global _MG = { AMMOCAB_cabinet_ammo_model = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1246.000, 1120.500, -53.500), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t10000345 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1003.500, -1492.000, -102.500), Range = 1250, TeamAvailability = 6, }, ATTACK_amast1 = { AimVectors = { [0] = Vec3(0.791, 0.611, -0.006), [1] = Vec3(0.765, -0.643, 0.042), [2] = Vec3(-0.397, -0.897, 0.194), [3] = Vec3(0.192, -0.980, -0.060), [4] = Vec3(-0.183, -0.981, -0.056), [5] = Vec3(0.883, 0.468, -0.037), [6] = Vec3(-0.242, 0.968, -0.073), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(653.384, 3185.400, -86.875), Radius = 35, }, ATTACK_amast2 = { AimVectors = { [0] = Vec3(0.095, -0.989, 0.117), [1] = Vec3(-0.853, -0.502, 0.145), [2] = Vec3(-0.982, 0.191, -0.002), [3] = Vec3(-0.568, 0.821, -0.067), [4] = Vec3(-0.210, 0.978, 0.004), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1235.490, 2951.857, -86.875), Radius = 35, }, ATTACK_amast3 = { AimVectors = { [0] = Vec3(0.439, 0.898, -0.014), [1] = Vec3(-0.335, 0.941, -0.056), [2] = Vec3(-0.988, -0.049, 0.143), [3] = Vec3(-0.944, -0.328, -0.031), [4] = Vec3(-0.753, -0.645, 0.126), [5] = Vec3(-0.777, -0.628, -0.039), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1134.572, 2461.189, -54.875), Radius = 20, }, ATTACK_amast4 = { AimVectors = { [0] = Vec3(-0.753, 0.632, 0.185), [1] = Vec3(-0.866, 0.482, 0.136), [2] = Vec3(-0.962, 0.272, -0.000), [3] = Vec3(-0.736, 0.675, -0.058), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(963.119, 1915.643, -85.875), Radius = 32, }, ATTACK_amast5 = { AimVectors = { [0] = Vec3(-0.999, 0.026, -0.031), [1] = Vec3(-0.948, -0.317, -0.008), [2] = Vec3(-0.444, -0.895, 0.038), [3] = Vec3(-0.822, -0.559, 0.109), [4] = Vec3(-0.725, -0.688, -0.029), [5] = Vec3(-0.973, 0.230, -0.025), [6] = Vec3(-0.659, 0.748, -0.075), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1445.555, 3171.373, -85.875), Radius = 32, }, ATTACK_bunkergate1 = { AimVectors = { [0] = Vec3(-0.629, 0.645, 0.434), [1] = Vec3(0.191, 0.824, 0.533), [2] = Vec3(0.839, 0.544, -0.016), [3] = Vec3(0.905, 0.373, 0.206), [4] = Vec3(0.948, 0.272, 0.166), [5] = Vec3(0.930, 0.365, -0.052), [6] = Vec3(-0.960, 0.278, -0.019), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1117.246, 853.054, -86.875), Radius = 35, }, ATTACK_bunkergate2 = { AimVectors = { [0] = Vec3(-0.561, 0.828, 0.001), [1] = Vec3(-0.806, 0.575, 0.141), [2] = Vec3(-0.894, 0.435, 0.109), [3] = Vec3(-0.954, 0.300, -0.023), [4] = Vec3(-0.068, 0.993, -0.094), [5] = Vec3(0.378, 0.904, 0.200), [6] = Vec3(0.708, 0.685, 0.174), [7] = Vec3(0.852, 0.507, 0.132), [8] = Vec3(0.942, 0.336, -0.012), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-307.908, 529.793, -62.859), Radius = 30, }, ATTACK_bunkergate3 = { AimVectors = { [0] = Vec3(-0.428, 0.899, -0.094), [1] = Vec3(-0.725, 0.686, -0.054), [2] = Vec3(0.001, 0.981, 0.196), [3] = Vec3(0.487, 0.851, 0.196), [4] = Vec3(0.756, 0.637, 0.149), [5] = Vec3(0.905, 0.425, -0.008), [6] = Vec3(-0.963, 0.270, -0.014), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-65.909, 526.767, -46.175), Radius = 35, }, ATTACK_bunkergate4 = { AimVectors = { [0] = Vec3(-0.617, 0.783, -0.085), [1] = Vec3(-0.216, 0.939, 0.267), [2] = Vec3(-0.827, 0.561, -0.039), [3] = Vec3(0.404, 0.874, 0.271), [4] = Vec3(0.766, 0.606, 0.215), [5] = Vec3(0.946, 0.322, -0.046), [6] = Vec3(-0.983, 0.185, -0.012), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(40.358, 650.368, -42.853), Radius = 35, }, ATTACK_bunkergate5 = { AimVectors = { [0] = Vec3(-1.000, 0.005, 0.015), [1] = Vec3(0.568, 0.693, 0.444), [2] = Vec3(1.000, 0.013, 0.027), [3] = Vec3(-0.873, 0.486, 0.034), [4] = Vec3(-0.877, 0.397, 0.271), }, GoalType = "Attack", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-246.101, 893.750, -86.875), Radius = 35, }, ATTACK_mast = { AimVectors = { [0] = Vec3(0.979, 0.205, -0.004), [1] = Vec3(0.883, -0.467, -0.048), [2] = Vec3(0.491, -0.869, -0.054), [3] = Vec3(-0.077, -0.995, -0.056), [4] = Vec3(0.007, 1.000, -0.029), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(851.343, 3614.720, -85.875), Radius = 32, }, ATTACK_mast_1 = { AimVectors = { [0] = Vec3(-0.701, -0.713, -0.012), [1] = Vec3(-0.798, -0.603, -0.010), [2] = Vec3(-0.601, -0.799, -0.035), [3] = Vec3(-0.385, -0.923, -0.008), [4] = Vec3(-0.973, 0.228, -0.040), [5] = Vec3(-0.491, 0.871, -0.013), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1448.810, 3811.647, -85.875), Radius = 32, TagName = "mast", }, ATTACK_mast_2 = { AimVectors = { [0] = Vec3(-0.934, -0.357, -0.019), [1] = Vec3(-0.837, -0.546, -0.033), [2] = Vec3(-0.538, -0.843, 0.017), [3] = Vec3(-0.624, 0.781, -0.023), [4] = Vec3(-0.091, 0.996, 0.002), [5] = Vec3(-0.325, 0.945, -0.033), [6] = Vec3(0.237, 0.971, -0.017), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, MinRadius = 32, Position = Vec3(1343.892, 3532.704, -85.875), Radius = 32, TagName = "mast", }, BUILD_Allied_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1073.000, -2756.000, -103.000), TagName = "Allied Command Post", TeamAvailability = 4, }, BUILD_Antenna_Defense = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(1298.000, 3227.000, -62.000), TagName = "Antenna Defense", TeamAvailability = 2, }, BUILD_Axis_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1357.000, 2153.500, -31.500), TagName = "Axis Command Post", TeamAvailability = 2, }, BUILD_MG_42 = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-5397.000, 2858.000, -262.500), TagName = "MG 42", TeamAvailability = 4, }, BUILD_MG_42_Nest = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(519.000, 3051.000, -56.500), TagName = "MG 42 Nest", TeamAvailability = 2, }, BUILD_Woodenbarrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-141.000, 2832.000, -44.500), TeamAvailability = 2, }, CALLARTILLERY_422 = { GoalType = "CALLARTILLERY", Position = Vec3(902.014, -1232.834, 148.344), Radius = 20, }, CAPPOINT_cappoint1 = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-539.620, -2983.096, -224.875), }, CAPPOINT_cappoint2 = { GoalType = "CapPoint", Position = Vec3(-586.624, -2988.977, -225.875), Radius = 20, }, DEFEND_cappoint1 = { AimVectors = { [0] = Vec3(0.144, 0.990, 0.006), [1] = Vec3(0.428, 0.903, 0.042), [2] = Vec3(0.916, 0.394, 0.079), [3] = Vec3(0.933, -0.359, -0.035), [4] = Vec3(-0.319, 0.944, 0.080), [5] = Vec3(0.290, 0.957, 0.015), [6] = Vec3(-0.976, -0.218, -0.025), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-539.985, -2993.971, -225.875), Radius = 20, }, DEFEND_cappoint2 = { AimVectors = { [0] = Vec3(0.188, 0.982, 0.023), [1] = Vec3(-0.219, 0.972, 0.084), [2] = Vec3(0.133, 0.977, -0.168), [3] = Vec3(0.638, 0.764, 0.094), [4] = Vec3(0.836, 0.531, 0.136), [5] = Vec3(0.949, -0.314, 0.013), [6] = Vec3(0.992, 0.112, 0.050), [7] = Vec3(0.458, 0.887, 0.065), [8] = Vec3(-0.985, -0.173, 0.004), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-586.624, -2988.977, -225.875), Radius = 20, }, DEFEND_fort1 = { AimVectors = { [0] = Vec3(0.675, -0.721, -0.155), [1] = Vec3(0.987, 0.042, -0.155), [2] = Vec3(0.700, 0.689, -0.189), [3] = Vec3(-0.176, -0.936, -0.304), [4] = Vec3(-0.632, -0.761, -0.147), [5] = Vec3(-0.130, -0.991, 0.030), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(346.279, 2428.620, 57.125), Radius = 35, }, DEFEND_fort2 = { AimVectors = { [0] = Vec3(-0.283, -0.953, -0.111), [1] = Vec3(-0.415, -0.901, -0.127), [2] = Vec3(0.772, -0.634, -0.048), [3] = Vec3(0.594, -0.752, -0.284), [4] = Vec3(0.862, -0.481, -0.157), [5] = Vec3(0.293, -0.956, 0.027), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(50.265, 2433.563, 57.125), Radius = 35, }, DEFEND_forwardbunker1 = { AimVectors = { [0] = Vec3(-0.055, 0.994, -0.098), [1] = Vec3(-0.585, 0.811, 0.017), [2] = Vec3(0.365, 0.931, 0.019), [3] = Vec3(-0.989, -0.120, 0.086), [4] = Vec3(-0.295, -0.956, 0.006), [5] = Vec3(0.550, -0.835, -0.023), [6] = Vec3(0.807, -0.590, -0.016), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-694.349, -1056.225, -133.875), Radius = 30, }, DEFEND_forwardbunker2 = { AimVectors = { [0] = Vec3(-0.982, 0.090, 0.167), [1] = Vec3(-0.113, 0.993, 0.040), [2] = Vec3(0.213, 0.977, 0.029), [3] = Vec3(0.657, 0.753, 0.027), [4] = Vec3(0.019, -1.000, -0.006), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-909.032, -1151.683, -133.875), Radius = 20, }, DEFEND_forwardbunker3 = { AimVectors = { [0] = Vec3(0.982, 0.186, -0.004), [1] = Vec3(0.620, 0.784, 0.023), [2] = Vec3(-0.186, 0.982, -0.008), [3] = Vec3(-0.488, 0.873, -0.002), [4] = Vec3(-0.857, 0.512, 0.061), [5] = Vec3(-0.858, -0.514, 0.013), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-563.326, -1519.738, -133.875), Radius = 20, }, DEFEND_forwardbunker4 = { AimVectors = { [0] = Vec3(0.942, -0.335, -0.000), [1] = Vec3(0.985, 0.169, -0.017), [2] = Vec3(0.718, -0.696, 0.011), [3] = Vec3(-0.391, -0.920, 0.011), [4] = Vec3(-0.957, 0.273, 0.096), [5] = Vec3(-0.469, 0.883, -0.006), [6] = Vec3(-0.182, 0.983, -0.006), [7] = Vec3(0.196, 0.981, 0.004), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-717.446, -1270.245, -133.875), Radius = 70, }, DEFEND_radarparts1 = { AimVectors = { [0] = Vec3(-0.216, -0.976, -0.027), [1] = Vec3(0.843, -0.538, -0.033), [2] = Vec3(-0.103, 0.814, -0.572), [3] = Vec3(-0.924, -0.372, -0.090), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-268.087, 3786.236, -85.875), Radius = 20, }, DEFEND_radarparts2 = { AimVectors = { [0] = Vec3(0.527, -0.849, -0.015), [1] = Vec3(0.875, -0.483, -0.019), [2] = Vec3(0.967, 0.112, -0.228), [3] = Vec3(0.215, -0.972, -0.090), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-551.208, 3915.874, -85.875), Radius = 20, }, DEFEND_radarparts3 = { AimVectors = { [0] = Vec3(0.945, -0.326, -0.017), [1] = Vec3(0.999, -0.048, -0.002), [2] = Vec3(0.884, 0.450, -0.125), [3] = Vec3(0.796, 0.602, -0.060), [4] = Vec3(0.622, 0.779, -0.079), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-746.109, 3702.985, -85.875), Radius = 35, }, DEFEND_radarparts4 = { AimVectors = { [0] = Vec3(0.296, -0.955, -0.025), [1] = Vec3(0.799, -0.601, -0.010), [2] = Vec3(0.846, 0.175, -0.504), [3] = Vec3(-0.243, -0.965, -0.098), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-432.421, 3915.402, -85.875), Radius = 20, }, DEFEND_radarparts5 = { AimVectors = { [0] = Vec3(-0.079, -0.997, 0.006), [1] = Vec3(0.073, -0.997, 0.002), [2] = Vec3(0.432, -0.902, -0.006), [3] = Vec3(0.037, 0.999, 0.007), [4] = Vec3(-0.999, 0.007, -0.048), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-348.161, 2997.935, -86.875), Radius = 35, }, DEFEND_radiomast1 = { AimVectors = { [0] = Vec3(-0.568, -0.822, -0.029), [1] = Vec3(-0.759, -0.648, -0.060), [2] = Vec3(-0.985, -0.145, -0.090), [3] = Vec3(-0.766, 0.638, -0.077), [4] = Vec3(-0.273, -0.960, -0.065), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1362.256, 3724.086, -86.875), Radius = 35, }, DEFEND_radiomast2 = { AimVectors = { [0] = Vec3(-0.440, -0.898, -0.004), [1] = Vec3(-0.741, -0.670, -0.054), [2] = Vec3(-0.885, -0.465, -0.035), [3] = Vec3(-0.760, 0.648, -0.046), [4] = Vec3(-0.337, 0.936, -0.104), [5] = Vec3(-0.724, -0.683, 0.096), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(1254.510, 2703.822, -54.875), Radius = 20, }, DEFEND_radiomast3 = { AimVectors = { [0] = Vec3(-0.866, 0.500, -0.002), [1] = Vec3(0.325, -0.944, 0.055), [2] = Vec3(-0.071, -0.997, -0.031), [3] = Vec3(-0.595, -0.803, -0.029), [4] = Vec3(0.984, -0.176, -0.006), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(946.006, 3004.142, -86.875), Radius = 50, }, DEFEND_radiomast4 = { AimVectors = { [0] = Vec3(-0.637, -0.771, 0.011), [1] = Vec3(0.879, -0.433, 0.200), [2] = Vec3(-0.890, -0.454, -0.035), [3] = Vec3(0.190, -0.982, -0.004), [4] = Vec3(0.971, -0.240, -0.014), [5] = Vec3(0.830, 0.557, 0.004), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(183.941, 2135.777, -86.875), Radius = 50, }, DEFEND_start1 = { AimVectors = { [0] = Vec3(0.169, -0.984, -0.058), [1] = Vec3(-0.286, -0.952, -0.104), [2] = Vec3(-0.395, -0.857, -0.332), [3] = Vec3(0.649, -0.712, -0.269), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(542.103, 1156.179, 87.125), Radius = 35, }, DEFEND_start2 = { AimVectors = { [0] = Vec3(-0.562, -0.822, -0.092), [1] = Vec3(0.128, -0.990, -0.058), [2] = Vec3(0.190, -0.929, -0.319), [3] = Vec3(-0.471, -0.844, -0.256), [4] = Vec3(-0.756, -0.638, -0.146), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(648.586, 1152.219, 87.125), Radius = 25, }, DEFEND_start3 = { AimVectors = { [0] = Vec3(-0.478, -0.872, -0.110), [1] = Vec3(-0.720, -0.671, -0.178), [2] = Vec3(-0.898, -0.429, -0.098), [3] = Vec3(0.470, -0.867, -0.166), [4] = Vec3(0.276, -0.960, -0.044), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(315.954, 1128.409, 87.125), Radius = 35, }, DEFEND_start4 = { AimVectors = { [0] = Vec3(0.431, -0.881, -0.195), [1] = Vec3(-0.357, -0.870, -0.341), [2] = Vec3(0.137, -0.985, -0.109), [3] = Vec3(0.370, -0.923, -0.106), [4] = Vec3(0.726, -0.658, -0.199), }, GoalType = "Defend", MaxCampTime = 6, MinCampTime = 2, Position = Vec3(-1089.688, 1141.460, 87.125), Radius = 35, }, FLAG_emitterbox1 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-548.000, 3947.000, -56.875), TeamAvailability = 4, }, FLAG_emitterbox2 = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-432.000, 3947.000, -56.875), TeamAvailability = 4, }, HEALTHCAB_cabinet_health_model = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1185.000, 1120.500, -53.500), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t10000346 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1003.500, -1557.000, -103.000), Range = 1250, TeamAvailability = 6, }, MOUNTMG42_155 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-794.000, -945.000, -66.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_804 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-794.000, -945.000, -66.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_Bunker = { AimVectors = { [0] = Vec3(-0.267, 0.959, 0.094), [1] = Vec3(-0.135, 0.987, 0.092), [2] = Vec3(0.024, 0.999, 0.023), [3] = Vec3(0.336, 0.938, 0.090), [4] = Vec3(-0.009, 0.996, 0.093), [5] = Vec3(0.459, 0.884, 0.083), [6] = Vec3(0.577, 0.813, 0.082), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-794.000, -945.000, -66.000), TeamAvailability = 6, }, MOUNTMG42_Fort = { AimVectors = { [0] = Vec3(0.260, -0.960, -0.106), [1] = Vec3(0.546, -0.824, -0.155), [2] = Vec3(-0.065, -0.986, -0.154), [3] = Vec3(-0.277, -0.947, -0.162), [4] = Vec3(0.048, -0.989, -0.137), [5] = Vec3(0.459, -0.881, -0.111), [6] = Vec3(0.673, -0.720, -0.170), [7] = Vec3(0.408, -0.873, -0.267), [8] = Vec3(0.143, -0.951, -0.276), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-1352.000, 1116.000, 155.000), TeamAvailability = 6, }, MOUNTMG42_MG_42 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-5328.000, 2682.000, -224.000), TagName = "MG 42", TeamAvailability = 6, }, MOUNTMG42_MG_42_Nest = { AimVectors = { [0] = Vec3(0.476, -0.879, -0.006), [1] = Vec3(0.280, -0.960, -0.003), [2] = Vec3(-0.327, -0.945, 0.010), [3] = Vec3(-0.321, -0.938, 0.134), [4] = Vec3(-0.491, -0.871, 0.014), }, CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(632.000, 2797.000, -19.000), TagName = "MG 42 Nest", TeamAvailability = 6, }, MOUNTMG42_start4 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 90, MinCampTime = 15, Position = Vec3(-1352.000, 1116.000, 155.000), TeamAvailability = 6, }, PLANTMINE_101 = { GoalType = "PLANTMINE", Position = Vec3(-1064.069, 2827.338, -86.875), Radius = 20, }, PLANTMINE_126 = { GoalType = "PLANTMINE", Position = Vec3(-1327.553, 2833.728, -86.875), Radius = 20, }, PLANTMINE_65 = { GoalType = "PLANTMINE", Position = Vec3(1148.028, 1699.152, -86.788), Radius = 20, }, PLANTMINE_radiomast1 = { GoalType = "PLANTMINE", Position = Vec3(915.771, 3866.365, -86.875), Radius = 35, }, PLANTMINE_radiomast2 = { GoalType = "PLANTMINE", Position = Vec3(1181.216, 3593.037, -86.875), Radius = 35, }, PLANTMINE_radiomast3 = { GoalType = "PLANTMINE", Position = Vec3(1015.635, 3527.597, -86.875), Radius = 20, }, PLANTMINE_radiomast4 = { GoalType = "PLANTMINE", Position = Vec3(1000.523, 3354.168, -86.875), Radius = 35, }, PLANTMINE_radiomast5 = { GoalType = "PLANTMINE", Position = Vec3(902.604, 3355.966, -86.679), Radius = 35, }, PLANTMINE_radiomast6 = { GoalType = "PLANTMINE", Position = Vec3(1087.397, 3354.743, -86.679), Radius = 35, }, PLANTMINE_radiomast7 = { GoalType = "PLANTMINE", Position = Vec3(983.245, 3253.263, -86.679), Radius = 35, }, PLANTMINE_sidewall_left = { GoalType = "PLANTMINE", Position = Vec3(-1523.430, 2807.733, -54.830), Radius = 30, }, PLANTMINE_sidewall_right = { GoalType = "PLANTMINE", Position = Vec3(1131.624, 1548.664, -86.874), Radius = 20, }, PLANT_Allied_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(1072.000, -2688.501, -103.000), TagName = "Allied Command Post", TeamAvailability = 2, }, PLANT_Antenna_Defense = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.435, 0.894, -0.109), [1] = Vec3(-0.029, 0.998, -0.059), [2] = Vec3(-0.853, -0.521, -0.025), [3] = Vec3(-0.688, -0.725, -0.015), [4] = Vec3(-0.237, -0.971, -0.021), }, position = Vec3(1261.874, 2786.724, -30.875), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(-0.285, 0.956, -0.075), [1] = Vec3(-0.571, 0.820, -0.019), [2] = Vec3(-0.937, -0.349, -0.033), [3] = Vec3(-0.992, -0.036, 0.125), [4] = Vec3(-0.826, 0.553, -0.105), }, position = Vec3(1294.729, 2464.289, -30.875), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(0.460, 0.888, 0.008), [1] = Vec3(0.731, -0.681, -0.038), [2] = Vec3(-0.302, -0.950, -0.079), [3] = Vec3(-0.829, -0.558, -0.035), [4] = Vec3(-0.999, 0.025, -0.048), [5] = Vec3(-0.881, 0.295, 0.371), [6] = Vec3(-0.405, 0.609, 0.682), [7] = Vec3(0.282, 0.958, -0.054), }, position = Vec3(419.267, 2270.646, -62.875), stance = "stand", }, [3] = { AimVectors = { [0] = Vec3(0.966, -0.248, -0.079), [1] = Vec3(0.176, -0.983, -0.042), [2] = Vec3(0.692, -0.722, 0.014), [3] = Vec3(0.336, -0.942, -0.025), [4] = Vec3(-0.011, -1.000, -0.015), [5] = Vec3(0.067, 0.997, -0.029), }, position = Vec3(446.126, 3434.679, -62.875), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(995.000, 3395.000, -9.500), TagName = "Antenna Defense", TeamAvailability = 4, }, PLANT_Axis_Command_Post = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(-0.028, 0.999, -0.031), [1] = Vec3(0.624, 0.768, -0.145), [2] = Vec3(0.768, 0.630, -0.117), [3] = Vec3(0.972, -0.216, -0.088), [4] = Vec3(-0.109, -0.315, 0.943), }, position = Vec3(-1330.611, 1507.173, -51.873), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", Position = Vec3(-1356.000, 2196.499, -32.000), TagName = "Axis Command Post", TeamAvailability = 4, }, PLANT_MG_42 = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(-5259.500, 2716.500, -231.500), TagName = "MG 42", TeamAvailability = 2, }, PLANT_MG_42_Nest = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.300, -0.954, -0.013), [1] = Vec3(-0.112, -0.993, -0.023), [2] = Vec3(-0.213, -0.972, 0.100), [3] = Vec3(-0.376, -0.905, 0.198), [4] = Vec3(-0.649, -0.725, 0.230), [5] = Vec3(0.489, -0.870, -0.061), [6] = Vec3(-0.847, 0.433, 0.310), [7] = Vec3(-0.573, 0.818, -0.052), }, position = Vec3(644.738, 3437.323, -62.875), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", Position = Vec3(546.000, 2863.500, -70.000), TagName = "MG 42 Nest", TeamAvailability = 4, }, PLANT_Main_Radiomast_1 = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(1200.000, 3944.000, 587.500), TagName = "Main Radiomast", TeamAvailability = 4, }, PLANT_Woodenbarrier = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(0.923, -0.383, -0.040), [1] = Vec3(0.634, -0.771, -0.052), [2] = Vec3(0.076, -0.996, -0.040), [3] = Vec3(-0.424, -0.903, -0.071), [4] = Vec3(-0.950, 0.306, -0.065), }, position = Vec3(-480.888, 2832.875, -62.875), stance = "stand", }, [1] = { AimVectors = { [0] = Vec3(0.998, 0.037, -0.046), [1] = Vec3(0.829, 0.555, -0.063), [2] = Vec3(0.943, -0.269, 0.195), [3] = Vec3(0.912, -0.407, -0.054), [4] = Vec3(0.530, -0.842, -0.100), [5] = Vec3(-0.054, -0.996, -0.073), [6] = Vec3(0.013, 0.996, -0.092), [7] = Vec3(0.420, 0.907, -0.029), }, position = Vec3(-685.874, 2632.543, -62.875), stance = "stand", }, [2] = { AimVectors = { [0] = Vec3(0.601, 0.799, -0.027), [1] = Vec3(0.645, -0.763, -0.025), [2] = Vec3(0.542, -0.829, 0.142), [3] = Vec3(0.062, -0.998, -0.023), [4] = Vec3(0.524, -0.851, -0.029), [5] = Vec3(0.955, -0.294, -0.029), }, position = Vec3(-553.304, 3252.564, -62.875), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 2, GoalType = "PLANT", Position = Vec3(-50.500, 2654.500, -20.000), TeamAvailability = 4, }, REPAIRMG42_155 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-794.000, -945.000, -66.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_804 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-794.000, -945.000, -66.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_Bunker = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-794.000, -945.000, -66.000), TeamAvailability = 6, }, REPAIRMG42_Fort = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1352.000, 1116.000, 155.000), TeamAvailability = 6, }, REPAIRMG42_MG_42 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-5328.000, 2682.000, -224.000), TagName = "MG 42", TeamAvailability = 6, }, REPAIRMG42_MG_42_Nest = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(632.000, 2797.000, -19.000), TagName = "MG 42 Nest", TeamAvailability = 6, }, REPAIRMG42_start4 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-1352.000, 1116.000, 155.000), TeamAvailability = 6, }, ROUTE_axisdoor = { GoalType = "ROUTE", Position = Vec3(-1073.032, 2105.470, -83.875), Radius = 20, }, ROUTE_axisspawn = { GoalType = "ROUTE", Position = Vec3(-418.017, 2139.381, -325.875), Radius = 300, }, ROUTE_backdoor = { GoalType = "ROUTE", Position = Vec3(-4649.257, 3689.727, -298.821), Radius = 35, }, ROUTE_bunker = { GoalType = "ROUTE", Position = Vec3(-1063.065, -3073.923, -283.900), Radius = 100, }, ROUTE_bunkerdoor = { GoalType = "ROUTE", Position = Vec3(-1814.282, -3283.583, -253.464), Radius = 100, }, ROUTE_bunkerspawn = { GoalType = "ROUTE", Position = Vec3(-759.693, -1385.685, -33.305), Radius = 300, }, ROUTE_cabinspawn = { GoalType = "ROUTE", Position = Vec3(-4928.615, 3341.173, -274.709), Radius = 300, }, ROUTE_crates = { GoalType = "ROUTE", Position = Vec3(-629.047, 2521.057, -86.840), Radius = 35, }, ROUTE_door = { GoalType = "ROUTE", Position = Vec3(-1279.271, -1131.354, -76.875), Radius = 20, }, ROUTE_frontdoor = { GoalType = "ROUTE", Position = Vec3(-4962.567, 2954.947, -268.895), Radius = 35, }, ROUTE_frontdoor1 = { GoalType = "ROUTE", Position = Vec3(-328.776, 3496.411, -86.875), Radius = 20, }, ROUTE_gate = { GoalType = "ROUTE", Position = Vec3(-784.269, 1205.103, 87.125), Radius = 20, }, ROUTE_hill = { GoalType = "ROUTE", Position = Vec3(-5526.624, 14.858, -246.524), Radius = 80, }, ROUTE_ladder = { GoalType = "ROUTE", Position = Vec3(336.995, 2799.289, -85.847), Radius = 20, }, ROUTE_left = { GoalType = "ROUTE", Position = Vec3(-4886.847, -1939.003, -306.155), Radius = 75, }, ROUTE_logs = { GoalType = "ROUTE", Position = Vec3(-3585.928, 862.318, -277.728), Radius = 100, }, ROUTE_maingate = { GoalType = "ROUTE", Position = Vec3(-430.418, 1546.159, -86.784), Radius = 70, }, ROUTE_middle = { GoalType = "ROUTE", Position = Vec3(-3630.303, -1131.198, -284.778), Radius = 100, }, ROUTE_objective = { GoalType = "ROUTE", Position = Vec3(-440.167, 3706.883, -85.875), Radius = 300, }, ROUTE_radar = { GoalType = "ROUTE", Position = Vec3(34.804, 2981.178, 105.125), Radius = 20, }, ROUTE_right = { GoalType = "ROUTE", Position = Vec3(-4806.607, -2350.964, -303.556), Radius = 80, }, ROUTE_sidewall_left = { GoalType = "ROUTE", Position = Vec3(-1523.430, 2807.733, -54.830), Radius = 30, }, ROUTE_sidewall_right = { GoalType = "ROUTE", Position = Vec3(1131.624, 1548.664, -86.874), Radius = 20, }, ROUTE_tunnel = { GoalType = "ROUTE", Position = Vec3(991.911, -2701.265, -446.692), Radius = 20, }, ROUTE_watertower = { GoalType = "ROUTE", Position = Vec3(-5451.335, -2304.317, -288.626), Radius = 300, }, ROUTE_window = { GoalType = "ROUTE", Position = Vec3(-281.299, -1299.864, -208.523), Radius = 50, }, ROUTE_woodendoor1 = { GoalType = "ROUTE", Position = Vec3(287.312, 3229.803, -85.875), Radius = 35, }, ROUTE_woodendoor2 = { GoalType = "ROUTE", Position = Vec3(106.548, 2647.416, -85.764), Radius = 35, }, SMOKEBOMB_ant_def = { AimVectors = { [0] = Vec3(-0.568, 0.813, 0.126), [1] = Vec3(-0.357, 0.931, 0.073), [2] = Vec3(-0.657, 0.750, 0.083), [3] = Vec3(-0.510, 0.852, 0.119), [4] = Vec3(-0.539, 0.835, 0.105), }, GoalType = "SMOKEBOMB", MinRadius = 32, Position = Vec3(1426.126, 2744.259, -85.874), Radius = 32, Stance = "crouch", }, SNIPE_453 = { AimVectors = { [0] = Vec3(0.982, -0.181, -0.059), }, GoalType = "Snipe", MaxCampTime = 80, MinCampTime = 10, Position = Vec3(-4633.667, -19.949, 114.215), Radius = 50, TeamAvailability = 4, }, SNIPE_allies1 = { AimVectors = { [0] = Vec3(0.072, 0.993, -0.089), }, GoalType = "Snipe", MaxCampTime = 80, MinCampTime = 10, Position = Vec3(932.532, 391.569, 213.125), Radius = 20, TeamAvailability = 4, }, SNIPE_allies2 = { AimVectors = { [0] = Vec3(-0.216, 0.975, 0.047), }, GoalType = "Snipe", MaxCampTime = 80, MinCampTime = 10, Position = Vec3(942.090, -1117.265, -41.875), Radius = 20, }, SNIPE_allies3 = { AimVectors = { [0] = Vec3(-0.361, 0.929, -0.081), }, GoalType = "Snipe", MaxCampTime = 80, MinCampTime = 10, Position = Vec3(752.614, -1785.776, 87.759), Radius = 20, }, SNIPE_allies4 = { AimVectors = { [0] = Vec3(0.215, 0.972, 0.099), }, GoalType = "Snipe", MaxCampTime = 80, MinCampTime = 10, Position = Vec3(-901.166, -1057.326, -133.875), Radius = 35, TeamAvailability = 4, }, SNIPE_allies5 = { AimVectors = { [0] = Vec3(-0.502, 0.862, -0.069), }, GoalType = "Snipe", MaxCampTime = 80, MinCampTime = 10, Position = Vec3(1027.838, -1074.216, 148.125), Radius = 20, }, SNIPE_compost = { AimVectors = { [0] = Vec3(0.994, -0.099, -0.052), }, GoalType = "Snipe", MaxCampTime = 80, MinCampTime = 10, Position = Vec3(-5259.064, -2772.371, 83.125), Radius = 20, TeamAvailability = 4, }, SNIPE_fort2 = { AimVectors = { [0] = Vec3(-0.283, -0.953, -0.111), }, GoalType = "Snipe", MaxCampTime = 80, MinCampTime = 10, Position = Vec3(50.265, 2433.563, 57.125), Radius = 35, }, SNIPE_fort3 = { AimVectors = { [0] = Vec3(0.161, -0.982, -0.101), }, GoalType = "Snipe", MaxCampTime = 80, MinCampTime = 10, Position = Vec3(-1194.493, 1174.297, 86.125), Radius = 35, TeamAvailability = 2, }, SNIPE_fort4 = { AimVectors = { [0] = Vec3(0.397, -0.916, -0.057), }, GoalType = "Snipe", MaxCampTime = 80, MinCampTime = 10, Position = Vec3(287.645, 3569.638, 79.125), Radius = 20, }, SNIPE_fort5 = { AimVectors = { [0] = Vec3(0.968, -0.200, -0.155), }, GoalType = "Snipe", MaxCampTime = 80, MinCampTime = 10, Position = Vec3(-209.812, 3642.489, 152.125), Radius = 35, TeamAvailability = 2, }, SNIPE_fort6 = { AimVectors = { [0] = Vec3(0.230, 0.969, -0.092), }, GoalType = "Snipe", MaxCampTime = 80, MinCampTime = 10, Position = Vec3(764.334, 1827.890, 87.125), Radius = 30, }, Version = 1, };