global _MG = { AMMOCAB_cabinet_ammo_model = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1258.000, 1120.500, -53.500), TeamAvailability = 6, }, AMMOCAB_t10000345 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1003.500, -1492.000, -102.500), TeamAvailability = 6, }, ATTACK_amast1 = { AimVectors = { [0] = Vec3(-0.432, -0.902, 0.017), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(653.384, 3185.400, -86.875), Radius = 35, }, ATTACK_amast2 = { AimVectors = { [0] = Vec3(0.000, 0.000, 0.000), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1235.490, 2951.857, -86.875), Radius = 35, }, ATTACK_amast3 = { AimVectors = { [0] = Vec3(0.000, 0.000, 0.000), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1131.684, 2538.884, -78.875), Radius = 20, }, ATTACK_bunkergate1 = { AimVectors = { [0] = Vec3(0.000, 0.000, 0.000), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1117.246, 853.054, -86.875), Radius = 35, }, ATTACK_bunkergate2 = { AimVectors = { [0] = Vec3(-0.561, 0.828, 0.001), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-307.908, 529.793, -63.021), Radius = 30, }, ATTACK_bunkergate3 = { AimVectors = { [0] = Vec3(-0.450, 0.891, -0.054), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-65.909, 526.767, -46.193), Radius = 35, }, ATTACK_bunkergate4 = { AimVectors = { [0] = Vec3(-0.855, 0.515, -0.059), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(40.358, 650.368, -42.871), Radius = 35, }, ATTACK_bunkergate5 = { AimVectors = { [0] = Vec3(-0.896, 0.444, 0.028), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-246.101, 893.750, -86.875), Radius = 35, }, BUILD_Antenna_Defense = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1298.000, 3227.000, -62.000), TagName = "Antenna Defense", TeamAvailability = 2, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(960.000, -3211.000, -63.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Woodenbarrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-162.000, 2842.000, -47.500), TeamAvailability = 2, }, CALLARTILLERY_422 = { GoalType = "CALLARTILLERY", Position = Vec3(902.014, -1232.834, 148.125), Radius = 20, }, CAPPOINT_cappoint2 = { GoalType = "CapPoint", Position = Vec3(-309.275, -3525.796, -252.793), Radius = 20, }, CHECKPOINT_forwardbunker_flag = { CreateOnLoad = 0, GoalType = "CHECKPOINT", Position = Vec3(-803.000, -1264.000, -134.000), }, DEFEND_cappoint1 = { AimVectors = { [0] = Vec3(0.319, 0.944, -0.081), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-516.009, -3653.828, -244.875), Radius = 20, }, DEFEND_cappoint2 = { AimVectors = { [0] = Vec3(-0.192, 0.976, -0.104), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-309.275, -3525.796, -252.793), Radius = 20, }, DEFEND_cappoint3 = { AimVectors = { [0] = Vec3(-0.060, 0.979, -0.195), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-154.685, -3682.622, -244.875), Radius = 20, }, DEFEND_fort1 = { AimVectors = { [0] = Vec3(0.675, -0.721, -0.155), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(346.279, 2428.620, 57.125), Radius = 35, }, DEFEND_fort2 = { AimVectors = { [0] = Vec3(-0.283, -0.953, -0.111), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(50.265, 2433.563, 57.125), Radius = 35, }, DEFEND_forwardbunker1 = { AimVectors = { [0] = Vec3(-0.055, 0.994, -0.098), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-694.349, -1056.225, -133.875), Radius = 30, }, DEFEND_forwardbunker2 = { AimVectors = { [0] = Vec3(-0.982, 0.090, 0.167), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-909.032, -1151.683, -133.875), Radius = 20, }, DEFEND_forwardbunker3 = { AimVectors = { [0] = Vec3(0.961, -0.236, -0.144), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-563.326, -1519.738, -133.875), Radius = 20, }, DEFEND_forwardbunker4 = { AimVectors = { [0] = Vec3(0.942, -0.335, -0.000), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-717.446, -1270.245, -133.875), Radius = 70, }, DEFEND_radarparts1 = { AimVectors = { [0] = Vec3(0.288, -0.955, -0.069), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-268.087, 3786.236, -85.875), Radius = 20, }, DEFEND_radarparts2 = { AimVectors = { [0] = Vec3(0.715, -0.693, -0.092), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-553.088, 3829.875, -85.875), Radius = 20, }, DEFEND_radarparts3 = { AimVectors = { [0] = Vec3(0.926, -0.347, -0.150), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-746.109, 3702.985, -85.875), Radius = 35, }, DEFEND_radarparts4 = { AimVectors = { [0] = Vec3(0.533, -0.841, -0.098), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-418.493, 3785.301, -85.875), Radius = 20, }, DEFEND_radarparts5 = { AimVectors = { [0] = Vec3(0.094, -0.996, 0.008), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-415.930, 2986.464, -86.875), Radius = 35, }, DEFEND_radiomast1 = { AimVectors = { [0] = Vec3(-0.958, -0.212, -0.195), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1362.256, 3724.086, -86.875), Radius = 35, }, DEFEND_radiomast2 = { AimVectors = { [0] = Vec3(-0.353, 0.872, -0.340), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1276.779, 2693.126, -78.875), Radius = 20, }, DEFEND_radiomast3 = { AimVectors = { [0] = Vec3(0.000, 0.000, 0.000), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(946.006, 3004.142, -86.875), Radius = 50, }, DEFEND_radiomast4 = { AimVectors = { [0] = Vec3(-0.637, -0.771, 0.011), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(183.941, 2135.777, -86.875), Radius = 50, }, DEFEND_start1 = { AimVectors = { [0] = Vec3(0.325, -0.937, -0.127), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(487.759, 1164.249, 87.125), Radius = 35, }, DEFEND_start2 = { AimVectors = { [0] = Vec3(-0.562, -0.822, -0.092), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(648.586, 1152.219, 87.125), Radius = 25, }, DEFEND_start3 = { AimVectors = { [0] = Vec3(-0.478, -0.872, -0.110), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(344.778, 1161.883, 87.125), Radius = 35, }, DEFEND_start4 = { AimVectors = { [0] = Vec3(0.431, -0.881, -0.195), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1355.651, 1165.944, 87.125), Radius = 35, }, FLAG_emitterbox1 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-549.000, 3864.000, -61.875), TeamAvailability = 4, }, FLAG_emitterbox2 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-433.000, 3864.000, -61.875), TeamAvailability = 4, }, HEALTHCAB_cabinet_health_model = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1197.000, 1120.500, -53.500), TeamAvailability = 6, }, HEALTHCAB_t10000346 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1003.500, -1557.000, -103.000), TeamAvailability = 6, }, MOUNTMG42_14 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(-5311.000, 2820.000, -233.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_155 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(-784.000, -999.000, -86.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, MOUNTMG42_94 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", Position = Vec3(708.000, 2690.000, -37.000), TeamAvailability = 6, maxcamptime = 30, mincamptime = 15, }, PLANTMINE_101 = { GoalType = "PLANTMINE", Position = Vec3(-1064.069, 2827.338, -86.875), Radius = 20, }, PLANTMINE_126 = { GoalType = "PLANTMINE", Position = Vec3(-1239.255, 2848.290, -86.875), Radius = 20, }, PLANTMINE_65 = { GoalType = "PLANTMINE", Position = Vec3(1148.028, 1699.152, -86.875), Radius = 20, }, PLANTMINE_radiomast1 = { GoalType = "PLANTMINE", Position = Vec3(1064.692, 3928.071, -86.875), Radius = 35, }, PLANTMINE_radiomast2 = { GoalType = "PLANTMINE", Position = Vec3(1134.705, 3814.284, -86.875), Radius = 35, }, PLANTMINE_radiomast3 = { GoalType = "PLANTMINE", Position = Vec3(1015.635, 3527.597, -86.875), Radius = 20, }, PLANTMINE_radiomast4 = { GoalType = "PLANTMINE", Position = Vec3(1000.523, 3354.168, -86.875), Radius = 35, }, PLANTMINE_radiomast5 = { GoalType = "PLANTMINE", Position = Vec3(902.604, 3355.966, -86.875), Radius = 35, }, PLANTMINE_radiomast6 = { GoalType = "PLANTMINE", Position = Vec3(1087.397, 3354.743, -86.875), Radius = 35, }, PLANTMINE_radiomast7 = { GoalType = "PLANTMINE", Position = Vec3(983.245, 3253.263, -86.875), Radius = 35, }, PLANTMINE_sidewall_left = { GoalType = "PLANTMINE", Position = Vec3(-1523.430, 2807.733, -59.135), Radius = 30, }, PLANTMINE_sidewall_right = { GoalType = "PLANTMINE", Position = Vec3(1131.624, 1548.664, -86.875), Radius = 20, }, PLANT_Antenna_Defense = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.277, 0.961, -0.012), }, position = Vec3(1252.377, 2712.765, -54.875), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(995.000, 3395.000, -9.500), TagName = "Antenna Defense", TeamAvailability = 4, }, PLANT_Bunker_Sidewall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.056, -0.998, 0.009), }, position = Vec3(-1333.639, 3984.277, -62.875), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1180.500, 2841.500, -22.000), TagName = "Bunker Sidewall", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(963.000, -3240.500, -63.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Forwardbunkerdoor = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.850, 0.527, -0.012), }, position = Vec3(-1471.326, -2661.537, -156.969), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-873.000, -2232.000, -128.500), TeamAvailability = 4, }, PLANT_Mainbunkergate = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.905, 0.420, -0.069), }, position = Vec3(179.010, 913.583, -62.873), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-343.500, 1237.000, -15.500), TeamAvailability = 4, }, PLANT_Radio_Mast = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.871, 0.385, 0.307), }, position = Vec3(858.328, 3834.673, -62.658), stance = "crouch", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1274.000, 4039.000, 511.500), TagName = "Radio Mast", TeamAvailability = 4, }, PLANT_Sidewall = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.584, -0.808, -0.081), }, position = Vec3(905.167, 1323.647, -62.874), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1136.499, 1554.001, -14.500), TeamAvailability = 4, }, PLANT_Woodenbarrier = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-56.500, 2649.499, -32.000), TeamAvailability = 4, }, REPAIRMG42_14 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-5311.000, 2820.000, -233.000), TeamAvailability = 6, }, REPAIRMG42_155 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-784.000, -999.000, -86.000), TeamAvailability = 6, }, REPAIRMG42_94 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(708.000, 2690.000, -37.000), TeamAvailability = 6, }, ROUTE_axisdoor = { GoalType = "ROUTE", Position = Vec3(-1252.990, 2118.656, -83.875), Radius = 20, }, ROUTE_axisspawn = { GoalType = "ROUTE", Position = Vec3(-437.225, 2044.754, -443.875), Radius = 300, }, ROUTE_backdoor = { GoalType = "ROUTE", Position = Vec3(-4649.257, 3689.727, -299.013), Radius = 35, }, ROUTE_bunker = { GoalType = "ROUTE", Position = Vec3(-1063.065, -3073.923, -284.061), Radius = 100, }, ROUTE_bunkerdoor = { GoalType = "ROUTE", Position = Vec3(-1814.282, -3283.583, -255.582), Radius = 100, }, ROUTE_bunkerspawn = { GoalType = "ROUTE", Position = Vec3(-808.389, -1367.782, -133.875), Radius = 300, }, ROUTE_cabinspawn = { GoalType = "ROUTE", Position = Vec3(-4919.214, 3332.709, -272.875), Radius = 300, }, ROUTE_crates = { GoalType = "ROUTE", Position = Vec3(-750.476, 2522.805, -86.875), Radius = 35, }, ROUTE_door = { GoalType = "ROUTE", Position = Vec3(-1279.271, -1131.354, -76.875), Radius = 20, }, ROUTE_frontdoor = { GoalType = "ROUTE", Position = Vec3(-4962.567, 2954.947, -269.969), Radius = 35, }, ROUTE_frontdoor1 = { GoalType = "ROUTE", Position = Vec3(-329.869, 3449.113, -86.875), Radius = 20, }, ROUTE_gate = { GoalType = "ROUTE", Position = Vec3(-779.458, 1240.963, 86.125), Radius = 20, }, ROUTE_hill = { GoalType = "ROUTE", Position = Vec3(-5526.624, 14.858, -246.676), Radius = 80, }, ROUTE_ladder = { GoalType = "ROUTE", Position = Vec3(336.995, 2799.289, -85.875), Radius = 20, }, ROUTE_left = { GoalType = "ROUTE", Position = Vec3(-4886.847, -1939.003, -306.388), Radius = 75, }, ROUTE_logs = { GoalType = "ROUTE", Position = Vec3(-3585.928, 862.318, -277.854), Radius = 100, }, ROUTE_maingate = { GoalType = "ROUTE", Position = Vec3(-430.418, 1546.159, -86.875), Radius = 70, }, ROUTE_middle = { GoalType = "ROUTE", Position = Vec3(-3630.303, -1131.198, -284.843), Radius = 100, }, ROUTE_objective = { GoalType = "ROUTE", Position = Vec3(-486.241, 3703.009, -85.875), Radius = 300, }, ROUTE_radar = { GoalType = "ROUTE", Position = Vec3(34.804, 2981.178, 105.125), Radius = 20, }, ROUTE_right = { GoalType = "ROUTE", Position = Vec3(-4806.607, -2350.964, -303.607), Radius = 80, }, ROUTE_sidewall_left = { GoalType = "ROUTE", Position = Vec3(-1523.430, 2807.733, -59.135), Radius = 30, }, ROUTE_sidewall_right = { GoalType = "ROUTE", Position = Vec3(1131.624, 1548.664, -86.875), Radius = 20, }, ROUTE_tunnel = { GoalType = "ROUTE", Position = Vec3(991.911, -2701.265, -446.875), Radius = 20, }, ROUTE_watertower = { GoalType = "ROUTE", Position = Vec3(-5472.117, -2355.799, -286.209), Radius = 300, }, ROUTE_window = { GoalType = "ROUTE", Position = Vec3(-281.299, -1299.864, -208.912), Radius = 50, }, ROUTE_woodendoor1 = { GoalType = "ROUTE", Position = Vec3(287.312, 3229.803, -85.875), Radius = 35, }, ROUTE_woodendoor2 = { GoalType = "ROUTE", Position = Vec3(87.433, 2649.397, -85.875), Radius = 35, }, SNIPE_453 = { AimVectors = { [0] = Vec3(0.982, -0.181, -0.059), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-4633.667, -19.949, 113.820), Radius = 50, TeamAvailability = 4, }, SNIPE_allies1 = { AimVectors = { [0] = Vec3(0.072, 0.993, -0.089), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(932.532, 391.569, 213.125), Radius = 20, TeamAvailability = 4, }, SNIPE_allies2 = { AimVectors = { [0] = Vec3(-0.216, 0.975, 0.047), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(942.090, -1117.265, -78.875), Radius = 20, }, SNIPE_allies3 = { AimVectors = { [0] = Vec3(-0.361, 0.929, -0.081), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(782.354, -1731.362, 182.796), Radius = 20, }, SNIPE_allies4 = { AimVectors = { [0] = Vec3(0.215, 0.972, 0.099), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-901.166, -1057.326, -133.875), Radius = 35, TeamAvailability = 4, }, SNIPE_allies5 = { AimVectors = { [0] = Vec3(-0.502, 0.862, -0.069), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1027.838, -1074.216, 148.125), Radius = 20, }, SNIPE_compost = { AimVectors = { [0] = Vec3(0.994, -0.099, -0.052), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-5299.442, -2782.791, 98.125), Radius = 20, TeamAvailability = 4, }, SNIPE_fort2 = { AimVectors = { [0] = Vec3(-0.283, -0.953, -0.111), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(50.265, 2433.563, 57.125), Radius = 35, }, SNIPE_fort3 = { AimVectors = { [0] = Vec3(0.161, -0.982, -0.101), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1194.493, 1174.297, 87.125), Radius = 35, TeamAvailability = 2, }, SNIPE_fort4 = { AimVectors = { [0] = Vec3(0.397, -0.916, -0.057), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(287.645, 3569.638, 79.125), Radius = 20, }, SNIPE_fort5 = { AimVectors = { [0] = Vec3(0.968, -0.200, -0.155), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-209.812, 3642.489, 152.125), Radius = 35, TeamAvailability = 2, }, SNIPE_fort6 = { AimVectors = { [0] = Vec3(0.230, 0.969, -0.092), }, GoalType = "Snipe", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(764.334, 1827.890, 73.125), Radius = 30, }, Version = 1, };