global _MG = { AMMOCAB_t5 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(454.000, -582.000, 40.000), Range = 1250, TeamAvailability = 6, }, ATTACK_safe3 = { AimVectors = { [0] = Vec3(0.289, -0.908, -0.302), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(530.525, -889.375, 137.125), Radius = 35, TeamAvailability = 2, }, ATTACK_safe4 = { AimVectors = { [0] = Vec3(-0.626, 0.752, -0.206), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(918.415, -1128.373, 137.125), Radius = 35, TeamAvailability = 2, }, CAPPOINT_van = { GoalType = "CapPoint", Position = Vec3(1438.589, 2609.767, 4.125), Radius = 25, }, DEFEND_371 = { AimVectors = { [0] = Vec3(0.289, 0.956, -0.044), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 40, Position = Vec3(245.556, 789.246, 8.125), Radius = 15, TeamAvailability = 4, }, DEFEND_386 = { AimVectors = { [0] = Vec3(-0.982, -0.191, 0.002), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 40, Position = Vec3(1440.865, 409.012, 8.125), Radius = 15, TeamAvailability = 4, }, DEFEND_safe1 = { AimVectors = { [0] = Vec3(-0.995, 0.093, -0.022), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 40, Position = Vec3(676.606, -1029.773, 137.125), Radius = 25, TeamAvailability = 4, }, DEFEND_safe2 = { AimVectors = { [0] = Vec3(0.907, 0.420, 0.009), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 40, Position = Vec3(502.125, -1042.176, 137.125), Radius = 15, TeamAvailability = 4, }, DEFEND_safe5 = { AimVectors = { [0] = Vec3(0.996, -0.079, -0.039), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 40, Position = Vec3(533.527, -428.126, 9.125), Radius = 15, TeamAvailability = 4, }, DEFEND_safe6 = { AimVectors = { [0] = Vec3(-0.723, -0.690, -0.009), [1] = Vec3(-0.996, -0.089, 0.002), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 40, Position = Vec3(461.874, -770.835, 8.349), Radius = 15, TeamAvailability = 4, }, DEFEND_safe7 = { AimVectors = { [0] = Vec3(-0.805, 0.591, -0.062), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 40, Position = Vec3(965.875, -1146.195, 137.125), Radius = 15, TeamAvailability = 4, }, DEFEND_safe8 = { AimVectors = { [0] = Vec3(-0.991, 0.136, 0.016), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 40, Position = Vec3(750.875, -803.875, 137.125), Radius = 15, TeamAvailability = 4, }, DEFEND_truck1 = { AimVectors = { [0] = Vec3(0.125, -0.992, -0.014), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 40, Position = Vec3(1324.572, 2691.175, 4.125), Radius = 25, TeamAvailability = 4, }, DEFEND_truck2 = { AimVectors = { [0] = Vec3(-0.107, 0.994, -0.014), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 40, Position = Vec3(1654.386, 1141.083, 9.125), Radius = 25, Stance = "crouch", }, DEFEND_truck3 = { AimVectors = { [0] = Vec3(-0.245, -0.966, -0.086), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 40, Position = Vec3(1589.773, 1977.777, 8.125), Radius = 35, }, DEFEND_truck4 = { AimVectors = { [0] = Vec3(-0.672, -0.736, -0.081), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 40, Position = Vec3(1563.797, 2627.092, 4.125), Radius = 15, TeamAvailability = 4, }, DEFEND_truck5 = { AimVectors = { [0] = Vec3(0.938, 0.346, -0.033), }, GoalType = "Defend", MaxCampTime = 150, MinCampTime = 40, Position = Vec3(894.715, 1308.012, 8.125), Radius = 15, TeamAvailability = 2, }, DYNAMITE_safe = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.872, 0.489, -0.018), }, position = Vec3(502.125, -992.947, 161.125), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.999, -0.053, 0.013), }, position = Vec3(713.875, -985.754, 161.125), stance = "stand", }, }, GoalType = "DYNAMITE", MinRadius = 32, Position = Vec3(621.163, -686.774, 138.190), Radius = 32, TeamAvailability = 2, }, FLAG_Gold = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(630.000, -624.000, 157.125), TeamAvailability = 2, }, GRENADE_safetrigger = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(750.874, -745.685, 138.125), PrimeGrenade = 1, TraceEntity = 130, TraceInfo = { class = "UnknownClass", endPos = Vec3(-8.250, -64.780, 107.988), eyePos = Vec3(750.874, -745.685, 201.125), id = 130, }, }, MOBILEMG42_331 = { AimVectors = { [0] = Vec3(0.601, -0.799, -0.006), }, GoalType = "MOBILEMG42", MaxCampTime = 300, MinCampTime = 90, Position = Vec3(577.624, 623.662, 4.125), Radius = 15, TeamAvailability = 2, }, MOUNTMG42_27 = { AimVectors = { [0] = Vec3(-0.868, 0.497, -0.002), [1] = Vec3(-0.728, 0.685, 0.002), [2] = Vec3(-0.350, 0.937, -0.010), [3] = Vec3(-0.972, 0.233, 0.007), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 300, MinCampTime = 90, Position = Vec3(2024.000, -312.000, 76.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_27 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2024.000, -312.000, 76.000), TagName = "", TeamAvailability = 6, }, ROUTE_allied_spawn = { GoalType = "ROUTE", Position = Vec3(2729.096, -1581.915, 34.651), Radius = 405, }, ROUTE_allies2 = { GoalType = "ROUTE", Position = Vec3(1869.055, -644.253, 6.345), Radius = 35, }, ROUTE_allies_passage = { GoalType = "ROUTE", Position = Vec3(2159.844, 1132.235, 9.125), Radius = 125, }, ROUTE_axis_spawn = { GoalType = "ROUTE", Position = Vec3(-2476.121, 2175.376, 8.125), Radius = 375, }, ROUTE_back = { GoalType = "ROUTE", Position = Vec3(319.652, -1018.137, 4.165), Radius = 45, }, ROUTE_disco = { GoalType = "ROUTE", Position = Vec3(-639.597, -630.991, 9.125), Radius = 35, }, ROUTE_entrance = { GoalType = "ROUTE", Position = Vec3(1085.552, -499.505, 9.125), Radius = 35, }, ROUTE_floor1 = { GoalType = "ROUTE", Position = Vec3(780.340, -791.739, 9.125), Radius = 15, }, ROUTE_floor2 = { GoalType = "ROUTE", Position = Vec3(1218.697, -1117.977, 136.125), Radius = 35, }, ROUTE_gold1 = { GoalType = "ROUTE", Position = Vec3(626.471, -648.102, 139.317), Radius = 45, }, ROUTE_marijuana = { GoalType = "ROUTE", Position = Vec3(-308.953, -1100.215, 9.125), Radius = 35, }, ROUTE_north1 = { GoalType = "ROUTE", Position = Vec3(1961.329, 1065.266, 4.146), Radius = 65, }, ROUTE_north3 = { GoalType = "ROUTE", Position = Vec3(1142.890, 571.410, 4.125), Radius = 45, }, ROUTE_north4 = { GoalType = "ROUTE", Position = Vec3(659.659, 621.233, 4.128), Radius = 35, }, ROUTE_roof = { GoalType = "ROUTE", Position = Vec3(457.441, -521.970, 392.125), Radius = 15, }, ROUTE_safe = { GoalType = "ROUTE", Position = Vec3(607.525, -724.261, 137.309), Radius = 25, TeamAvailability = 2, }, ROUTE_sewer_center = { GoalType = "ROUTE", Position = Vec3(350.316, 705.524, -240.810), Radius = 125, }, ROUTE_sewer_north = { GoalType = "ROUTE", Position = Vec3(348.413, 2525.899, -242.284), Radius = 35, }, ROUTE_sewer_south = { GoalType = "ROUTE", Position = Vec3(352.483, -618.219, -241.406), Radius = 25, }, ROUTE_shaft1 = { GoalType = "ROUTE", Position = Vec3(838.264, -1151.875, 9.125), Radius = 6, }, ROUTE_shaft2 = { GoalType = "ROUTE", Position = Vec3(603.719, -1043.140, 9.125), Radius = 15, }, ROUTE_south_west = { GoalType = "ROUTE", Position = Vec3(-1750.240, -1288.717, 4.125), Radius = 45, }, ROUTE_xxx = { GoalType = "ROUTE", Position = Vec3(924.979, 651.845, -124.875), Radius = 125, }, SNIPE_245 = { AimVectors = { [0] = Vec3(0.385, -0.883, -0.267), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-301.611, 491.986, 350.125), Radius = 15, TeamAvailability = 2, }, SNIPE_247 = { AimVectors = { [0] = Vec3(-0.397, 0.896, -0.197), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(1021.752, -465.217, 392.125), Radius = 15, TeamAvailability = 4, }, SNIPE_363 = { AimVectors = { [0] = Vec3(0.548, -0.812, -0.200), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-667.954, 499.184, 350.125), Radius = 15, TeamAvailability = 2, }, TRIPMINE_l1 = { AimPosition = Vec3(679.653, -1083.125, 196.990), GoalType = "TRIPMINE", Position = Vec3(679.168, -1106.868, 138.125), Radius = 32, Stance = "stand", }, TRIPMINE_l2 = { AimPosition = Vec3(410.166, -639.875, 306.649), GoalType = "TRIPMINE", Position = Vec3(411.569, -615.018, 265.125), Radius = 32, Stance = "crouch", }, TRIPMINE_l3 = { AimPosition = Vec3(859.875, 592.645, -22.498), GoalType = "TRIPMINE", Position = Vec3(833.127, 592.978, -41.720), Radius = 32, Stance = "crouch", }, TRIPMINE_l4 = { AimPosition = Vec3(-808.312, -1173.875, 52.919), GoalType = "TRIPMINE", Position = Vec3(-806.825, -1151.656, 9.125), Radius = 32, Stance = "crouch", }, Version = 1, };