global _MG = { AMMOCAB_supplycabinet = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(510.000, 2186.000, 214.000), Range = 1250, TeamAvailability = 6, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2880.000, 1582.000, 84.000), TagName = "Command Post", TeamAvailability = 6, }, CAPPOINT_Control_Console = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(2414.102, 973.874, 33.125), TagName = "Control Console", }, CHECKPOINT_forward_spawn = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(1540.000, -1310.000, 212.000), }, DEFEND_Allies_Bunker_Door_1 = { AimVectors = { [0] = Vec3(0.825, -0.560, -0.084), [1] = Vec3(0.920, 0.306, -0.245), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, MinRadius = 32, Position = Vec3(1077.162, -1261.891, 249.125), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Bunker_Door_2 = { AimVectors = { [0] = Vec3(-0.918, 0.397, -0.017), [1] = Vec3(-0.379, 0.925, -0.035), [2] = Vec3(0.316, 0.948, -0.035), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, MinRadius = 32, Position = Vec3(2205.984, -2446.452, 172.245), Radius = 32, Stance = "crouch", }, DEFEND_Allies_Bunker_Door_3 = { AimVectors = { [0] = Vec3(0.394, -0.914, 0.100), [1] = Vec3(0.963, 0.269, 0.010), [2] = Vec3(-0.263, 0.965, -0.013), }, GoalType = "Defend", MaxCampTime = 30, MinCampTime = 20, MinRadius = 32, Position = Vec3(1705.217, -1923.935, 149.943), Radius = 32, Stance = "crouch", }, FLAG_control_codes = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(2832.000, -1530.000, 167.125), TeamAvailability = 2, }, HEALTHCAB_healthcabinet = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(430.000, 2186.000, 214.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_Allies_Bunker_Door_MG42_1 = { AimVectors = { [0] = Vec3(-0.981, -0.037, -0.191), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 45, MinRadius = 32, Position = Vec3(2603.494, -2235.382, 331.125), }, MOBILEMG42_Allies_Bunker_Door_MG42_2 = { AimVectors = { [0] = Vec3(-0.633, -0.767, -0.105), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 45, MinRadius = 32, Position = Vec3(2708.188, -1498.584, 323.125), }, MOBILEMG42_Axis_Main_Gate_MG42_1 = { AimVectors = { [0] = Vec3(0.976, 0.069, -0.206), }, GoalType = "MOBILEMG42", MaxCampTime = 60, MinCampTime = 45, MinRadius = 32, Position = Vec3(-403.352, -1672.785, 240.257), }, MOUNTMG42_north_bunker_mg = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-240.000, 1384.000, 444.000), TeamAvailability = 6, }, MOUNTMG42_south_bunker_mg = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(260.000, 308.000, 448.000), TeamAvailability = 6, }, PLANTMINE_Allies_Bunker_Door_Mine_1 = { GoalType = "PLANTMINE", Position = Vec3(2118.853, -2257.753, 162.237), Radius = 32, }, PLANTMINE_Allies_Bunker_Door_Mine_2 = { GoalType = "PLANTMINE", Position = Vec3(1801.575, -2022.041, 151.855), Radius = 32, }, PLANTMINE_Allies_Bunker_Door_Mine_3 = { GoalType = "PLANTMINE", Position = Vec3(2494.314, -1648.504, 150.092), Radius = 32, }, PLANTMINE_Allies_Main_Gate_Mine_1 = { GoalType = "PLANTMINE", Position = Vec3(283.006, -1161.526, 32.840), Radius = 32, }, PLANTMINE_Allies_Main_Gate_Mine_2 = { GoalType = "PLANTMINE", Position = Vec3(160.814, -1129.444, 48.257), Radius = 32, }, PLANTMINE_Allies_Main_Gate_Mine_3 = { GoalType = "PLANTMINE", Position = Vec3(235.526, -1010.818, 20.194), Radius = 32, }, PLANT_Bunker_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(2654.000, -1522.000, 210.000), TagName = "Bunker Door", TeamAvailability = 2, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2909.500, 1585.000, 84.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Main_Gate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.790, 0.610, 0.058), }, position = Vec3(20.460, -1717.549, 111.274), stance = "crouch", }, [1] = { AimVectors = { [0] = Vec3(0.973, 0.050, -0.225), }, position = Vec3(-314.545, -1562.971, 287.221), stance = "crouch", }, [2] = { AimVectors = { [0] = Vec3(0.179, 0.984, 0.015), }, position = Vec3(199.747, -1916.052, 138.465), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(184.563, -1302.012, 184.000), TagName = "Main Gate", TeamAvailability = 2, }, REPAIRMG42_north_bunker_mg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-240.000, 1384.000, 444.000), TeamAvailability = 6, }, REPAIRMG42_south_bunker_mg = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(260.000, 308.000, 448.000), TeamAvailability = 6, }, SNIPE_Allies_Bunker_Door_Snipe_1 = { AimVectors = { [0] = Vec3(0.044, -0.999, -0.000), [1] = Vec3(0.765, -0.644, -0.006), [2] = Vec3(-0.998, -0.042, -0.056), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1996.590, -999.026, 173.125), Radius = 32, Stance = "crouch", }, SNIPE_Allies_Bunker_Door_Snipe_2 = { AimVectors = { [0] = Vec3(0.660, 0.743, -0.111), [1] = Vec3(0.021, 0.990, -0.136), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1776.475, -2487.911, 313.125), Radius = 32, Stance = "crouch", }, SNIPE_Axis_Main_Gate_Snipe_1 = { AimVectors = { [0] = Vec3(0.060, 0.978, -0.198), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(210.946, -2370.033, 305.125), Radius = 32, Stance = "crouch", }, SNIPE_Axis_Main_Gate_Snipe_2 = { AimVectors = { [0] = Vec3(0.754, 0.653, -0.073), }, GoalType = "Snipe", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-1312.903, -2799.857, 305.125), Radius = 32, Stance = "crouch", }, Version = 1, };