global _MG = { AMMOCAB_ammo7 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1712.000, 1558.000, 1396.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammo8 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(6058.000, 324.000, 820.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(6365.000, -1543.000, 1393.500), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(6693.000, 3311.500, 1038.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast3 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1925.500, -3193.000, 1037.500), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast4 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1437.000, -314.500, 827.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health7 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1836.000, 1558.000, 1396.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health8 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(6058.000, 200.000, 820.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(6478.000, -1543.000, 1393.500), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(6537.500, 3212.500, 1038.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast3 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2086.000, -3326.500, 1036.500), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast4 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1436.000, -222.500, 827.000), Range = 1250, TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(0.994, -0.113, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-518.401, 1727.268, 996.194), Radius = 35, }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(0.991, 0.129, -0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-188.349, -151.505, 1044.125), Radius = 35, Stance = "crouch", }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(0.999, 0.045, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-352.167, -413.437, 1003.317), Radius = 35, }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(0.995, 0.081, -0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-347.784, -1125.428, 1007.735), Radius = 35, }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(0.997, 0.042, -0.058), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-937.977, -1902.183, 1028.125), Radius = 35, Stance = "prone", }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(0.961, 0.275, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-974.099, -2313.903, 1028.125), Radius = 35, Stance = "prone", }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(0.991, 0.134, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-697.951, -2526.519, 1044.125), Radius = 35, Stance = "crouch", }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(0.957, 0.289, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-738.503, -3000.309, 960.125), Radius = 35, Stance = "crouch", }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(0.973, 0.231, -0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-734.281, -2828.373, 960.125), Radius = 35, Stance = "crouch", }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(0.986, -0.158, -0.051), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1589.255, 2839.956, 1670.125), Radius = 35, Stance = "crouch", }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(0.978, -0.203, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2013.132, 2567.759, 1413.125), Radius = 35, }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(0.999, 0.032, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-295.625, 980.539, 1028.125), Radius = 35, Stance = "crouch", }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(0.980, -0.192, -0.053), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1569.102, 3007.725, 1625.785), Radius = 35, }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(0.947, -0.318, -0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-905.153, 3075.202, 1577.865), Radius = 35, Stance = "crouch", }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(0.978, -0.188, -0.086), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1648.979, 3307.835, 1711.776), Radius = 35, }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(0.972, -0.226, -0.060), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1251.460, 3255.901, 1670.125), Radius = 35, Stance = "prone", }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(0.895, -0.445, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-357.376, 3193.046, 1385.824), Radius = 35, Stance = "prone", }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(0.932, -0.355, -0.073), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1435.433, 3522.677, 1542.961), Radius = 35, Stance = "crouch", }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(0.933, -0.361, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-553.548, 3105.396, 1426.640), Radius = 35, Stance = "crouch", }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(0.997, -0.075, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1120.272, 1787.370, 1032.125), Radius = 35, Stance = "crouch", }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(0.995, -0.092, 0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1198.126, 1661.212, 1032.125), Radius = 35, }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(0.999, -0.007, -0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1338.219, 1317.006, 1504.125), Radius = 35, Stance = "prone", }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(1.000, 0.004, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-381.757, 1293.454, 998.966), Radius = 35, Stance = "crouch", }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(0.946, -0.324, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1533.926, 1266.126, 1356.125), Radius = 35, }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(0.999, 0.035, -0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1380.279, 1522.658, 1356.125), Radius = 35, }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(0.966, -0.257, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1369.359, 1750.744, 1352.125), Radius = 35, }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(0.998, -0.062, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1677.638, 1652.563, 1356.125), Radius = 35, Stance = "crouch", }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(0.999, 0.031, -0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1529.934, 1447.516, 1104.125), Radius = 35, }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(1.000, -0.011, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1892.507, 1445.370, 1104.125), Radius = 35, Stance = "crouch", }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(1.000, -0.024, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1763.027, 1130.217, 1104.125), Radius = 35, Stance = "crouch", }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(1.000, 0.006, -0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1759.435, 919.192, 1104.125), Radius = 35, Stance = "crouch", }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(0.994, -0.105, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1766.841, 816.203, 1104.125), Radius = 35, Stance = "crouch", }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(0.998, -0.039, -0.058), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1129.033, 422.344, 1104.125), Radius = 35, }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(0.998, 0.013, -0.055), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1071.301, 2281.438, 1028.125), Radius = 35, Stance = "prone", }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(0.998, 0.057, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1039.745, 360.244, 1104.125), Radius = 35, }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(0.987, 0.150, -0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1045.714, -977.237, 1104.125), Radius = 35, }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(0.986, 0.168, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1041.878, -640.013, 1104.125), Radius = 35, }, SNIPE_allied43 = { AimVectors = { [0] = Vec3(0.994, 0.110, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1027.062, 121.148, 1104.125), Radius = 35, }, SNIPE_allied44 = { AimVectors = { [0] = Vec3(0.992, 0.128, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1366.934, -996.220, 1104.125), Radius = 35, Stance = "crouch", }, SNIPE_allied45 = { AimVectors = { [0] = Vec3(0.961, 0.274, 0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1597.693, -794.034, 1104.125), Radius = 35, Stance = "crouch", }, SNIPE_allied46 = { AimVectors = { [0] = Vec3(0.995, 0.096, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1758.826, -1634.276, 1104.125), Radius = 35, Stance = "crouch", }, SNIPE_allied47 = { AimVectors = { [0] = Vec3(0.991, 0.135, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1776.575, -1471.581, 1104.125), Radius = 35, Stance = "crouch", }, SNIPE_allied48 = { AimVectors = { [0] = Vec3(0.994, 0.099, 0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1740.252, -1297.734, 1104.125), Radius = 35, Stance = "crouch", }, SNIPE_allied49 = { AimVectors = { [0] = Vec3(0.991, 0.128, -0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2211.581, -2014.779, 1252.125), Radius = 35, Stance = "prone", }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(0.985, -0.171, -0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-657.871, 1974.365, 1028.125), Radius = 35, Stance = "prone", }, SNIPE_allied50 = { AimVectors = { [0] = Vec3(0.990, 0.140, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2195.395, -2135.656, 1252.125), Radius = 35, Stance = "prone", }, SNIPE_allied51 = { AimVectors = { [0] = Vec3(0.998, -0.010, -0.061), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1690.215, -1931.079, 1216.125), Radius = 35, Stance = "crouch", }, SNIPE_allied52 = { AimVectors = { [0] = Vec3(0.928, 0.373, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1678.814, -2048.704, 1216.125), Radius = 35, }, SNIPE_allied53 = { AimVectors = { [0] = Vec3(1.000, 0.024, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1666.844, -2180.916, 1216.125), Radius = 35, }, SNIPE_allied54 = { AimVectors = { [0] = Vec3(0.997, 0.065, -0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1679.232, -2187.125, 1376.125), Radius = 35, }, SNIPE_allied55 = { AimVectors = { [0] = Vec3(0.908, 0.416, -0.047), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1683.689, -2316.248, 1376.125), Radius = 35, }, SNIPE_allied56 = { AimVectors = { [0] = Vec3(0.992, 0.088, -0.091), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2174.827, -1830.289, 1376.125), Radius = 35, }, SNIPE_allied57 = { AimVectors = { [0] = Vec3(0.990, 0.131, -0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2120.066, -1995.957, 1552.125), Radius = 35, Stance = "crouch", }, SNIPE_allied58 = { AimVectors = { [0] = Vec3(0.944, 0.330, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1694.330, -2068.516, 1552.125), Radius = 35, Stance = "prone", }, SNIPE_allied59 = { AimVectors = { [0] = Vec3(0.997, 0.083, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1697.910, -2428.215, 1552.125), Radius = 35, Stance = "prone", }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(0.977, -0.210, -0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-213.725, 870.075, 1044.125), Radius = 35, Stance = "crouch", }, SNIPE_allied60 = { AimVectors = { [0] = Vec3(0.985, 0.169, -0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1743.615, -1996.395, 1376.125), Radius = 35, Stance = "prone", }, SNIPE_allied61 = { AimVectors = { [0] = Vec3(0.981, 0.194, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1678.367, -1818.034, 1376.125), Radius = 35, Stance = "prone", }, SNIPE_allied62 = { AimVectors = { [0] = Vec3(1.000, -0.026, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1791.804, -1154.233, 1296.125), Radius = 35, Stance = "prone", }, SNIPE_allied63 = { AimVectors = { [0] = Vec3(0.993, 0.117, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1800.641, -1408.104, 1296.125), Radius = 35, Stance = "prone", }, SNIPE_allied64 = { AimVectors = { [0] = Vec3(0.999, 0.035, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1768.563, 432.115, 1552.125), Radius = 35, Stance = "crouch", }, SNIPE_allied65 = { AimVectors = { [0] = Vec3(0.998, 0.023, -0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1762.127, -102.489, 1552.125), Radius = 35, Stance = "crouch", }, SNIPE_allied66 = { AimVectors = { [0] = Vec3(0.991, 0.129, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1777.653, -363.518, 1552.125), Radius = 35, Stance = "prone", }, SNIPE_allied67 = { AimVectors = { [0] = Vec3(0.968, 0.245, -0.053), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1410.564, -670.969, 1552.125), Radius = 35, Stance = "crouch", }, SNIPE_allied68 = { AimVectors = { [0] = Vec3(0.998, -0.047, -0.051), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1067.950, -1107.266, 1552.125), Radius = 35, Stance = "prone", }, SNIPE_allied69 = { AimVectors = { [0] = Vec3(0.999, -0.040, -0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1053.341, -731.929, 1552.125), Radius = 35, Stance = "prone", }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(0.998, 0.061, -0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-196.443, 679.317, 1044.125), Radius = 35, Stance = "crouch", }, SNIPE_allied70 = { AimVectors = { [0] = Vec3(0.997, 0.050, -0.057), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1177.114, -504.018, 1360.125), Radius = 35, Stance = "prone", }, SNIPE_allied71 = { AimVectors = { [0] = Vec3(0.957, 0.288, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1022.126, -913.441, 1360.125), Radius = 35, }, SNIPE_allied72 = { AimVectors = { [0] = Vec3(0.994, -0.104, -0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1046.603, -789.182, 1360.125), Radius = 35, }, SNIPE_allied73 = { AimVectors = { [0] = Vec3(0.980, 0.198, -0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1524.687, -953.120, 1360.125), Radius = 35, }, SNIPE_allied74 = { AimVectors = { [0] = Vec3(0.977, 0.213, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1757.870, -337.511, 1360.125), Radius = 35, Stance = "crouch", }, SNIPE_allied75 = { AimVectors = { [0] = Vec3(0.994, 0.106, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1776.646, 11.464, 1360.125), Radius = 35, Stance = "crouch", }, SNIPE_allied76 = { AimVectors = { [0] = Vec3(0.999, -0.035, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2129.013, 262.374, 1360.125), Radius = 35, Stance = "crouch", }, SNIPE_allied77 = { AimVectors = { [0] = Vec3(0.988, -0.155, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1551.724, 1659.369, 1104.125), Radius = 35, }, SNIPE_allied78 = { AimVectors = { [0] = Vec3(0.983, -0.169, -0.070), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1900.313, 1677.167, 1104.125), Radius = 35, }, SNIPE_allied79 = { AimVectors = { [0] = Vec3(0.998, 0.057, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1841.187, 631.310, 1296.125), Radius = 35, Stance = "crouch", }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(1.000, -0.002, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-226.647, 345.798, 960.125), Radius = 35, Stance = "crouch", }, SNIPE_allied80 = { AimVectors = { [0] = Vec3(0.982, 0.188, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1462.602, -3107.813, 904.125), Radius = 35, }, SNIPE_allied81 = { AimVectors = { [0] = Vec3(0.999, -0.042, 0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1485.452, 1760.292, 1504.125), Radius = 35, Stance = "prone", }, SNIPE_allied82 = { AimVectors = { [0] = Vec3(0.978, -0.208, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1490.109, 1634.685, 1504.126), Radius = 35, Stance = "prone", }, SNIPE_allied83 = { AimVectors = { [0] = Vec3(0.988, 0.107, -0.108), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1212.311, 450.439, 1360.125), Radius = 35, Stance = "crouch", }, SNIPE_allied84 = { AimVectors = { [0] = Vec3(0.997, -0.037, -0.064), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1304.320, -144.915, 1360.125), Radius = 35, }, SNIPE_allied85 = { AimVectors = { [0] = Vec3(0.981, 0.194, -0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1303.126, -31.675, 1360.125), Radius = 35, Stance = "crouch", }, SNIPE_allied86 = { AimVectors = { [0] = Vec3(0.996, 0.087, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1385.986, 184.227, 1360.125), Radius = 35, Stance = "crouch", }, SNIPE_allied87 = { AimVectors = { [0] = Vec3(0.989, -0.147, -0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1938.988, 1626.596, 1504.125), Radius = 35, Stance = "prone", }, SNIPE_allied88 = { AimVectors = { [0] = Vec3(0.986, -0.165, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1330.125, 1617.638, 1104.125), Radius = 35, }, SNIPE_allied89 = { AimVectors = { [0] = Vec3(1.000, 0.020, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1261.875, 1306.974, 1028.125), Radius = 35, }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(0.983, -0.185, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-168.795, 31.146, 1044.125), Radius = 35, Stance = "crouch", }, SNIPE_allied90 = { AimVectors = { [0] = Vec3(0.980, 0.201, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-702.363, -2581.437, 1044.125), Radius = 35, }, SNIPE_allied91 = { AimVectors = { [0] = Vec3(1.000, 0.007, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1742.125, 236.165, 1360.125), Radius = 35, }, SNIPE_allied92 = { AimVectors = { [0] = Vec3(0.998, -0.060, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1742.804, -205.704, 1360.125), Radius = 35, }, SNIPE_allied93 = { AimVectors = { [0] = Vec3(0.884, -0.464, -0.060), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-394.280, 3361.512, 1434.797), Radius = 35, }, SNIPE_allied94 = { AimVectors = { [0] = Vec3(0.950, -0.313, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-131.634, 2777.103, 872.682), Radius = 35, Stance = "crouch", }, SNIPE_allied95 = { AimVectors = { [0] = Vec3(0.993, -0.114, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(227.133, 2854.453, 771.125), Radius = 35, Stance = "prone", }, SNIPE_allied96 = { AimVectors = { [0] = Vec3(0.996, -0.087, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-71.890, 2493.090, 771.125), Radius = 35, Stance = "prone", }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(-0.997, 0.028, -0.076), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6823.275, 2025.667, 1252.125), Radius = 35, Stance = "prone", }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(-0.995, 0.090, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6366.921, 1177.571, 1104.125), Radius = 35, Stance = "crouch", }, SNIPE_axis100 = { AimVectors = { [0] = Vec3(-0.996, -0.079, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6691.348, -144.711, 1552.125), Radius = 35, Stance = "crouch", }, SNIPE_axis101 = { AimVectors = { [0] = Vec3(-0.998, -0.057, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4964.554, 1125.565, 998.897), Radius = 35, }, SNIPE_axis102 = { AimVectors = { [0] = Vec3(-0.946, 0.319, -0.061), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6110.824, -2911.132, 1670.125), Radius = 35, Stance = "prone", }, SNIPE_axis103 = { AimVectors = { [0] = Vec3(-0.958, 0.284, 0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4680.819, -2854.105, 828.779), Radius = 35, Stance = "prone", }, SNIPE_axis104 = { AimVectors = { [0] = Vec3(-1.000, 0.019, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4820.561, -2494.010, 783.546), Radius = 35, Stance = "prone", }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(-0.999, 0.039, 0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6354.875, 1425.548, 1104.125), Radius = 35, }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(-0.998, -0.054, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6363.924, 1612.578, 1104.125), Radius = 35, Stance = "crouch", }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(-0.992, 0.126, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5652.609, 462.157, 1104.125), Radius = 35, }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(-0.972, -0.232, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5644.789, 991.984, 1104.125), Radius = 35, }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(-0.987, -0.154, -0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5884.361, 986.627, 1104.125), Radius = 35, Stance = "crouch", }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(-0.963, -0.270, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5630.126, 647.840, 1104.125), Radius = 35, }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(-0.992, -0.122, -0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5630.638, -124.055, 1104.125), Radius = 35, }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(-0.996, -0.090, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6482.981, -23.416, 1104.125), Radius = 35, }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(-0.990, -0.144, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6157.561, 673.182, 1104.125), Radius = 35, }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(-0.982, -0.187, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6811.941, 2137.753, 1252.125), Radius = 35, Stance = "prone", }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(-0.966, -0.252, -0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5630.126, 905.254, 1360.125), Radius = 35, }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(-0.985, 0.172, -0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5653.274, 792.874, 1360.126), Radius = 35, }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(-0.997, -0.075, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6126.757, 877.974, 1360.126), Radius = 35, }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(-0.994, -0.095, -0.045), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6527.252, 961.066, 1360.126), Radius = 35, Stance = "crouch", }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(-0.999, -0.048, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6350.138, 271.700, 1360.125), Radius = 35, }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(-1.000, 0.012, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6350.125, 229.962, 1360.125), Radius = 35, }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(-0.999, -0.040, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6350.126, -41.729, 1360.125), Radius = 35, Stance = "crouch", }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(-0.998, 0.033, -0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6350.125, -247.899, 1360.125), Radius = 35, Stance = "crouch", }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(-0.994, -0.105, -0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6682.701, -66.479, 1360.126), Radius = 35, Stance = "crouch", }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(-0.996, -0.091, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6302.779, -321.765, 1104.125), Radius = 35, }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(-0.996, -0.084, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6274.125, 1951.542, 1216.125), Radius = 35, }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(-1.000, 0.021, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5731.653, -394.049, 1104.125), Radius = 35, Stance = "crouch", }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(-0.990, -0.140, 0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5667.743, -356.990, 1104.125), Radius = 35, }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(-0.990, -0.139, -0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6718.719, -323.393, 1104.125), Radius = 35, }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(-0.994, 0.069, -0.088), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6391.249, -336.064, 1552.125), Radius = 35, Stance = "crouch", }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(-0.996, -0.088, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6389.131, 105.025, 1552.125), Radius = 35, Stance = "crouch", }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(-0.994, -0.105, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6379.589, 354.329, 1552.125), Radius = 35, Stance = "prone", }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(-0.991, 0.115, -0.073), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5666.518, 1090.977, 1552.126), Radius = 35, Stance = "prone", }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(-0.997, 0.008, -0.077), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5667.151, 741.212, 1552.127), Radius = 35, Stance = "prone", }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(-0.997, -0.080, -0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6018.575, 669.884, 1552.128), Radius = 35, Stance = "crouch", }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(-0.996, 0.080, -0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6401.910, 1136.907, 1296.125), Radius = 35, Stance = "prone", }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(-0.992, -0.126, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6280.806, 2194.303, 1216.125), Radius = 35, }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(-0.998, -0.025, -0.060), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6282.139, 2425.322, 1552.125), Radius = 35, Stance = "prone", }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(-0.926, -0.373, -0.049), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6342.254, 2068.188, 1552.125), Radius = 35, Stance = "prone", }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(-0.981, -0.189, -0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6728.765, 1987.416, 1552.125), Radius = 35, Stance = "crouch", }, SNIPE_axis43 = { AimVectors = { [0] = Vec3(-0.994, -0.105, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6348.962, 2025.872, 1376.125), Radius = 35, Stance = "prone", }, SNIPE_axis44 = { AimVectors = { [0] = Vec3(-0.972, -0.233, -0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6354.664, 1853.572, 1376.125), Radius = 35, Stance = "prone", }, SNIPE_axis45 = { AimVectors = { [0] = Vec3(-0.989, -0.146, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6396.292, 1484.687, 1296.125), Radius = 35, Stance = "prone", }, SNIPE_axis46 = { AimVectors = { [0] = Vec3(-0.987, 0.152, -0.057), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6506.212, -1696.827, 1104.125), Radius = 35, }, SNIPE_axis47 = { AimVectors = { [0] = Vec3(-0.982, 0.169, -0.082), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6361.804, -854.600, 1104.126), Radius = 35, Stance = "crouch", }, SNIPE_axis48 = { AimVectors = { [0] = Vec3(-0.998, -0.057, -0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6338.126, -1083.229, 1104.126), Radius = 35, Stance = "crouch", }, SNIPE_axis49 = { AimVectors = { [0] = Vec3(-0.999, -0.036, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6166.174, -1456.702, 1104.126), Radius = 35, }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(-0.967, -0.256, -0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6274.125, 2282.160, 1216.125), Radius = 35, }, SNIPE_axis50 = { AimVectors = { [0] = Vec3(-0.976, 0.210, -0.057), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6164.051, -1624.220, 1104.126), Radius = 35, Stance = "crouch", }, SNIPE_axis51 = { AimVectors = { [0] = Vec3(-0.922, 0.386, -0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4854.476, -3122.085, 1280.470), Radius = 35, Stance = "prone", }, SNIPE_axis52 = { AimVectors = { [0] = Vec3(-0.900, 0.429, -0.079), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5014.549, -3130.022, 1289.968), Radius = 35, Stance = "crouch", }, SNIPE_axis53 = { AimVectors = { [0] = Vec3(-0.960, 0.258, -0.113), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5501.822, -3069.825, 1577.352), Radius = 35, Stance = "crouch", }, SNIPE_axis54 = { AimVectors = { [0] = Vec3(-0.956, 0.283, -0.071), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5593.987, -3234.628, 1606.125), Radius = 35, Stance = "prone", }, SNIPE_axis55 = { AimVectors = { [0] = Vec3(-0.946, 0.315, -0.073), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6209.355, -3335.825, 1734.125), Radius = 35, Stance = "prone", }, SNIPE_axis56 = { AimVectors = { [0] = Vec3(-0.957, 0.276, -0.092), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6156.477, -3181.787, 1698.031), Radius = 35, }, SNIPE_axis57 = { AimVectors = { [0] = Vec3(-0.996, 0.080, -0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5753.310, -2333.218, 1028.125), Radius = 35, Stance = "prone", }, SNIPE_axis58 = { AimVectors = { [0] = Vec3(-0.984, 0.160, -0.072), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5680.208, -2122.133, 970.476), Radius = 35, }, SNIPE_axis59 = { AimVectors = { [0] = Vec3(-0.993, 0.119, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4961.618, -1159.345, 1013.257), Radius = 35, }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(-0.990, -0.133, -0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6258.125, 2192.488, 1376.125), Radius = 35, Stance = "crouch", }, SNIPE_axis60 = { AimVectors = { [0] = Vec3(-0.996, 0.090, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4963.311, -1370.284, 1012.398), Radius = 35, }, SNIPE_axis61 = { AimVectors = { [0] = Vec3(-0.996, 0.091, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5063.822, -1840.678, 1028.125), Radius = 35, Stance = "prone", }, SNIPE_axis62 = { AimVectors = { [0] = Vec3(-0.973, 0.226, -0.053), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4806.435, -859.462, 1044.264), Radius = 35, Stance = "crouch", }, SNIPE_axis63 = { AimVectors = { [0] = Vec3(-0.970, -0.244, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4785.612, -674.426, 1044.264), Radius = 35, Stance = "crouch", }, SNIPE_axis64 = { AimVectors = { [0] = Vec3(-0.997, 0.045, -0.057), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4818.125, -372.513, 960.125), Radius = 35, Stance = "crouch", }, SNIPE_axis65 = { AimVectors = { [0] = Vec3(-0.987, -0.161, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4794.770, 151.319, 1044.125), Radius = 35, Stance = "crouch", }, SNIPE_axis66 = { AimVectors = { [0] = Vec3(-0.977, 0.150, -0.153), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4793.406, -42.367, 1044.125), Radius = 35, }, SNIPE_axis67 = { AimVectors = { [0] = Vec3(-0.992, -0.104, -0.067), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5010.916, 1289.497, 1028.125), Radius = 35, Stance = "prone", }, SNIPE_axis68 = { AimVectors = { [0] = Vec3(-0.999, -0.034, -0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5507.317, 1913.255, 1028.125), Radius = 35, Stance = "prone", }, SNIPE_axis69 = { AimVectors = { [0] = Vec3(-0.959, -0.281, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5508.334, 2315.236, 1028.125), Radius = 35, Stance = "crouch", }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(-0.985, -0.163, -0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6258.125, 2282.749, 1376.125), Radius = 35, }, SNIPE_axis70 = { AimVectors = { [0] = Vec3(-0.996, -0.089, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5310.418, 2484.859, 1044.127), Radius = 35, Stance = "crouch", }, SNIPE_axis71 = { AimVectors = { [0] = Vec3(-0.957, -0.288, 0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5301.363, 2593.069, 1044.127), Radius = 35, Stance = "crouch", }, SNIPE_axis72 = { AimVectors = { [0] = Vec3(-0.919, -0.395, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5330.125, 3045.873, 960.125), Radius = 35, Stance = "crouch", }, SNIPE_axis73 = { AimVectors = { [0] = Vec3(-0.928, -0.365, 0.069), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5335.691, 2880.186, 960.125), Radius = 35, Stance = "crouch", }, SNIPE_axis74 = { AimVectors = { [0] = Vec3(-0.991, -0.130, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6069.462, 3090.362, 904.125), Radius = 35, }, SNIPE_axis75 = { AimVectors = { [0] = Vec3(-0.999, 0.018, 0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6287.829, -1961.873, 1032.125), Radius = 35, }, SNIPE_axis76 = { AimVectors = { [0] = Vec3(-0.997, 0.059, 0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5717.403, -1784.445, 1032.125), Radius = 35, Stance = "crouch", }, SNIPE_axis77 = { AimVectors = { [0] = Vec3(-0.997, 0.068, 0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5647.955, -1647.198, 1032.125), Radius = 35, Stance = "crouch", }, SNIPE_axis78 = { AimVectors = { [0] = Vec3(-0.990, 0.141, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6619.130, -2144.812, 1032.125), Radius = 35, }, SNIPE_axis79 = { AimVectors = { [0] = Vec3(-1.000, 0.010, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5961.495, -1324.777, 1504.125), Radius = 35, Stance = "prone", }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(-0.991, -0.131, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6770.126, 1845.830, 1376.125), Radius = 35, }, SNIPE_axis80 = { AimVectors = { [0] = Vec3(-0.938, 0.344, -0.051), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6144.656, -1266.126, 1356.125), Radius = 35, }, SNIPE_axis81 = { AimVectors = { [0] = Vec3(-0.993, 0.096, -0.063), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6004.333, -1565.918, 1356.125), Radius = 35, Stance = "crouch", }, SNIPE_axis82 = { AimVectors = { [0] = Vec3(-0.991, 0.136, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5954.689, -1698.116, 1352.317), Radius = 35, }, SNIPE_axis83 = { AimVectors = { [0] = Vec3(-0.996, 0.086, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6304.485, -1667.403, 1356.125), Radius = 35, Stance = "crouch", }, SNIPE_axis84 = { AimVectors = { [0] = Vec3(-0.999, -0.037, -0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5782.479, 500.647, 1360.125), Radius = 35, Stance = "prone", }, SNIPE_axis85 = { AimVectors = { [0] = Vec3(-0.999, 0.005, -0.034), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6260.582, 390.981, 1360.125), Radius = 35, Stance = "prone", }, SNIPE_axis86 = { AimVectors = { [0] = Vec3(-0.998, -0.063, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6401.987, -631.908, 1296.125), Radius = 35, Stance = "prone", }, SNIPE_axis87 = { AimVectors = { [0] = Vec3(-0.998, 0.023, -0.060), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6392.505, -1159.392, 1296.125), Radius = 35, Stance = "prone", }, SNIPE_axis88 = { AimVectors = { [0] = Vec3(-0.998, -0.056, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4963.994, 667.408, 999.461), Radius = 35, }, SNIPE_axis89 = { AimVectors = { [0] = Vec3(-0.998, 0.015, -0.056), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(4922.039, 363.080, 1028.125), Radius = 35, Stance = "crouch", }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(-0.975, -0.222, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6770.125, 1904.213, 1376.125), Radius = 35, }, SNIPE_axis90 = { AimVectors = { [0] = Vec3(-0.999, 0.010, -0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6088.799, -1755.140, 1504.125), Radius = 35, Stance = "prone", }, SNIPE_axis91 = { AimVectors = { [0] = Vec3(-0.964, 0.257, -0.066), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6087.535, -1650.500, 1504.125), Radius = 35, }, SNIPE_axis92 = { AimVectors = { [0] = Vec3(-0.994, -0.105, -0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5803.007, -457.023, 1360.125), Radius = 35, Stance = "prone", }, SNIPE_axis93 = { AimVectors = { [0] = Vec3(-0.999, 0.026, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5978.562, -112.852, 1360.125), Radius = 35, Stance = "crouch", }, SNIPE_axis94 = { AimVectors = { [0] = Vec3(-0.997, -0.078, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5978.651, -191.937, 1360.125), Radius = 35, Stance = "crouch", }, SNIPE_axis95 = { AimVectors = { [0] = Vec3(-0.994, 0.106, -0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5911.756, 144.689, 1360.125), Radius = 35, Stance = "crouch", }, SNIPE_axis96 = { AimVectors = { [0] = Vec3(-0.982, -0.180, -0.055), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5911.125, 45.042, 1360.125), Radius = 35, }, SNIPE_axis97 = { AimVectors = { [0] = Vec3(-0.991, -0.120, -0.064), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5798.416, 420.695, 1374.125), Radius = 35, Stance = "prone", }, SNIPE_axis98 = { AimVectors = { [0] = Vec3(-0.981, 0.194, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(6560.122, -1649.019, 1504.125), Radius = 35, Stance = "crouch", }, SNIPE_axis99 = { AimVectors = { [0] = Vec3(-0.994, 0.105, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(5938.125, -1610.306, 1104.125), Radius = 35, }, Version = 1, };