global _MG = { AMMOCAB_east_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-195.000, 3720.000, 832.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_east_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1917.000, -3738.000, 832.000), Range = 1250, TagName = "east_ammocabinet", TeamAvailability = 6, }, AMMOCAB_south_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-982.000, 3875.000, -128.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_south_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1119.000, -3874.000, -122.000), Range = 1250, TagName = "south_ammocabinet", TeamAvailability = 6, }, AMMOCAB_west_ammocabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-195.000, 3718.000, 312.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_west_ammocabinet_1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1918.000, -3737.000, 312.000), Range = 1250, TagName = "west_ammocabinet", TeamAvailability = 6, }, HEALTHCAB_east_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-195.000, 3854.000, 828.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_east_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1915.000, -3872.000, 834.000), Range = 1250, TagName = "east_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1118.000, 3875.000, -136.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_south_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-975.000, -3874.000, -128.000), Range = 1250, TagName = "south_healthcabinet", TeamAvailability = 6, }, HEALTHCAB_west_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-195.000, 3856.000, 308.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_west_healthcabinet_1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1920.000, -3883.000, 308.000), Range = 1250, TagName = "west_healthcabinet", TeamAvailability = 6, }, MOUNTMG42_allied1 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-256.000, 2768.000, -92.000), TeamAvailability = 6, }, MOUNTMG42_axis2 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-256.000, -2768.000, -92.000), TeamAvailability = 6, }, REPAIRMG42_allied1 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-256.000, 2768.000, -92.000), TeamAvailability = 6, }, REPAIRMG42_axis2 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-256.000, -2768.000, -92.000), TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(-0.059, -0.998, -0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-230.939, 2860.190, -172.875), Radius = 35, }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(-0.001, -0.998, -0.067), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1369.626, 2995.067, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(0.026, -1.000, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1619.235, 3017.266, -144.690), Radius = 35, Stance = "crouch", }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(0.060, -0.998, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2000.883, 2979.898, 1552.125), Radius = 35, }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(0.055, -0.998, -0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2207.071, 2944.678, 1552.125), Radius = 35, Stance = "crouch", }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(0.216, -0.976, -0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1705.843, 2939.609, 1552.125), Radius = 35, Stance = "prone", }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(0.009, -1.000, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1459.102, 2969.171, 1552.125), Radius = 35, Stance = "crouch", }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(0.011, -0.999, -0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1035.106, 2960.325, 1552.125), Radius = 35, }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(0.109, -0.994, -0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-831.334, 2981.470, 1552.125), Radius = 35, }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(0.002, -1.000, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-659.714, 2955.428, 1552.125), Radius = 35, Stance = "prone", }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(-0.019, -0.999, -0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-406.514, 2972.794, 1552.125), Radius = 35, Stance = "prone", }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(-0.115, -0.993, -0.034), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-222.398, 2963.377, -172.875), Radius = 35, }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(-0.089, -0.996, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-194.290, 2988.291, 1552.125), Radius = 35, }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(-0.129, -0.992, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-37.669, 2989.794, 1552.125), Radius = 35, }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(0.025, -0.999, -0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(442.712, 2954.059, 1552.125), Radius = 35, Stance = "prone", }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(-0.172, -0.983, -0.058), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(683.653, 2928.869, 1552.125), Radius = 35, Stance = "crouch", }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(-0.153, -0.988, 0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1178.076, 3175.698, 1493.080), Radius = 35, }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(-0.222, -0.975, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(958.997, 3118.488, 1536.125), Radius = 35, Stance = "crouch", }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(0.083, -0.997, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1787.874, 2852.437, -172.875), Radius = 35, }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(0.211, -0.976, -0.056), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2424.321, 2800.128, 1942.125), Radius = 35, }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(-0.218, -0.973, -0.081), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(929.171, 2832.126, 1942.125), Radius = 35, }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(0.069, -0.997, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1511.206, 2846.125, -172.875), Radius = 35, }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(0.089, -0.995, -0.045), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1392.093, 2860.466, -172.875), Radius = 35, }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(0.090, -0.990, -0.106), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1130.693, 2862.125, -172.875), Radius = 35, }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(0.152, -0.988, -0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1183.117, 3002.625, -172.875), Radius = 35, Stance = "crouch", }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(-0.037, -0.998, -0.051), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-743.490, 2877.125, -172.875), Radius = 35, }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(-0.059, -0.995, -0.076), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-372.784, 2975.129, -144.873), Radius = 35, Stance = "crouch", }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(-0.037, -0.999, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-622.972, 2980.020, -144.649), Radius = 35, Stance = "crouch", }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(0.026, 1.000, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1623.639, -3012.189, -144.875), Radius = 35, Stance = "crouch", }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(0.043, 0.999, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2199.848, -2955.336, 1552.125), Radius = 35, }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(0.053, 0.999, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1869.848, -2970.896, 1552.125), Radius = 35, Stance = "prone", }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(0.116, 0.993, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1610.904, -2936.303, 1552.125), Radius = 35, Stance = "crouch", }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(0.130, 0.991, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1282.179, -2961.493, 1552.125), Radius = 35, Stance = "crouch", }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(-0.107, 0.994, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-983.024, -2964.690, 1552.125), Radius = 35, }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(0.120, 0.992, -0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-843.379, -2973.645, 1552.125), Radius = 35, }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(0.076, 0.997, -0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-504.535, -2979.849, 1552.125), Radius = 35, Stance = "prone", }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(-0.120, 0.991, 0.051), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-252.202, -2996.100, 1552.125), Radius = 35, Stance = "prone", }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(0.124, 0.992, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-59.093, -2994.313, 1552.125), Radius = 35, }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(0.075, 0.997, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(192.114, -3030.125, 1552.125), Radius = 35, Stance = "prone", }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(-0.172, 0.984, -0.055), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-228.347, -2829.094, -172.875), Radius = 35, }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(0.009, 0.999, -0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(593.918, -2953.222, 1552.125), Radius = 35, Stance = "crouch", }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(-0.223, 0.974, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(462.701, -2944.450, 1552.125), Radius = 35, Stance = "crouch", }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(0.099, 0.994, 0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2447.661, -2997.732, 1475.459), Radius = 35, Stance = "crouch", }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(0.160, 0.987, 0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1498.978, -3104.511, 1552.125), Radius = 35, Stance = "crouch", }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(-0.097, 0.995, 0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(906.440, -3186.140, 1506.676), Radius = 35, Stance = "crouch", }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(-0.169, 0.986, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(719.442, -3123.462, 1536.125), Radius = 35, }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(-0.463, 0.886, 0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2416.557, -2967.378, 1303.439), Radius = 35, }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(0.104, 0.995, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1539.125, -2980.155, -172.875), Radius = 35, }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(-0.207, 0.977, -0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(659.089, -2770.127, 1942.211), Radius = 35, }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(0.270, 0.961, -0.056), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2419.836, -2770.125, 1942.125), Radius = 35, }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(-0.047, 0.999, -0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-374.623, -2961.391, -144.872), Radius = 35, Stance = "crouch", }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(-0.117, 0.993, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-626.235, -2881.126, -172.875), Radius = 35, }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(-0.030, 0.999, -0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-630.191, -2973.373, -144.875), Radius = 35, Stance = "crouch", }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(0.050, 0.998, -0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-757.627, -2771.209, -144.875), Radius = 35, Stance = "crouch", }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(0.042, 0.998, -0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1114.913, -2771.377, -144.875), Radius = 35, Stance = "crouch", }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(0.020, 0.999, -0.034), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1242.971, -2997.121, -144.874), Radius = 35, Stance = "crouch", }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(0.085, 0.995, -0.057), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1495.712, -2846.125, -172.871), Radius = 35, }, Version = 1, };