global _MG = { AMMOCAB_west_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(980.000, 1184.000, 54.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_west_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-980.000, 1312.000, 54.000), Range = 1250, TagName = "west_ammocabinet", TeamAvailability = 6, }, AMMOCAB_west_ammocabinet_2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(980.000, -1312.000, 54.000), Range = 1250, TagName = "west_ammocabinet", TeamAvailability = 6, }, AMMOCAB_west_ammocabinet_3 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-980.000, -1184.000, 54.000), Range = 1250, TagName = "west_ammocabinet", TeamAvailability = 6, }, HEALTHCAB_west_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(980.000, 1312.000, 54.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_west_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-980.000, 1184.000, 54.000), Range = 1250, TagName = "west_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_west_healthcabinet_2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(980.000, -1184.000, 54.000), Range = 1250, TagName = "west_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_west_healthcabinet_3 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-980.000, -1312.000, 54.000), Range = 1250, TagName = "west_healthcabinet", TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(-0.002, -0.979, -0.202), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(623.615, 1130.127, 24.125), Radius = 35, }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(-0.115, -0.961, -0.251), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-617.575, 1130.125, 24.125), Radius = 35, }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(-0.045, -0.977, -0.208), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-856.038, 1130.125, 24.125), Radius = 35, }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(-0.222, -0.973, -0.069), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1490.247, 1353.202, 304.234), Radius = 35, }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(-0.304, -0.951, -0.061), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1399.178, 1329.738, 304.234), Radius = 35, }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(-0.314, -0.949, 0.014), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1477.223, 633.055, 24.125), Radius = 35, }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(-0.259, -0.966, -0.023), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1426.016, 625.049, 24.125), Radius = 35, }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(-0.080, -0.997, -0.002), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(427.778, 713.175, 304.186), Radius = 35, }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(-0.199, -0.979, -0.048), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(334.886, 701.560, 304.186), Radius = 35, }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(-0.031, -0.999, -0.006), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(43.617, 637.676, 24.125), Radius = 35, }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(0.451, -0.892, 0.010), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-36.451, 625.710, 24.125), Radius = 35, }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(0.090, -0.991, -0.096), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(862.579, 1130.126, 24.125), Radius = 35, }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(0.208, -0.975, -0.075), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-333.339, 683.653, 304.125), Radius = 35, }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(-0.306, -0.944, -0.121), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-410.598, 666.126, 304.125), Radius = 35, }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(0.001, -1.000, -0.008), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1397.409, 621.164, 24.125), Radius = 35, }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(0.640, -0.768, 0.013), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1489.393, 618.125, 24.125), Radius = 35, }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(0.527, -0.847, -0.061), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1388.075, 1374.050, 304.125), Radius = 35, }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(0.084, -0.994, -0.071), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1481.011, 1330.125, 304.125), Radius = 35, }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(-0.012, -0.980, -0.197), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(826.011, 594.125, -15.875), Radius = 35, }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(0.067, -0.974, -0.217), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(547.119, 586.754, 24.125), Radius = 35, Stance = "crouch", }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(0.050, -0.887, -0.458), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1096.679, 545.808, 24.125), Radius = 35, Stance = "crouch", }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(0.690, -0.681, -0.245), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(308.752, 572.933, 24.127), Radius = 35, Stance = "crouch", }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(-0.310, -0.884, -0.350), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1635.869, 536.256, 24.125), Radius = 35, Stance = "crouch", }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(-0.016, -0.976, -0.217), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-816.717, 594.125, -15.875), Radius = 35, }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(-0.070, -0.969, -0.236), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-575.529, 563.473, 24.125), Radius = 35, Stance = "crouch", }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(-0.370, 0.881, -0.295), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(639.147, -1130.125, 24.125), Radius = 35, }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(-0.304, 0.947, -0.106), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1484.856, -1330.699, 304.125), Radius = 35, }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(-0.154, 0.985, -0.077), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1403.222, -1332.073, 304.125), Radius = 35, }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(-0.317, 0.948, -0.025), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(331.008, -679.696, 304.125), Radius = 35, }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(0.380, 0.916, -0.125), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(417.880, -666.126, 304.125), Radius = 35, }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(-0.242, 0.967, -0.081), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-414.156, -688.978, 304.125), Radius = 35, }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(0.408, 0.902, -0.144), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-334.588, -670.628, 304.125), Radius = 35, }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(0.310, 0.950, -0.044), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1486.397, -1330.125, 304.125), Radius = 35, }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(0.467, 0.884, -0.016), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1411.843, -1314.125, 304.125), Radius = 35, }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(0.465, 0.885, -0.029), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1480.122, -618.126, 24.168), Radius = 35, }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(-0.032, 0.999, -0.016), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1399.213, -618.125, 24.168), Radius = 35, }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(0.082, 0.972, -0.221), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(857.564, -1130.125, 24.125), Radius = 35, }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(0.039, 0.999, -0.010), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-48.713, -637.273, 24.168), Radius = 35, }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(-0.028, 1.000, -0.010), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(43.694, -618.125, 24.168), Radius = 35, }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(-0.484, 0.875, -0.031), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1476.928, -625.268, 24.168), Radius = 35, }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(0.004, 1.000, -0.012), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1405.888, -618.126, 24.168), Radius = 35, }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(-0.052, 0.958, -0.280), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(538.374, -571.594, 24.125), Radius = 35, Stance = "crouch", }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(0.039, 0.997, -0.071), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(321.324, -568.998, 24.125), Radius = 35, Stance = "crouch", }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(-0.056, 0.966, -0.253), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-862.407, -1130.125, 24.125), Radius = 35, }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(-0.086, 0.977, -0.195), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-641.694, -1130.125, 24.125), Radius = 35, }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(0.035, 0.994, -0.105), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-832.654, -594.125, -15.875), Radius = 35, }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(0.480, 0.797, -0.366), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-530.400, -579.139, 24.299), Radius = 35, Stance = "prone", }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(0.401, 0.828, -0.392), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-1148.670, -563.282, 24.125), Radius = 35, Stance = "crouch", }, Version = 1, };