global _MG = { AMMOCAB_ammo1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(914.000, 3362.000, -88.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammo2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3289.000, -2954.000, 424.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammo3 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(472.000, -1824.000, -84.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammo4 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(360.000, 1824.000, -84.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammo5 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(928.000, -3352.000, -84.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammo8 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3284.000, 3056.000, 424.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(840.000, 3362.000, -88.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3289.000, -3044.000, 424.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health3 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(370.000, -1824.000, -84.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health4 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(462.000, 1824.000, -84.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health5 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1030.000, -3352.000, -84.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health8 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3284.000, 2932.000, 424.000), Range = 1250, TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(-0.288, -0.957, 0.045), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1212.545, 1800.405, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(-0.225, -0.974, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1843.499, 2321.716, 84.125), Radius = 35, }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(-0.155, -0.988, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1379.973, 1960.409, -127.875), Radius = 35, }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(-0.198, -0.980, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1670.640, 2808.269, -135.875), Radius = 35, }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(-0.162, -0.987, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1882.547, 2913.101, -127.875), Radius = 35, Stance = "prone", }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(-0.137, -0.990, 0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1731.395, 3370.437, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(-0.021, -1.000, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-20.130, 3914.024, -127.875), Radius = 35, Stance = "prone", }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(0.054, -0.998, 0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-220.198, 3935.248, -127.875), Radius = 35, Stance = "prone", }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(-0.233, -0.972, 0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-943.171, 3277.354, -127.875), Radius = 35, }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(0.201, -0.979, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-470.415, 3519.112, 128.125), Radius = 35, Stance = "crouch", }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(0.359, -0.933, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-559.405, 3435.605, 144.125), Radius = 35, Stance = "crouch", }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(-0.458, -0.889, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(47.432, 2062.730, -135.875), Radius = 35, Stance = "prone", }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(-0.151, -0.989, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-935.218, 3426.267, 144.125), Radius = 35, Stance = "crouch", }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(0.032, -0.999, 0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1367.853, 3706.424, -135.875), Radius = 35, Stance = "prone", }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(0.093, -0.995, 0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1548.462, 3490.745, -127.875), Radius = 35, Stance = "prone", }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(0.048, -0.997, 0.059), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2655.705, 3655.438, -135.875), Radius = 35, Stance = "prone", }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(0.252, -0.967, 0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2827.715, 2856.120, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(0.464, -0.885, 0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3041.074, 1917.701, -127.875), Radius = 35, }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(0.385, -0.923, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2952.690, 1199.330, -127.875), Radius = 35, Stance = "prone", }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(0.580, -0.815, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2836.436, 1305.436, -127.875), Radius = 35, Stance = "prone", }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(0.500, -0.866, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3288.755, 2123.566, -1.697), Radius = 35, }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(0.571, -0.820, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3274.943, 2130.141, 126.243), Radius = 35, Stance = "prone", }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(-0.083, -0.996, 0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(176.150, 2049.772, -127.875), Radius = 35, Stance = "prone", }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(0.512, -0.858, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3300.651, 2117.752, 254.792), Radius = 35, Stance = "crouch", }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(0.499, -0.862, -0.090), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3284.175, 2133.868, 382.125), Radius = 35, Stance = "prone", }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(0.523, -0.849, -0.071), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3262.005, 2383.349, 382.249), Radius = 35, }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(0.132, -0.991, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2484.735, 2321.666, 84.125), Radius = 35, }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(-0.048, -0.999, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2337.413, 2009.726, -127.875), Radius = 35, Stance = "prone", }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(0.374, -0.927, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1550.305, 2428.611, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(0.160, -0.987, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1626.535, 2012.480, -127.875), Radius = 35, Stance = "prone", }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(0.014, -0.999, 0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1331.770, 2701.148, -135.875), Radius = 35, Stance = "prone", }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(0.072, -0.997, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-247.491, 1846.890, -127.875), Radius = 35, Stance = "prone", }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(-0.212, -0.977, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-946.630, 1775.004, -63.875), Radius = 35, Stance = "prone", }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(0.280, -0.958, -0.064), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-679.722, 1831.910, 240.125), Radius = 35, }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(0.120, -0.993, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-749.927, 1654.339, -127.875), Radius = 35, Stance = "prone", }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(-0.104, -0.995, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1009.006, 1637.508, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(-0.169, -0.986, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(253.875, 3877.103, 128.125), Radius = 35, }, SNIPE_allied43 = { AimVectors = { [0] = Vec3(-0.070, -0.997, -0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(236.355, 3864.223, 254.125), Radius = 35, }, SNIPE_allied44 = { AimVectors = { [0] = Vec3(-0.109, -0.993, -0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(209.339, 3610.702, 382.370), Radius = 35, }, SNIPE_allied45 = { AimVectors = { [0] = Vec3(0.065, -0.997, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1342.197, 3472.098, 352.175), Radius = 35, }, SNIPE_allied46 = { AimVectors = { [0] = Vec3(0.004, -1.000, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(715.863, 1225.404, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_allied47 = { AimVectors = { [0] = Vec3(-0.019, -0.999, -0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1476.953, 3443.853, 352.125), Radius = 35, }, SNIPE_allied48 = { AimVectors = { [0] = Vec3(-0.279, -0.959, -0.059), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1802.125, 2846.892, 382.125), Radius = 35, }, SNIPE_allied49 = { AimVectors = { [0] = Vec3(-0.680, -0.732, -0.049), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1946.126, 1952.434, 368.212), Radius = 35, }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(0.023, -0.999, -0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-522.734, 1816.301, 240.125), Radius = 35, }, SNIPE_allied50 = { AimVectors = { [0] = Vec3(-0.506, -0.859, -0.071), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1991.548, 1762.126, 368.212), Radius = 35, }, SNIPE_allied51 = { AimVectors = { [0] = Vec3(-0.626, -0.779, -0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2148.307, 1762.127, 368.125), Radius = 35, }, SNIPE_allied52 = { AimVectors = { [0] = Vec3(-0.471, -0.882, 0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1895.973, 2330.185, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_allied53 = { AimVectors = { [0] = Vec3(-0.557, -0.831, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1548.880, 1374.993, -135.875), Radius = 35, Stance = "crouch", }, SNIPE_allied54 = { AimVectors = { [0] = Vec3(-0.749, -0.662, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1852.287, 1172.602, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_allied55 = { AimVectors = { [0] = Vec3(-0.371, -0.928, -0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1877.474, 2622.922, 254.252), Radius = 35, }, SNIPE_allied56 = { AimVectors = { [0] = Vec3(-0.175, -0.984, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(201.517, 3405.512, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_allied57 = { AimVectors = { [0] = Vec3(0.006, -0.999, 0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-313.729, 2331.026, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_allied58 = { AimVectors = { [0] = Vec3(-0.151, -0.988, 0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1073.174, 3547.521, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_allied59 = { AimVectors = { [0] = Vec3(0.313, -0.949, 0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2830.301, 2554.231, -127.875), Radius = 35, Stance = "prone", }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(-0.383, -0.916, -0.114), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-489.650, 1810.125, 496.125), Radius = 35, }, SNIPE_allied60 = { AimVectors = { [0] = Vec3(0.420, -0.907, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2926.831, 1562.657, -127.875), Radius = 35, }, SNIPE_allied61 = { AimVectors = { [0] = Vec3(0.082, -0.994, 0.078), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1743.777, 1931.777, -87.875), Radius = 35, Stance = "prone", }, SNIPE_allied62 = { AimVectors = { [0] = Vec3(0.211, -0.977, 0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2203.853, 2103.664, -127.875), Radius = 35, }, SNIPE_allied63 = { AimVectors = { [0] = Vec3(-0.124, -0.992, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2130.876, 1954.612, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_allied64 = { AimVectors = { [0] = Vec3(0.052, -0.998, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1749.809, 1907.162, 104.125), Radius = 35, Stance = "prone", }, SNIPE_allied65 = { AimVectors = { [0] = Vec3(0.104, -0.994, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1846.577, 2042.203, 64.125), Radius = 35, }, SNIPE_allied66 = { AimVectors = { [0] = Vec3(0.093, -0.995, -0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2234.491, 2009.958, 64.125), Radius = 35, }, SNIPE_allied67 = { AimVectors = { [0] = Vec3(-0.059, -0.997, -0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2138.381, 1894.166, 64.125), Radius = 35, Stance = "crouch", }, SNIPE_allied68 = { AimVectors = { [0] = Vec3(0.454, -0.891, -0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3238.766, 2672.775, 384.125), Radius = 35, }, SNIPE_allied69 = { AimVectors = { [0] = Vec3(0.387, -0.922, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3007.702, 2677.110, 384.125), Radius = 35, Stance = "crouch", }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(0.241, -0.966, -0.093), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-676.432, 1832.439, 496.125), Radius = 35, }, SNIPE_allied70 = { AimVectors = { [0] = Vec3(0.248, -0.968, -0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2827.303, 2784.062, 260.187), Radius = 35, }, SNIPE_allied71 = { AimVectors = { [0] = Vec3(0.028, -0.999, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2448.862, 2732.729, 129.320), Radius = 35, }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(0.021, -1.000, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-882.794, 1859.792, -63.875), Radius = 35, Stance = "prone", }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(0.261, -0.965, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-374.600, 2793.921, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(-0.487, 0.873, 0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1229.873, -1800.073, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(0.194, 0.980, 0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2818.856, -2854.805, -127.875), Radius = 35, Stance = "prone", }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(0.153, 0.988, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2513.312, -2326.255, 84.319), Radius = 35, }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(0.582, 0.812, 0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2972.089, -1948.586, -127.875), Radius = 35, Stance = "prone", }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(0.514, 0.857, 0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3106.055, -1880.038, -127.875), Radius = 35, }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(0.685, 0.729, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2976.332, -1179.053, -127.875), Radius = 35, Stance = "prone", }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(0.331, 0.943, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3052.534, -2384.691, -127.875), Radius = 35, Stance = "prone", }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(0.580, 0.814, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3299.163, -2126.237, -1.875), Radius = 35, }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(0.503, 0.864, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3307.626, -2146.464, 128.125), Radius = 35, }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(0.575, 0.818, -0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3308.740, -2119.272, 256.125), Radius = 35, }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(0.573, 0.815, -0.082), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3290.927, -2132.921, 382.322), Radius = 35, Stance = "prone", }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(-0.485, 0.874, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1875.857, -2315.625, 84.125), Radius = 35, }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(-0.031, 0.999, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2462.637, -2162.249, -133.260), Radius = 35, Stance = "prone", }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(0.061, 0.998, 0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2339.376, -1902.021, -127.875), Radius = 35, Stance = "prone", }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(-0.046, 0.998, 0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2456.668, -2813.068, -135.875), Radius = 35, Stance = "prone", }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(0.318, 0.948, 0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(104.088, -2049.905, -135.875), Radius = 35, }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(0.091, 0.995, 0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-251.072, -1832.347, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(0.198, 0.980, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-806.599, -1625.131, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(-0.070, 0.997, 0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1080.725, -1618.337, -127.875), Radius = 35, Stance = "prone", }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(-0.160, 0.987, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-850.125, -1799.510, -63.875), Radius = 35, Stance = "prone", }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(-0.260, 0.966, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-879.182, -2138.444, -63.875), Radius = 35, Stance = "prone", }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(0.183, 0.980, -0.077), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-539.448, -1853.599, 240.125), Radius = 35, }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(-0.476, 0.879, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1884.361, -2356.994, -127.875), Radius = 35, Stance = "prone", }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(-0.261, 0.963, -0.064), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-635.022, -1833.458, 240.125), Radius = 35, }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(-0.087, 0.991, -0.101), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-637.481, -1830.284, 496.125), Radius = 35, }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(0.216, 0.972, -0.092), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-536.427, -1831.817, 496.125), Radius = 35, }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(0.255, 0.966, 0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1538.861, -2419.050, -127.875), Radius = 35, Stance = "prone", }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(0.338, 0.941, 0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1549.498, -1980.854, -127.875), Radius = 35, Stance = "prone", }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(-0.081, 0.996, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2416.953, -3223.704, -135.875), Radius = 35, Stance = "prone", }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(0.202, 0.979, -0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-478.225, -3513.049, 128.125), Radius = 35, }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(-0.216, 0.976, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-940.643, -3404.833, 144.125), Radius = 35, }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(-0.128, 0.988, -0.086), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(221.854, -3627.413, 382.371), Radius = 35, }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(-0.180, 0.984, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(235.483, -3580.628, 126.125), Radius = 35, }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(-0.063, 0.998, 0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1643.532, -2807.965, -135.875), Radius = 35, Stance = "prone", }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(-0.175, 0.985, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(215.437, -3579.383, -1.845), Radius = 35, }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(-0.042, 0.999, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(715.294, -1208.934, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(0.554, 0.832, -0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3248.501, -2689.479, 384.125), Radius = 35, }, SNIPE_axis43 = { AimVectors = { [0] = Vec3(0.446, 0.895, 0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3050.276, -2675.187, 384.125), Radius = 35, Stance = "crouch", }, SNIPE_axis44 = { AimVectors = { [0] = Vec3(0.155, 0.987, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2826.861, -2782.559, 248.100), Radius = 35, }, SNIPE_axis45 = { AimVectors = { [0] = Vec3(0.026, 0.999, -0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2449.432, -2723.383, 129.369), Radius = 35, }, SNIPE_axis46 = { AimVectors = { [0] = Vec3(0.495, 0.868, 0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2928.630, -1531.604, -127.875), Radius = 35, }, SNIPE_axis47 = { AimVectors = { [0] = Vec3(0.055, 0.998, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1751.190, -1931.917, -87.875), Radius = 35, Stance = "prone", }, SNIPE_axis48 = { AimVectors = { [0] = Vec3(0.039, 0.999, 0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1836.327, -2029.875, -127.875), Radius = 35, }, SNIPE_axis49 = { AimVectors = { [0] = Vec3(0.023, 0.999, 0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2150.519, -1926.852, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(-0.141, 0.989, 0.045), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1745.534, -3297.164, -127.875), Radius = 35, }, SNIPE_axis50 = { AimVectors = { [0] = Vec3(0.065, 0.998, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2226.755, -2120.097, -127.875), Radius = 35, }, SNIPE_axis51 = { AimVectors = { [0] = Vec3(-0.023, 1.000, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1742.714, -1923.631, 104.125), Radius = 35, Stance = "prone", }, SNIPE_axis52 = { AimVectors = { [0] = Vec3(0.223, 0.975, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2241.548, -2022.862, 64.218), Radius = 35, }, SNIPE_axis53 = { AimVectors = { [0] = Vec3(0.118, 0.993, -0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1853.695, -2021.548, 64.218), Radius = 35, }, SNIPE_axis54 = { AimVectors = { [0] = Vec3(-0.157, 0.986, 0.060), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1076.046, -3549.752, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_axis55 = { AimVectors = { [0] = Vec3(-0.142, 0.990, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1056.580, -2609.257, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_axis56 = { AimVectors = { [0] = Vec3(0.234, 0.971, 0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-353.833, -2371.864, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_axis57 = { AimVectors = { [0] = Vec3(-0.100, 0.994, 0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(236.162, -2397.658, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_axis58 = { AimVectors = { [0] = Vec3(-0.211, 0.976, -0.060), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1876.433, -2646.790, 254.125), Radius = 35, }, SNIPE_axis59 = { AimVectors = { [0] = Vec3(-0.228, 0.972, -0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1814.021, -2835.955, 382.269), Radius = 35, }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(-0.120, 0.992, 0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(113.859, -3798.402, -127.875), Radius = 35, Stance = "prone", }, SNIPE_axis60 = { AimVectors = { [0] = Vec3(-0.638, 0.769, -0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2158.357, -1772.005, 368.125), Radius = 35, }, SNIPE_axis61 = { AimVectors = { [0] = Vec3(-0.541, 0.838, -0.066), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1994.868, -1762.126, 368.125), Radius = 35, }, SNIPE_axis62 = { AimVectors = { [0] = Vec3(-0.015, 0.999, -0.049), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1486.652, -3442.572, 352.125), Radius = 35, }, SNIPE_axis63 = { AimVectors = { [0] = Vec3(-0.613, 0.788, 0.052), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1597.690, -1365.364, -135.875), Radius = 35, Stance = "crouch", }, SNIPE_axis64 = { AimVectors = { [0] = Vec3(-0.653, 0.757, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1816.288, -1192.257, -127.875), Radius = 35, Stance = "crouch", }, SNIPE_axis65 = { AimVectors = { [0] = Vec3(-0.601, 0.798, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1881.265, -1952.815, -127.875), Radius = 35, Stance = "prone", }, SNIPE_axis66 = { AimVectors = { [0] = Vec3(-0.112, 0.993, 0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1423.115, -1975.224, -127.875), Radius = 35, Stance = "prone", }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(0.078, 0.997, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-236.874, -3941.201, -127.875), Radius = 35, Stance = "prone", }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(0.038, 0.999, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1502.467, -3775.641, -127.875), Radius = 35, }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(0.003, 0.999, 0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2694.216, -3612.935, -135.875), Radius = 35, }, Version = 1, };