global _MG = { DEFEND_rBeach3 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(-0.838, 0.482, -0.257), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(2045.951, 860.630, 892.888), }, SNIPE_rBeach_s1 = { Stance = "stand", MaxCampTime = 90, AimVectors = { [0] = Vec3(-0.963, -0.138, -0.234), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 60, Position = Vec3(2420.478, 2793.437, 1176.125), }, DEFEND_rDoor6 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(-0.631, 0.761, -0.152), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(1662.147, 3047.518, 704.125), }, MOUNTMG42_rBeach_s4 = { mincamptime = 15, TeamAvailability = 6, TagName = "rBeach_s4", maxcamptime = 30, Position = Vec3(2360.000, 3264.000, 1176.000), CreateOnLoad = 0, GoalType = "MOUNTMG42", }, SNIPE_rBeach_s2 = { Stance = "stand", MaxCampTime = 90, AimVectors = { [0] = Vec3(-0.925, 0.289, -0.245), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 60, Position = Vec3(2424.122, 1159.080, 1176.125), }, ROUTE_ubase_stairs = { Radius = 35, MinRadius = 32, TagName = "ubase_stairs", Position = Vec3(2722.026, 953.927, 980.125), GoalType = "ROUTE", }, REPAIRMG42_892 = { TagName = "892", TeamAvailability = 6, Position = Vec3(2328.000, 2656.000, 944.000), CreateOnLoad = 0, GoalType = "REPAIRMG42", }, SNIPE_bBeach_s5 = { Stance = "stand", MaxCampTime = 90, AimVectors = { [0] = Vec3(0.972, 0.107, 0.208), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 20, MinCampTime = 60, Position = Vec3(-2509.875, 2117.826, 128.125), }, MOUNTMG42_rflagart1 = { mincamptime = 15, TeamAvailability = 6, TagName = "rflagart1", maxcamptime = 30, Position = Vec3(2328.000, 2752.000, 920.000), CreateOnLoad = 0, GoalType = "MOUNTMG42", }, MOUNTMG42_223 = { mincamptime = 15, TeamAvailability = 6, TagName = "223", maxcamptime = 30, Position = Vec3(1144.000, 3536.000, 680.000), CreateOnLoad = 0, GoalType = "MOUNTMG42", }, ARTILLERY_S_rBeach_4 = { Radius = 15, TagName = "rBeach_4", Position = Vec3(-940.612, 3623.112, 183.508), GoalType = "ARTILLERY_S", }, DEFEND_rUpper3 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(0.051, -0.999, -0.012), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(2634.198, 2752.380, 1152.125), }, MOUNTMG42_1063 = { mincamptime = 15, TeamAvailability = 6, TagName = "1063", maxcamptime = 30, Position = Vec3(2544.000, 3936.000, 624.000), CreateOnLoad = 0, GoalType = "MOUNTMG42", }, ARTILLERY_S_bBeach_4 = { Radius = 15, TagName = "bBeach_4", Position = Vec3(2554.868, 2735.413, 1216.125), GoalType = "ARTILLERY_S", }, ROUTE_duct2 = { Radius = 25, MinRadius = 32, TagName = "duct2", Position = Vec3(2675.771, 1606.006, 672.125), GoalType = "ROUTE", }, PLANT_Bunker_Door = { TeamAvailability = 4, TagName = "Bunker Door", ExplosiveType = 1, Position = Vec3(1328.000, 3896.000, 648.000), CreateOnLoad = 0, GoalType = "PLANT", }, ARTILLERY_S_bBeach_3 = { Radius = 15, TagName = "bBeach_3", Position = Vec3(1552.186, 4434.643, 875.302), GoalType = "ARTILLERY_S", }, ARTILLERY_S_bTower_1 = { Radius = 15, TagName = "bTower_1", Position = Vec3(2574.622, 2717.544, 1687.284), GoalType = "ARTILLERY_S", }, ATTACK_bStairwell3 = { Stance = "crouch", MaxCampTime = 30, AimVectors = { [0] = Vec3(0.912, -0.410, -0.020), }, GoalType = "Attack", Radius = 35, MinCampTime = 15, Position = Vec3(2429.927, 2850.582, 1152.125), }, REPAIRMG42_223 = { TagName = "223", TeamAvailability = 6, Position = Vec3(1144.000, 3536.000, 704.000), CreateOnLoad = 0, GoalType = "REPAIRMG42", }, DEFEND_rBeach6 = { Stance = "stand", MaxCampTime = 40, AimVectors = { [0] = Vec3(-0.960, 0.034, -0.279), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(2386.125, 3033.206, 1152.299), }, DEFEND_rUpper5 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(-0.266, -0.902, -0.340), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(2945.619, 1195.812, 1152.125), }, MOUNTMG42_rBeach_s2 = { mincamptime = 15, TeamAvailability = 6, TagName = "rBeach_s2", maxcamptime = 30, Position = Vec3(2424.000, 1176.000, 1176.000), CreateOnLoad = 0, GoalType = "MOUNTMG42", }, ARTILLERY_S_rBeach_3 = { Radius = 15, TagName = "rBeach_3", Position = Vec3(-516.039, 2380.825, 232.828), GoalType = "ARTILLERY_S", }, BUILD_Axis_Command_Post = { Stance = "crouch", TeamAvailability = 2, TagName = "Axis Command Post", Position = Vec3(2728.000, 3304.000, 1208.000), CreateOnLoad = 0, GoalType = "BUILD", }, DEFEND_rBeach5 = { Stance = "stand", MaxCampTime = 40, AimVectors = { [0] = Vec3(-0.967, -0.054, -0.248), }, GoalType = "Defend", Radius = 25, MinCampTime = 20, Position = Vec3(2418.125, 2450.126, 1152.125), }, MOUNTMG42_892 = { mincamptime = 15, TeamAvailability = 6, TagName = "892", maxcamptime = 30, Position = Vec3(2328.000, 2656.000, 920.000), CreateOnLoad = 0, GoalType = "MOUNTMG42", }, ARTILLERY_S_bTower_2 = { Radius = 15, TagName = "bTower_2", Position = Vec3(2942.667, 2876.358, 1296.125), GoalType = "ARTILLERY_S", }, REPAIRMG42_rTrenchAS_1 = { TagName = "rTrenchAS_1", TeamAvailability = 6, Position = Vec3(2360.000, 3072.000, 1200.000), CreateOnLoad = 0, GoalType = "REPAIRMG42", }, ATTACK_bBeach_1 = { Stance = "crouch", MaxCampTime = 30, AimVectors = { [0] = Vec3(0.634, 0.772, 0.050), }, GoalType = "Attack", Radius = 35, MinCampTime = 15, Position = Vec3(484.139, 21.899, 541.275), }, DEFEND_rWall4 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(-0.782, -0.616, -0.098), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(2462.397, 1901.875, 764.125), }, DEFEND_rTransmit6 = { Stance = "crouch", MaxCampTime = 10, AimVectors = { [0] = Vec3(0.505, 0.858, -0.094), }, GoalType = "Defend", Radius = 35, MinCampTime = 5, Position = Vec3(-1441.231, -2121.865, 471.012), }, PLANT_Stairwell_Door = { TeamAvailability = 4, TagName = "Stairwell Door", ExplosiveType = 1, Position = Vec3(3280.000, 1632.000, 1208.000), CreateOnLoad = 0, GoalType = "PLANT", }, REPAIRMG42_transMg = { TagName = "transMg", TeamAvailability = 6, Position = Vec3(-1116.000, -1184.000, 568.000), CreateOnLoad = 0, GoalType = "REPAIRMG42", }, ROUTE_radio = { Radius = 35, MinRadius = 32, TagName = "radio", Position = Vec3(3499.858, 3122.944, 1152.125), GoalType = "ROUTE", }, ROUTE_back_stairs3 = { Radius = 50, MinRadius = 32, TagName = "back_stairs3", Position = Vec3(3335.172, 1633.158, 1152.125), GoalType = "ROUTE", }, DEFEND_rWar8 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(0.593, -0.804, -0.035), }, GoalType = "Defend", Radius = 20, MinCampTime = 20, Position = Vec3(3282.125, 2637.875, 552.125), }, ROUTE_beachspawn = { Radius = 1500, MinRadius = 32, TagName = "beachspawn", Position = Vec3(-1993.544, 2701.034, 69.784), GoalType = "ROUTE", }, DEFEND_rBeach2 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(-0.887, 0.264, -0.379), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(2408.020, 2218.440, 1128.485), }, MOUNTMG42_224 = { mincamptime = 15, TeamAvailability = 6, TagName = "224", maxcamptime = 30, Position = Vec3(1144.000, 3376.000, 680.000), CreateOnLoad = 0, GoalType = "MOUNTMG42", }, ROUTE_duct1 = { Radius = 25, MinRadius = 32, TagName = "duct1", Position = Vec3(3156.087, 1598.906, 672.125), GoalType = "ROUTE", }, ROUTE_back_stairs2 = { Radius = 50, MinRadius = 32, TagName = "back_stairs2", Position = Vec3(3972.880, 2346.876, 512.125), GoalType = "ROUTE", }, CAPPOINT_Transmitter = { Radius = 35, TagName = "Transmitter", Position = Vec3(-1130.467, -2254.313, 568.125), GoalType = "CapPoint", }, DEFEND_rWall1 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(0.493, -0.869, -0.045), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(1394.128, 1654.297, 652.174), }, CALLARTILLERY_rflagart4 = { Radius = 15, TagName = "rflagart4", Position = Vec3(2386.125, 3339.875, 1160.125), GoalType = "CALLARTILLERY", }, ATTACK_bStairwell2 = { Stance = "crouch", MaxCampTime = 30, AimVectors = { [0] = Vec3(0.000, 0.000, 0.000), }, GoalType = "Attack", Radius = 25, MinCampTime = 15, Position = Vec3(2496.250, 1132.041, 1152.125), }, DEFEND_rUpper4 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(-0.045, 0.975, -0.218), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(2765.088, 738.125, 1028.125), }, SNIPE_bBeach_s1 = { Stance = "stand", MaxCampTime = 90, AimVectors = { [0] = Vec3(0.758, 0.650, 0.051), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 60, Position = Vec3(-2764.876, -1831.811, 629.820), }, MOUNTMG42_416 = { mincamptime = 15, TeamAvailability = 6, TagName = "416", maxcamptime = 30, Position = Vec3(2328.000, 1536.000, 920.000), CreateOnLoad = 0, GoalType = "MOUNTMG42", }, ROUTE_docgrab = { Radius = 300, MinRadius = 32, TagName = "docgrab", Position = Vec3(3323.002, 1662.918, 480.283), GoalType = "ROUTE", }, DEFEND_rDoor2 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(0.280, 0.955, -0.100), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(1297.708, 2801.035, 699.592), }, DEFEND_rWall2 = { Stance = "stand", MaxCampTime = 40, AimVectors = { [0] = Vec3(0.006, -0.987, -0.158), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(1603.314, 1839.375, 710.071), }, DEFEND_rTransmit5 = { Stance = "crouch", MaxCampTime = 10, AimVectors = { [0] = Vec3(0.122, 0.987, -0.103), }, GoalType = "Defend", Radius = 35, MinCampTime = 5, Position = Vec3(-1044.343, -2226.667, 536.125), }, MOUNTMG42_149 = { mincamptime = 15, TeamAvailability = 6, TagName = "149", maxcamptime = 30, Position = Vec3(2328.000, 2560.000, 920.000), CreateOnLoad = 0, GoalType = "MOUNTMG42", }, DEFEND_rWall6 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(-0.574, -0.779, -0.253), }, GoalType = "Defend", Radius = 10, MinCampTime = 20, Position = Vec3(2324.637, 2224.060, 937.702), }, SNIPE_bBeach_s2 = { Stance = "stand", MaxCampTime = 90, AimVectors = { [0] = Vec3(0.600, 0.798, -0.055), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 60, Position = Vec3(-13.947, -339.760, 618.468), }, DEFEND_rWar4 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(0.005, 0.998, 0.067), [1] = Vec3(0.385, 0.919, 0.085), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(3138.125, 1458.274, 480.125), }, DEFEND_rDoor1 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(-0.577, 0.810, -0.106), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(1501.875, 3666.125, 644.125), }, ARTILLERY_S_rFlag_1 = { Radius = 10, TagName = "rFlag_1", Position = Vec3(1737.054, 2690.012, 704.713), GoalType = "ARTILLERY_S", }, ROUTE_breach = { Radius = 35, MinRadius = 32, TagName = "breach", Position = Vec3(1259.975, 1127.620, 463.154), GoalType = "ROUTE", }, PLANT_Axis_Command_Post = { TeamAvailability = 4, TagName = "Axis Command Post", ExplosiveType = 3, Position = Vec3(2727.001, 3371.500, 1208.000), CreateOnLoad = 0, GoalType = "PLANT", }, REPAIRMG42_rBeach_s2 = { TagName = "rBeach_s2", TeamAvailability = 6, Position = Vec3(2424.000, 1176.000, 1200.000), CreateOnLoad = 0, GoalType = "REPAIRMG42", }, AMMOCAB_south_ammocabinet = { TagName = "south_ammocabinet", TeamAvailability = 6, Position = Vec3(2195.000, 2126.000, 576.000), CreateOnLoad = 0, GoalType = "AMMOCAB", }, FLAG_allied_gold = { TagName = "allied_gold", TeamAvailability = 4, Position = Vec3(3220.000, 1664.000, 480.125), CreateOnLoad = 0, GoalType = "Flag", }, ATTACK_bBeach_7 = { Stance = "crouch", MaxCampTime = 30, AimVectors = { [0] = Vec3(0.597, 0.802, -0.005), }, GoalType = "Attack", Radius = 30, MinCampTime = 15, Position = Vec3(1034.625, 125.076, 798.901), }, MOUNTMG42_uppermg = { mincamptime = 15, TeamAvailability = 6, TagName = "uppermg", maxcamptime = 30, Position = Vec3(2360.000, 3168.000, 1176.000), CreateOnLoad = 0, GoalType = "MOUNTMG42", }, ATTACK_bTransmit2 = { Stance = "crouch", MaxCampTime = 10, AimVectors = { [0] = Vec3(0.834, 0.552, 0.002), }, GoalType = "Attack", Radius = 35, MinCampTime = 5, Position = Vec3(-469.089, -53.998, 479.925), }, HEALTHCAB_south_healthcabinet_1 = { TagName = "south_healthcabinet", TeamAvailability = 6, Position = Vec3(-1074.000, -1315.000, 552.000), CreateOnLoad = 0, GoalType = "HEALTHCAB", }, ROUTE_bunkerspawn = { Radius = 400, MinRadius = 32, TagName = "bunkerspawn", Position = Vec3(1501.875, 3487.000, 656.125), GoalType = "ROUTE", }, BUILD_Allied_Command_Post = { Stance = "crouch", TeamAvailability = 4, TagName = "Allied Command Post", Position = Vec3(2088.000, 2272.000, 596.000), CreateOnLoad = 0, GoalType = "BUILD", }, MOUNTMG42_transMg = { mincamptime = 15, TeamAvailability = 6, TagName = "transMg", maxcamptime = 30, Position = Vec3(-1116.000, -1184.000, 544.000), CreateOnLoad = 0, GoalType = "MOUNTMG42", }, ATTACK_bTransmit3 = { Stance = "crouch", MaxCampTime = 10, AimVectors = { [0] = Vec3(0.684, 0.691, -0.235), }, GoalType = "Attack", Radius = 35, MinCampTime = 5, Position = Vec3(-463.011, -491.476, 566.414), }, DEFEND_rAlt_4 = { Stance = "stand", MaxCampTime = 40, AimVectors = { [0] = Vec3(0.944, -0.331, -0.000), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(2674.125, 1677.875, 896.125), }, DEFEND_rWar7 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(0.685, -0.723, -0.096), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(2962.125, 2061.875, 544.159), }, DEFEND_rWall5 = { Stance = "stand", MaxCampTime = 40, AimVectors = { [0] = Vec3(-0.818, -0.468, -0.334), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(2354.125, 1610.309, 896.125), }, ATTACK_bBeach_5 = { Stance = "crouch", MaxCampTime = 30, AimVectors = { [0] = Vec3(0.794, 0.526, 0.304), }, GoalType = "Attack", Radius = 35, MinCampTime = 15, Position = Vec3(14.909, 2507.301, 369.589), }, REPAIRMG42_149 = { TagName = "149", TeamAvailability = 6, Position = Vec3(2328.000, 2560.000, 944.000), CreateOnLoad = 0, GoalType = "REPAIRMG42", }, ATTACK_bStairwell1 = { Stance = "crouch", MaxCampTime = 30, AimVectors = { [0] = Vec3(0.321, 0.947, 0.003), }, GoalType = "Attack", Radius = 25, MinCampTime = 15, Position = Vec3(2740.595, 1233.663, 1152.125), }, SNIPE_rBeach_s4 = { Stance = "crouch", MaxCampTime = 90, AimVectors = { [0] = Vec3(-0.920, -0.318, -0.227), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 60, Position = Vec3(2386.125, 3258.881, 1176.181), }, ATTACK_bTransmit5 = { Stance = "crouch", MaxCampTime = 10, AimVectors = { [0] = Vec3(0.458, 0.889, 0.005), }, GoalType = "Attack", Radius = 35, MinCampTime = 5, Position = Vec3(-1481.251, -2268.630, 476.720), }, PLANT_Allied_Command_Post = { TeamAvailability = 2, TagName = "Allied Command Post", ExplosiveType = 3, Position = Vec3(2087.000, 2339.499, 596.000), CreateOnLoad = 0, GoalType = "PLANT", }, ROUTE_rspawn = { Radius = 150, MinRadius = 32, TagName = "rspawn", Position = Vec3(2544.916, 3193.816, 1007.750), GoalType = "ROUTE", }, CHECKPOINT_oldcityflag = { TagName = "oldcityflag", Position = Vec3(1344.000, 3456.000, 624.000), CreateOnLoad = 0, GoalType = "CHECKPOINT", }, DEFEND_rAlt_5 = { Stance = "stand", MaxCampTime = 40, AimVectors = { [0] = Vec3(-0.889, -0.458, -0.000), }, GoalType = "Defend", Radius = 20, MinCampTime = 20, Position = Vec3(2829.875, 1325.875, 896.125), }, DEFEND_rBeach1 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(-0.528, -0.848, -0.046), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(1844.384, 1613.293, 715.501), }, ARTILLERY_S_rFlag_2 = { Radius = 10, TagName = "rFlag_2", Position = Vec3(1569.297, 2880.174, 682.825), GoalType = "ARTILLERY_S", }, SNIPE_bBeach_s3 = { Stance = "stand", MaxCampTime = 90, AimVectors = { [0] = Vec3(0.954, 0.264, 0.145), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 60, Position = Vec3(-1636.167, 1679.851, 173.004), }, DEFEND_rTransmit3 = { Stance = "crouch", MaxCampTime = 10, AimVectors = { [0] = Vec3(0.000, 0.000, 0.000), }, GoalType = "Defend", Radius = 35, MinCampTime = 5, Position = Vec3(-1451.567, -2580.791, 468.769), }, DEFEND_rWall3 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(-0.529, -0.844, -0.088), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(2201.145, 2174.875, 767.138), }, DEFEND_rDoor3 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(0.045, 0.992, -0.115), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(1454.230, 2610.426, 720.125), }, ROUTE_ubase = { Radius = 35, MinRadius = 32, TagName = "ubase", Position = Vec3(2545.512, 1292.543, 1152.125), GoalType = "ROUTE", }, DEFEND_rWar2 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(-0.988, -0.154, -0.015), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(3565.875, 1933.875, 512.125), }, ATTACK_bStairwell5 = { Stance = "crouch", MaxCampTime = 30, AimVectors = { [0] = Vec3(0.269, -0.913, 0.306), }, GoalType = "Attack", Radius = 35, MinCampTime = 15, Position = Vec3(2898.125, 2840.332, 896.125), }, ROUTE_duct3 = { Radius = 25, MinRadius = 32, TagName = "duct3", Position = Vec3(2839.642, 2051.612, 672.125), GoalType = "ROUTE", }, DEFEND_rAlt_2 = { Stance = "stand", MaxCampTime = 40, AimVectors = { [0] = Vec3(0.263, -0.965, -0.000), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(2354.125, 4173.875, 600.244), }, HEALTHCAB_south_healthcabinet = { TagName = "south_healthcabinet", TeamAvailability = 6, Position = Vec3(2195.000, 2230.000, 576.000), CreateOnLoad = 0, GoalType = "HEALTHCAB", }, DEFEND_rTransmit4 = { Stance = "crouch", MaxCampTime = 10, AimVectors = { [0] = Vec3(0.266, 0.964, 0.017), }, GoalType = "Defend", Radius = 35, MinCampTime = 5, Position = Vec3(-1230.749, -2238.689, 508.125), }, DEFEND_rDoor4 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(-0.777, 0.613, -0.143), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(2170.554, 2702.055, 794.724), }, ROUTE_lbunker = { Radius = 35, MinRadius = 32, TagName = "lbunker", Position = Vec3(2399.421, 3938.097, 600.125), GoalType = "ROUTE", }, DEFEND_rAlt_3 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(0.038, 0.999, -0.028), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(2489.851, 2898.126, 640.125), }, REPAIRMG42_rflagart1 = { TagName = "rflagart1", TeamAvailability = 6, Position = Vec3(2328.000, 2752.000, 944.000), CreateOnLoad = 0, GoalType = "REPAIRMG42", }, ARTILLERY_S_bBeach_2 = { Radius = 15, TagName = "bBeach_2", Position = Vec3(2301.880, 2351.619, 811.682), GoalType = "ARTILLERY_S", }, DEFEND_rTransmit2 = { Stance = "crouch", MaxCampTime = 10, AimVectors = { [0] = Vec3(0.526, 0.829, -0.192), }, GoalType = "Defend", Radius = 35, MinCampTime = 5, Position = Vec3(-1200.672, -2181.875, 508.125), }, REPAIRMG42_416 = { TagName = "416", TeamAvailability = 6, Position = Vec3(2328.000, 1536.000, 944.000), CreateOnLoad = 0, GoalType = "REPAIRMG42", }, DEFEND_rUpper6 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(-0.716, -0.697, -0.039), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(3245.875, 1781.449, 1152.125), }, REPAIRMG42_1063 = { TagName = "1063", TeamAvailability = 6, Position = Vec3(2544.000, 3936.000, 648.000), CreateOnLoad = 0, GoalType = "REPAIRMG42", }, ROUTE_back_stairs = { Radius = 35, MinRadius = 32, TagName = "back_stairs", Position = Vec3(3976.086, 1608.623, 672.125), GoalType = "ROUTE", }, DEFEND_rBeach_7 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(-0.892, 0.392, -0.228), }, GoalType = "Defend", Radius = 10, MinCampTime = 20, Position = Vec3(2713.296, 1678.332, 1184.256), }, REPAIRMG42_rBeach_s4 = { TagName = "rBeach_s4", TeamAvailability = 6, Position = Vec3(2360.000, 3264.000, 1200.000), CreateOnLoad = 0, GoalType = "REPAIRMG42", }, ROUTE_reclaim1 = { Radius = 35, MinRadius = 32, TagName = "reclaim1", Position = Vec3(1971.949, 3252.721, 722.612), GoalType = "ROUTE", }, DEFEND_rWar5 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(0.998, -0.045, -0.033), }, GoalType = "Defend", Radius = 30, MinCampTime = 20, Position = Vec3(2828.675, 2527.817, 512.125), }, DEFEND_rWar6 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(0.900, -0.436, -0.000), }, GoalType = "Defend", Radius = 30, MinCampTime = 20, Position = Vec3(2850.125, 3021.875, 512.277), }, DEFEND_rWar3 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(-1.000, 0.001, -0.000), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(3565.875, 1717.875, 448.125), }, ARTILLERY_S_rFlag_3 = { Radius = 15, TagName = "rFlag_3", Position = Vec3(1980.804, 1831.041, 581.192), GoalType = "ARTILLERY_S", }, SNIPE_bBeach_s4 = { Stance = "stand", MaxCampTime = 90, AimVectors = { [0] = Vec3(0.979, -0.181, 0.094), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 60, Position = Vec3(-885.709, 4122.903, 440.750), }, ARTILLERY_S_rBeach_2 = { Radius = 35, TagName = "rBeach_2", Position = Vec3(1066.094, 3896.041, 466.504), GoalType = "ARTILLERY_S", }, SNIPE_rBeach_s3 = { Stance = "stand", MaxCampTime = 90, AimVectors = { [0] = Vec3(-0.666, 0.714, -0.217), }, GoalType = "Snipe", Weapons = { [29] = 1, [22] = 1, [33] = 1, }, Radius = 35, MinCampTime = 60, Position = Vec3(2409.294, 1645.875, 1176.125), }, ATTACK_bTransmit6 = { Stance = "crouch", MaxCampTime = 10, AimVectors = { [0] = Vec3(-0.019, 0.997, -0.077), }, GoalType = "Attack", Radius = 35, MinCampTime = 5, Position = Vec3(-1066.876, -2181.784, 521.510), }, DEFEND_rDoor5 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(-0.246, 0.968, -0.053), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(1501.875, 3314.125, 656.125), }, ATTACK_bBeach_2 = { Stance = "crouch", MaxCampTime = 30, AimVectors = { [0] = Vec3(0.962, -0.241, 0.129), }, GoalType = "Attack", Radius = 35, MinCampTime = 15, Position = Vec3(-66.006, 4050.039, 484.353), }, ATTACK_bTransmit4 = { Stance = "crouch", MaxCampTime = 10, AimVectors = { [0] = Vec3(0.996, 0.067, 0.059), }, GoalType = "Attack", Radius = 35, MinCampTime = 5, Position = Vec3(-660.668, 829.570, 202.543), }, AMMOCAB_south_ammocabinet_1 = { TagName = "south_ammocabinet", TeamAvailability = 6, Position = Vec3(-1178.000, -1315.000, 552.000), CreateOnLoad = 0, GoalType = "AMMOCAB", }, Version = 1, DEFEND_rBeach4 = { Stance = "stand", MaxCampTime = 40, AimVectors = { [0] = Vec3(-0.968, 0.067, -0.243), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(2398.663, 1426.583, 1152.125), }, DEFEND_rAlt_1 = { Stance = "stand", MaxCampTime = 40, AimVectors = { [0] = Vec3(0.282, 0.959, -0.000), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(2354.125, 3698.136, 600.125), }, ATTACK_bTransmit1 = { Stance = "crouch", MaxCampTime = 10, AimVectors = { [0] = Vec3(0.678, 0.730, -0.087), }, GoalType = "Attack", Radius = 35, MinCampTime = 5, Position = Vec3(-111.839, -362.891, 585.293), }, ARTILLERY_S_bBeach_1 = { Radius = 15, TagName = "bBeach_1", Position = Vec3(2297.436, 1713.177, 710.491), GoalType = "ARTILLERY_S", }, DEFEND_rWar1 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(0.905, -0.420, -0.069), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(2556.125, 1996.575, 448.125), }, ATTACK_bStairwell6 = { Stance = "crouch", MaxCampTime = 30, AimVectors = { [0] = Vec3(0.309, 0.936, -0.170), }, GoalType = "Attack", Radius = 35, MinCampTime = 15, Position = Vec3(2852.571, 1396.342, 896.125), }, REPAIRMG42_uppermg = { TagName = "uppermg", TeamAvailability = 6, Position = Vec3(2360.000, 3168.000, 1200.000), CreateOnLoad = 0, GoalType = "REPAIRMG42", }, ARTILLERY_S_rBeach_1 = { Radius = 15, TagName = "rBeach_1", Position = Vec3(1568.787, 1291.675, 714.988), GoalType = "ARTILLERY_S", }, PLANT_Seawall = { TeamAvailability = 4, TagName = "Seawall", ExplosiveType = 1, Position = Vec3(1489.000, 1142.000, 621.000), CreateOnLoad = 0, GoalType = "PLANT", }, ATTACK_bBeach_6 = { Stance = "crouch", MaxCampTime = 30, AimVectors = { [0] = Vec3(0.796, 0.504, 0.336), }, GoalType = "Attack", Radius = 35, MinCampTime = 15, Position = Vec3(121.092, 3440.819, 297.450), }, ATTACK_bStairwell4 = { Stance = "crouch", MaxCampTime = 30, AimVectors = { [0] = Vec3(-0.039, 0.999, 0.006), }, GoalType = "Attack", Radius = 35, MinCampTime = 15, Position = Vec3(3148.854, 1106.159, 1152.125), }, REPAIRMG42_224 = { TagName = "224", TeamAvailability = 6, Position = Vec3(1144.000, 3376.000, 704.000), CreateOnLoad = 0, GoalType = "REPAIRMG42", }, CALLARTILLERY_trenches_spot_allies = { Radius = 35, TagName = "trenches_spot_allies", Position = Vec3(1930.650, 1196.724, 734.615), GoalType = "CALLARTILLERY", }, DEFEND_rTransmit1 = { Stance = "crouch", MaxCampTime = 10, AimVectors = { [0] = Vec3(0.031, 0.999, -0.029), }, GoalType = "Defend", Radius = 35, MinCampTime = 5, Position = Vec3(-987.664, -2781.897, 530.369), }, ATTACK_bBeach_3 = { Stance = "crouch", MaxCampTime = 30, AimVectors = { [0] = Vec3(0.920, 0.135, 0.368), }, GoalType = "Attack", Radius = 35, MinCampTime = 15, Position = Vec3(305.851, 2129.626, 341.791), }, DEFEND_rUpper1 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(0.232, -0.972, -0.023), }, GoalType = "Defend", Radius = 35, MinCampTime = 20, Position = Vec3(2513.454, 2718.677, 1152.125), }, ROUTE_ubunker = { Radius = 35, MinRadius = 32, TagName = "ubunker", Position = Vec3(2745.909, 2621.336, 896.125), GoalType = "ROUTE", }, DEFEND_rUpper2 = { Stance = "crouch", MaxCampTime = 40, AimVectors = { [0] = Vec3(-0.916, -0.395, -0.064), }, GoalType = "Defend", Radius = 30, MinCampTime = 20, Position = Vec3(3245.875, 1294.799, 1152.125), }, ATTACK_bBeach_4 = { Stance = "crouch", MaxCampTime = 30, AimVectors = { [0] = Vec3(0.925, 0.316, 0.212), }, GoalType = "Attack", Radius = 35, MinCampTime = 15, Position = Vec3(-222.954, 3226.944, 254.936), }, MOUNTMG42_rTrenchAS_1 = { mincamptime = 15, TeamAvailability = 6, TagName = "rTrenchAS_1", maxcamptime = 30, Position = Vec3(2360.000, 3072.000, 1176.000), CreateOnLoad = 0, GoalType = "MOUNTMG42", }, };