, -766.875), Radius = 32, }, ATTACK_rocket_2 = { AimVectors = { [0] = Vec3(0.600, -0.799, 0.028), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(362.480, -1085.251, -766.875), Radius = 32, }, ATTACK_rocket_3 = { AimVectors = { [0] = Vec3(-0.613, -0.784, 0.096), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1344.652, -1141.899, -774.875), Radius = 32, Stance = "crouch", }, BUILD_Allied_Roof_MG = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1139.000, 2062.000, 49.000), TagName = "Allied Roof MG", TeamAvailability = 4, }, BUILD_Assault_Ramp = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1562.000, -1700.000, 40.000), TagName = "Assault Ramp", TeamAvailability = 2, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-656.000, -1876.000, 1339.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Crate_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-480.000, -2240.000, 1376.000), TagName = "Crate Barrier", TeamAvailability = 4, }, BUILD_Elevator_Power_Box = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1144.000, 2340.000, -143.500), TagName = "Elevator Power Box", TeamAvailability = 2, }, BUILD_Ropes = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2250.000, -2493.000, 1393.000), TeamAvailability = 2, }, BUILD_Treetop_Bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(826.000, -404.000, 1566.000), TagName = "Treetop Bridge", TeamAvailability = 2, }, CAPPOINT_lock = { GoalType = "CapPoint", Position = Vec3(2141.487, -2580.590, 1536.125), Radius = 25, }, CAPPOINT_transmitter = { GoalType = "CapPoint", Position = Vec3(557.875, 435.033, 1536.125), Radius = 35, }, DEFEND_missle_door_1 = { AimVectors = { [0] = Vec3(-0.003, -1.000, -0.004), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2599.478, -2406.305, -702.875), Radius = 32, }, DEFEND_missle_door_2 = { AimVectors = { [0] = Vec3(-0.590, 0.807, -0.024), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2489.032, -3033.026, -702.875), Radius = 32, }, DEFEND_missle_door_3 = { AimVectors = { [0] = Vec3(0.693, 0.713, 0.109), [1] = Vec3(0.193, -0.981, -0.008), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(2169.630, -2794.412, -766.875), Radius = 32, Stance = "crouch", }, DEFEND_rocket_1 = { AimVectors = { [0] = Vec3(0.590, -0.806, 0.053), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(309.738, -1060.288, -766.875), Radius = 32, }, DEFEND_rocket_2 = { AimVectors = { [0] = Vec3(0.891, -0.449, 0.065), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(299.397, -1416.292, -766.875), Radius = 32, }, DEFEND_rocket_3 = { AimVectors = { [0] = Vec3(-0.883, -0.468, 0.028), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1208.100, -714.416, -766.875), Radius = 32, Stance = "crouch", }, FLAG_the_key = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(1744.000, 1515.000, 1573.125), TeamAvailability = 2, }, FLAG_transmitter_flag = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-400.000, -3232.000, -6.875), TeamAvailability = 2, }, HEALTHCAB_healthcab2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2470.500, -2565.500, 1565.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthcab3 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(4251.500, -284.876, 27.484), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_307 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(3040.000, 1737.000, 42.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_341 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-433.000, -614.000, 208.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_344 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(709.000, -622.000, 208.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_365 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(1563.000, -1344.000, 58.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_378 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(376.000, -376.000, 1788.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_395 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(883.000, -2976.000, 1484.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_Allied_Roof_MG = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(1167.000, 2096.000, 214.000), TagName = "Allied Roof MG", TeamAvailability = 6, }, PLANT_Allied_Roof_MG = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1177.000, 2106.000, 166.000), TagName = "Allied Roof MG", TeamAvailability = 2, }, PLANT_Assault_Ramp = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(569.336, -1760.563, -169.000), TagName = "Assault Ramp", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-652.001, -1868.000, 1339.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Crate_Barrier = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-364.500, -2312.000, 1400.000), TagName = "Crate Barrier", TeamAvailability = 2, }, PLANT_Elevator_Power_Box = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1144.000, 2355.500, -143.500), TagName = "Elevator Power Box", TeamAvailability = 4, }, PLANT_Front_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(80.000, -760.000, 36.000), TagName = "Front Door", TeamAvailability = 2, }, PLANT_Ropes = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2403.500, -2552.500, 441.000), TeamAvailability = 4, }, PLANT_Treetop_Bridge = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1319.500, -1244.501, 1584.004), TagName = "Treetop Bridge", TeamAvailability = 4, }, REPAIRMG42_307 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(3040.000, 1737.000, 42.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_341 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-433.000, -614.000, 208.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_344 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(709.000, -622.000, 208.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_365 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1563.000, -1344.000, 58.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_378 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(376.000, -376.000, 1788.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_395 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(883.000, -2976.000, 1484.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_Allied_Roof_MG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1167.000, 2096.000, 214.000), TagName = "Allied Roof MG", TeamAvailability = 6, }, SWITCH_elevator_bottom_in = { AimPosition = Vec3(113.161, 49.326, 71.551), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(144.735, 56.622, 12.125), Radius = 32, }, SWITCH_elevator_bottom_out = { AimPosition = Vec3(112.125, -33.196, 74.178), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(137.626, -35.554, 11.178), Radius = 32, }, SWITCH_elevator_top_in = { AimPosition = Vec3(113.167, 49.642, 1590.593), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(138.924, 52.196, 1532.125), Radius = 32, }, SWITCH_elevator_top_out = { AimPosition = Vec3(71.755, -17.125, 1594.467), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(71.059, -43.703, 1537.125), Radius = 32, }, SWITCH_launch_missle = { AimPosition = Vec3(189.465, -1184.340, -720.233), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(244.897, -1185.909, -766.875), Radius = 32, }, SWITCH_missle_door = { AimPosition = Vec3(215.640, -1311.379, -725.908), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(249.147, -1311.652, -766.875), Radius = 32, }, Version = 1, };