global _MG = { AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(60.000, -1067.000, -184.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje1_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1152.000, -2576.000, -180.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje5_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2672.000, 528.000, -116.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_uje7_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(3936.000, -2760.000, -188.000), Range = 1250, TeamAvailability = 6, }, ATTACK_Bunker_0 = { AimVectors = { [0] = Vec3(0.980, -0.195, 0.027), [1] = Vec3(0.823, -0.564, 0.058), [2] = Vec3(0.616, -0.786, 0.046), [3] = Vec3(0.399, -0.917, -0.011), [4] = Vec3(0.132, -0.991, -0.032), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(2042.921, -914.125, -214.875), Radius = 32, }, ATTACK_Bunker_1 = { AimVectors = { [0] = Vec3(-0.972, 0.229, -0.057), [1] = Vec3(-0.688, 0.722, -0.067), [2] = Vec3(-0.095, 0.993, -0.075), [3] = Vec3(0.393, 0.919, -0.037), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(2726.778, -1417.589, -214.875), Radius = 32, Stance = "crouch", }, ATTACK_Bunker_2 = { AimVectors = { [0] = Vec3(0.856, -0.497, 0.143), [1] = Vec3(0.660, -0.741, 0.128), [2] = Vec3(0.437, -0.891, 0.125), [3] = Vec3(0.225, -0.972, 0.067), [4] = Vec3(0.090, -0.994, 0.061), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(2458.675, 152.096, -214.875), Radius = 32, }, ATTACK_Bunker_3 = { AimVectors = { [0] = Vec3(-0.323, -0.946, -0.040), [1] = Vec3(-0.872, -0.482, -0.087), [2] = Vec3(-0.806, 0.583, -0.100), [3] = Vec3(-0.362, 0.930, -0.068), [4] = Vec3(0.242, 0.969, -0.053), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(3613.875, -517.938, -86.875), Radius = 32, }, ATTACK_Bunker_4 = { AimVectors = { [0] = Vec3(0.927, -0.209, 0.313), [1] = Vec3(0.584, -0.811, -0.021), [2] = Vec3(-0.235, -0.971, -0.037), [3] = Vec3(-0.556, -0.830, -0.049), [4] = Vec3(-0.906, -0.419, -0.050), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(3590.172, -148.924, -86.875), Radius = 32, }, ATTACK_Bunker_5 = { AimVectors = { [0] = Vec3(-0.227, -0.972, -0.067), [1] = Vec3(-0.606, -0.795, -0.036), [2] = Vec3(-0.832, -0.554, -0.033), [3] = Vec3(-0.971, -0.234, -0.043), [4] = Vec3(-0.999, -0.019, -0.051), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(4216.865, 63.445, -86.875), Radius = 32, Stance = "crouch", }, ATTACK_Bunker_6 = { AimVectors = { [0] = Vec3(-0.807, -0.585, -0.078), [1] = Vec3(-0.987, -0.142, -0.074), [2] = Vec3(-0.964, 0.256, -0.066), [3] = Vec3(-0.695, 0.717, -0.056), [4] = Vec3(-0.380, 0.924, -0.053), [5] = Vec3(-0.020, 0.999, -0.042), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(3537.303, -1538.822, -86.875), Radius = 32, }, ATTACK_Bunker_7 = { AimVectors = { [0] = Vec3(0.185, -0.983, -0.015), [1] = Vec3(0.553, -0.833, -0.020), [2] = Vec3(0.882, -0.472, -0.011), [3] = Vec3(0.914, 0.407, -0.006), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(3072.074, -1013.677, -86.875), Radius = 32, Stance = "crouch", }, ATTACK_Bunker_8 = { AimVectors = { [0] = Vec3(0.186, -0.982, -0.021), [1] = Vec3(0.757, -0.653, -0.041), [2] = Vec3(0.891, -0.452, -0.041), [3] = Vec3(0.790, 0.611, -0.051), [4] = Vec3(0.541, 0.840, -0.026), [5] = Vec3(0.299, 0.953, -0.038), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(2035.437, -1758.768, -214.875), Radius = 32, }, ATTACK_First_0 = { AimVectors = { [0] = Vec3(-0.557, -0.828, -0.065), [1] = Vec3(-0.719, -0.691, -0.078), [2] = Vec3(-0.830, -0.543, -0.130), [3] = Vec3(-0.879, -0.458, -0.135), [4] = Vec3(-0.938, -0.319, -0.135), [5] = Vec3(-0.976, -0.169, -0.138), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-230.245, -389.376, -27.875), Radius = 32, }, ATTACK_First_1 = { AimVectors = { [0] = Vec3(0.296, -0.950, 0.102), [1] = Vec3(0.159, -0.986, 0.044), [2] = Vec3(-0.072, -0.997, 0.016), [3] = Vec3(-0.222, -0.975, 0.002), [4] = Vec3(-0.553, -0.832, -0.031), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-1640.969, -419.077, -215.875), Radius = 32, Stance = "crouch", }, ATTACK_First_10 = { AimVectors = { [0] = Vec3(0.499, -0.866, -0.041), [1] = Vec3(0.947, -0.319, -0.045), [2] = Vec3(0.853, 0.520, -0.033), [3] = Vec3(0.221, 0.975, -0.025), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-1756.663, -2035.238, -214.875), Radius = 32, Stance = "crouch", }, ATTACK_First_2 = { AimVectors = { [0] = Vec3(-0.930, -0.365, -0.051), [1] = Vec3(-0.994, -0.088, -0.067), [2] = Vec3(-0.970, 0.232, -0.068), [3] = Vec3(-0.883, 0.464, -0.067), [4] = Vec3(-0.602, 0.795, -0.073), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-727.451, -1161.652, -215.875), Radius = 32, }, ATTACK_First_3 = { AimVectors = { [0] = Vec3(-0.693, -0.706, 0.146), [1] = Vec3(-0.821, -0.555, 0.132), [2] = Vec3(-0.913, -0.408, -0.013), [3] = Vec3(-0.974, -0.226, -0.007), [4] = Vec3(-0.999, -0.025, -0.026), [5] = Vec3(-0.965, 0.261, -0.031), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-38.647, -764.603, -214.875), Radius = 32, Stance = "crouch", }, ATTACK_First_4 = { AimVectors = { [0] = Vec3(-1.000, 0.003, -0.026), [1] = Vec3(-0.984, 0.173, -0.034), [2] = Vec3(-0.920, 0.390, -0.035), [3] = Vec3(-0.772, 0.634, -0.039), [4] = Vec3(-0.621, 0.783, -0.038), [5] = Vec3(-0.454, 0.890, -0.039), [6] = Vec3(-0.135, 0.990, -0.042), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-243.174, -1193.063, -214.875), Radius = 32, }, ATTACK_First_5 = { AimVectors = { [0] = Vec3(0.933, -0.358, -0.029), [1] = Vec3(0.476, -0.879, -0.012), [2] = Vec3(-0.115, -0.993, -0.020), [3] = Vec3(-0.504, -0.863, -0.011), [4] = Vec3(-0.777, -0.629, -0.003), [5] = Vec3(-0.964, -0.267, -0.007), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-1000.879, -588.712, -214.875), Radius = 32, }, ATTACK_First_6 = { AimVectors = { [0] = Vec3(-0.998, 0.068, -0.001), [1] = Vec3(-0.758, 0.652, 0.006), [2] = Vec3(-0.368, 0.930, -0.001), [3] = Vec3(0.049, 0.999, -0.014), [4] = Vec3(0.402, 0.915, -0.008), [5] = Vec3(0.643, 0.766, -0.009), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-1209.796, -1517.874, -214.875), Radius = 32, Stance = "crouch", }, ATTACK_First_7 = { AimVectors = { [0] = Vec3(0.736, -0.625, 0.259), [1] = Vec3(0.478, -0.878, 0.015), [2] = Vec3(0.266, -0.964, -0.012), [3] = Vec3(0.144, -0.990, -0.013), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-1805.138, -1247.675, -222.715), Radius = 32, }, ATTACK_First_8 = { AimVectors = { [0] = Vec3(0.861, -0.508, 0.009), [1] = Vec3(0.664, -0.745, 0.069), [2] = Vec3(0.556, -0.828, 0.073), [3] = Vec3(0.103, -0.995, -0.001), [4] = Vec3(-0.159, -0.987, -0.005), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-2426.285, -442.064, -222.875), Radius = 32, }, ATTACK_Market_0 = { AimVectors = { [0] = Vec3(0.145, 0.980, -0.134), [1] = Vec3(0.565, 0.815, -0.130), [2] = Vec3(0.830, 0.550, -0.096), [3] = Vec3(0.996, 0.035, -0.081), [4] = Vec3(0.405, -0.911, -0.076), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1088.722, -1943.127, -215.875), Radius = 32, }, ATTACK_Market_1 = { AimVectors = { [0] = Vec3(0.996, -0.070, -0.055), [1] = Vec3(0.976, -0.209, -0.052), [2] = Vec3(0.856, -0.515, -0.038), [3] = Vec3(0.481, -0.876, -0.035), [4] = Vec3(0.145, -0.989, -0.028), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(964.988, -3031.843, -214.875), Radius = 32, }, ATTACK_Market_2 = { AimVectors = { [0] = Vec3(0.285, 0.956, -0.068), [1] = Vec3(0.186, 0.972, -0.141), [2] = Vec3(0.222, 0.972, -0.072), [3] = Vec3(-0.136, 0.989, -0.055), [4] = Vec3(-0.832, 0.553, -0.043), [5] = Vec3(-0.991, -0.132, -0.037), [6] = Vec3(-0.183, -0.982, -0.047), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1603.332, -3291.090, -223.875), Radius = 32, }, ATTACK_Market_3 = { AimVectors = { [0] = Vec3(0.916, 0.396, -0.067), [1] = Vec3(0.998, -0.048, -0.050), [2] = Vec3(0.864, -0.501, -0.050), [3] = Vec3(0.687, -0.725, -0.047), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1235.428, -2133.996, -214.875), Radius = 32, }, ATTACK_Market_4 = { AimVectors = { [0] = Vec3(0.981, -0.189, -0.038), [1] = Vec3(0.922, -0.387, -0.030), [2] = Vec3(0.788, -0.615, -0.041), [3] = Vec3(0.654, -0.755, -0.044), [4] = Vec3(0.436, -0.899, -0.044), [5] = Vec3(0.132, -0.990, -0.040), [6] = Vec3(-0.078, -0.997, -0.028), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1105.786, -1340.922, -214.875), Radius = 32, Stance = "crouch", }, ATTACK_Market_5 = { AimVectors = { [0] = Vec3(-0.034, -0.986, -0.164), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1746.497, -2426.558, -223.875), Radius = 32, }, ATTACK_Market_6 = { AimVectors = { [0] = Vec3(0.619, 0.785, -0.021), [1] = Vec3(0.857, 0.514, -0.031), [2] = Vec3(0.999, 0.041, -0.033), [3] = Vec3(0.842, -0.539, -0.027), [4] = Vec3(0.062, -0.998, -0.007), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1379.464, -2878.208, -222.715), Radius = 32, }, ATTACK_Market_7 = { AimVectors = { [0] = Vec3(0.976, -0.206, -0.071), [1] = Vec3(0.892, -0.451, -0.045), [2] = Vec3(0.779, -0.626, -0.025), [3] = Vec3(0.321, -0.946, -0.041), [4] = Vec3(0.027, -0.999, -0.028), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1506.846, -1298.125, -222.875), Radius = 32, Stance = "crouch", }, ATTACK_Market_8 = { AimVectors = { [0] = Vec3(0.992, 0.122, -0.016), [1] = Vec3(0.995, -0.100, -0.020), [2] = Vec3(0.943, -0.334, -0.005), [3] = Vec3(0.797, -0.604, -0.011), [4] = Vec3(0.621, -0.783, -0.018), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1491.278, -1063.067, -214.875), Radius = 32, }, ATTACK_Market_9 = { AimVectors = { [0] = Vec3(-0.405, -0.913, -0.047), [1] = Vec3(-0.606, -0.795, -0.032), [2] = Vec3(-0.795, -0.606, -0.038), [3] = Vec3(-0.972, -0.229, -0.041), [4] = Vec3(-0.944, 0.328, -0.032), [5] = Vec3(-0.433, 0.901, -0.020), [6] = Vec3(0.462, 0.887, -0.014), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(2593.295, -1449.225, -214.875), Radius = 32, }, ATTACK_Second_0 = { AimVectors = { [0] = Vec3(0.892, -0.450, -0.045), [1] = Vec3(0.711, -0.682, -0.171), [2] = Vec3(0.541, -0.819, -0.193), [3] = Vec3(0.223, -0.946, -0.237), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-1698.772, -2515.878, -47.875), Radius = 32, }, ATTACK_Second_1 = { AimVectors = { [0] = Vec3(0.772, -0.634, -0.047), [1] = Vec3(0.621, -0.783, -0.035), [2] = Vec3(0.410, -0.912, -0.036), [3] = Vec3(0.176, -0.984, -0.040), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-1494.788, -2603.958, -214.875), Radius = 32, }, ATTACK_Second_2 = { AimVectors = { [0] = Vec3(0.952, -0.229, 0.202), [1] = Vec3(0.931, -0.357, -0.079), [2] = Vec3(0.853, -0.519, -0.053), [3] = Vec3(0.767, -0.640, -0.037), [4] = Vec3(0.674, -0.738, -0.028), [5] = Vec3(0.488, -0.872, -0.033), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-2073.849, -2599.860, -214.875), Radius = 32, Stance = "crouch", }, ATTACK_Second_3 = { AimVectors = { [0] = Vec3(0.984, 0.177, -0.036), [1] = Vec3(0.956, -0.290, -0.046), [2] = Vec3(0.657, -0.752, -0.059), [3] = Vec3(0.065, -0.995, -0.073), [4] = Vec3(-0.720, -0.670, -0.180), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-762.379, -3033.833, -47.875), Radius = 32, }, ATTACK_Second_4 = { AimVectors = { [0] = Vec3(0.535, 0.845, -0.011), [1] = Vec3(0.631, 0.776, -0.020), [2] = Vec3(0.796, 0.605, -0.014), [3] = Vec3(0.997, 0.064, 0.054), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-906.126, -4063.541, -214.875), Radius = 32, Stance = "crouch", }, ATTACK_Second_5 = { AimVectors = { [0] = Vec3(-0.359, 0.923, -0.136), [1] = Vec3(-0.181, 0.976, -0.117), [2] = Vec3(0.051, 0.992, -0.112), [3] = Vec3(0.387, 0.915, -0.115), [4] = Vec3(0.594, 0.796, -0.116), [5] = Vec3(0.763, 0.637, -0.108), [6] = Vec3(0.893, 0.440, -0.095), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-429.874, -3858.125, -78.875), Radius = 32, }, ATTACK_Second_6 = { AimVectors = { [0] = Vec3(-0.799, 0.581, -0.152), [1] = Vec3(-0.590, 0.793, -0.148), [2] = Vec3(-0.414, 0.899, -0.143), [3] = Vec3(-0.130, 0.978, -0.162), [4] = Vec3(0.123, 0.976, -0.178), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(685.875, -3848.341, -78.875), Radius = 32, }, ATTACK_Second_7 = { AimVectors = { [0] = Vec3(0.817, -0.576, -0.001), [1] = Vec3(0.755, -0.655, 0.005), [2] = Vec3(0.660, -0.751, 0.001), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-190.946, -2674.146, -214.875), Radius = 32, Stance = "crouch", }, ATTACK_Second_8 = { AimVectors = { [0] = Vec3(0.806, 0.591, -0.010), [1] = Vec3(0.505, 0.863, -0.012), [2] = Vec3(-0.142, 0.990, -0.019), [3] = Vec3(-0.766, 0.643, 0.004), [4] = Vec3(-0.997, -0.079, 0.000), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(150.642, -3615.357, -222.875), Radius = 32, Stance = "crouch", }, ATTACK_Second_9 = { AimVectors = { [0] = Vec3(0.069, -0.973, -0.222), [1] = Vec3(-0.169, -0.960, -0.225), [2] = Vec3(-0.646, -0.732, -0.214), [3] = Vec3(-0.869, -0.454, -0.197), [4] = Vec3(-0.947, -0.092, -0.309), }, GoalType = "Attack", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(493.614, -2778.519, -46.875), Radius = 32, }, BUILD_Axis_Generator = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(240.000, -2884.000, -148.000), TagName = "Axis Generator", TeamAvailability = 2, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(64.000, -2718.000, -164.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Field_Radio = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2176.000, -476.000, 8.000), TagName = "Field Radio", TeamAvailability = 2, }, BUILD_Field_Radio_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1890.000, -610.000, -22.000), TagName = "Field Radio_1", TeamAvailability = 2, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(0.822, -194.643, -39.799), [1] = Vec3(98.124, -119.604, -39.799), [2] = Vec3(98.126, -6.161, -39.799), [3] = Vec3(98.124, 98.323, -39.799), [4] = Vec3(0.883, 158.128, -39.799), [5] = Vec3(-98.185, 115.833, -39.875), [6] = Vec3(-100.062, -4.059, -39.875), [7] = Vec3(-98.127, -116.688, -39.875), }, Position = Vec3(-526.000, 3060.000, -142.000), TeamAvailability = 2, Vehicle = "MOVER_tank", }, BUILD_Tank_Barrier_1 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-688.000, -3024.000, -161.000), TagName = "Tank Barrier 1", TeamAvailability = 4, }, BUILD_Tank_Barrier_2 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1324.000, -1380.000, -160.000), TagName = "Tank Barrier 2", TeamAvailability = 4, }, CAPPOINT_Radio = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(2165.649, -547.153, -6.708), }, CHECKPOINT_bunker_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-2634.000, 328.000, -112.000), }, DEFEND_Bunker_0 = { AimVectors = { [0] = Vec3(-0.996, -0.027, -0.082), [1] = Vec3(-0.989, 0.128, -0.079), [2] = Vec3(-0.930, 0.360, -0.075), [3] = Vec3(-0.827, 0.558, -0.064), [4] = Vec3(-0.665, 0.745, -0.055), [5] = Vec3(-0.434, 0.900, -0.051), [6] = Vec3(-0.039, 0.999, -0.030), [7] = Vec3(0.144, 0.990, -0.006), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(3613.875, -772.061, -86.875), Radius = 32, Stance = "crouch", }, DEFEND_Bunker_1 = { AimVectors = { [0] = Vec3(-0.380, -0.921, -0.085), [1] = Vec3(-0.533, -0.842, -0.080), [2] = Vec3(-0.683, -0.726, -0.080), [3] = Vec3(-0.850, -0.525, -0.044), [4] = Vec3(-0.998, -0.037, -0.047), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(3124.918, -158.790, -86.875), Radius = 32, }, DEFEND_Bunker_2 = { AimVectors = { [0] = Vec3(-0.417, -0.905, -0.077), [1] = Vec3(-0.682, -0.730, -0.048), [2] = Vec3(-0.961, -0.270, -0.058), [3] = Vec3(-0.727, 0.683, -0.069), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(3588.880, -969.459, -86.875), Radius = 32, }, DEFEND_Bunker_3 = { AimVectors = { [0] = Vec3(-0.987, -0.099, -0.126), [1] = Vec3(-0.956, 0.255, -0.145), [2] = Vec3(-0.912, 0.384, -0.147), [3] = Vec3(-0.618, 0.771, -0.155), [4] = Vec3(-0.326, 0.935, -0.138), [5] = Vec3(-0.084, 0.987, -0.139), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(3007.708, -1421.500, -86.875), Radius = 32, }, DEFEND_Bunker_4 = { AimVectors = { [0] = Vec3(-0.709, -0.688, -0.154), [1] = Vec3(-0.873, -0.448, -0.196), [2] = Vec3(-0.946, -0.251, -0.204), [3] = Vec3(-0.975, -0.027, -0.222), [4] = Vec3(-0.945, 0.187, -0.267), [5] = Vec3(-0.820, 0.493, -0.292), [6] = Vec3(-0.547, 0.790, -0.278), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(4258.125, -320.355, 161.125), Radius = 32, }, DEFEND_Bunker_5 = { AimVectors = { [0] = Vec3(-0.290, -0.955, -0.061), [1] = Vec3(-0.682, -0.729, -0.055), [2] = Vec3(-0.990, -0.132, -0.051), [3] = Vec3(-0.984, 0.173, -0.053), [4] = Vec3(-0.518, 0.852, -0.071), [5] = Vec3(-0.240, 0.969, -0.062), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(4205.875, -330.466, -86.875), Radius = 32, Stance = "crouch", }, DEFEND_Bunker_6 = { AimVectors = { [0] = Vec3(-0.879, -0.471, -0.069), [1] = Vec3(-0.986, -0.156, -0.057), [2] = Vec3(-0.982, 0.184, -0.046), [3] = Vec3(-0.841, 0.540, -0.033), [4] = Vec3(-0.674, 0.739, -0.029), [5] = Vec3(-0.021, 1.000, -0.011), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(3729.584, -515.705, -46.875), Radius = 32, Stance = "prone", }, DEFEND_Bunker_7 = { AimVectors = { [0] = Vec3(-0.946, -0.237, -0.220), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(3141.097, -533.979, -86.875), Radius = 32, }, DEFEND_Bunker_8 = { AimVectors = { [0] = Vec3(-0.488, -0.849, -0.200), [1] = Vec3(-0.953, 0.272, -0.132), [2] = Vec3(-0.879, 0.458, -0.134), [3] = Vec3(-0.746, 0.652, -0.134), [4] = Vec3(-0.629, 0.768, -0.118), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(2632.401, -1824.127, -86.875), Radius = 32, Stance = "crouch", }, DEFEND_Bunker_9 = { AimVectors = { [0] = Vec3(-0.976, -0.165, -0.144), [1] = Vec3(-0.843, 0.510, -0.172), [2] = Vec3(-0.169, 0.967, -0.189), [3] = Vec3(0.322, 0.932, -0.168), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(2650.850, -1554.277, -86.875), Radius = 32, }, DEFEND_First_0 = { AimVectors = { [0] = Vec3(0.644, 0.764, -0.025), [1] = Vec3(0.194, 0.980, -0.041), [2] = Vec3(-0.221, 0.974, -0.047), [3] = Vec3(0.998, -0.055, -0.041), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-1953.955, -1395.618, -214.875), Radius = 32, }, DEFEND_First_1 = { AimVectors = { [0] = Vec3(0.647, 0.758, -0.084), [1] = Vec3(0.525, 0.846, -0.096), [2] = Vec3(0.179, 0.977, -0.112), [3] = Vec3(-0.387, 0.915, -0.115), [4] = Vec3(0.920, 0.388, -0.052), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-1732.291, -1599.585, -46.875), Radius = 32, }, DEFEND_First_2 = { AimVectors = { [0] = Vec3(-0.901, 0.430, -0.050), [1] = Vec3(-0.323, 0.943, -0.079), [2] = Vec3(-0.041, 0.997, -0.065), [3] = Vec3(0.141, 0.988, -0.060), [4] = Vec3(0.325, 0.944, -0.053), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-816.060, -1356.987, -46.875), Radius = 32, Stance = "prone", }, DEFEND_First_3 = { AimVectors = { [0] = Vec3(-0.974, 0.211, -0.085), [1] = Vec3(-0.994, -0.080, -0.080), [2] = Vec3(-0.888, -0.457, -0.055), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-108.203, -594.022, -214.875), Radius = 32, }, DEFEND_First_4 = { AimVectors = { [0] = Vec3(0.676, 0.734, -0.059), [1] = Vec3(0.933, -0.358, -0.018), [2] = Vec3(0.672, -0.739, -0.037), [3] = Vec3(-0.120, -0.992, -0.046), [4] = Vec3(-0.864, -0.501, -0.046), [5] = Vec3(-0.772, 0.634, -0.045), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-2193.131, -568.105, -222.875), Radius = 32, }, DEFEND_First_5 = { AimVectors = { [0] = Vec3(0.059, 0.998, 0.022), [1] = Vec3(0.538, 0.843, -0.011), [2] = Vec3(0.895, 0.446, -0.024), [3] = Vec3(0.953, 0.301, -0.022), [4] = Vec3(0.984, 0.177, -0.018), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-2910.607, -1282.606, -214.875), Radius = 32, Stance = "crouch", }, DEFEND_First_6 = { AimVectors = { [0] = Vec3(-0.053, -0.997, -0.050), [1] = Vec3(-0.655, -0.755, -0.030), [2] = Vec3(-0.856, -0.514, -0.050), [3] = Vec3(0.181, 0.981, -0.070), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-1477.914, -509.975, -214.875), Radius = 32, Stance = "crouch", }, DEFEND_First_7 = { AimVectors = { [0] = Vec3(0.994, -0.035, -0.108), [1] = Vec3(0.945, -0.307, -0.116), [2] = Vec3(0.845, -0.524, -0.107), [3] = Vec3(0.634, -0.767, -0.096), [4] = Vec3(0.338, -0.937, -0.092), [5] = Vec3(0.157, -0.984, -0.084), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-2885.877, 514.919, -150.875), Radius = 32, Stance = "crouch", }, DEFEND_First_8 = { AimVectors = { [0] = Vec3(-0.887, 0.452, -0.093), [1] = Vec3(-0.984, 0.145, -0.107), [2] = Vec3(-0.990, -0.077, -0.116), [3] = Vec3(-0.895, -0.422, -0.141), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(39.346, -603.080, -30.875), Radius = 32, Stance = "crouch", }, DEFEND_First_9 = { AimVectors = { [0] = Vec3(0.441, -0.896, -0.054), [1] = Vec3(0.052, -0.995, -0.079), [2] = Vec3(-0.301, -0.951, -0.077), [3] = Vec3(-0.109, 0.992, 0.065), [4] = Vec3(-0.286, 0.956, 0.064), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-2652.167, -577.764, -222.875), Radius = 32, }, DEFEND_Library_0 = { AimVectors = { [0] = Vec3(-0.990, -0.032, -0.134), [1] = Vec3(-0.855, 0.504, -0.119), [2] = Vec3(-0.401, 0.911, -0.097), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(3602.206, -45.344, -86.875), Radius = 32, }, DEFEND_Library_1 = { AimVectors = { [0] = Vec3(-0.683, -0.725, -0.085), [1] = Vec3(-0.945, -0.321, -0.066), [2] = Vec3(-0.931, 0.341, -0.127), [3] = Vec3(-0.645, 0.744, -0.175), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(3613.154, 550.675, -86.875), Radius = 32, }, DEFEND_Library_10 = { AimVectors = { [0] = Vec3(0.994, -0.084, -0.073), [1] = Vec3(0.940, 0.337, -0.053), [2] = Vec3(0.614, 0.789, -0.036), [3] = Vec3(0.117, 0.992, -0.039), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(3083.246, -66.164, -86.875), Radius = 32, Stance = "crouch", }, DEFEND_Library_11 = { AimVectors = { [0] = Vec3(-0.069, -0.991, -0.115), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(2740.894, 249.558, -86.875), Radius = 32, }, DEFEND_Library_12 = { AimVectors = { [0] = Vec3(0.012, -0.994, -0.105), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(2573.514, 226.125, -86.875), Radius = 32, }, DEFEND_Library_13 = { AimVectors = { [0] = Vec3(0.763, -0.646, -0.036), [1] = Vec3(0.999, -0.044, -0.030), [2] = Vec3(0.753, 0.654, -0.073), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(2898.125, 228.182, -86.875), Radius = 32, }, DEFEND_Library_2 = { AimVectors = { [0] = Vec3(0.490, -0.871, 0.027), [1] = Vec3(0.309, -0.951, 0.019), [2] = Vec3(0.168, -0.986, 0.010), [3] = Vec3(-0.351, -0.900, -0.258), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(3046.574, 1348.242, -86.875), Radius = 32, Stance = "prone", }, DEFEND_Library_3 = { AimVectors = { [0] = Vec3(0.920, -0.391, -0.018), [1] = Vec3(0.779, -0.627, 0.000), [2] = Vec3(0.635, -0.773, -0.002), [3] = Vec3(0.271, -0.962, -0.034), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(2308.412, 1336.936, -210.875), Radius = 32, Stance = "crouch", }, DEFEND_Library_4 = { AimVectors = { [0] = Vec3(0.331, 0.937, -0.108), [1] = Vec3(0.699, 0.712, -0.067), [2] = Vec3(0.908, 0.417, -0.024), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(2317.675, 597.174, -210.875), Radius = 32, }, DEFEND_Library_5 = { AimVectors = { [0] = Vec3(0.100, 0.992, -0.078), [1] = Vec3(-0.363, 0.929, -0.073), [2] = Vec3(-0.735, 0.676, -0.057), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(2740.392, 598.132, -210.875), Radius = 32, }, DEFEND_Library_6 = { AimVectors = { [0] = Vec3(0.992, 0.120, -0.032), [1] = Vec3(0.772, 0.636, -0.021), [2] = Vec3(0.020, 0.999, -0.042), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(2859.774, 618.082, -210.875), Radius = 32, Stance = "crouch", }, DEFEND_Library_7 = { AimVectors = { [0] = Vec3(0.719, -0.695, -0.004), [1] = Vec3(0.517, -0.856, 0.003), [2] = Vec3(0.127, -0.992, 0.000), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(2849.497, 1330.599, -210.875), Radius = 32, }, DEFEND_Library_8 = { AimVectors = { [0] = Vec3(-0.996, 0.086, -0.039), [1] = Vec3(-0.887, 0.461, -0.037), [2] = Vec3(-0.482, 0.876, -0.020), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(3597.875, 617.777, -210.875), Radius = 32, }, DEFEND_Library_9 = { AimVectors = { [0] = Vec3(-0.242, -0.969, 0.057), [1] = Vec3(-0.533, -0.845, 0.028), [2] = Vec3(-0.814, -0.581, -0.003), [3] = Vec3(-0.945, -0.326, -0.009), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(3583.633, 1350.733, -210.875), Radius = 32, }, DEFEND_Market_0 = { AimVectors = { [0] = Vec3(0.297, 0.950, -0.099), [1] = Vec3(0.594, 0.801, -0.079), [2] = Vec3(0.838, 0.544, -0.048), [3] = Vec3(0.946, 0.322, -0.027), [4] = Vec3(1.000, -0.004, -0.015), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1050.125, -2569.358, -214.875), Radius = 32, Stance = "crouch", }, DEFEND_Market_1 = { AimVectors = { [0] = Vec3(-0.983, 0.103, -0.151), [1] = Vec3(-0.888, 0.430, -0.163), [2] = Vec3(-0.520, 0.843, -0.133), [3] = Vec3(-0.110, 0.986, -0.129), [4] = Vec3(0.199, 0.973, -0.120), [5] = Vec3(0.542, 0.834, -0.105), [6] = Vec3(0.742, 0.663, -0.100), [7] = Vec3(0.938, 0.336, -0.088), [8] = Vec3(0.986, -0.156, -0.066), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1271.384, -1979.840, -214.875), Radius = 32, }, DEFEND_Market_2 = { AimVectors = { [0] = Vec3(0.706, -0.707, -0.039), [1] = Vec3(0.585, -0.809, -0.060), [2] = Vec3(0.148, -0.988, -0.051), [3] = Vec3(-0.255, -0.966, -0.050), [4] = Vec3(-0.660, -0.749, -0.050), [5] = Vec3(-0.963, -0.267, -0.045), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1407.898, -1333.142, -214.875), Radius = 32, }, DEFEND_Market_3 = { AimVectors = { [0] = Vec3(0.860, -0.498, -0.113), [1] = Vec3(0.554, -0.827, -0.095), [2] = Vec3(0.094, -0.991, -0.093), [3] = Vec3(-0.370, -0.926, -0.071), [4] = Vec3(-0.982, -0.149, -0.113), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1249.557, -1714.125, -214.875), Radius = 32, }, DEFEND_Market_4 = { AimVectors = { [0] = Vec3(0.619, -0.784, -0.050), [1] = Vec3(0.325, -0.944, -0.060), [2] = Vec3(-0.121, -0.991, -0.057), [3] = Vec3(-0.354, -0.933, -0.057), [4] = Vec3(-0.708, -0.704, -0.054), [5] = Vec3(-0.884, -0.464, -0.053), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1869.962, -1298.125, -222.875), Radius = 32, Stance = "crouch", }, DEFEND_Market_5 = { AimVectors = { [0] = Vec3(0.917, -0.398, -0.037), [1] = Vec3(0.787, -0.616, -0.030), [2] = Vec3(0.372, -0.928, -0.038), [3] = Vec3(0.136, -0.990, -0.032), [4] = Vec3(-0.074, -0.997, -0.029), [5] = Vec3(-0.523, -0.852, -0.026), [6] = Vec3(-0.876, -0.482, -0.022), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1638.569, -1312.590, -222.875), Radius = 32, }, DEFEND_Market_6 = { AimVectors = { [0] = Vec3(0.993, 0.041, -0.109), [1] = Vec3(0.806, 0.585, -0.088), [2] = Vec3(0.442, 0.895, -0.064), [3] = Vec3(-0.106, 0.992, -0.068), [4] = Vec3(-0.633, 0.771, -0.072), [5] = Vec3(-0.984, 0.162, -0.080), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1386.320, -2585.432, -214.875), Radius = 32, }, DEFEND_Market_7 = { AimVectors = { [0] = Vec3(-0.011, 0.995, -0.102), [1] = Vec3(-0.439, 0.895, -0.079), [2] = Vec3(-0.857, 0.512, -0.058), [3] = Vec3(-0.592, -0.805, -0.033), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1765.998, -3023.855, -222.875), Radius = 32, }, DEFEND_Market_8 = { AimVectors = { [0] = Vec3(0.770, -0.638, -0.027), [1] = Vec3(0.996, 0.080, -0.035), [2] = Vec3(0.875, 0.484, -0.016), [3] = Vec3(0.331, 0.941, -0.064), [4] = Vec3(0.025, 0.997, -0.066), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1074.125, -2260.234, -214.875), Radius = 32, Stance = "crouch", }, DEFEND_Market_9 = { AimVectors = { [0] = Vec3(0.079, -0.997, 0.008), [1] = Vec3(-0.354, -0.935, 0.001), [2] = Vec3(-0.570, -0.822, 0.009), [3] = Vec3(-0.801, -0.599, 0.012), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(2117.963, -1196.444, -214.875), Radius = 32, Stance = "prone", }, DEFEND_Radio_0 = { AimVectors = { [0] = Vec3(0.990, -0.133, -0.049), [1] = Vec3(0.725, -0.686, -0.062), [2] = Vec3(0.397, -0.915, -0.066), [3] = Vec3(-0.315, -0.945, -0.082), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1895.914, -958.799, -214.875), Radius = 32, }, DEFEND_Radio_1 = { AimVectors = { [0] = Vec3(0.977, 0.205, -0.065), [1] = Vec3(0.982, -0.178, -0.059), [2] = Vec3(0.837, -0.541, -0.086), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1505.456, -1098.750, -214.875), Radius = 32, Stance = "crouch", }, DEFEND_Radio_2 = { AimVectors = { [0] = Vec3(-0.180, -0.980, -0.090), [1] = Vec3(-0.973, -0.221, -0.071), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1626.384, -538.125, -206.875), Radius = 32, }, DEFEND_Radio_3 = { AimVectors = { [0] = Vec3(-0.914, 0.403, -0.052), [1] = Vec3(0.236, 0.967, -0.092), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1302.664, -777.290, -214.765), Radius = 32, }, DEFEND_Radio_4 = { AimVectors = { [0] = Vec3(-0.738, -0.674, -0.034), [1] = Vec3(-0.996, -0.077, -0.039), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1878.898, -586.271, -206.875), Radius = 32, }, DEFEND_Radio_5 = { AimVectors = { [0] = Vec3(-0.992, 0.089, -0.095), [1] = Vec3(-0.842, 0.533, -0.084), [2] = Vec3(-0.346, 0.935, -0.083), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(2299.591, -858.776, -46.875), Radius = 32, Stance = "crouch", }, DEFEND_Radio_6 = { AimVectors = { [0] = Vec3(0.949, 0.311, -0.058), [1] = Vec3(0.997, -0.034, -0.070), [2] = Vec3(0.864, -0.498, -0.078), [3] = Vec3(0.312, -0.834, -0.454), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1733.322, -671.170, -46.875), Radius = 32, }, DEFEND_Radio_7 = { AimVectors = { [0] = Vec3(0.888, 0.450, -0.099), [1] = Vec3(0.988, 0.126, -0.095), [2] = Vec3(0.998, -0.001, -0.066), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(598.613, -638.323, -214.875), Radius = 32, Stance = "crouch", }, DEFEND_Radio_8 = { AimVectors = { [0] = Vec3(-0.989, 0.051, -0.142), [1] = Vec3(-0.850, 0.516, -0.104), [2] = Vec3(-0.642, 0.763, -0.074), [3] = Vec3(-0.079, 0.994, -0.072), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(1949.875, -1245.875, -214.875), Radius = 32, Stance = "crouch", }, DEFEND_Second_1 = { AimVectors = { [0] = Vec3(-0.185, 0.983, -0.012), [1] = Vec3(-0.097, 0.995, -0.015), [2] = Vec3(0.105, 0.994, -0.020), [3] = Vec3(-0.421, 0.906, -0.033), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-2411.379, -2542.825, -214.875), Radius = 32, }, DEFEND_Second_2 = { AimVectors = { [0] = Vec3(0.454, 0.876, 0.161), [1] = Vec3(0.815, 0.579, -0.029), [2] = Vec3(0.940, 0.328, 0.092), [3] = Vec3(0.992, 0.124, -0.027), [4] = Vec3(1.000, -0.007, -0.027), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-2646.740, -3302.406, -222.875), Radius = 32, }, DEFEND_Second_3 = { AimVectors = { [0] = Vec3(-0.957, 0.279, -0.073), [1] = Vec3(-0.260, 0.964, -0.056), [2] = Vec3(0.073, 0.995, -0.067), [3] = Vec3(0.235, 0.970, -0.062), [4] = Vec3(0.495, 0.865, -0.083), [5] = Vec3(0.777, 0.622, -0.091), [6] = Vec3(0.990, 0.132, -0.055), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-1815.359, -3205.585, -215.875), Radius = 32, Stance = "crouch", }, DEFEND_Second_4 = { AimVectors = { [0] = Vec3(-0.154, 0.979, -0.133), [1] = Vec3(-0.240, 0.960, -0.146), [2] = Vec3(-0.576, 0.781, -0.243), [3] = Vec3(-0.813, 0.424, -0.400), [4] = Vec3(-0.747, -0.470, -0.470), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-2249.091, -2495.779, 11.246), Radius = 32, Stance = "crouch", }, DEFEND_Second_5 = { AimVectors = { [0] = Vec3(-0.681, 0.730, -0.057), [1] = Vec3(-0.484, 0.873, -0.052), [2] = Vec3(-0.297, 0.954, -0.040), [3] = Vec3(0.092, 0.995, -0.042), [4] = Vec3(0.496, 0.867, -0.040), [5] = Vec3(0.785, 0.620, -0.017), [6] = Vec3(0.833, 0.531, 0.156), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-1231.888, -3709.781, -214.875), Radius = 32, }, DEFEND_Second_6 = { AimVectors = { [0] = Vec3(-0.045, -0.999, -0.029), [1] = Vec3(-0.364, -0.931, -0.039), [2] = Vec3(-0.687, -0.726, -0.027), [3] = Vec3(-0.885, -0.465, -0.023), [4] = Vec3(-0.973, -0.228, -0.025), [5] = Vec3(-0.999, -0.043, -0.026), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(529.836, -2662.839, -214.875), Radius = 32, Stance = "crouch", }, DEFEND_Second_7 = { AimVectors = { [0] = Vec3(0.995, -0.006, -0.102), [1] = Vec3(0.989, -0.118, -0.087), [2] = Vec3(0.911, -0.405, -0.083), [3] = Vec3(0.803, -0.590, -0.083), [4] = Vec3(0.555, -0.828, -0.076), [5] = Vec3(0.217, -0.974, -0.064), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-301.875, -2478.030, -46.875), Radius = 32, }, DEFEND_Second_8 = { AimVectors = { [0] = Vec3(-0.988, -0.061, -0.144), [1] = Vec3(-0.988, 0.072, -0.139), [2] = Vec3(-0.957, 0.260, -0.131), [3] = Vec3(-0.935, 0.333, -0.125), [4] = Vec3(-0.847, 0.505, -0.167), [5] = Vec3(-0.572, 0.810, -0.130), [6] = Vec3(-0.416, 0.903, -0.111), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-1017.232, -3029.615, -46.875), Radius = 32, }, DEFEND_Second_9 = { AimVectors = { [0] = Vec3(-0.992, -0.128, -0.009), [1] = Vec3(-0.895, 0.446, 0.007), [2] = Vec3(-0.817, 0.577, 0.006), [3] = Vec3(-0.644, 0.765, 0.005), [4] = Vec3(-0.504, 0.864, 0.010), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 45, Position = Vec3(-486.090, -3863.318, -214.875), Radius = 32, Stance = "prone", }, ESCORT_tank = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(1.097, -218.885, -39.875), [1] = Vec3(104.359, -117.376, -39.875), [2] = Vec3(100.624, -4.363, -39.875), [3] = Vec3(-98.217, -122.630, -39.875), [4] = Vec3(-98.193, -14.335, -39.875), }, Position = Vec3(-517.628, 3073.343, -222.875), TeamAvailability = 2, Vehicle = "MOVER_tank", }, FLAG_Secret_Documents = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(2304.000, 928.000, -206.875), TagName = "Secret Documents", TeamAvailability = 2, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(194.000, -1067.000, -183.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje1_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1232.000, -2576.000, -180.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje5_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2752.000, 528.000, -116.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_uje7_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(3936.000, -2680.000, -188.000), Range = 1250, TeamAvailability = 6, }, MOUNT_tank = { AimMode = "random", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(-3.781, -203.915, -39.875), [1] = Vec3(98.124, -52.618, -39.875), [2] = Vec3(99.940, 48.920, -39.875), [3] = Vec3(-98.203, -56.334, -39.875), [4] = Vec3(-98.167, 46.252, -39.875), }, Position = Vec3(-611.458, 3049.239, -222.875), Vehicle = "MOVER_tank", }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-530.001, 2914.003, -160.000), TeamAvailability = 2, }, PLANT_Axis_Generator = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(379.999, -2849.995, -44.000), TagName = "Axis Generator", TeamAvailability = 4, }, PLANT_Command_Post = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.999, 0.043, -0.019), [1] = Vec3(0.802, -0.596, -0.028), [2] = Vec3(0.075, -0.996, -0.039), }, position = Vec3(-237.875, -2786.092, -191.875), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.358, -0.933, -0.028), [1] = Vec3(0.048, -0.998, -0.045), [2] = Vec3(-0.985, -0.162, -0.066), }, position = Vec3(400.156, -2642.126, -191.875), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", Position = Vec3(62.998, -2650.504, -160.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Field_Radio = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2008.001, -639.999, 24.000), TagName = "Field Radio", TeamAvailability = 4, }, PLANT_Field_Radio_1 = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2008.001, -639.999, 24.000), TagName = "Field Radio_1", TeamAvailability = 4, }, PLANT_Safe = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.797, 0.601, -0.056), [1] = Vec3(0.959, 0.276, -0.063), [2] = Vec3(0.995, 0.076, -0.063), }, position = Vec3(2313.178, 763.579, -187.875), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.745, -0.667, -0.036), [1] = Vec3(0.236, -0.969, -0.069), [2] = Vec3(-0.297, -0.950, -0.100), }, position = Vec3(2522.162, 1348.730, -187.875), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2373.000, 928.000, -162.000), TeamAvailability = 2, }, PLANT_Tank_Barrier_1 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-998.937, -3358.001, -188.000), TagName = "Tank Barrier 1", TeamAvailability = 2, }, PLANT_Tank_Barrier_1_1 = { ExplosiveType = 1, GoalType = "PLANT", MinRadius = 32, Position = Vec3(-1090.209, -3158.649, -222.875), TraceInfo = { class = "GOAL", endPos = Vec3(-158.486, -2758.300, -17.785), eyePos = Vec3(-1090.209, -3158.649, -159.875), id = 75, }, }, PLANT_Tank_Barrier_1_2 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.623, 0.782, -0.015), [1] = Vec3(0.939, 0.343, -0.019), [2] = Vec3(0.987, -0.157, -0.046), }, position = Vec3(-1361.930, -3591.095, -191.875), stance = "crouch", }, }, ExplosiveType = 1, GoalType = "PLANT", MinRadius = 32, Position = Vec3(-1076.940, -3548.782, -222.875), TraceInfo = { class = "GOAL", endPos = Vec3(-440.128, -2752.798, -62.632), eyePos = Vec3(-1076.940, -3548.782, -159.875), id = 75, }, }, PLANT_Tank_Barrier_2 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1646.188, -1759.998, -180.000), TagName = "Tank Barrier 2", TeamAvailability = 2, }, PLANT_Tank_Barrier_2_1 = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.986, -0.150, -0.075), [1] = Vec3(0.747, -0.662, -0.051), [2] = Vec3(0.043, -0.997, -0.071), }, position = Vec3(1767.446, -974.424, -191.875), stance = "stand", }, }, ExplosiveType = 1, GoalType = "PLANT", MinRadius = 32, Position = Vec3(1705.028, -1702.886, -223.875), TraceInfo = { class = "GOAL", endPos = Vec3(806.179, -1202.488, -52.180), eyePos = Vec3(1707.414, -1676.569, -159.875), id = 78, }, }, PLANT_Tank_Barrier_2_2 = { ExplosiveType = 1, GoalType = "PLANT", MinRadius = 32, Position = Vec3(1579.216, -1700.838, -223.875), TraceInfo = { class = "GOAL", endPos = Vec3(775.766, -1047.523, -12.926), eyePos = Vec3(1577.953, -1666.778, -159.875), id = 78, }, }, Version = 1, };