global _MG = { AMMOCAB_ammo7 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1552.000, -2562.000, 52.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammo8 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1128.000, 2554.000, 52.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1059.000, 3801.000, 53.500), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3725.500, 3859.000, 54.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast3 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1066.500, -3809.000, 53.500), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast4 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-3727.000, -3807.500, 59.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_cafe_healer = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1300.000, 60.000, -1120.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health7 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1428.000, -2562.000, 52.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_health8 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1252.000, 2554.000, 52.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1059.000, 3850.000, 53.500), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3724.500, 3810.500, 54.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast3 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1066.500, -3862.000, 52.500), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast4 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3728.000, -3855.500, 59.000), Range = 1250, TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(0.142, 0.990, 0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3446.800, -2554.125, 56.210), Radius = 35, }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(0.097, 0.994, -0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2931.289, -1587.145, 155.896), Radius = 35, Stance = "prone", }, SNIPE_allied100 = { AimVectors = { [0] = Vec3(0.174, 0.983, -0.063), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1142.348, -2702.332, 416.125), Radius = 35, Stance = "prone", }, SNIPE_allied101 = { AimVectors = { [0] = Vec3(-0.113, 0.993, -0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1587.621, -2288.654, 416.125), Radius = 35, Stance = "crouch", }, SNIPE_allied102 = { AimVectors = { [0] = Vec3(0.174, 0.984, 0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1486.650, -2293.795, 416.125), Radius = 35, Stance = "crouch", }, SNIPE_allied103 = { AimVectors = { [0] = Vec3(0.024, 0.999, -0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1041.180, -2464.690, 451.836), Radius = 35, Stance = "crouch", }, SNIPE_allied104 = { AimVectors = { [0] = Vec3(-0.135, 0.987, -0.091), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1901.531, -2388.202, 584.260), Radius = 35, }, SNIPE_allied105 = { AimVectors = { [0] = Vec3(0.001, 0.989, -0.146), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1800.147, -2411.984, 584.260), Radius = 35, }, SNIPE_allied106 = { AimVectors = { [0] = Vec3(0.018, 0.995, -0.095), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1711.362, -2356.694, 832.477), Radius = 35, Stance = "prone", }, SNIPE_allied107 = { AimVectors = { [0] = Vec3(0.020, 0.982, -0.188), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1950.777, -2381.187, 809.642), Radius = 35, Stance = "prone", }, SNIPE_allied108 = { AimVectors = { [0] = Vec3(0.227, 0.970, -0.091), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-991.060, -3042.838, 416.125), Radius = 35, Stance = "prone", }, SNIPE_allied109 = { AimVectors = { [0] = Vec3(0.256, 0.966, -0.045), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-978.488, -2937.546, 416.125), Radius = 35, Stance = "prone", }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(0.157, 0.987, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2292.234, -1826.358, 8.125), Radius = 35, }, SNIPE_allied110 = { AimVectors = { [0] = Vec3(-0.089, 0.994, -0.063), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1898.235, -2384.798, 416.125), Radius = 35, Stance = "prone", }, SNIPE_allied111 = { AimVectors = { [0] = Vec3(0.358, 0.933, -0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1730.873, -2374.124, 416.125), Radius = 35, }, SNIPE_allied112 = { AimVectors = { [0] = Vec3(-0.100, 0.992, -0.076), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2014.299, -2501.904, 416.125), Radius = 35, Stance = "prone", }, SNIPE_allied113 = { AimVectors = { [0] = Vec3(0.081, 0.996, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2141.132, -2477.451, 227.201), Radius = 35, Stance = "prone", }, SNIPE_allied114 = { AimVectors = { [0] = Vec3(-0.092, 0.996, -0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2055.333, -2501.867, 253.500), Radius = 35, Stance = "prone", }, SNIPE_allied115 = { AimVectors = { [0] = Vec3(0.036, 0.999, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-639.018, -3317.236, 8.125), Radius = 35, Stance = "prone", }, SNIPE_allied116 = { AimVectors = { [0] = Vec3(0.005, 1.000, 0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-556.451, -2693.752, 8.125), Radius = 35, Stance = "prone", }, SNIPE_allied117 = { AimVectors = { [0] = Vec3(-0.287, 0.958, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-29.912, -1145.004, 218.281), Radius = 35, Stance = "crouch", }, SNIPE_allied118 = { AimVectors = { [0] = Vec3(0.067, 0.998, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(40.044, -1143.207, 218.281), Radius = 35, }, SNIPE_allied119 = { AimVectors = { [0] = Vec3(-0.322, 0.940, 0.110), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(231.761, -1010.673, 8.125), Radius = 35, Stance = "prone", }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(-0.013, 0.999, -0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2433.561, -1778.041, 8.125), Radius = 35, Stance = "crouch", }, SNIPE_allied120 = { AimVectors = { [0] = Vec3(-0.512, 0.855, 0.077), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(640.296, -1022.886, 8.125), Radius = 35, }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(0.332, 0.930, -0.159), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2959.498, -2074.763, 124.883), Radius = 35, Stance = "crouch", }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(0.255, 0.966, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3163.080, -2119.875, 121.958), Radius = 35, }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(0.051, 0.999, -0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2609.505, -2447.818, 8.125), Radius = 35, }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(0.135, 0.991, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2350.156, -2468.639, 8.125), Radius = 35, }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(-0.002, 1.000, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2158.325, -2527.700, 8.125), Radius = 35, }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(-0.072, 0.995, -0.073), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2126.901, -2455.405, 8.125), Radius = 35, }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(0.131, 0.991, -0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2761.071, -1154.410, 218.125), Radius = 35, Stance = "crouch", }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(0.376, 0.927, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3276.125, -2570.988, 80.125), Radius = 35, }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(0.109, 0.993, -0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2687.679, -1148.905, 218.125), Radius = 35, }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(0.166, 0.986, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2638.129, -1622.074, 8.125), Radius = 35, }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(0.528, 0.849, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3547.604, -1101.362, 184.386), Radius = 35, Stance = "prone", }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(0.524, 0.850, -0.049), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3727.024, -1091.926, 191.462), Radius = 35, Stance = "crouch", }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(0.332, 0.943, 0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3424.348, -1106.613, 144.162), Radius = 35, Stance = "prone", }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(0.132, 0.991, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3463.995, -1085.846, 40.125), Radius = 35, Stance = "prone", }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(0.587, 0.809, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3557.092, -1001.965, 12.125), Radius = 35, Stance = "prone", }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(0.325, 0.946, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3285.414, -920.956, 8.125), Radius = 35, Stance = "crouch", }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(0.650, 0.760, 0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3656.570, -721.962, 8.125), Radius = 35, Stance = "prone", }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(0.707, 0.706, 0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3547.926, -744.026, 8.125), Radius = 35, Stance = "prone", }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(0.292, 0.956, 0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3062.042, -2542.678, 108.125), Radius = 35, Stance = "crouch", }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(0.460, 0.888, -0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2977.867, -1045.284, 8.125), Radius = 35, Stance = "prone", }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(0.145, 0.989, -0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3004.299, -1506.939, 133.687), Radius = 35, Stance = "prone", }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(-0.003, 1.000, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2574.434, -1171.362, 8.125), Radius = 35, Stance = "prone", }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(0.137, 0.985, -0.106), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2322.636, -1084.449, 8.125), Radius = 35, Stance = "crouch", }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(0.494, 0.869, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2157.083, -1178.970, 8.125), Radius = 35, Stance = "prone", }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(-0.148, 0.988, 0.047), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1899.995, -1790.126, 56.125), Radius = 35, Stance = "crouch", }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(0.092, 0.996, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1502.757, -1415.638, 82.781), Radius = 35, Stance = "crouch", }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(0.084, 0.996, -0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1825.086, -1437.741, 112.786), Radius = 35, Stance = "crouch", }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(0.175, 0.984, 0.045), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1376.329, -1392.267, 107.349), Radius = 35, Stance = "crouch", }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(0.102, 0.993, -0.058), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1728.644, -1397.390, 134.179), Radius = 35, Stance = "crouch", }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(-0.052, 0.999, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2287.059, -3166.490, 105.125), Radius = 35, }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(0.196, 0.980, 0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1158.930, -1740.644, 44.019), Radius = 35, Stance = "prone", }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(-0.079, 0.987, -0.136), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-868.449, -2373.772, 8.125), Radius = 35, Stance = "prone", }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(-0.110, 0.994, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1233.220, -1384.650, 115.338), Radius = 35, Stance = "prone", }, SNIPE_allied43 = { AimVectors = { [0] = Vec3(0.193, 0.980, -0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-576.352, -1177.412, 8.125), Radius = 35, Stance = "prone", }, SNIPE_allied44 = { AimVectors = { [0] = Vec3(-0.296, 0.955, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-774.973, -1102.875, 8.125), Radius = 35, Stance = "crouch", }, SNIPE_allied45 = { AimVectors = { [0] = Vec3(-0.153, 0.988, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1102.695, -1249.203, 49.612), Radius = 35, Stance = "crouch", }, SNIPE_allied46 = { AimVectors = { [0] = Vec3(-0.172, 0.984, -0.047), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(631.211, -2897.730, 638.125), Radius = 35, Stance = "crouch", }, SNIPE_allied47 = { AimVectors = { [0] = Vec3(-0.113, 0.990, -0.086), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(496.157, -2891.341, 638.125), Radius = 35, Stance = "prone", }, SNIPE_allied48 = { AimVectors = { [0] = Vec3(-0.254, 0.967, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-407.880, -2794.127, 592.125), Radius = 35, Stance = "crouch", }, SNIPE_allied49 = { AimVectors = { [0] = Vec3(-0.168, 0.982, -0.087), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-109.086, -2794.126, 592.125), Radius = 35, Stance = "crouch", }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(0.246, 0.969, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2783.726, -3375.682, 172.125), Radius = 35, Stance = "prone", }, SNIPE_allied50 = { AimVectors = { [0] = Vec3(-0.140, 0.987, -0.079), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(438.791, -3155.859, 787.058), Radius = 35, Stance = "prone", }, SNIPE_allied51 = { AimVectors = { [0] = Vec3(-0.306, 0.945, -0.117), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(217.784, -3352.397, 776.125), Radius = 35, Stance = "prone", }, SNIPE_allied52 = { AimVectors = { [0] = Vec3(-0.026, 0.995, -0.096), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-415.661, -2828.036, 376.125), Radius = 35, Stance = "prone", }, SNIPE_allied53 = { AimVectors = { [0] = Vec3(0.017, 0.997, -0.081), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-292.373, -2832.980, 376.125), Radius = 35, Stance = "prone", }, SNIPE_allied54 = { AimVectors = { [0] = Vec3(0.078, 0.996, -0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-94.490, -2862.472, 376.125), Radius = 35, Stance = "prone", }, SNIPE_allied55 = { AimVectors = { [0] = Vec3(-0.107, 0.994, -0.034), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(15.599, -3031.168, 376.125), Radius = 35, Stance = "prone", }, SNIPE_allied56 = { AimVectors = { [0] = Vec3(-0.458, 0.889, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(375.232, -2851.829, 376.125), Radius = 35, Stance = "prone", }, SNIPE_allied57 = { AimVectors = { [0] = Vec3(-0.622, 0.783, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(575.985, -2810.125, 200.125), Radius = 35, Stance = "prone", }, SNIPE_allied58 = { AimVectors = { [0] = Vec3(-0.320, 0.947, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(257.305, -2817.215, 200.156), Radius = 35, Stance = "prone", }, SNIPE_allied59 = { AimVectors = { [0] = Vec3(-0.312, 0.949, 0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(259.720, -3126.125, 200.156), Radius = 35, Stance = "crouch", }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(0.016, 1.000, -0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2686.149, -3544.745, 172.125), Radius = 35, Stance = "crouch", }, SNIPE_allied60 = { AimVectors = { [0] = Vec3(-0.322, 0.947, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(141.241, -3053.149, 239.125), Radius = 35, Stance = "crouch", }, SNIPE_allied61 = { AimVectors = { [0] = Vec3(-0.175, 0.984, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-12.206, -2822.465, 200.125), Radius = 35, Stance = "crouch", }, SNIPE_allied62 = { AimVectors = { [0] = Vec3(-0.073, 0.997, -0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-412.091, -2817.419, 200.125), Radius = 35, Stance = "crouch", }, SNIPE_allied63 = { AimVectors = { [0] = Vec3(0.050, 0.998, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-297.898, -2822.370, 200.125), Radius = 35, Stance = "prone", }, SNIPE_allied64 = { AimVectors = { [0] = Vec3(-0.210, 0.975, -0.073), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-402.981, -2827.545, 24.125), Radius = 35, Stance = "crouch", }, SNIPE_allied65 = { AimVectors = { [0] = Vec3(-0.327, 0.945, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-249.606, -2851.350, 24.125), Radius = 35, Stance = "crouch", }, SNIPE_allied66 = { AimVectors = { [0] = Vec3(-0.167, 0.982, -0.086), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(719.095, -2832.224, 616.125), Radius = 35, Stance = "prone", }, SNIPE_allied67 = { AimVectors = { [0] = Vec3(-0.491, 0.871, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(917.787, -1957.264, 180.125), Radius = 35, Stance = "prone", }, SNIPE_allied68 = { AimVectors = { [0] = Vec3(-0.431, 0.902, -0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1035.024, -1939.171, 180.125), Radius = 35, Stance = "crouch", }, SNIPE_allied69 = { AimVectors = { [0] = Vec3(-0.508, 0.861, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(916.180, -1080.934, 199.706), Radius = 35, Stance = "prone", }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(0.081, 0.996, -0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2651.084, -3395.583, 172.125), Radius = 35, Stance = "crouch", }, SNIPE_allied70 = { AimVectors = { [0] = Vec3(-0.513, 0.858, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1059.906, -1096.754, 187.841), Radius = 35, Stance = "crouch", }, SNIPE_allied71 = { AimVectors = { [0] = Vec3(-0.366, 0.930, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(765.757, -1047.770, 144.125), Radius = 35, Stance = "prone", }, SNIPE_allied72 = { AimVectors = { [0] = Vec3(-0.635, 0.771, 0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(892.499, -1014.459, 12.125), Radius = 35, }, SNIPE_allied73 = { AimVectors = { [0] = Vec3(-0.183, 0.981, -0.056), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(793.596, -1098.974, 40.125), Radius = 35, Stance = "prone", }, SNIPE_allied74 = { AimVectors = { [0] = Vec3(-0.514, 0.858, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(756.034, -1443.890, 121.473), Radius = 35, Stance = "crouch", }, SNIPE_allied75 = { AimVectors = { [0] = Vec3(-0.289, 0.957, -0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(389.129, -1650.846, 168.125), Radius = 35, Stance = "prone", }, SNIPE_allied76 = { AimVectors = { [0] = Vec3(-0.450, 0.893, 0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(240.446, -2102.327, 27.100), Radius = 35, Stance = "crouch", }, SNIPE_allied77 = { AimVectors = { [0] = Vec3(-0.354, 0.935, -0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(481.124, -1989.480, 176.125), Radius = 35, }, SNIPE_allied78 = { AimVectors = { [0] = Vec3(-0.002, 1.000, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(386.176, -2015.731, 176.125), Radius = 35, }, SNIPE_allied79 = { AimVectors = { [0] = Vec3(-0.556, 0.828, -0.074), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(419.209, -2002.902, 51.956), Radius = 35, Stance = "crouch", }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(0.261, 0.963, 0.066), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3381.078, -1582.916, 30.902), Radius = 35, Stance = "crouch", }, SNIPE_allied80 = { AimVectors = { [0] = Vec3(-0.420, 0.907, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(110.924, -2594.408, 8.125), Radius = 35, Stance = "crouch", }, SNIPE_allied81 = { AimVectors = { [0] = Vec3(-0.409, 0.909, -0.087), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(263.356, -2570.125, 8.125), Radius = 35, Stance = "prone", }, SNIPE_allied82 = { AimVectors = { [0] = Vec3(-0.120, 0.992, -0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-671.048, -4016.822, 472.125), Radius = 35, Stance = "crouch", }, SNIPE_allied83 = { AimVectors = { [0] = Vec3(-0.056, 0.997, -0.056), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-905.498, -4003.627, 472.125), Radius = 35, Stance = "crouch", }, SNIPE_allied84 = { AimVectors = { [0] = Vec3(0.020, 0.994, -0.104), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1137.327, -3986.126, 472.125), Radius = 35, Stance = "crouch", }, SNIPE_allied85 = { AimVectors = { [0] = Vec3(-0.013, 0.999, -0.034), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2236.033, -4012.074, 592.125), Radius = 35, Stance = "crouch", }, SNIPE_allied86 = { AimVectors = { [0] = Vec3(-0.091, 0.994, -0.053), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2079.914, -3992.716, 592.125), Radius = 35, Stance = "crouch", }, SNIPE_allied87 = { AimVectors = { [0] = Vec3(0.268, 0.958, -0.106), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1697.069, -3989.094, 592.125), Radius = 35, }, SNIPE_allied88 = { AimVectors = { [0] = Vec3(-0.313, 0.948, -0.063), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(178.647, -2794.129, 592.125), Radius = 35, Stance = "crouch", }, SNIPE_allied89 = { AimVectors = { [0] = Vec3(0.093, 0.995, -0.045), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3046.714, -2771.755, 384.178), Radius = 35, Stance = "crouch", }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(0.061, 0.998, -0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3203.179, -1595.332, 9.387), Radius = 35, Stance = "crouch", }, SNIPE_allied90 = { AimVectors = { [0] = Vec3(0.260, 0.961, -0.092), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3305.776, -2776.478, 381.248), Radius = 35, Stance = "crouch", }, SNIPE_allied91 = { AimVectors = { [0] = Vec3(0.345, 0.936, -0.068), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3530.859, -2780.110, 378.994), Radius = 35, Stance = "crouch", }, SNIPE_allied92 = { AimVectors = { [0] = Vec3(-0.154, 0.988, 0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1541.443, -2306.862, 208.125), Radius = 35, }, SNIPE_allied93 = { AimVectors = { [0] = Vec3(-0.049, 0.992, -0.113), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1338.444, -2292.679, 208.125), Radius = 35, Stance = "crouch", }, SNIPE_allied94 = { AimVectors = { [0] = Vec3(-0.019, 0.999, -0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1138.719, -2291.530, 208.125), Radius = 35, Stance = "crouch", }, SNIPE_allied95 = { AimVectors = { [0] = Vec3(0.084, 0.996, 0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1038.481, -2300.084, 8.125), Radius = 35, Stance = "crouch", }, SNIPE_allied96 = { AimVectors = { [0] = Vec3(0.051, 0.997, -0.057), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1873.570, -2391.285, 216.125), Radius = 35, Stance = "crouch", }, SNIPE_allied97 = { AimVectors = { [0] = Vec3(0.006, 1.000, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1664.481, -2403.045, 216.125), Radius = 35, Stance = "prone", }, SNIPE_allied98 = { AimVectors = { [0] = Vec3(-0.004, 1.000, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1969.289, -2386.909, 216.125), Radius = 35, }, SNIPE_allied99 = { AimVectors = { [0] = Vec3(0.179, 0.983, -0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1300.484, -2622.217, 416.125), Radius = 35, Stance = "crouch", }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(-0.048, -0.998, 0.050), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-192.147, 3044.349, 8.125), Radius = 35, Stance = "prone", }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(-0.639, -0.769, 0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(904.603, 1017.774, 12.125), Radius = 35, Stance = "crouch", }, SNIPE_axis100 = { AimVectors = { [0] = Vec3(-0.307, -0.952, 0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1413.345, 2291.543, 8.125), Radius = 35, }, SNIPE_axis101 = { AimVectors = { [0] = Vec3(-0.073, -0.997, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1115.845, 2306.741, 208.125), Radius = 35, }, SNIPE_axis102 = { AimVectors = { [0] = Vec3(0.009, -0.999, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1218.746, 2319.048, 208.125), Radius = 35, Stance = "crouch", }, SNIPE_axis103 = { AimVectors = { [0] = Vec3(-0.161, -0.987, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1412.564, 2298.254, 208.125), Radius = 35, Stance = "crouch", }, SNIPE_axis104 = { AimVectors = { [0] = Vec3(0.162, -0.986, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1543.964, 2295.897, 208.125), Radius = 35, Stance = "crouch", }, SNIPE_axis105 = { AimVectors = { [0] = Vec3(0.018, -1.000, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1007.217, 2371.251, 216.125), Radius = 35, Stance = "crouch", }, SNIPE_axis106 = { AimVectors = { [0] = Vec3(0.125, -0.992, -0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-715.240, 2395.719, 216.125), Radius = 35, }, SNIPE_axis107 = { AimVectors = { [0] = Vec3(-0.232, -0.972, 0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1663.292, 2729.266, 416.125), Radius = 35, }, SNIPE_axis108 = { AimVectors = { [0] = Vec3(-0.014, -1.000, -0.029), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1547.374, 2626.486, 416.125), Radius = 35, Stance = "prone", }, SNIPE_axis109 = { AimVectors = { [0] = Vec3(-0.207, -0.978, -0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1391.328, 2631.515, 416.125), Radius = 35, Stance = "prone", }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(-0.234, -0.970, -0.067), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(797.306, 1097.550, 40.125), Radius = 35, Stance = "prone", }, SNIPE_axis110 = { AimVectors = { [0] = Vec3(0.143, -0.990, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1097.864, 2305.606, 416.125), Radius = 35, Stance = "prone", }, SNIPE_axis111 = { AimVectors = { [0] = Vec3(-0.238, -0.971, -0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1199.295, 2300.730, 416.125), Radius = 35, Stance = "prone", }, SNIPE_axis112 = { AimVectors = { [0] = Vec3(-0.099, -0.993, -0.070), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-963.097, 2364.373, 584.125), Radius = 35, Stance = "prone", }, SNIPE_axis113 = { AimVectors = { [0] = Vec3(0.106, -0.990, -0.097), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-773.007, 2372.565, 584.125), Radius = 35, Stance = "prone", }, SNIPE_axis114 = { AimVectors = { [0] = Vec3(0.095, -0.994, -0.048), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-775.357, 2386.987, 416.125), Radius = 35, Stance = "crouch", }, SNIPE_axis115 = { AimVectors = { [0] = Vec3(-0.143, -0.988, -0.063), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-956.828, 2381.375, 416.125), Radius = 35, Stance = "crouch", }, SNIPE_axis116 = { AimVectors = { [0] = Vec3(-0.001, -1.000, -0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-654.109, 2448.003, 416.125), Radius = 35, Stance = "crouch", }, SNIPE_axis117 = { AimVectors = { [0] = Vec3(0.090, -0.993, -0.075), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-610.358, 2470.747, 250.953), Radius = 35, Stance = "prone", }, SNIPE_axis118 = { AimVectors = { [0] = Vec3(-0.164, -0.985, -0.056), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-489.147, 2456.378, 213.800), Radius = 35, Stance = "crouch", }, SNIPE_axis119 = { AimVectors = { [0] = Vec3(-0.044, -0.998, -0.040), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1023.307, 2399.161, 830.603), Radius = 35, Stance = "prone", }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(-0.412, -0.911, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(855.710, 1191.385, 8.144), Radius = 35, Stance = "crouch", }, SNIPE_axis120 = { AimVectors = { [0] = Vec3(0.092, -0.992, -0.085), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-744.903, 2371.593, 824.602), Radius = 35, Stance = "prone", }, SNIPE_axis121 = { AimVectors = { [0] = Vec3(-0.219, -0.966, -0.135), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-849.344, 2292.955, 840.863), Radius = 35, Stance = "prone", }, SNIPE_axis122 = { AimVectors = { [0] = Vec3(-0.163, -0.986, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1694.656, 2952.941, 416.125), Radius = 35, Stance = "crouch", }, SNIPE_axis123 = { AimVectors = { [0] = Vec3(0.176, -0.979, -0.100), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2216.464, 2846.032, 576.125), Radius = 35, }, SNIPE_axis124 = { AimVectors = { [0] = Vec3(0.294, -0.955, -0.047), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3080.002, 2021.037, 176.125), Radius = 35, Stance = "crouch", }, SNIPE_axis125 = { AimVectors = { [0] = Vec3(0.094, -0.992, -0.089), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3152.313, 1991.626, 176.125), Radius = 35, }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(-0.214, -0.974, 0.072), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(675.752, 1619.111, 28.839), Radius = 35, Stance = "crouch", }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(-0.118, -0.993, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(464.414, 2118.708, 121.353), Radius = 35, }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(-0.343, -0.939, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(206.067, 2162.045, 81.242), Radius = 35, Stance = "crouch", }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(-0.151, -0.989, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(92.457, 2253.340, 35.594), Radius = 35, Stance = "prone", }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(-0.211, -0.977, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-73.522, 2475.129, 8.125), Radius = 35, Stance = "crouch", }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(-0.076, -0.996, -0.042), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(493.745, 1607.487, 22.784), Radius = 35, Stance = "crouch", }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(-0.084, -0.996, -0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(264.292, 1610.349, 150.096), Radius = 35, Stance = "crouch", }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(-0.132, -0.991, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(383.693, 2778.888, 379.748), Radius = 35, Stance = "crouch", }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(-0.156, -0.987, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(17.751, 1604.836, 22.468), Radius = 35, Stance = "crouch", }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(-0.510, -0.859, 0.054), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(842.220, 767.144, 8.125), Radius = 35, Stance = "crouch", }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(-0.556, -0.831, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(297.098, 1007.083, 8.125), Radius = 35, Stance = "prone", }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(-0.137, -0.990, 0.034), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(121.006, 1160.947, 218.125), Radius = 35, Stance = "prone", }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(-0.145, -0.989, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(48.222, 1155.545, 218.125), Radius = 35, Stance = "prone", }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(-0.147, -0.989, 0.025), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-53.857, 1187.623, 8.125), Radius = 35, Stance = "prone", }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(0.104, -0.995, 0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-327.102, 1167.285, 8.125), Radius = 35, Stance = "crouch", }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(-0.366, -0.930, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-503.898, 1177.442, 8.125), Radius = 35, Stance = "crouch", }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(-0.036, -0.999, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-919.535, 1379.693, 134.612), Radius = 35, Stance = "crouch", }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(-0.101, -0.995, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1081.752, 1399.738, 86.707), Radius = 35, Stance = "crouch", }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(-0.213, -0.977, -0.027), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(576.719, 2797.720, 368.060), Radius = 35, }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(-0.095, -0.994, 0.058), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1238.595, 1433.047, 90.922), Radius = 35, Stance = "crouch", }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(-0.117, -0.991, -0.058), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-289.933, 1671.781, 56.125), Radius = 35, Stance = "crouch", }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(-0.209, -0.977, -0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-418.113, 1686.125, 8.125), Radius = 35, }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(0.056, -0.996, -0.064), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-337.790, 2479.023, 8.125), Radius = 35, }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(-0.054, -0.997, -0.054), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-491.232, 2738.254, 8.125), Radius = 35, Stance = "prone", }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(0.004, -0.997, 0.082), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-492.259, 2528.126, 8.125), Radius = 35, Stance = "prone", }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(-0.058, -0.997, -0.059), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1798.507, 2434.126, 8.125), Radius = 35, Stance = "prone", }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(0.077, -0.996, 0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2080.223, 3331.105, 8.125), Radius = 35, Stance = "crouch", }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(0.413, -0.910, 0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2793.057, 2639.033, 8.125), Radius = 35, Stance = "crouch", }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(0.283, -0.957, -0.059), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2937.671, 2629.258, 8.125), Radius = 35, Stance = "crouch", }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(-0.313, -0.949, -0.045), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(852.153, 2774.690, 382.355), Radius = 35, Stance = "crouch", }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(0.217, -0.975, -0.053), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2513.871, 2794.128, 592.125), Radius = 35, Stance = "prone", }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(0.111, -0.991, -0.069), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2751.233, 2794.128, 592.125), Radius = 35, Stance = "crouch", }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(0.182, -0.981, -0.065), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3020.108, 2794.126, 592.125), Radius = 35, Stance = "prone", }, SNIPE_axis43 = { AimVectors = { [0] = Vec3(0.236, -0.972, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3253.200, 2865.857, 638.125), Radius = 35, Stance = "prone", }, SNIPE_axis44 = { AimVectors = { [0] = Vec3(0.331, -0.940, -0.085), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3132.522, 2882.349, 638.125), Radius = 35, Stance = "crouch", }, SNIPE_axis45 = { AimVectors = { [0] = Vec3(0.172, -0.983, -0.066), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3383.537, 2846.353, 616.125), Radius = 35, Stance = "crouch", }, SNIPE_axis46 = { AimVectors = { [0] = Vec3(0.271, -0.961, -0.054), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2782.801, 3453.139, 616.125), Radius = 35, }, SNIPE_axis47 = { AimVectors = { [0] = Vec3(0.159, -0.987, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2393.050, 2845.923, 24.125), Radius = 35, Stance = "prone", }, SNIPE_axis48 = { AimVectors = { [0] = Vec3(0.121, -0.991, -0.059), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2266.037, 2850.342, 24.125), Radius = 35, Stance = "crouch", }, SNIPE_axis49 = { AimVectors = { [0] = Vec3(0.326, -0.945, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2940.066, 2828.576, 200.125), Radius = 35, Stance = "prone", }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(-0.077, -0.997, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(786.354, 2571.190, 60.125), Radius = 35, }, SNIPE_axis50 = { AimVectors = { [0] = Vec3(0.208, -0.978, -0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2660.999, 2851.682, 200.125), Radius = 35, Stance = "prone", }, SNIPE_axis51 = { AimVectors = { [0] = Vec3(0.381, -0.924, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2872.258, 2850.922, 200.125), Radius = 35, Stance = "crouch", }, SNIPE_axis52 = { AimVectors = { [0] = Vec3(0.390, -0.921, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2861.640, 3007.335, 247.125), Radius = 35, Stance = "prone", }, SNIPE_axis53 = { AimVectors = { [0] = Vec3(0.350, -0.936, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2971.263, 3192.375, 200.125), Radius = 35, }, SNIPE_axis54 = { AimVectors = { [0] = Vec3(-0.148, -0.989, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2244.123, 2817.641, 200.125), Radius = 35, Stance = "prone", }, SNIPE_axis55 = { AimVectors = { [0] = Vec3(0.045, -0.999, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2390.450, 2848.947, 200.125), Radius = 35, Stance = "prone", }, SNIPE_axis56 = { AimVectors = { [0] = Vec3(0.172, -0.984, -0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3219.276, 2810.126, 376.125), Radius = 35, Stance = "prone", }, SNIPE_axis57 = { AimVectors = { [0] = Vec3(0.459, -0.888, 0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3037.919, 2867.111, 376.125), Radius = 35, Stance = "prone", }, SNIPE_axis58 = { AimVectors = { [0] = Vec3(0.254, -0.967, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2838.017, 3045.133, 376.125), Radius = 35, Stance = "prone", }, SNIPE_axis59 = { AimVectors = { [0] = Vec3(0.002, -1.000, -0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2625.358, 2924.109, 376.125), Radius = 35, Stance = "prone", }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(-0.312, -0.950, 0.034), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(412.126, 2601.344, 80.125), Radius = 35, }, SNIPE_axis60 = { AimVectors = { [0] = Vec3(-0.042, -0.998, -0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2253.762, 2835.100, 376.125), Radius = 35, Stance = "crouch", }, SNIPE_axis61 = { AimVectors = { [0] = Vec3(0.138, -0.990, -0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2387.537, 2817.637, 376.125), Radius = 35, Stance = "crouch", }, SNIPE_axis62 = { AimVectors = { [0] = Vec3(0.035, -0.996, -0.080), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3111.255, 3190.180, 786.994), Radius = 35, Stance = "prone", }, SNIPE_axis63 = { AimVectors = { [0] = Vec3(0.360, -0.929, -0.088), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2876.607, 3346.883, 776.257), Radius = 35, Stance = "crouch", }, SNIPE_axis64 = { AimVectors = { [0] = Vec3(0.353, -0.936, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3575.159, 1954.848, 180.125), Radius = 35, Stance = "prone", }, SNIPE_axis65 = { AimVectors = { [0] = Vec3(0.717, -0.695, 0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3719.766, 1926.277, 180.125), Radius = 35, Stance = "crouch", }, SNIPE_axis66 = { AimVectors = { [0] = Vec3(0.354, -0.935, 0.036), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3733.078, 1114.037, 174.878), Radius = 35, Stance = "crouch", }, SNIPE_axis67 = { AimVectors = { [0] = Vec3(0.357, -0.934, -0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3580.565, 1100.545, 184.998), Radius = 35, Stance = "crouch", }, SNIPE_axis68 = { AimVectors = { [0] = Vec3(0.265, -0.964, 0.013), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3435.158, 1057.420, 144.125), Radius = 35, Stance = "prone", }, SNIPE_axis69 = { AimVectors = { [0] = Vec3(0.428, -0.903, 0.020), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3554.369, 1010.532, 12.125), Radius = 35, Stance = "prone", }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(-0.378, -0.926, 0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1058.655, 1097.495, 187.285), Radius = 35, Stance = "crouch", }, SNIPE_axis70 = { AimVectors = { [0] = Vec3(0.227, -0.974, -0.000), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3463.616, 1092.154, 40.125), Radius = 35, Stance = "prone", }, SNIPE_axis71 = { AimVectors = { [0] = Vec3(0.506, -0.861, -0.054), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3611.222, 1403.266, 154.360), Radius = 35, Stance = "crouch", }, SNIPE_axis72 = { AimVectors = { [0] = Vec3(0.554, -0.832, -0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3523.515, 1264.389, 81.617), Radius = 35, Stance = "crouch", }, SNIPE_axis73 = { AimVectors = { [0] = Vec3(0.597, -0.800, 0.055), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3633.003, 762.464, 8.125), Radius = 35, Stance = "crouch", }, SNIPE_axis74 = { AimVectors = { [0] = Vec3(0.347, -0.937, 0.047), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3170.008, 471.916, 62.125), Radius = 35, Stance = "crouch", }, SNIPE_axis75 = { AimVectors = { [0] = Vec3(0.474, -0.880, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3125.205, 655.223, 8.332), Radius = 35, Stance = "crouch", }, SNIPE_axis76 = { AimVectors = { [0] = Vec3(0.124, -0.991, 0.059), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3316.445, 557.558, 8.332), Radius = 35, Stance = "prone", }, SNIPE_axis77 = { AimVectors = { [0] = Vec3(0.173, -0.984, 0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2792.758, 1088.445, 8.125), Radius = 35, Stance = "prone", }, SNIPE_axis78 = { AimVectors = { [0] = Vec3(0.412, -0.911, -0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3441.967, 1491.472, 103.071), Radius = 35, Stance = "prone", }, SNIPE_axis79 = { AimVectors = { [0] = Vec3(0.243, -0.970, -0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-3211.714, 1566.300, 71.960), Radius = 35, Stance = "crouch", }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(-0.410, -0.912, -0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(899.976, 1101.227, 184.487), Radius = 35, Stance = "prone", }, SNIPE_axis80 = { AimVectors = { [0] = Vec3(0.341, -0.940, -0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2939.536, 2113.755, 24.245), Radius = 35, Stance = "prone", }, SNIPE_axis81 = { AimVectors = { [0] = Vec3(0.128, -0.992, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2640.439, 1162.388, 218.125), Radius = 35, Stance = "prone", }, SNIPE_axis82 = { AimVectors = { [0] = Vec3(0.108, -0.992, -0.067), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2720.985, 1142.125, 218.125), Radius = 35, Stance = "prone", }, SNIPE_axis83 = { AimVectors = { [0] = Vec3(-0.018, -1.000, 0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2100.827, 1169.530, 8.125), Radius = 35, Stance = "prone", }, SNIPE_axis84 = { AimVectors = { [0] = Vec3(0.476, -0.879, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1954.755, 1205.864, 16.352), Radius = 35, Stance = "prone", }, SNIPE_axis85 = { AimVectors = { [0] = Vec3(0.093, -0.996, -0.017), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1349.749, 1425.766, 146.487), Radius = 35, Stance = "crouch", }, SNIPE_axis86 = { AimVectors = { [0] = Vec3(0.085, -0.994, -0.065), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1558.719, 1346.291, 30.905), Radius = 35, Stance = "prone", }, SNIPE_axis87 = { AimVectors = { [0] = Vec3(-0.035, -0.999, 0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1572.069, 1929.957, 15.666), Radius = 35, Stance = "prone", }, SNIPE_axis88 = { AimVectors = { [0] = Vec3(-0.126, -0.991, 0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1687.470, 1618.084, 8.125), Radius = 35, Stance = "prone", }, SNIPE_axis89 = { AimVectors = { [0] = Vec3(-0.073, -0.997, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1739.932, 1211.082, 8.125), Radius = 35, Stance = "prone", }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(-0.348, -0.937, -0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(767.975, 1039.529, 144.125), Radius = 35, Stance = "prone", }, SNIPE_axis90 = { AimVectors = { [0] = Vec3(0.079, -0.996, -0.039), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-359.622, 3994.348, 592.125), Radius = 35, }, SNIPE_axis91 = { AimVectors = { [0] = Vec3(0.170, -0.984, -0.055), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-630.816, 4006.695, 592.125), Radius = 35, Stance = "crouch", }, SNIPE_axis92 = { AimVectors = { [0] = Vec3(-0.268, -0.962, -0.051), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-977.598, 3986.126, 592.125), Radius = 35, Stance = "crouch", }, SNIPE_axis93 = { AimVectors = { [0] = Vec3(0.013, -0.998, -0.060), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1993.448, 3997.477, 472.125), Radius = 35, }, SNIPE_axis94 = { AimVectors = { [0] = Vec3(-0.024, -0.998, -0.053), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1763.875, 3986.125, 472.125), Radius = 35, }, SNIPE_axis95 = { AimVectors = { [0] = Vec3(-0.012, -0.999, -0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1543.920, 3986.126, 472.125), Radius = 35, }, SNIPE_axis96 = { AimVectors = { [0] = Vec3(0.134, -0.986, -0.096), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-379.799, 3164.113, 105.125), Radius = 35, }, SNIPE_axis97 = { AimVectors = { [0] = Vec3(-0.149, -0.987, -0.064), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(111.408, 3369.472, 172.125), Radius = 35, Stance = "crouch", }, SNIPE_axis98 = { AimVectors = { [0] = Vec3(-0.138, -0.990, -0.034), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-31.199, 3419.042, 172.125), Radius = 35, Stance = "crouch", }, SNIPE_axis99 = { AimVectors = { [0] = Vec3(-0.118, -0.993, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1626.260, 2295.615, 8.125), Radius = 35, Stance = "crouch", }, Version = 1, };