global _MG = { AMMOCAB_alliedammorack = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1016.000, -5156.000, -142.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammorack1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1528.000, 1076.000, -152.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_ammorack2 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1592.000, 1076.000, -152.000), Range = 1250, TeamAvailability = 6, }, ATTACK_Bravo1 = { AimVectors = { [0] = Vec3(-0.999, -0.017, -0.049), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1962.125, 1218.128, -31.875), Radius = 15, }, ATTACK_Bravo2 = { AimVectors = { [0] = Vec3(-0.051, 0.999, -0.009), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2405.629, 1098.125, -31.875), Radius = 15, }, ATTACK_Bravo3 = { AimVectors = { [0] = Vec3(0.286, -0.953, 0.102), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2293.873, 1501.875, -103.875), Radius = 15, }, ATTACK_Bravo4 = { AimVectors = { [0] = Vec3(-0.970, 0.203, -0.134), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2658.125, 818.126, -31.875), Radius = 25, }, ATTACK_Bravo5 = { AimVectors = { [0] = Vec3(-0.256, -0.967, -0.005), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2210.125, 1013.875, -183.875), Radius = 15, }, ATTACK_Bravo6 = { AimVectors = { [0] = Vec3(0.381, 0.923, -0.044), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1917.875, 1210.126, -31.875), Radius = 15, }, ATTACK_Bravo7 = { AimVectors = { [0] = Vec3(-0.212, -0.977, -0.005), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2149.874, 1357.871, -31.875), Radius = 15, }, ATTACK_Charlie1 = { AimVectors = { [0] = Vec3(-0.447, 0.894, 0.012), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2568.471, -3410.127, -79.310), Radius = 25, }, ATTACK_Charlie2 = { AimVectors = { [0] = Vec3(0.394, 0.918, -0.046), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3046.965, -3028.084, -85.875), Radius = 25, }, ATTACK_Charlie3 = { AimVectors = { [0] = Vec3(-0.340, -0.887, 0.312), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1671.527, -1187.667, -81.363), Radius = 25, }, ATTACK_Charlie4 = { AimVectors = { [0] = Vec3(0.494, -0.868, -0.053), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3821.875, -1626.126, 64.125), Radius = 15, }, ATTACK_Charlie5 = { AimVectors = { [0] = Vec3(0.250, 0.968, 0.026), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3981.875, -2807.643, -111.875), Radius = 15, }, ATTACK_Charlie6 = { AimVectors = { [0] = Vec3(0.935, 0.203, -0.289), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3981.875, -2867.299, -79.875), Radius = 15, }, ATTACK_Dyna1 = { AimVectors = { [0] = Vec3(0.133, 0.990, -0.049), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3035.648, -757.874, -31.875), Radius = 25, }, ATTACK_Dyna2 = { AimVectors = { [0] = Vec3(-0.755, 0.654, -0.052), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2692.831, -757.875, -31.875), Radius = 25, }, ATTACK_Dyna3 = { AimVectors = { [0] = Vec3(0.033, -0.999, -0.038), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2989.875, -837.872, -31.875), Radius = 10, }, ATTACK_Dyna4 = { AimVectors = { [0] = Vec3(0.889, -0.451, -0.083), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3117.873, -518.125, -31.875), Radius = 25, }, ATTACK_Dyna5 = { AimVectors = { [0] = Vec3(-0.160, 0.940, 0.301), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2746.125, -1253.874, -31.875), Radius = 15, }, ATTACK_Dyna6 = { AimVectors = { [0] = Vec3(0.165, 0.939, 0.301), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3005.875, -1253.875, -31.875), Radius = 15, }, ATTACK_Golf1 = { AimVectors = { [0] = Vec3(0.153, 0.974, -0.168), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(157.119, -2998.984, 182.438), Radius = 15, }, ATTACK_Golf2 = { AimVectors = { [0] = Vec3(-0.518, 0.855, -0.006), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1134.520, -3263.559, 139.073), Radius = 15, }, ATTACK_Golf3 = { AimVectors = { [0] = Vec3(-0.724, 0.688, 0.048), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1266.146, -2832.004, 50.111), Radius = 15, }, ATTACK_Golf4 = { AimVectors = { [0] = Vec3(-0.736, 0.661, 0.143), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(661.364, -2202.126, -63.875), Radius = 15, }, ATTACK_Golf5 = { AimVectors = { [0] = Vec3(-0.700, 0.688, 0.193), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(439.059, -2042.125, -79.875), Radius = 15, }, ATTACK_Golf6 = { AimVectors = { [0] = Vec3(-0.842, 0.531, 0.095), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1142.586, -2203.336, -57.548), Radius = 15, }, ATTACK_Golf7 = { AimVectors = { [0] = Vec3(-0.721, 0.688, 0.075), }, GoalType = "Attack", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1245.449, -2797.661, -60.969), Radius = 15, }, BUILD_Assault_Ramp = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1604.000, -2156.000, -60.000), TagName = "Assault Ramp", TeamAvailability = 4, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-3612.000, -1332.000, 120.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Courtyard_MG = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-2348.000, -1544.000, -12.000), TagName = "Courtyard MG", TeamAvailability = 2, }, BUILD_Electric_Floor_Controls = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1824.000, 1214.000, 0.000), TagName = "Electric Floor Controls", TeamAvailability = 2, }, BUILD_Side_Gate = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-3374.000, -1002.000, -128.000), TagName = "Side Gate", TeamAvailability = 2, }, BUILD_Truck = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-1.283, -161.625, -32.375), [1] = Vec3(-76.125, -26.686, -32.375), [2] = Vec3(76.125, -7.441, -32.375), }, Position = Vec3(-1588.000, -5192.000, -162.000), TeamAvailability = 4, Vehicle = "MOVER_truck", }, BUILD_Truck_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(709.000, -2375.000, -36.000), TagName = "Truck Barrier", TeamAvailability = 2, }, CAPPOINT_Truck = { GoalType = "CapPoint", Position = Vec3(-1719.875, -5212.815, -207.875), Radius = 15, }, CHECKPOINT_courtyardflag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-3296.000, -2112.000, -4.000), }, DEFEND_Alpha1 = { AimVectors = { [0] = Vec3(-0.986, -0.161, -0.045), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2352.479, -393.776, -183.875), Radius = 25, }, DEFEND_Alpha10 = { AimVectors = { [0] = Vec3(-0.215, 0.976, -0.013), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2147.125, 538.125, -31.875), Radius = 15, }, DEFEND_Alpha11 = { AimVectors = { [0] = Vec3(-0.316, 0.949, -0.005), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1982.875, 538.125, -31.875), Radius = 15, }, DEFEND_Alpha2 = { AimVectors = { [0] = Vec3(0.979, -0.200, -0.044), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3117.875, -362.125, -183.875), Radius = 25, }, DEFEND_Alpha3 = { AimVectors = { [0] = Vec3(0.951, 0.303, -0.053), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2693.875, -101.875, -183.875), Radius = 25, }, DEFEND_Alpha4 = { AimVectors = { [0] = Vec3(-0.709, -0.704, -0.036), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1842.125, 845.875, -183.875), Radius = 25, }, DEFEND_Alpha5 = { AimVectors = { [0] = Vec3(-0.096, 0.995, -0.043), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2658.129, 370.865, -31.875), Radius = 25, }, DEFEND_Alpha6 = { AimVectors = { [0] = Vec3(0.888, 0.459, -0.014), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2541.875, 1098.125, -31.875), Radius = 25, }, DEFEND_Alpha7 = { AimVectors = { [0] = Vec3(-0.981, -0.195, -0.022), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1730.125, 1341.875, -31.875), Radius = 15, }, DEFEND_Alpha8 = { AimVectors = { [0] = Vec3(-0.972, -0.229, -0.049), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1674.125, 845.875, -31.875), Radius = 15, }, DEFEND_Alpha9 = { AimVectors = { [0] = Vec3(-0.171, 0.925, -0.340), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1498.125, 538.126, -31.875), Radius = 25, }, DEFEND_Delta1 = { AimVectors = { [0] = Vec3(0.951, -0.161, -0.263), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-868.905, -4206.233, -20.445), Radius = 15, }, DEFEND_Delta3 = { AimVectors = { [0] = Vec3(-0.583, -0.775, -0.242), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-794.214, -1505.875, 136.125), Radius = 25, }, DEFEND_Delta4 = { AimVectors = { [0] = Vec3(-0.401, -0.915, -0.037), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-667.669, -2016.860, -76.180), Radius = 30, }, DEFEND_Delta5 = { AimVectors = { [0] = Vec3(-0.639, 0.769, 0.021), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-653.336, -3053.271, -79.874), Radius = 30, }, DEFEND_End1 = { AimVectors = { [0] = Vec3(0.308, -0.910, -0.276), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(348.279, -3602.448, 48.243), Radius = 15, }, DEFEND_End2 = { AimVectors = { [0] = Vec3(-0.990, 0.025, -0.141), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1109.126, -3839.587, -44.289), Radius = 15, }, DEFEND_End3 = { AimVectors = { [0] = Vec3(0.199, 0.970, -0.137), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(146.126, -2792.387, -66.685), Radius = 15, }, DEFEND_End4 = { AimVectors = { [0] = Vec3(0.448, -0.892, 0.063), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(141.882, -2251.999, -51.915), Radius = 15, }, DEFEND_End5 = { AimVectors = { [0] = Vec3(0.118, -0.989, 0.085), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(497.822, -1989.874, -71.875), Radius = 15, }, DEFEND_End6 = { AimVectors = { [0] = Vec3(-0.223, -0.970, 0.095), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1077.845, -2149.865, -68.475), Radius = 15, }, DEFEND_End7 = { AimVectors = { [0] = Vec3(-0.985, -0.073, -0.157), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(1251.164, -2451.317, 184.125), Radius = 15, }, DEFEND_Foxtrot1 = { AimVectors = { [0] = Vec3(-0.594, -0.758, -0.271), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2165.875, -1490.125, 240.354), Radius = 15, }, DEFEND_Foxtrot10 = { AimVectors = { [0] = Vec3(-0.756, -0.655, -0.004), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2578.125, -2053.499, -87.496), Radius = 35, }, DEFEND_Foxtrot2 = { AimVectors = { [0] = Vec3(0.068, -0.976, -0.207), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2940.276, -1481.033, 240.354), Radius = 15, }, DEFEND_Foxtrot3 = { AimVectors = { [0] = Vec3(-0.646, -0.729, -0.226), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2542.550, -2065.941, 40.125), Radius = 15, }, DEFEND_Foxtrot4 = { AimVectors = { [0] = Vec3(-0.132, -0.991, -0.036), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2709.875, -1449.875, -31.875), Radius = 15, }, DEFEND_Foxtrot5 = { AimVectors = { [0] = Vec3(0.202, -0.979, -0.037), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3097.062, -1449.875, -31.875), Radius = 15, }, DEFEND_Foxtrot6 = { AimVectors = { [0] = Vec3(0.143, -0.988, -0.058), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2985.698, -1890.136, 64.404), Radius = 15, }, DEFEND_Foxtrot7 = { AimVectors = { [0] = Vec3(-0.118, -0.969, -0.217), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2724.601, -1481.875, 240.125), Radius = 15, }, DEFEND_Foxtrot8 = { AimVectors = { [0] = Vec3(-0.850, -0.486, -0.204), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3162.125, -1090.125, -183.729), Radius = 15, }, DEFEND_Foxtrot9 = { AimVectors = { [0] = Vec3(-0.949, -0.285, -0.135), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3162.125, -1177.461, -183.729), Radius = 15, }, DEFEND_Hotel1 = { AimVectors = { [0] = Vec3(-0.728, 0.679, 0.094), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1931.944, -4600.306, -203.621), Radius = 15, }, DEFEND_Hotel2 = { AimVectors = { [0] = Vec3(-0.955, 0.290, -0.057), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2311.962, -3986.219, -53.939), Radius = 25, }, DEFEND_Hotel3 = { AimVectors = { [0] = Vec3(-0.349, 0.936, 0.034), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1888.442, -5815.286, -200.582), Radius = 15, }, DEFEND_Hotel4 = { AimVectors = { [0] = Vec3(-0.707, 0.707, 0.024), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-1459.543, -5172.264, -201.213), Radius = 15, }, DEFEND_Hotel5 = { AimVectors = { [0] = Vec3(0.170, 0.985, -0.001), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3103.655, -4027.779, -78.537), Radius = 15, }, DEFEND_Hotel6 = { AimVectors = { [0] = Vec3(-0.084, 0.993, 0.086), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2644.312, -5047.160, -207.368), Radius = 15, }, DEFEND_Hotel7 = { AimVectors = { [0] = Vec3(0.058, 0.998, 0.029), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2454.950, -5805.885, -210.342), Radius = 25, }, DEFEND_start1 = { AimVectors = { [0] = Vec3(-0.053, -0.994, -0.090), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2605.605, -2507.911, 64.180), Radius = 15, }, DEFEND_start10 = { AimVectors = { [0] = Vec3(-0.262, -0.754, -0.603), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3713.108, -1917.967, 296.125), Radius = 15, }, DEFEND_start2 = { AimVectors = { [0] = Vec3(-0.356, -0.925, -0.131), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2420.752, -2509.874, 64.125), Radius = 15, }, DEFEND_start3 = { AimVectors = { [0] = Vec3(0.359, -0.926, -0.116), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3159.317, -2507.510, 64.125), Radius = 15, }, DEFEND_start4 = { AimVectors = { [0] = Vec3(0.582, -0.798, -0.159), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3342.897, -2508.145, 64.125), Radius = 15, }, DEFEND_start5 = { AimVectors = { [0] = Vec3(0.792, 0.071, -0.607), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2074.125, -2249.875, 240.125), Radius = 15, }, DEFEND_start6 = { AimVectors = { [0] = Vec3(0.238, -0.783, -0.574), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3493.874, -1161.448, -183.875), Radius = 25, }, DEFEND_start7 = { AimVectors = { [0] = Vec3(-0.027, -0.971, -0.236), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2620.271, -2509.875, 240.125), Radius = 15, }, DEFEND_start8 = { AimVectors = { [0] = Vec3(0.587, -0.704, -0.400), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-2074.130, -1540.351, 240.125), Radius = 15, }, DEFEND_start9 = { AimVectors = { [0] = Vec3(0.346, -0.913, -0.215), }, GoalType = "Defend", MaxCampTime = 120, MinCampTime = 60, Position = Vec3(-3142.689, -2509.873, 240.125), Radius = 15, }, ESCORT_truck = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(-1.283, -161.625, -32.375), [1] = Vec3(-76.125, -26.686, -32.375), [2] = Vec3(76.125, -7.441, -32.375), }, Position = Vec3(-1780.182, -5469.568, -206.875), TeamAvailability = 0, Vehicle = "MOVER_truck", }, FLAG_radarpart = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-1824.000, 1148.000, 13.125), TeamAvailability = 4, }, HEALTHCAB_alliedhealthrack = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1088.000, -5156.000, -142.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_healthrack1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1512.000, 396.000, -158.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_kitchenhealthrack = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-3732.000, -172.000, 2.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_AxisBunker1 = { AimVectors = { [0] = Vec3(-0.998, 0.011, -0.066), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(-2347.780, -458.300, -183.875), Radius = 25, }, MOBILEMG42_AxisBunker2 = { AimVectors = { [0] = Vec3(-0.013, 1.000, -0.029), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(-2244.914, 558.370, -31.875), Radius = 25, }, MOBILEMG42_AxisIn1 = { AimVectors = { [0] = Vec3(0.645, -0.686, -0.337), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(-3145.458, -2153.196, 107.891), Radius = 15, }, MOBILEMG42_AxisIn2 = { AimVectors = { [0] = Vec3(-0.435, -0.900, -0.018), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(-2689.554, -555.287, -31.875), Radius = 25, }, MOBILEMG42_AxisOut1 = { AimVectors = { [0] = Vec3(-0.797, -0.604, -0.001), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(-1388.763, -2731.951, -79.875), Radius = 25, }, MOBILEMG42_AxisOut2 = { AimVectors = { [0] = Vec3(-0.997, 0.057, -0.044), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(-2258.637, -3694.420, -7.069), Radius = 25, }, MOBILEMG42_AxisOut3 = { AimVectors = { [0] = Vec3(0.534, -0.817, -0.216), }, GoalType = "MOBILEMG42", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(-529.685, -3846.711, -8.979), Radius = 25, }, MOUNTMG42_240 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-16.000, -1248.000, 204.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_Courtyard_MG = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 30, MinCampTime = 15, Position = Vec3(-2424.000, -1648.000, 20.000), TagName = "Courtyard MG", TeamAvailability = 6, }, MOVER_truck = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1881.500, -5193.000, -151.500), TeamAvailability = 4, }, PLANT_Assault_Ramp = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1884.000, -2160.000, 79.999), TagName = "Assault Ramp", TeamAvailability = 2, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-3612.000, -1301.500, 116.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Courtyard_MG = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-2441.500, -1662.000, -31.444), TagName = "Courtyard MG", TeamAvailability = 4, }, PLANT_Electric_Floor_Controls = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-1824.000, 1212.000, 12.000), TagName = "Electric Floor Controls", TeamAvailability = 4, }, PLANT_Generator = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2875.000, -522.000, 9.000), TeamAvailability = 4, }, PLANT_Main_Entrance = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-2876.000, -2464.000, 52.000), TagName = "Main Entrance", TeamAvailability = 4, }, PLANT_Side_Gate = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-3252.000, -1070.000, -125.000), TagName = "Side Gate", TeamAvailability = 4, }, PLANT_Truck_Barrier = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(721.000, -2572.000, -44.000), TagName = "Truck Barrier", TeamAvailability = 4, }, REPAIRMG42_240 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-16.000, -1248.000, 204.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_Courtyard_MG = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-2424.000, -1648.000, 20.000), TagName = "Courtyard MG", TeamAvailability = 6, }, ROUTE_BunkerBis1 = { GoalType = "ROUTE", Position = Vec3(-2389.322, 1453.689, -183.875), Radius = 25, }, ROUTE_BunkerBis2 = { GoalType = "ROUTE", Position = Vec3(-1865.704, 1454.223, -183.875), Radius = 35, }, ROUTE_BunkerStairs1 = { GoalType = "ROUTE", Position = Vec3(-2555.221, 510.570, -31.875), Radius = 30, }, ROUTE_BunkerStairs2 = { GoalType = "ROUTE", Position = Vec3(-2238.034, 1177.275, -31.875), Radius = 30, }, ROUTE_BunkerWay1 = { GoalType = "ROUTE", Position = Vec3(-2848.116, -454.699, -183.875), Radius = 30, }, ROUTE_Courtyard = { GoalType = "ROUTE", Position = Vec3(-3291.922, -1935.906, -71.694), Radius = 250, }, ROUTE_Escape1 = { GoalType = "ROUTE", Position = Vec3(-1559.608, 613.524, -31.875), Radius = 30, }, ROUTE_Escape2 = { GoalType = "ROUTE", Position = Vec3(-1629.084, 470.638, -183.875), Radius = 30, }, ROUTE_FlagRecovery1 = { GoalType = "ROUTE", Position = Vec3(-2519.649, -413.796, 240.125), Radius = 30, }, ROUTE_FlagRecovery2 = { GoalType = "ROUTE", Position = Vec3(-2114.076, -1396.674, 240.125), Radius = 30, }, ROUTE_FlagRecovery3 = { GoalType = "ROUTE", Position = Vec3(-2528.852, -2007.525, 40.125), Radius = 25, }, ROUTE_FlagRecoveryD1 = { GoalType = "ROUTE", Position = Vec3(-2466.347, -1102.969, 280.125), Radius = 35, }, ROUTE_FlagRecoveryD2 = { GoalType = "ROUTE", Position = Vec3(-2257.292, -2336.784, 64.125), Radius = 30, }, ROUTE_GuestHouse1 = { GoalType = "ROUTE", Position = Vec3(-1273.498, -5270.202, 8.125), Radius = 250, }, ROUTE_GuestHouse2 = { GoalType = "ROUTE", Position = Vec3(-765.969, -5263.354, 8.125), Radius = 250, }, ROUTE_GuestHouse3 = { GoalType = "ROUTE", Position = Vec3(-783.352, -5593.835, 8.280), Radius = 250, }, ROUTE_GuestHouseEast1 = { GoalType = "ROUTE", Position = Vec3(34.646, -4702.579, -219.117), Radius = 50, }, ROUTE_GuestHouseEast2 = { GoalType = "ROUTE", Position = Vec3(-961.032, -3749.256, -71.863), Radius = 50, }, ROUTE_GuestHouseWest1 = { GoalType = "ROUTE", Position = Vec3(-2984.340, -5002.291, -210.691), Radius = 50, }, ROUTE_GuestHouseWest2 = { GoalType = "ROUTE", Position = Vec3(-3368.719, -1314.450, -221.379), Radius = 35, }, ROUTE_HouseWay1 = { GoalType = "ROUTE", Position = Vec3(-2869.883, -352.229, 240.125), Radius = 30, }, ROUTE_HouseWay2 = { GoalType = "ROUTE", Position = Vec3(-1906.456, 315.239, -31.875), Radius = 30, }, ROUTE_HouseWay3 = { GoalType = "ROUTE", Position = Vec3(-1827.394, 690.958, -31.875), Radius = 30, }, ROUTE_Laboratory = { GoalType = "ROUTE", Position = Vec3(-1273.222, -168.847, -31.795), Radius = 250, }, ROUTE_PartTaken = { GoalType = "ROUTE", Position = Vec3(-1823.796, 1025.138, -31.741), Radius = 250, }, SNIPE_AlliedHood = { AimVectors = { [0] = Vec3(0.132, 0.990, 0.056), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(-3062.259, -4178.854, -111.180), Radius = 30, }, SNIPE_AlliedHood2 = { AimVectors = { [0] = Vec3(-0.457, 0.881, -0.125), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(1014.943, -3056.631, 40.125), Radius = 30, }, SNIPE_AxisEnd = { AimVectors = { [0] = Vec3(0.133, -0.991, 0.012), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(384.514, -1467.647, -62.226), Radius = 30, }, SNIPE_AxisHood = { AimVectors = { [0] = Vec3(-0.354, -0.935, -0.021), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(-1118.943, -1693.600, -89.929), Radius = 30, }, SNIPE_CastleFrontLeft = { AimVectors = { [0] = Vec3(-0.089, -0.953, -0.291), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(-2430.057, -2509.874, 240.125), Radius = 15, }, SNIPE_CastleFrontRight = { AimVectors = { [0] = Vec3(0.401, -0.892, -0.210), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(-3329.136, -2508.889, 240.125), Radius = 15, }, SNIPE_CastleLeft = { AimVectors = { [0] = Vec3(0.838, -0.475, -0.269), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(-2074.125, -1745.673, 240.125), Radius = 15, }, SNIPE_MainDoor = { AimVectors = { [0] = Vec3(-0.038, -0.945, -0.326), }, GoalType = "Snipe", MaxCampTime = 120, MinCampTime = 120, Position = Vec3(-2815.940, -1481.873, 240.125), Radius = 30, }, Version = 1, };