global _MG = { AMMOCAB_ammo1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2755.500, 792.500, 49.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammo7 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2499.500, -536.500, 49.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast4 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-2594.500, 761.500, 94.500), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast5 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2851.500, -474.500, 89.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2755.500, 856.000, 49.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health7 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2499.500, -600.000, 49.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2851.500, -539.500, 89.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast4 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-2594.500, 849.000, 94.500), Range = 1250, TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(-0.994, -0.066, -0.089), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2460.260, -231.621, 8.125), Radius = 35, }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(-0.999, 0.045, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2610.203, 157.875, 8.125), Radius = 35, }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(-0.996, -0.083, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2614.077, -45.875, 8.125), Radius = 35, }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(-0.977, 0.032, -0.210), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2433.655, -729.549, 802.059), Radius = 35, Stance = "prone", }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(-0.978, 0.128, -0.165), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2649.282, -629.795, 710.374), Radius = 35, Stance = "crouch", }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(-0.985, 0.086, -0.149), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2662.982, -837.278, 709.568), Radius = 35, Stance = "crouch", }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(-0.987, 0.035, -0.154), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2809.030, 701.133, 709.576), Radius = 35, Stance = "crouch", }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(-0.989, -0.063, -0.131), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2460.023, 1033.644, 256.125), Radius = 35, }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(-0.958, -0.267, -0.109), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2462.363, 849.148, 256.125), Radius = 35, Stance = "crouch", }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(-0.999, 0.008, -0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2671.104, -997.009, 143.988), Radius = 35, Stance = "prone", }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(-0.988, 0.142, -0.067), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2630.657, -865.207, 144.125), Radius = 35, Stance = "crouch", }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(-1.000, 0.015, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2682.127, 19.165, 8.125), Radius = 35, }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(-0.998, 0.031, -0.053), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2584.802, -994.158, 144.125), Radius = 35, Stance = "prone", }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(-0.998, 0.056, -0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2695.959, -772.054, 146.764), Radius = 35, }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(-0.997, 0.042, -0.062), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2625.150, -581.875, 144.125), Radius = 35, }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(-0.998, -0.069, -0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2622.633, -441.469, 144.125), Radius = 35, Stance = "prone", }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(-0.991, 0.112, -0.076), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2615.498, -293.089, 144.125), Radius = 35, Stance = "crouch", }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(-0.992, -0.105, -0.070), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2674.387, -228.080, 151.103), Radius = 35, }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(-0.989, 0.009, -0.146), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2631.685, 145.224, 208.125), Radius = 35, Stance = "crouch", }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(-0.991, -0.087, -0.106), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2665.390, 761.197, 158.195), Radius = 35, Stance = "crouch", }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(-0.996, -0.014, -0.089), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2709.245, 633.799, 144.125), Radius = 35, }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(-0.989, -0.116, -0.097), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2640.639, 380.108, 168.125), Radius = 35, }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(-1.000, -0.017, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2657.935, -229.693, 8.125), Radius = 35, }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(-0.996, 0.052, -0.078), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2640.947, 576.473, 168.125), Radius = 35, }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(-0.976, -0.218, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2372.041, 861.179, 144.125), Radius = 35, Stance = "crouch", }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(-0.999, -0.046, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2376.628, 929.890, 144.125), Radius = 35, Stance = "crouch", }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(-0.991, -0.100, -0.086), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2340.364, 980.820, 8.125), Radius = 35, }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(-0.997, -0.073, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2356.546, 1095.383, 8.125), Radius = 35, }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(-0.991, -0.118, -0.061), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2367.813, 1231.275, 8.125), Radius = 35, Stance = "crouch", }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(-0.972, -0.228, 0.062), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2764.537, 1262.257, 8.125), Radius = 35, }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(-0.997, 0.021, -0.070), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2697.838, 243.400, 144.125), Radius = 35, }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(-0.981, 0.191, -0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2354.744, -679.738, 8.125), Radius = 35, }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(-0.998, 0.035, -0.049), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2346.724, -796.724, 8.125), Radius = 35, }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(-0.981, 0.193, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2683.176, -328.591, 8.125), Radius = 35, }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(-0.998, 0.068, 0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2573.874, -682.631, 8.125), Radius = 35, }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(-0.991, 0.124, -0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2573.875, -837.875, 8.125), Radius = 35, }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(-0.995, 0.073, -0.066), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2356.083, 873.238, 8.125), Radius = 35, }, SNIPE_allied43 = { AimVectors = { [0] = Vec3(-0.997, 0.074, -0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2778.673, 5.682, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_allied44 = { AimVectors = { [0] = Vec3(-0.980, 0.193, -0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2338.125, 279.073, -127.858), Radius = 35, }, SNIPE_allied45 = { AimVectors = { [0] = Vec3(-0.995, -0.096, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2338.126, 181.353, -127.858), Radius = 35, }, SNIPE_allied46 = { AimVectors = { [0] = Vec3(-0.980, 0.196, -0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2338.125, 4.167, -127.858), Radius = 35, }, SNIPE_allied47 = { AimVectors = { [0] = Vec3(-0.983, -0.132, -0.126), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2593.548, 42.427, -127.728), Radius = 35, }, SNIPE_allied48 = { AimVectors = { [0] = Vec3(-0.982, 0.160, -0.099), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2484.665, -793.337, -119.874), Radius = 35, Stance = "crouch", }, SNIPE_allied49 = { AimVectors = { [0] = Vec3(-0.989, 0.105, -0.103), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2485.169, -878.198, -119.875), Radius = 35, Stance = "crouch", }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(-0.979, -0.183, -0.091), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2405.400, -429.875, 8.125), Radius = 35, }, SNIPE_allied50 = { AimVectors = { [0] = Vec3(-0.995, 0.093, 0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2496.004, -15.230, -127.875), Radius = 35, }, SNIPE_allied51 = { AimVectors = { [0] = Vec3(-0.964, -0.267, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2703.331, 1377.510, -321.816), Radius = 35, Stance = "prone", }, SNIPE_allied52 = { AimVectors = { [0] = Vec3(-0.957, -0.289, 0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2787.008, 1531.902, -312.994), Radius = 35, Stance = "crouch", }, SNIPE_allied53 = { AimVectors = { [0] = Vec3(-0.980, -0.192, 0.058), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2586.947, 1619.001, -223.875), Radius = 35, Stance = "prone", }, SNIPE_allied54 = { AimVectors = { [0] = Vec3(-0.977, -0.214, -0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2796.981, 1771.203, -317.057), Radius = 35, }, SNIPE_allied55 = { AimVectors = { [0] = Vec3(-0.998, 0.062, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2535.690, -195.643, -170.976), Radius = 35, Stance = "crouch", }, SNIPE_allied56 = { AimVectors = { [0] = Vec3(-0.998, 0.005, -0.062), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2562.267, -703.900, -123.537), Radius = 35, }, SNIPE_allied57 = { AimVectors = { [0] = Vec3(-0.989, -0.145, -0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(3016.876, 439.302, 178.096), Radius = 35, Stance = "crouch", }, SNIPE_allied58 = { AimVectors = { [0] = Vec3(-0.994, -0.094, -0.061), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2394.829, 591.828, 712.125), Radius = 35, }, SNIPE_allied59 = { AimVectors = { [0] = Vec3(-0.976, 0.213, -0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2736.928, -883.466, -326.276), Radius = 35, Stance = "prone", }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(-0.994, -0.066, -0.089), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2396.859, -233.452, 8.125), Radius = 35, }, SNIPE_allied60 = { AimVectors = { [0] = Vec3(-0.996, -0.004, -0.091), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2626.126, 1109.875, 48.125), Radius = 35, }, SNIPE_allied61 = { AimVectors = { [0] = Vec3(-0.983, -0.146, -0.116), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2642.874, 512.763, 712.125), Radius = 35, Stance = "prone", }, SNIPE_allied62 = { AimVectors = { [0] = Vec3(-0.984, 0.003, -0.177), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2640.220, 687.018, 710.382), Radius = 35, Stance = "prone", }, SNIPE_allied63 = { AimVectors = { [0] = Vec3(-0.970, 0.071, -0.231), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2251.792, -732.071, 712.125), Radius = 35, }, SNIPE_allied64 = { AimVectors = { [0] = Vec3(-0.992, -0.117, -0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2143.904, 578.852, 136.126), Radius = 35, Stance = "crouch", }, SNIPE_allied65 = { AimVectors = { [0] = Vec3(-0.976, -0.205, -0.072), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2133.053, 357.916, 136.125), Radius = 35, Stance = "prone", }, SNIPE_allied66 = { AimVectors = { [0] = Vec3(-0.973, -0.202, -0.111), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2845.040, 1615.050, -231.875), Radius = 35, Stance = "prone", }, SNIPE_allied67 = { AimVectors = { [0] = Vec3(-0.988, 0.150, 0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2878.860, -1217.061, -230.493), Radius = 35, Stance = "prone", }, SNIPE_allied68 = { AimVectors = { [0] = Vec3(-0.981, 0.195, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2590.805, -1219.685, -223.875), Radius = 35, Stance = "crouch", }, SNIPE_allied69 = { AimVectors = { [0] = Vec3(-0.995, 0.096, -0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1866.445, 340.063, -9.875), Radius = 35, }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(-0.986, 0.160, -0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2388.409, -130.125, 8.125), Radius = 35, }, SNIPE_allied70 = { AimVectors = { [0] = Vec3(-0.990, 0.132, -0.055), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2558.059, -330.922, -158.131), Radius = 35, }, SNIPE_allied71 = { AimVectors = { [0] = Vec3(-0.991, -0.111, -0.079), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2566.091, -612.039, -131.893), Radius = 35, }, SNIPE_allied72 = { AimVectors = { [0] = Vec3(-0.987, -0.095, -0.131), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2820.752, 488.040, 709.871), Radius = 35, }, SNIPE_allied73 = { AimVectors = { [0] = Vec3(-0.987, -0.158, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2415.134, 1121.591, 200.125), Radius = 35, Stance = "crouch", }, SNIPE_allied74 = { AimVectors = { [0] = Vec3(-0.984, 0.153, 0.086), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2830.983, -1355.862, -317.051), Radius = 35, Stance = "crouch", }, SNIPE_allied75 = { AimVectors = { [0] = Vec3(-0.974, 0.219, 0.059), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2811.209, -1113.006, -312.922), Radius = 35, Stance = "crouch", }, SNIPE_allied76 = { AimVectors = { [0] = Vec3(-0.992, -0.081, -0.102), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2568.791, 598.243, 802.167), Radius = 35, Stance = "crouch", }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(-0.998, 0.060, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2357.656, 20.125, 34.125), Radius = 35, Stance = "crouch", }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(-0.996, -0.015, -0.090), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2363.712, 157.875, 8.125), Radius = 35, }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(0.999, 0.030, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2525.875, 232.263, -127.875), Radius = 35, }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(0.999, 0.038, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2111.985, -845.865, 8.208), Radius = 35, Stance = "crouch", }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(0.952, 0.304, 0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2498.798, -1019.566, 8.208), Radius = 35, }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(0.979, 0.206, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2092.860, -983.072, 8.204), Radius = 35, Stance = "crouch", }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(1.000, 0.019, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2217.883, -779.337, 256.125), Radius = 35, Stance = "crouch", }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(0.985, 0.163, -0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2227.568, -587.791, 256.125), Radius = 35, Stance = "prone", }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(0.989, 0.114, -0.092), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2203.430, -836.901, 200.125), Radius = 35, Stance = "prone", }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(0.989, 0.121, -0.085), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2274.306, -975.328, 200.125), Radius = 35, Stance = "crouch", }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(0.989, 0.134, -0.070), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2745.352, -484.911, 153.111), Radius = 35, }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(0.968, 0.043, -0.247), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2309.833, -337.635, 802.537), Radius = 35, Stance = "prone", }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(0.991, 0.062, -0.117), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2408.817, -498.920, 706.502), Radius = 35, Stance = "prone", }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(0.993, 0.106, -0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2342.113, 229.270, -127.875), Radius = 35, }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(0.989, 0.038, -0.143), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2532.507, -450.262, 709.283), Radius = 35, Stance = "crouch", }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(0.970, 0.183, -0.161), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2525.586, -233.658, 709.964), Radius = 35, Stance = "crouch", }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(0.990, -0.119, -0.075), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2339.321, 649.138, 696.835), Radius = 135, Stance = "prone", }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(0.979, -0.201, -0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2399.487, 904.612, 712.125), Radius = 35, Stance = "crouch", }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(0.986, -0.086, -0.140), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2170.584, 983.590, 802.943), Radius = 35, Stance = "prone", }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(0.988, -0.097, -0.122), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2390.894, 1094.687, 709.701), Radius = 35, Stance = "crouch", }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(0.993, -0.044, -0.109), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2381.965, 1234.381, 144.125), Radius = 35, Stance = "prone", }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(0.965, -0.241, -0.104), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2376.814, 1122.485, 144.425), Radius = 35, Stance = "prone", }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(0.993, -0.118, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2361.875, 834.981, 144.125), Radius = 35, }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(0.981, -0.183, -0.068), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2352.216, 549.030, 144.125), Radius = 35, Stance = "crouch", }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(0.995, 0.099, -0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2091.683, -68.885, -127.875), Radius = 35, }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(0.999, -0.008, -0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2399.285, 477.098, 144.125), Radius = 35, }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(0.997, -0.052, -0.053), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2441.535, 10.135, 144.125), Radius = 35, }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(0.996, 0.086, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2441.677, -104.872, 144.125), Radius = 35, }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(0.999, -0.046, -0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2160.671, -497.749, 157.177), Radius = 35, Stance = "prone", }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(0.999, -0.006, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2383.687, -325.737, 168.291), Radius = 35, }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(0.980, -0.190, -0.059), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2092.969, 930.072, 8.125), Radius = 35, }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(0.998, -0.045, -0.049), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2090.001, 1044.706, 8.125), Radius = 35, }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(0.998, -0.030, -0.053), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2317.875, 1092.174, 8.125), Radius = 35, }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(0.957, 0.287, -0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2123.230, -82.125, 8.125), Radius = 35, }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(0.999, -0.002, -0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2128.700, 108.439, 8.125), Radius = 35, }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(0.995, -0.091, -0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2082.126, 123.633, -127.875), Radius = 35, }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(0.997, 0.080, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2334.618, 203.270, 8.125), Radius = 35, }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(0.998, -0.034, -0.061), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2102.708, 235.875, 34.125), Radius = 35, Stance = "crouch", }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(0.996, -0.075, -0.051), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2139.820, 390.430, 8.125), Radius = 35, }, SNIPE_axis43 = { AimVectors = { [0] = Vec3(0.997, 0.068, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2151.590, 493.875, 8.125), Radius = 35, }, SNIPE_axis44 = { AimVectors = { [0] = Vec3(0.993, -0.087, -0.082), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2095.769, 715.477, 34.125), Radius = 35, Stance = "crouch", }, SNIPE_axis45 = { AimVectors = { [0] = Vec3(0.998, -0.014, -0.056), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2476.125, 190.261, 48.126), Radius = 35, Stance = "prone", }, SNIPE_axis46 = { AimVectors = { [0] = Vec3(1.000, -0.019, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2426.125, 261.234, 8.125), Radius = 35, }, SNIPE_axis47 = { AimVectors = { [0] = Vec3(0.995, 0.097, -0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2363.726, 490.075, 8.125), Radius = 35, Stance = "crouch", }, SNIPE_axis48 = { AimVectors = { [0] = Vec3(0.996, 0.058, -0.068), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2525.875, 704.063, 8.125), Radius = 35, }, SNIPE_axis49 = { AimVectors = { [0] = Vec3(0.988, -0.154, 0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2367.024, 586.106, 8.125), Radius = 35, }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(0.992, 0.125, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2082.125, 221.884, -127.875), Radius = 35, }, SNIPE_axis50 = { AimVectors = { [0] = Vec3(1.000, 0.010, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2381.788, 13.871, 8.125), Radius = 35, Stance = "crouch", }, SNIPE_axis51 = { AimVectors = { [0] = Vec3(0.998, 0.034, -0.053), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2283.743, 424.272, -173.422), Radius = 35, }, SNIPE_axis52 = { AimVectors = { [0] = Vec3(0.972, -0.208, -0.106), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2264.402, 594.302, -157.661), Radius = 35, }, SNIPE_axis53 = { AimVectors = { [0] = Vec3(0.989, -0.065, -0.130), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2247.129, 1041.599, -119.730), Radius = 35, Stance = "crouch", }, SNIPE_axis54 = { AimVectors = { [0] = Vec3(0.967, 0.090, -0.237), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2131.949, -332.952, 712.125), Radius = 35, }, SNIPE_axis55 = { AimVectors = { [0] = Vec3(0.993, 0.095, -0.065), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2243.807, -533.875, 169.294), Radius = 35, }, SNIPE_axis56 = { AimVectors = { [0] = Vec3(0.974, 0.227, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2428.817, -1085.752, -323.859), Radius = 35, Stance = "prone", }, SNIPE_axis57 = { AimVectors = { [0] = Vec3(0.968, 0.250, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2341.118, -1359.209, -223.875), Radius = 35, Stance = "prone", }, SNIPE_axis58 = { AimVectors = { [0] = Vec3(0.955, 0.296, -0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2558.798, -1375.591, -231.875), Radius = 35, Stance = "crouch", }, SNIPE_axis59 = { AimVectors = { [0] = Vec3(0.991, 0.128, -0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1892.082, -107.990, 136.125), Radius = 35, Stance = "crouch", }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(0.996, -0.082, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2098.648, -614.482, 8.125), Radius = 35, }, SNIPE_axis60 = { AimVectors = { [0] = Vec3(0.996, 0.064, -0.056), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1897.714, -459.362, 136.125), Radius = 35, Stance = "prone", }, SNIPE_axis61 = { AimVectors = { [0] = Vec3(0.990, -0.138, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2405.425, 1256.917, -319.564), Radius = 35, Stance = "prone", }, SNIPE_axis62 = { AimVectors = { [0] = Vec3(0.984, -0.176, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2555.540, 1358.037, -313.786), Radius = 35, Stance = "crouch", }, SNIPE_axis63 = { AimVectors = { [0] = Vec3(0.985, -0.170, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2308.641, 1461.386, -221.182), Radius = 35, Stance = "prone", }, SNIPE_axis64 = { AimVectors = { [0] = Vec3(0.986, -0.168, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2559.752, 1597.066, -316.249), Radius = 35, Stance = "crouch", }, SNIPE_axis65 = { AimVectors = { [0] = Vec3(0.997, 0.073, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2370.125, -853.875, 48.125), Radius = 35, }, SNIPE_axis66 = { AimVectors = { [0] = Vec3(0.985, -0.007, -0.175), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2235.511, 1072.799, 710.738), Radius = 35, Stance = "prone", }, SNIPE_axis67 = { AimVectors = { [0] = Vec3(0.998, -0.038, -0.051), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2353.745, 101.722, 8.125), Radius = 35, }, SNIPE_axis68 = { AimVectors = { [0] = Vec3(0.997, -0.067, -0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2248.802, 899.003, 711.170), Radius = 35, Stance = "prone", }, SNIPE_axis69 = { AimVectors = { [0] = Vec3(0.988, -0.061, -0.141), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2378.498, -437.236, 710.223), Radius = 35, Stance = "prone", }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(0.979, 0.199, -0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2117.623, -614.489, 144.125), Radius = 35, Stance = "crouch", }, SNIPE_axis70 = { AimVectors = { [0] = Vec3(0.976, 0.114, -0.184), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2385.861, -256.301, 712.125), Radius = 35, Stance = "prone", }, SNIPE_axis71 = { AimVectors = { [0] = Vec3(0.999, -0.015, -0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2160.503, 1453.132, -311.875), Radius = 35, }, SNIPE_axis72 = { AimVectors = { [0] = Vec3(0.986, -0.105, -0.125), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1994.126, 982.880, 712.125), Radius = 35, }, SNIPE_axis73 = { AimVectors = { [0] = Vec3(0.992, -0.112, -0.063), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2066.823, 994.971, 712.125), Radius = 35, }, SNIPE_axis74 = { AimVectors = { [0] = Vec3(1.000, -0.006, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1603.498, -95.166, -9.875), Radius = 35, }, SNIPE_axis75 = { AimVectors = { [0] = Vec3(0.999, 0.019, 0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1601.525, -217.925, -9.875), Radius = 35, }, SNIPE_axis76 = { AimVectors = { [0] = Vec3(0.987, 0.150, -0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2247.123, 870.558, -131.789), Radius = 35, }, SNIPE_axis77 = { AimVectors = { [0] = Vec3(0.965, 0.255, 0.061), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2560.123, -1572.936, -312.209), Radius = 35, Stance = "crouch", }, SNIPE_axis78 = { AimVectors = { [0] = Vec3(0.989, -0.141, -0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2230.556, 1125.436, -119.875), Radius = 35, Stance = "crouch", }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(0.993, 0.075, -0.087), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2109.721, -666.559, 144.125), Radius = 35, Stance = "crouch", }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(0.999, 0.006, -0.049), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2101.455, -725.239, 8.208), Radius = 35, }, Version = 1, };