global _MG = { AMMOCAB_ammokast1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(2169.000, 107.000, 192.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast3 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-889.000, 1878.000, 188.500), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast4 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(1599.500, 3060.500, 197.500), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammokast5 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1982.500, 104.500, 189.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(2169.000, 37.000, 192.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1982.500, 39.500, 189.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast3 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-817.000, 1878.000, 188.500), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthkast4 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(1512.000, 3060.500, 197.500), Range = 1250, TeamAvailability = 6, }, SNIPE_allied1 = { AimVectors = { [0] = Vec3(0.616, 0.787, 0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1642.157, -103.359, 145.125), Radius = 35, Stance = "prone", }, SNIPE_allied10 = { AimVectors = { [0] = Vec3(-0.130, 0.991, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-842.799, -2789.505, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_allied11 = { AimVectors = { [0] = Vec3(-0.029, 1.000, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-414.043, -643.619, 145.125), Radius = 35, Stance = "prone", }, SNIPE_allied12 = { AimVectors = { [0] = Vec3(0.118, 0.993, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-100.301, -697.250, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_allied13 = { AimVectors = { [0] = Vec3(0.014, 1.000, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(426.844, -592.956, 145.125), Radius = 35, Stance = "prone", }, SNIPE_allied14 = { AimVectors = { [0] = Vec3(0.309, 0.951, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(811.462, -283.461, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_allied15 = { AimVectors = { [0] = Vec3(-0.150, 0.989, -0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1997.231, -252.394, 145.125), Radius = 35, Stance = "prone", }, SNIPE_allied16 = { AimVectors = { [0] = Vec3(-0.509, 0.861, 0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1736.835, -660.046, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_allied17 = { AimVectors = { [0] = Vec3(-0.383, 0.924, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1610.533, -1319.172, 145.125), Radius = 35, Stance = "prone", }, SNIPE_allied18 = { AimVectors = { [0] = Vec3(-0.578, 0.816, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1732.890, -966.772, 145.125), Radius = 35, Stance = "prone", }, SNIPE_allied19 = { AimVectors = { [0] = Vec3(0.007, 1.000, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1267.647, -1466.422, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_allied2 = { AimVectors = { [0] = Vec3(0.418, 0.908, 0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1545.708, -943.432, 145.125), Radius = 35, Stance = "prone", }, SNIPE_allied20 = { AimVectors = { [0] = Vec3(-0.470, 0.883, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(993.823, -1570.734, 145.125), Radius = 35, Stance = "prone", }, SNIPE_allied21 = { AimVectors = { [0] = Vec3(0.030, 1.000, -0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(433.599, -1392.545, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_allied22 = { AimVectors = { [0] = Vec3(-0.002, 1.000, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-4.423, -1359.021, 145.125), Radius = 35, Stance = "prone", }, SNIPE_allied23 = { AimVectors = { [0] = Vec3(0.376, 0.927, 0.011), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-245.769, -1462.745, 145.125), Radius = 35, }, SNIPE_allied24 = { AimVectors = { [0] = Vec3(0.209, 0.977, 0.030), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(544.888, -1859.656, 145.125), Radius = 35, }, SNIPE_allied25 = { AimVectors = { [0] = Vec3(0.204, 0.979, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(306.195, -1228.732, 376.080), Radius = 35, }, SNIPE_allied26 = { AimVectors = { [0] = Vec3(-0.199, 0.980, 0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(100.747, -1228.755, 376.063), Radius = 35, }, SNIPE_allied27 = { AimVectors = { [0] = Vec3(-0.119, 0.992, -0.026), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1118.467, -1223.117, 364.571), Radius = 35, Stance = "prone", }, SNIPE_allied28 = { AimVectors = { [0] = Vec3(-0.393, 0.919, -0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2062.444, -2290.287, 537.125), Radius = 35, }, SNIPE_allied29 = { AimVectors = { [0] = Vec3(-0.125, 0.992, -0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1267.366, -2777.009, 520.125), Radius = 35, Stance = "prone", }, SNIPE_allied3 = { AimVectors = { [0] = Vec3(0.555, 0.832, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1748.932, -39.569, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_allied30 = { AimVectors = { [0] = Vec3(-0.424, 0.905, -0.028), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1837.497, -2785.443, 520.125), Radius = 35, }, SNIPE_allied31 = { AimVectors = { [0] = Vec3(-0.028, 1.000, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1345.370, -1747.632, 288.125), Radius = 35, Stance = "crouch", }, SNIPE_allied32 = { AimVectors = { [0] = Vec3(-0.377, 0.925, -0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1702.998, -1227.920, 315.125), Radius = 35, Stance = "prone", }, SNIPE_allied33 = { AimVectors = { [0] = Vec3(-0.513, 0.857, -0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1931.850, -813.484, 315.125), Radius = 35, Stance = "prone", }, SNIPE_allied34 = { AimVectors = { [0] = Vec3(-0.498, 0.866, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1806.276, -864.540, 315.125), Radius = 35, Stance = "crouch", }, SNIPE_allied35 = { AimVectors = { [0] = Vec3(0.069, 0.998, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1308.333, -1696.545, 288.125), Radius = 35, Stance = "prone", }, SNIPE_allied36 = { AimVectors = { [0] = Vec3(0.368, 0.923, -0.110), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1849.146, -1397.870, 873.145), Radius = 35, Stance = "crouch", }, SNIPE_allied37 = { AimVectors = { [0] = Vec3(0.500, 0.865, -0.023), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2106.292, -1187.746, 537.125), Radius = 35, }, SNIPE_allied38 = { AimVectors = { [0] = Vec3(0.680, 0.729, -0.081), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1906.376, 215.072, 544.125), Radius = 35, Stance = "crouch", }, SNIPE_allied39 = { AimVectors = { [0] = Vec3(0.328, 0.941, -0.085), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1896.284, -475.146, 544.125), Radius = 35, }, SNIPE_allied4 = { AimVectors = { [0] = Vec3(0.582, 0.813, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1587.741, -555.891, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_allied40 = { AimVectors = { [0] = Vec3(0.639, 0.765, -0.083), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1942.019, -285.918, 544.125), Radius = 35, }, SNIPE_allied41 = { AimVectors = { [0] = Vec3(0.544, 0.838, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1607.980, 103.244, 305.125), Radius = 35, Stance = "prone", }, SNIPE_allied42 = { AimVectors = { [0] = Vec3(0.426, 0.903, -0.046), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1596.194, -707.490, 364.682), Radius = 35, Stance = "prone", }, SNIPE_allied43 = { AimVectors = { [0] = Vec3(0.289, 0.951, -0.107), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1648.414, -2736.798, 1080.125), Radius = 35, Stance = "crouch", }, SNIPE_allied44 = { AimVectors = { [0] = Vec3(0.175, 0.982, -0.075), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1870.489, -2743.250, 1080.125), Radius = 35, Stance = "crouch", }, SNIPE_allied45 = { AimVectors = { [0] = Vec3(0.635, 0.772, -0.016), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-2062.432, -1881.131, 537.125), Radius = 35, }, SNIPE_allied46 = { AimVectors = { [0] = Vec3(0.333, 0.942, -0.037), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1457.775, -2795.874, 517.125), Radius = 35, }, SNIPE_allied47 = { AimVectors = { [0] = Vec3(0.185, 0.982, -0.031), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1587.461, -2702.125, 527.125), Radius = 35, }, SNIPE_allied48 = { AimVectors = { [0] = Vec3(0.312, 0.950, 0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1752.614, -2644.091, 517.125), Radius = 35, }, SNIPE_allied49 = { AimVectors = { [0] = Vec3(-0.195, 0.977, -0.083), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-448.460, -2876.902, 537.269), Radius = 35, Stance = "prone", }, SNIPE_allied5 = { AimVectors = { [0] = Vec3(0.474, 0.880, -0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1848.461, -1652.950, 145.125), Radius = 35, Stance = "prone", }, SNIPE_allied50 = { AimVectors = { [0] = Vec3(0.145, 0.988, -0.049), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(469.390, -2898.146, 537.269), Radius = 35, Stance = "crouch", }, SNIPE_allied51 = { AimVectors = { [0] = Vec3(0.238, 0.970, -0.057), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(228.968, -2916.851, 537.269), Radius = 35, Stance = "prone", }, SNIPE_allied52 = { AimVectors = { [0] = Vec3(-0.265, 0.961, -0.084), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-185.817, -2898.907, 537.269), Radius = 35, Stance = "crouch", }, SNIPE_allied53 = { AimVectors = { [0] = Vec3(0.261, 0.964, -0.041), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(425.880, -2318.349, 379.270), Radius = 35, Stance = "prone", }, SNIPE_allied6 = { AimVectors = { [0] = Vec3(0.379, 0.925, 0.022), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1625.172, -1428.497, 145.125), Radius = 35, Stance = "prone", }, SNIPE_allied7 = { AimVectors = { [0] = Vec3(0.121, 0.992, 0.034), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1267.389, -1965.847, 145.125), Radius = 35, Stance = "prone", }, SNIPE_allied8 = { AimVectors = { [0] = Vec3(0.030, 0.999, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-898.735, -1369.246, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_allied9 = { AimVectors = { [0] = Vec3(0.049, 0.999, 0.021), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1082.844, -2233.973, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis1 = { AimVectors = { [0] = Vec3(0.038, -0.999, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1077.623, 1822.105, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis10 = { AimVectors = { [0] = Vec3(-0.284, -0.959, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1397.775, 638.410, 145.174), Radius = 35, Stance = "prone", }, SNIPE_axis11 = { AimVectors = { [0] = Vec3(0.267, -0.964, 0.014), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(799.669, 441.290, 145.174), Radius = 35, Stance = "crouch", }, SNIPE_axis12 = { AimVectors = { [0] = Vec3(-0.462, -0.887, 0.009), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(535.620, 399.947, 145.174), Radius = 35, Stance = "prone", }, SNIPE_axis13 = { AimVectors = { [0] = Vec3(-0.202, -0.979, 0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(276.554, 504.997, 145.174), Radius = 35, Stance = "crouch", }, SNIPE_axis14 = { AimVectors = { [0] = Vec3(-0.008, -1.000, -0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-146.129, 541.152, 145.174), Radius = 35, Stance = "prone", }, SNIPE_axis15 = { AimVectors = { [0] = Vec3(-0.321, -0.947, -0.001), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-649.244, 308.546, 145.174), Radius = 35, Stance = "crouch", }, SNIPE_axis16 = { AimVectors = { [0] = Vec3(0.164, -0.986, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1638.555, 531.546, 145.174), Radius = 35, }, SNIPE_axis17 = { AimVectors = { [0] = Vec3(0.349, -0.937, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1750.235, 1021.955, 145.174), Radius = 35, Stance = "prone", }, SNIPE_axis18 = { AimVectors = { [0] = Vec3(0.375, -0.927, 0.006), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1584.999, 1492.006, 145.174), Radius = 35, }, SNIPE_axis19 = { AimVectors = { [0] = Vec3(0.091, -0.996, 0.024), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1333.477, 2282.927, 145.174), Radius = 35, Stance = "crouch", }, SNIPE_axis2 = { AimVectors = { [0] = Vec3(0.497, -0.868, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1529.889, 1201.723, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_axis20 = { AimVectors = { [0] = Vec3(0.117, -0.993, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-617.360, 1860.597, 145.174), Radius = 35, Stance = "crouch", }, SNIPE_axis21 = { AimVectors = { [0] = Vec3(-0.017, -1.000, 0.007), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-407.673, 2630.365, 145.174), Radius = 35, }, SNIPE_axis22 = { AimVectors = { [0] = Vec3(-0.110, -0.994, 0.012), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-152.865, 2580.976, 145.174), Radius = 35, }, SNIPE_axis23 = { AimVectors = { [0] = Vec3(-0.208, -0.978, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(334.052, 1596.426, 145.174), Radius = 35, Stance = "crouch", }, SNIPE_axis24 = { AimVectors = { [0] = Vec3(0.146, -0.989, -0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(674.327, 1499.540, 145.174), Radius = 35, Stance = "crouch", }, SNIPE_axis25 = { AimVectors = { [0] = Vec3(-0.227, -0.974, 0.018), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1548.854, 1735.018, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_axis26 = { AimVectors = { [0] = Vec3(-0.266, -0.964, 0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1851.074, 2241.743, 145.125), Radius = 35, }, SNIPE_axis27 = { AimVectors = { [0] = Vec3(-0.143, -0.990, -0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1483.414, 2124.031, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis28 = { AimVectors = { [0] = Vec3(-0.085, -0.996, -0.019), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(965.548, 1273.546, 366.708), Radius = 35, }, SNIPE_axis29 = { AimVectors = { [0] = Vec3(-0.125, -0.992, -0.032), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1146.023, 1262.245, 374.974), Radius = 35, }, SNIPE_axis3 = { AimVectors = { [0] = Vec3(0.106, -0.994, 0.010), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1346.223, 1729.983, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis30 = { AimVectors = { [0] = Vec3(-0.027, -0.999, -0.033), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-318.117, 2722.730, 259.125), Radius = 35, Stance = "crouch", }, SNIPE_axis31 = { AimVectors = { [0] = Vec3(0.115, -0.993, -0.035), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-201.636, 2691.306, 259.125), Radius = 35, Stance = "prone", }, SNIPE_axis32 = { AimVectors = { [0] = Vec3(0.267, -0.962, -0.065), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(353.881, 3165.422, 537.125), Radius = 35, Stance = "crouch", }, SNIPE_axis33 = { AimVectors = { [0] = Vec3(-0.300, -0.953, -0.045), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-41.115, 2837.677, 379.125), Radius = 35, Stance = "crouch", }, SNIPE_axis34 = { AimVectors = { [0] = Vec3(-0.200, -0.978, -0.059), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-293.060, 3183.931, 537.125), Radius = 35, Stance = "prone", }, SNIPE_axis35 = { AimVectors = { [0] = Vec3(-0.112, -0.993, -0.038), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-38.654, 3197.247, 537.125), Radius = 35, Stance = "crouch", }, SNIPE_axis36 = { AimVectors = { [0] = Vec3(-0.409, -0.906, -0.111), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1831.019, 1559.422, 874.864), Radius = 35, }, SNIPE_axis37 = { AimVectors = { [0] = Vec3(-0.591, -0.805, -0.061), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(2063.285, 1230.464, 537.125), Radius = 35, Stance = "prone", }, SNIPE_axis38 = { AimVectors = { [0] = Vec3(-0.030, -0.999, -0.044), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-916.523, 1728.897, 373.034), Radius = 35, }, SNIPE_axis39 = { AimVectors = { [0] = Vec3(0.302, -0.950, -0.080), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-705.822, 1720.650, 379.066), Radius = 35, }, SNIPE_axis4 = { AimVectors = { [0] = Vec3(-0.066, -0.998, -0.008), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-87.416, 1912.052, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis40 = { AimVectors = { [0] = Vec3(0.201, -0.979, -0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1559.272, 1698.126, 288.125), Radius = 35, }, SNIPE_axis41 = { AimVectors = { [0] = Vec3(0.263, -0.963, -0.054), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1584.047, 995.416, 364.644), Radius = 35, Stance = "prone", }, SNIPE_axis42 = { AimVectors = { [0] = Vec3(0.292, -0.955, -0.043), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(-1619.899, 1119.497, 381.821), Radius = 35, }, SNIPE_axis5 = { AimVectors = { [0] = Vec3(-0.189, -0.982, 0.002), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1321.189, 1352.040, 145.125), Radius = 35, Stance = "crouch", }, SNIPE_axis6 = { AimVectors = { [0] = Vec3(0.040, -0.999, 0.015), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(846.183, 1353.221, 145.125), Radius = 35, }, SNIPE_axis7 = { AimVectors = { [0] = Vec3(-0.704, 0.710, 0.004), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1526.260, 77.426, 145.125), Radius = 35, Stance = "prone", }, SNIPE_axis8 = { AimVectors = { [0] = Vec3(0.006, -1.000, -0.003), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1826.828, 599.251, 145.174), Radius = 35, Stance = "prone", }, SNIPE_axis9 = { AimVectors = { [0] = Vec3(-0.131, -0.991, 0.005), }, GoalType = "Snipe", MaxCampTime = 50, MinCampTime = 30, Position = Vec3(1965.978, 1299.031, 145.174), Radius = 35, Stance = "prone", }, Version = 1, };