global _MG = { AMMOCAB_cabinet_ammo_model = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-5720.000, -874.000, 1126.000), Range = 1250, TeamAvailability = 6, }, ATTACK_bridge1 = { AimVectors = { [0] = Vec3(-0.051, -0.810, -0.584), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6325.682, 1259.649, 1497.125), Radius = 32, }, ATTACK_bridge2 = { AimVectors = { [0] = Vec3(-0.862, -0.164, -0.479), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6465.224, 2131.061, 1409.125), Radius = 32, }, ATTACK_bridge3 = { AimVectors = { [0] = Vec3(-0.174, -0.985, 0.022), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6568.858, 2183.810, 1280.125), Radius = 32, }, ATTACK_center1 = { AimVectors = { [0] = Vec3(0.996, -0.004, 0.093), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-7529.343, 863.969, 904.125), Radius = 32, }, ATTACK_center2 = { AimVectors = { [0] = Vec3(-0.480, 0.876, 0.045), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5820.612, 204.943, 905.125), Radius = 32, }, ATTACK_center3 = { AimVectors = { [0] = Vec3(-0.555, -0.830, 0.057), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-5801.914, 1536.863, 905.351), Radius = 32, }, ATTACK_center4 = { AimVectors = { [0] = Vec3(0.998, -0.062, 0.002), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-7324.550, 1398.327, 905.125), Radius = 32, }, ATTACK_center5 = { AimVectors = { [0] = Vec3(0.669, 0.742, 0.038), [1] = Vec3(0.703, -0.710, 0.041), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-6386.992, 335.852, 905.306), Radius = 32, }, ATTACK_wall1 = { AimVectors = { [0] = Vec3(-0.948, 0.122, 0.293), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-7711.875, 741.681, 952.973), Radius = 32, }, ATTACK_wall2 = { AimVectors = { [0] = Vec3(-0.892, -0.270, 0.363), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(-7709.687, 977.247, 969.125), Radius = 32, }, BUILD_bridge = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-6392.000, 1288.000, 1532.000), TeamAvailability = 4, }, CAPPOINT_exit = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-11900.890, -877.222, 908.125), }, CAPPOINT_water = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-8288.462, 853.088, 936.874), }, DEFEND_center1 = { AimVectors = { [0] = Vec3(0.947, 0.321, 0.014), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-7463.907, -11.309, 905.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_center2 = { AimVectors = { [0] = Vec3(0.860, -0.493, -0.132), [1] = Vec3(0.976, 0.189, 0.106), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-7727.946, 605.351, 985.125), Radius = 32, }, DEFEND_center3 = { AimVectors = { [0] = Vec3(0.710, -0.696, -0.110), [1] = Vec3(1.000, -0.000, 0.005), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-7767.426, 1077.580, 1001.125), Radius = 32, }, DEFEND_center4 = { AimVectors = { [0] = Vec3(-0.995, 0.094, 0.041), [1] = Vec3(-0.177, 0.984, 0.019), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-6391.192, -19.835, 905.208), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_center5 = { AimVectors = { [0] = Vec3(-0.987, 0.152, 0.052), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-6255.730, 502.642, 905.125), Radius = 32, Roles = { [0] = "DEFENDER1", }, }, DEFEND_center6 = { AimVectors = { [0] = Vec3(-0.678, -0.704, 0.212), [1] = Vec3(0.805, -0.548, 0.228), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-7482.433, 1313.741, 905.311), Radius = 32, }, DEFEND_center7 = { AimVectors = { [0] = Vec3(-0.854, 0.131, 0.503), [1] = Vec3(-0.996, -0.088, -0.032), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-5384.784, 680.883, 945.125), Radius = 32, }, DEFEND_center8 = { AimVectors = { [0] = Vec3(0.189, -0.982, 0.026), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-7323.517, -525.973, 905.192), Radius = 32, }, DEFEND_exit1 = { AimVectors = { [0] = Vec3(-0.884, 0.467, 0.003), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-10296.152, -995.300, 905.125), Radius = 32, }, DEFEND_exit2 = { AimVectors = { [0] = Vec3(0.106, -0.994, -0.003), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-9699.282, -610.125, 905.125), Radius = 32, }, DEFEND_north1 = { AimVectors = { [0] = Vec3(-0.845, 0.402, -0.353), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-6391.442, 2080.330, 1425.125), Radius = 32, }, DEFEND_north2 = { AimVectors = { [0] = Vec3(0.203, 0.611, -0.765), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-6778.442, 1979.837, 1587.125), Radius = 32, }, DEFEND_north3 = { AimVectors = { [0] = Vec3(-0.929, -0.369, -0.012), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-7144.199, 2119.320, 1257.125), Radius = 32, }, DEFEND_north4 = { AimVectors = { [0] = Vec3(0.229, -0.973, -0.010), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-7589.853, 2463.605, 1257.125), Radius = 32, }, DEFEND_north5 = { AimVectors = { [0] = Vec3(0.027, 0.992, 0.125), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-7781.683, 1874.187, 1257.125), Radius = 32, Stance = "crouch", }, DEFEND_north6 = { AimVectors = { [0] = Vec3(0.934, -0.316, -0.167), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-6112.019, 2243.078, 1257.244), Radius = 32, }, DEFEND_north7 = { AimVectors = { [0] = Vec3(-0.998, 0.001, 0.065), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-5542.486, 1998.925, 1249.125), Radius = 32, Stance = "crouch", }, DEFEND_wall1 = { AimVectors = { [0] = Vec3(0.935, -0.351, -0.053), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-7665.628, 539.047, 953.125), Radius = 32, }, DEFEND_wall2 = { AimVectors = { [0] = Vec3(0.540, -0.841, 0.033), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-7564.059, 831.390, 905.172), Radius = 32, }, DEFEND_wall3 = { AimVectors = { [0] = Vec3(-0.983, 0.166, 0.072), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-6989.930, -21.875, 905.270), Radius = 32, }, DEFEND_wall4 = { AimVectors = { [0] = Vec3(0.151, 0.989, 0.002), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-7397.373, -997.875, 905.270), Radius = 32, Stance = "crouch", }, DEFEND_wall5 = { AimVectors = { [0] = Vec3(-0.233, -0.963, 0.132), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-8338.897, -736.885, 905.125), Radius = 32, Stance = "crouch", }, DEFEND_wall6 = { AimVectors = { [0] = Vec3(-0.203, 0.978, 0.054), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-8392.158, -1422.053, 905.125), Radius = 32, }, DEFEND_water1 = { AimVectors = { [0] = Vec3(0.595, 0.726, 0.345), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-8207.153, 594.125, 905.125), Radius = 32, }, DEFEND_water2 = { AimVectors = { [0] = Vec3(0.655, -0.667, 0.356), }, GoalType = "Defend", MaxCampTime = 90, MinCampTime = 20, MinRadius = 32, Position = Vec3(-8201.717, 1125.172, 905.125), Radius = 32, }, FLAG_objective = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-6464.000, -728.000, 1329.125), TeamAvailability = 4, }, GRENADE_floor = { Count = 1, Facing = Vec3(-0.026, 0.995, -0.094), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-6339.705, 352.156, 905.125), PrimeGrenade = 1, TraceEntity = 118, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-6395.978, 1522.652, 458.876), eyePos = Vec3(-6345.157, 635.714, 968.125), id = 118, }, }, GRENADE_wall1 = { Facing = Vec3(-0.611, -0.791, -0.033), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-7734.984, 1103.934, 985.125), PrimeGrenade = 1, TraceEntity = 116, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-8370.954, 301.459, 1060.495), eyePos = Vec3(-7734.984, 1103.934, 1048.125), id = 116, }, }, GRENADE_wall2 = { Facing = Vec3(-0.611, 0.791, -0.029), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-7739.394, 608.860, 985.125), PrimeGrenade = 1, TraceEntity = 116, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-8373.011, 1398.365, 1202.357), eyePos = Vec3(-7739.394, 608.860, 1048.125), id = 116, }, }, HEALTHCAB_cabinet_health_model = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-6308.000, -1000.000, 934.000), Range = 1250, TeamAvailability = 6, }, MOBILEMG42_north1 = { AimVectors = { [0] = Vec3(-0.996, 0.076, 0.053), }, GoalType = "MOBILEMG42", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(-8100.439, 1899.744, 1257.125), }, MOBILEMG42_north2 = { AimVectors = { [0] = Vec3(-0.997, -0.064, 0.038), }, GoalType = "MOBILEMG42", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(-8113.559, 2069.727, 1257.125), }, MOBILEMG42_wall1 = { AimVectors = { [0] = Vec3(-0.998, 0.052, 0.046), }, GoalType = "MOBILEMG42", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(-6324.638, -1.003, 904.125), }, MOBILEMG42_wall2 = { AimVectors = { [0] = Vec3(-0.961, 0.260, 0.093), }, GoalType = "MOBILEMG42", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(-6831.653, 494.394, 905.270), }, MOBILEMG42_wall3 = { AimVectors = { [0] = Vec3(-0.986, 0.150, 0.069), }, GoalType = "MOBILEMG42", MaxCampTime = 100, MinCampTime = 30, MinRadius = 32, Position = Vec3(-7199.315, -960.689, 905.125), }, PLANT_bridge = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.075, 0.986, -0.149), }, position = Vec3(-6421.875, 1906.688, 1496.125), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-6368.000, 860.000, 1652.998), TeamAvailability = 2, }, ROUTE_allied_spawn = { GoalType = "ROUTE", Position = Vec3(-11785.269, -886.400, 909.125), Radius = 600, }, ROUTE_allies_north = { GoalType = "ROUTE", Position = Vec3(-8831.569, 1974.423, 1257.125), Radius = 125, }, ROUTE_allies_south = { GoalType = "ROUTE", Position = Vec3(-8152.765, -894.288, 905.125), Radius = 125, }, ROUTE_axis_north = { GoalType = "ROUTE", Position = Vec3(-4417.291, 1617.255, 977.125), Radius = 125, }, ROUTE_axis_south = { GoalType = "ROUTE", Position = Vec3(-4374.585, 78.713, 977.125), Radius = 125, }, ROUTE_axis_spawn = { GoalType = "ROUTE", Position = Vec3(-1477.127, 867.719, 1069.433), Radius = 900, }, ROUTE_center1 = { GoalType = "ROUTE", Position = Vec3(-6124.241, 56.656, 905.125), Radius = 125, }, ROUTE_center2 = { GoalType = "ROUTE", Position = Vec3(-6209.162, 524.254, 905.125), Radius = 125, }, ROUTE_gate = { GoalType = "ROUTE", Position = Vec3(-6695.343, -865.660, 905.281), Radius = 125, }, ROUTE_sewer1 = { GoalType = "ROUTE", Position = Vec3(-9098.273, -292.142, 641.193), Radius = 125, }, ROUTE_sewer2 = { GoalType = "ROUTE", Position = Vec3(-6951.121, 754.334, 632.125), Radius = 125, }, SWITCH_gate_allied = { AimPosition = Vec3(-7035.875, -818.341, 952.011), Facing = Vec3(0.000, 0.000, 0.000), GoalType = "SWITCH", Position = Vec3(-7008.236, -825.065, 905.125), Radius = 32, }, SWITCH_gate_axis = { AimPosition = Vec3(0.000, 0.000, 0.000), Facing = Vec3(1.000, 0.010, -0.028), GoalType = "SWITCH", Position = Vec3(-7144.614, -850.239, 905.125), Radius = 32, }, TRIPMINE_x1 = { AimPosition = Vec3(-7807.875, 2138.381, 1299.295), GoalType = "TRIPMINE", Position = Vec3(-7766.688, 2138.156, 1257.351), Radius = 32, Stance = "crouch", }, TRIPMINE_x2 = { AimPosition = Vec3(-7615.875, 2185.086, 1292.781), GoalType = "TRIPMINE", Position = Vec3(-7573.204, 2184.853, 1257.351), Radius = 32, Stance = "crouch", }, TRIPMINE_x3 = { AimPosition = Vec3(-7343.875, -499.056, 945.899), GoalType = "TRIPMINE", Position = Vec3(-7313.111, -499.578, 904.125), Radius = 32, Stance = "crouch", }, TRIPMINE_x4 = { AimPosition = Vec3(-6240.954, 2040.494, 1308.585), GoalType = "TRIPMINE", Position = Vec3(-6241.203, 2015.590, 1256.125), Radius = 32, Stance = "crouch", }, Version = 1, };